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Vulpes Dolosus
SVER True Blood Public Disorder.
804
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Posted - 2014.01.30 05:36:00 -
[1] - Quote
[This thread assumes passive scanning will still detect cloaked players, as active scanners apparently will]
I'm very interested in skilling into the Caldari Scout because I like the scan range bonus and its shield regen, but in my mind it's scan precision bonus is horribly useless. It can already scan all suits above scouts, so obviously CCP's intent is for it to become a sort of anti-scout scout. But just look what it's up against:
Base scan profile starts at 35/ 31.5 w/ skills (Gal @ 22.75); precision starts at 45 (29.25 w/ Cal scout 5)
Dampeners reduce by .15/.2/.25; precision enhancers .1/.15/.2
Right off the bat, passive scanning takes last not only by a 26% difference, but with weaker modules to compensate. But we should also assume most scouts are going to attempt to dodge proto scanners, so let's see what those numbers are and how to beat them (w/ cloaks as well):
Min/Cal/Am lvl3 dampening and basic dampener:---- 27.965 w/ Cloak:-------------------------------------------------------- 19.31 To scan w/ lvl5 skills:-------------------------------------- 18.82 (1 cplx, 1 ehn precision)
That's 2 level 5 skills (3,420,120 SP, btw), and half of it's high with high meta mods to beat the bare minimum required to beat proto scans (205200 SP). Imagine if more skills were put into dampening and higher meta mods were used? Heck, don't even get me started on the Gal Scout:
Gal and dampening lvl 5:------------------------------------- 22.75 w/ cloak:--------------------------------------------------------- 17.06 To scan:------------------------------------------------------- Cry
I'm all for a tough rivalry between the Gal and Cal scout, but for the caldari scout to sacrifice so much just to match and undampened Gal scout is unfair and unbalanced in my opinion.
Now let's see what happens when we lower the precision to 40:
Level 5 Cal scout and precision:---------------------------- 26
There, the scout can effective be better than a proto scanner, fulfilling it's role as a counter scout. Now the other scouts actually have to try and dodge those scans:
Min/Cal/Am lvl3 dampening and 2 basic dampeners: 23.67 w/ cloak: -------------------------------------------------------- 17.56 Cal w/ lvl 5 skills:------------------------------------------- 17.40 (1cplx, 1ehn)
Does this still suck in comparison? Yes. This just shows how useless this bonus is. How could it hurt to implement this? I mean, at worst (for the enemy), it forces enemy scouts to use an extra low slot (not even a complex with lvl 5 dampening will block the 1cplx and 1 enh Caldari scan). And there's still the trouble with the Gal scout. With any dampener, it's a royal pain to scan, even uncloaked. So seriously, this can only help the Cal scout.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2; Other DS: 29 Gêå1; Tanks: 31 Gêå3
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Galvan Nized
Deep Space Republic
565
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Posted - 2014.01.30 07:08:00 -
[2] - Quote
I would not call the passive scan bonus worthless.
Medium frames, and rarely the heavy, do run dampeners. The Caldari are the only ones who can scan a medium suit with a proto dampener without any mods. That's one less mod.
Against scouts it's never going to compete mod for mod, especially with cloaks giving the dampener bonus. But it will compete with most scouts who decide they only need a cloak or one dampener, just have to run that extra precision mod. Not every scout is going to be complete stealth, there will still be tanked scouts and speed scouts.
Scouts should be pretty much indetectable if they are focused on stealth, especially when their cloak is on. Anything that breaks that cripples them, even another scout. However if you're really worried run a focused scanner...you'll see most scouts, Gallente being exception, unless they are cloaked AND heavily dampened.
Scouts, especially Caldari, are going to play a much larger role in scanning then they did before. With the changes to active scanners their role is vital because they are the able to scan 360-¦ with decent range. They are going to be the first, most likely, to see an enemy, they then relay that to their squad as where to scan or just scan themselves. Scan angle on active scanners means you cannot waste scans so knowing where to scan is huge.
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Squagga
The State Protectorate
93
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Posted - 2014.01.30 12:08:00 -
[3] - Quote
Don't bring the State into this. I don't care if they can see me. I don't care if they scream for help while I beat with them with their arm that I ripped out of it's socket
Reloading, the silent killer.
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Heavenly Daughter
the Aurum Grinder and Company
313
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Posted - 2014.01.30 13:20:00 -
[4] - Quote
Vulpes Dolosus wrote:[This thread assumes passive scanning will still detect cloaked players, as active scanners apparently will] I'm very interested in skilling into the Caldari Scout because I like the scan range bonus and its shield regen, but in my mind it's scan precision bonus is horribly useless. It can already scan all suits above scouts, so obviously CCP's intent is for it to become a sort of anti-scout scout. But just look what it's up against: Base scan profile starts at 35/ 31.5 w/ skills (Gal @ 22.75); precision starts at 45 (29.25 w/ Cal scout 5)
Dampeners reduce by .15/.2/.25; precision enhancers .1/.15/.2
Right off the bat, passive scanning takes last not only by a 26% difference, but with weaker modules to compensate. But we should also assume most scouts are going to attempt to dodge proto scanners, so let's see what those numbers are and how to beat them (w/ cloaks as well): Min/Cal/Am lvl3 dampening and basic dampener:---- 27.965 w/ Cloak:-------------------------------------------------------- 19.31 To scan w/ lvl5 skills:-------------------------------------- 18.82 (1 cplx, 1 ehn precision) That's 2 level 5 skills (3,420,120 SP, btw), and half of it's high with high meta mods to beat the bare minimum required to beat proto scans (205200 SP). Imagine if more skills were put into dampening and higher meta mods were used? Heck, don't even get me started on the Gal Scout: Gal and dampening lvl 5:------------------------------------- 22.75 w/ cloak:--------------------------------------------------------- 17.06 To scan:------------------------------------------------------- Cry I'm all for a tough rivalry between the Gal and Cal scout, but for the caldari scout to sacrifice so much just to match and undampened Gal scout is unfair and unbalanced in my opinion. Now let's see what happens when we lower the precision to 40: Level 5 Cal scout and precision:---------------------------- 26 There, the scout can effective be better than a proto scanner, fulfilling it's role as a counter scout. Now the other scouts actually have to try and dodge those scans: Min/Cal/Am lvl3 dampening and 2 basic dampeners: 23.67 w/ cloak: -------------------------------------------------------- 17.56 Cal w/ lvl 5 skills:------------------------------------------- 17.40 (1cplx, 1ehn) Does this still suck in comparison? Yes. This just shows how useless this bonus is. How could it hurt to implement this? I mean, at worst (for the enemy), it forces enemy scouts to use an extra low slot (not even a complex with lvl 5 dampening will block the 1cplx and 1 enh Caldari scan). And there's still the trouble with the Gal scout. With any dampener, it's a royal pain to scan, even uncloaked. So seriously, this can only help the Cal scout.
I don't think the numbers you have W/ Cloak is correct if W/cloak means with cloak attached. The cloak has very little affect of profile size as thats not it's main role.
It will reduce the profile size by .25
Profile reduction by cloak.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
764
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Posted - 2014.01.30 13:50:00 -
[5] - Quote
I don't have much of a problem with the numbers. When I'm running my anti-scout Cal Scout, I might not be able to detect a Gal Scout (unless he has no extra dampeners and isn't cloaked), but he won't be able to detect me either, cloaked or uncloaked, unless he runs a focused scanner.
My biggest gripe is the cost of the precision modules. Complex precision enhancers are more expensive than complex shields, really? The price should be knocked down to the levels of dampeners and range amps - 3600ish ISK. |
Vulpes Dolosus
SVER True Blood Public Disorder.
807
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Posted - 2014.01.30 14:43:00 -
[6] - Quote
Heavenly Daughter wrote:I don't think the numbers you have W/ Cloak is correct if W/cloak means with cloak attached. The cloak has very little affect of profile size as thats not it's main role. It will reduce the profile size by .25 Profile reduction by cloak. The cloak is equivalent to a complex dampener and I assumed it stacked under the same rules as the mods (that is the highest bonus is taken first while the lower takes the penalty, resulting in the highest possible bonus).
The equations are roughly:
w/o: 32.9-(3.29*.15) w/: 32.9-(32.9*.25)-(32.9*(.15*.87))
This also assumes you get the dampening bonus from an activated cloak.
Quote:I don't have much of a problem with the numbers. When I'm running my anti-scout Cal Scout, I might not be able to detect a Gal Scout (unless he has no extra dampeners and isn't cloaked), but he won't be able to detect me either, cloaked or uncloaked, unless he runs a focused scanner.
My biggest gripe is the cost of the precision modules. Complex precision enhancers are more expensive than complex shields, really? The price should be knocked down to the levels of dampeners and range amps - 3600ish ISK. I'm not worried about he Gal scout, it's virtually undetectable without sacrificing a lot. But scanning the other scouts is a real pain, as I mentioned above, it take a crap ton of SP, mods, isk, and sacrifice to break even the most basic dampeners.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2; Other DS: 29 Gêå1; Tanks: 31 Gêå3
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
258
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Posted - 2014.01.30 18:37:00 -
[7] - Quote
Yeah, when I saw that profiles were reduced to 35, thinking precision would also be 35 but were left at 45, all the built up hype for cal suit for suit instantly died.
32db Mad Bomber.
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Texs Red
DUST University Ivy League
141
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Posted - 2014.01.30 18:47:00 -
[8] - Quote
Thing is though that the Caldari scout can actually make better use of range amps then the Gallente scout can. The Gallente scout could achieve the longest possible passive scan range but would have to use up all low slots and only has 2 highs at proto so shields isn't a great idea. The Caldari on the other hand could have a passive scan out to 79 meters at 33 dB with about 450 shields and 90 armor, so yo could see any scout focused on tanking instead of dampening. So you now have scan range and hp instead of one or the other.
If they do change the scan dB then all scouts should get it, not just the Caldari scout. |
Maken Tosch
Edimmu Warfighters Gallente Federation
6652
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Posted - 2014.01.30 18:57:00 -
[9] - Quote
Galvan Nized wrote:I would not call the passive scan bonus worthless.
Medium frames, and rarely the heavy, do run dampeners. The Caldari are the only ones who can scan a medium suit with a proto dampener without any mods. That's one less mod.
Against scouts it's never going to compete mod for mod, especially with cloaks giving the dampener bonus. But it will compete with most scouts who decide they only need a cloak or one dampener, just have to run that extra precision mod. Not every scout is going to be complete stealth, there will still be tanked scouts and speed scouts.
Scouts should be pretty much indetectable if they are focused on stealth, especially when their cloak is on. Anything that breaks that cripples them, even another scout. However if you're really worried run a focused scanner...you'll see most scouts, Gallente being exception, unless they are cloaked AND heavily dampened.
Scouts, especially Caldari, are going to play a much larger role in scanning then they did before. With the changes to active scanners their role is vital because they are the able to scan 360-¦ with decent range. They are going to be the first, most likely, to see an enemy, they then relay that to their squad as where to scan or just scan themselves. Scan angle on active scanners means you cannot waste scans so knowing where to scan is huge.
Pretty much this.
The Caldari Scout suit is looking to be the quintessential Scout Hunter in the game.
Dedicated Scout // Ninja Knifer
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Vulpes Dolosus
SVER True Blood Public Disorder.
811
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Posted - 2014.01.30 19:20:00 -
[10] - Quote
Galvan Nized wrote:I would not call the passive scan bonus worthless.
Medium frames, and rarely the heavy, do run dampeners. The Caldari are the only ones who can scan a medium suit with a proto dampener without any mods. That's one less mod.
Against scouts it's never going to compete mod for mod, especially with cloaks giving the dampener bonus. But it will compete with most scouts who decide they only need a cloak or one dampener, just have to run that extra precision mod. Not every scout is going to be complete stealth, there will still be tanked scouts and speed scouts.
Scouts should be pretty much indetectable if they are focused on stealth, especially when their cloak is on. Anything that breaks that cripples them, even another scout. However if you're really worried run a focused scanner...you'll see most scouts, Gallente being exception, unless they are cloaked AND heavily dampened.
Scouts, especially Caldari, are going to play a much larger role in scanning then they did before. With the changes to active scanners their role is vital because they are the able to scan 360-¦ with decent range. They are going to be the first, most likely, to see an enemy, they then relay that to their squad as where to scan or just scan themselves. Scan angle on active scanners means you cannot waste scans so knowing where to scan is huge.
The bonus was given to be the antithesis to the Gal scout with it's dampening bonus. Lvl 5 Cal scout + Lvl5 scan precision can still passively detect med suits with a proto dampener (32.5 vs 29.25), meaning Cal scouts will have no trouble scanning any non-scout suit and that the bonus should be to scan other scouts.
However, as I have mentioned above, to fulfill this role takes far more SP, mods, and sacrifices than should necessary to fulfill its role and I'm asking for a precision buff to compensate.
As for other scouts, it will be difficult and impractical, if not impossible (haven't done the math) for another scout to compete with the Caldari scout's role even with the buff I'm suggesting due to the patheticness of precision enhancers compared to dampeners and the lack of high slots on other scouts.
And the Duvoll Focused Scanner is not a useable replacement due to it high CPU/PG and horrid stats (5 sec scan, 40sec cool down)
Dropship Specialist
Kills- Incubus: 4; Pythons: 2; Other DS: 29 Gêå1; Tanks: 31 Gêå3
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Heavenly Daughter
the Aurum Grinder and Company
313
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Posted - 2014.01.30 19:36:00 -
[11] - Quote
Vulpes Dolosus wrote:Heavenly Daughter wrote:I don't think the numbers you have W/ Cloak is correct if W/cloak means with cloak attached. The cloak has very little affect of profile size as thats not it's main role. It will reduce the profile size by .25 Profile reduction by cloak. The cloak is equivalent to a complex dampener and I assumed it stacked under the same rules as the mods (that is the highest bonus is taken first while the lower takes the penalty, resulting in the highest possible bonus). The equations are roughly: w/o: 32.9-(3.29*.15) w/: 32.9-(32.9*.25)-(32.9*(.15*.87)) This also assumes you get the dampening bonus from an activated cloak. Quote:I don't have much of a problem with the numbers. When I'm running my anti-scout Cal Scout, I might not be able to detect a Gal Scout (unless he has no extra dampeners and isn't cloaked), but he won't be able to detect me either, cloaked or uncloaked, unless he runs a focused scanner.
My biggest gripe is the cost of the precision modules. Complex precision enhancers are more expensive than complex shields, really? The price should be knocked down to the levels of dampeners and range amps - 3600ish ISK. I'm not worried about he Gal scout, it's virtually undetectable without sacrificing a lot. But scanning the other scouts is a real pain, as I mentioned above, it take a crap ton of SP, mods, isk, and sacrifice to break even the most basic dampeners.
Let me know if you try it, as i will not be using it.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
765
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Posted - 2014.01.30 19:59:00 -
[12] - Quote
I'm already running my Gal scout with precision enhancers and range amps (giving me almost no extra tank, except perhaps a basic extender or reactive plate here or there), so doing so on a Cal or Gal scout in 1.8, along with the cloaking, should make things easy street.
Two complex precision enhancers on a Cal Scout will get precision down to 20.08dB, which means any non-Gal scouts would have to be cloaked AND running a complex dampener/Lvl 5 dampening to avoid my passive scans.
I'm going to guess that many Gal scouts won't be running additional dampeners if they're using the cloak, so the above would let me detect them when they uncloak as well. |
Vulpes Dolosus
SVER True Blood Public Disorder.
811
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Posted - 2014.01.30 20:16:00 -
[13] - Quote
Sana Rayya wrote:I'm already running my Gal scout with precision enhancers and range amps (giving me almost no extra tank, except perhaps a basic extender or reactive plate here or there), so doing so on a Cal or Gal scout in 1.8, along with the cloaking, should make things easy street.
Two complex precision enhancers on a Cal Scout will get precision down to 20.08dB, which means any non-Gal scouts would have to be cloaked AND running a complex dampener/Lvl 5 dampening to avoid my passive scans.
I'm going to guess that many Gal scouts won't be running additional dampeners if they're using the cloak, so the above would let me detect them when they uncloak as well. Yes, but Gal scouts can easily dodge that with just a basic dampener. I'm all for having the Gal scout beat the Cal scout dampening wise, but not even 2 complex mods and 2 lvl 5 skills can come close to what the Gal scout can do with just a basic mod. They're supposed to be rivals, but there's literally no competition.
All I'm asking for is that CCP makes the role of the Cal scout a little more practical.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2; Other DS: 29 Gêå1; Tanks: 31 Gêå3
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
766
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Posted - 2014.01.30 21:40:00 -
[14] - Quote
Vulpes Dolosus wrote: Yes, but Gal scouts can easily dodge that with just a basic dampener. I'm all for having the Gal scout beat the Cal scout dampening wise, but not even 2 complex mods and 2 lvl 5 skills can come close to what the Gal scout can do with just a basic mod. They're supposed to be rivals, but there's literally no competition.
All I'm asking for is that CCP makes the role of the Cal scout a little more practical.
While that is true, the Gal scout can't hunt the Cal scout either (the max precision they can get is 26.77 dB). So Lvl 3 Dampening and one enhanced dampener means you would be invisible to Gal scout maxed passive scans.
Here are the numbers with complex precision enhancers if the suit value is changed from 45dB to 40dB:
4x Complex - 14.91dB 3x Complex - 15.81dB 2x Complex - 17.85dB 1x Complex - 21.6dB 0x Complex - 27dB
I think changing it to 40dB would make the precision too strong, since with just Lvl 5 bonus and no modules, your precision is already better than that of proto scans from non-Gal Logis.
And while the Cal Scout could become the veritable scout hunter, let's not forget that you won't even need precision modules to hunt most other suits, as Cal Scouts would have a passive 30.37 dB precision with Lvl 5 in the skill vs. the passive precision of at most, 40.5dB for other scouts. |
Vulpes Dolosus
SVER True Blood Public Disorder.
812
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Posted - 2014.01.30 21:55:00 -
[15] - Quote
Sana Rayya wrote:While that is true, the Gal scout can't hunt the Cal scout either (the max precision they can get is 26.77 dB). So Lvl 3 Dampening and one enhanced dampener means you would be invisible to Gal scout maxed passive scans.
Here are the numbers with complex precision enhancers if the suit value is changed from 45dB to 40dB:
4x Complex - 14.91dB 3x Complex - 15.81dB 2x Complex - 17.85dB 1x Complex - 21.6dB 0x Complex - 27dB
I think changing it to 40dB would make the precision too strong, since with just Lvl 5 bonus and no modules, your precision is already better than that of proto scans from non-Gal Logis.
And while the Cal Scout could become the veritable scout hunter, let's not forget that you won't even need precision modules to hunt most other suits, as Cal Scouts would have a passive 30.37 dB precision with Lvl 5 in the skill vs. the passive precision of at most, 40.5dB for other scouts. Notice that, even with my buff, it takes 2 level 5 skills and 2 complex mods just to scan the minimally dampened scouts with cloaks. In the long run, I want dampening to out do scanning, but dampened scouts need to sacrifice slots and fitting space in order to do it.
And shouldn't spending 3mil SP into a specialist suit be more effective than a scanner that cost a fraction of that SP? Not to mention that active scanners have much more reliable results, 3x the range and can see through terrain.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2; Other DS: 29 Gêå1; Tanks: 31 Gêå3
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
766
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Posted - 2014.01.30 22:03:00 -
[16] - Quote
Vulpes Dolosus wrote: Notice that, even with my buff, it takes 2 level 5 skills and 2 complex mods just to scan the minimally dampened scouts with cloaks. In the long run, I want dampening to out do scanning, but dampened scouts need to sacrifice slots and fitting space in order to do it.
And shouldn't spending 3mil SP into a specialist suit be more effective than a scanner that cost a fraction of that SP? Not to mention that active scanners have much more reliable results, 3x the range and can see through terrain.
I dunno. I think you are seeing it too much as Gal Scout vs. Cal Scout. If you consider non-Gal scouts, it does take a lot to dodge a Cal Scout's precision. Gal Scouts shouldn't need much to accomplish this, and the originally intended numbers work toward that regard.
In terms of active vs. passive scanning, passive scanning requires so much more investment because it has none of the flaws of active scanning, making it a whole lot better - so much so that suits skilling it up can still survive with minimal tank.
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Vulpes Dolosus
SVER True Blood Public Disorder.
812
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Posted - 2014.01.30 22:16:00 -
[17] - Quote
Sana Rayya wrote:Vulpes Dolosus wrote: Notice that, even with my buff, it takes 2 level 5 skills and 2 complex mods just to scan the minimally dampened scouts with cloaks. In the long run, I want dampening to out do scanning, but dampened scouts need to sacrifice slots and fitting space in order to do it.
And shouldn't spending 3mil SP into a specialist suit be more effective than a scanner that cost a fraction of that SP? Not to mention that active scanners have much more reliable results, 3x the range and can see through terrain.
I dunno. I think you are seeing it too much as Gal Scout vs. Cal Scout. If you consider non-Gal scouts, it does take a lot to dodge a Cal Scout's precision. Gal Scouts shouldn't need much to accomplish this, and the originally intended numbers work toward that regard. In terms of active vs. passive scanning, passive scanning requires so much more investment because it has none of the flaws of active scanning, making it a whole lot better - so much so that suits skilling it up can still survive with minimal tank. Level 5 dampening, a complex dampener and a cloak needs 3 complex precision enhancers with my buff, along with +3mil in skills. I fail to see how that's too difficult. A scanning specialized suit is using virtually all of its resources for it's specialized purpose, shouldn't it be good at what it's doing? Especially against something that doesn't have bonuses to that aspect.
Dropship Specialist
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