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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
764
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Posted - 2014.01.30 13:50:00 -
[1] - Quote
I don't have much of a problem with the numbers. When I'm running my anti-scout Cal Scout, I might not be able to detect a Gal Scout (unless he has no extra dampeners and isn't cloaked), but he won't be able to detect me either, cloaked or uncloaked, unless he runs a focused scanner.
My biggest gripe is the cost of the precision modules. Complex precision enhancers are more expensive than complex shields, really? The price should be knocked down to the levels of dampeners and range amps - 3600ish ISK. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
765
|
Posted - 2014.01.30 19:59:00 -
[2] - Quote
I'm already running my Gal scout with precision enhancers and range amps (giving me almost no extra tank, except perhaps a basic extender or reactive plate here or there), so doing so on a Cal or Gal scout in 1.8, along with the cloaking, should make things easy street.
Two complex precision enhancers on a Cal Scout will get precision down to 20.08dB, which means any non-Gal scouts would have to be cloaked AND running a complex dampener/Lvl 5 dampening to avoid my passive scans.
I'm going to guess that many Gal scouts won't be running additional dampeners if they're using the cloak, so the above would let me detect them when they uncloak as well. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
766
|
Posted - 2014.01.30 21:40:00 -
[3] - Quote
Vulpes Dolosus wrote: Yes, but Gal scouts can easily dodge that with just a basic dampener. I'm all for having the Gal scout beat the Cal scout dampening wise, but not even 2 complex mods and 2 lvl 5 skills can come close to what the Gal scout can do with just a basic mod. They're supposed to be rivals, but there's literally no competition.
All I'm asking for is that CCP makes the role of the Cal scout a little more practical.
While that is true, the Gal scout can't hunt the Cal scout either (the max precision they can get is 26.77 dB). So Lvl 3 Dampening and one enhanced dampener means you would be invisible to Gal scout maxed passive scans.
Here are the numbers with complex precision enhancers if the suit value is changed from 45dB to 40dB:
4x Complex - 14.91dB 3x Complex - 15.81dB 2x Complex - 17.85dB 1x Complex - 21.6dB 0x Complex - 27dB
I think changing it to 40dB would make the precision too strong, since with just Lvl 5 bonus and no modules, your precision is already better than that of proto scans from non-Gal Logis.
And while the Cal Scout could become the veritable scout hunter, let's not forget that you won't even need precision modules to hunt most other suits, as Cal Scouts would have a passive 30.37 dB precision with Lvl 5 in the skill vs. the passive precision of at most, 40.5dB for other scouts. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
766
|
Posted - 2014.01.30 22:03:00 -
[4] - Quote
Vulpes Dolosus wrote: Notice that, even with my buff, it takes 2 level 5 skills and 2 complex mods just to scan the minimally dampened scouts with cloaks. In the long run, I want dampening to out do scanning, but dampened scouts need to sacrifice slots and fitting space in order to do it.
And shouldn't spending 3mil SP into a specialist suit be more effective than a scanner that cost a fraction of that SP? Not to mention that active scanners have much more reliable results, 3x the range and can see through terrain.
I dunno. I think you are seeing it too much as Gal Scout vs. Cal Scout. If you consider non-Gal scouts, it does take a lot to dodge a Cal Scout's precision. Gal Scouts shouldn't need much to accomplish this, and the originally intended numbers work toward that regard.
In terms of active vs. passive scanning, passive scanning requires so much more investment because it has none of the flaws of active scanning, making it a whole lot better - so much so that suits skilling it up can still survive with minimal tank.
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