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Atiim
Living Like Larry Schwag
4168
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Posted - 2014.01.29 14:27:00 -
[1] - Quote
Spkr4theDead wrote:Vitharr Foebane wrote:Spkr4TheDead wrote:As far as I know, infantry doesn't carry the M388. The fact that you feel that your tank shouldn't die to anything less than a nuclear device says more about your twisted idea of "balance" than you can possibly imagine. Lol don't you think nukes would be chump change 20,000 years in the future? Fixed.
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Atiim
Living Like Larry Schwag
4170
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Posted - 2014.01.29 14:29:00 -
[2] - Quote
Come on guys. Be gentle with Spkr.
His idea may cause more problems than it fixes, but he at least admitted that MLT HAVs are broken.
We're making progress here...
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Atiim
Living Like Larry Schwag
4173
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Posted - 2014.01.29 14:42:00 -
[3] - Quote
Vitharr Foebane wrote:Atiim wrote: Come on guys. Be gentle with Spkr.
His idea may cause more problems than it fixes, but he at least admitted that MLT HAVs are broken.
We're making progress here... Progress? More like he wants the last bits of resistance of non tankers removed so that he can fully enjoy his status as TANK MASTER RACE. But, he did admit that they were broken.
Admittance is the first step...
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Atiim
Living Like Larry Schwag
4213
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Posted - 2014.01.30 12:23:00 -
[4] - Quote
Alena Ventrallis wrote:Vehicles should be limited to one hardener per type (allowing one shield and one armor, for those who dare dual tank) There should be a window where vehicles can shrug off AV. But there should also be a window for AV to retaliate, once the hardener is down.
Tanks should be slower, by at least 25% if not more, because they are tanks. They are meant to sit there and deal out damage. So make them sit.
Tiers shouldn't decrease cooldowns, but increase resistance given. Proto tier hardeners should shrug off anything and everything. When that hardener is off, AV should have plenty of time to get their kill, assuming the HAV hasn't killed them all.
Tank militia gear needs their pg/cpu requirements increased dramatically. You should be able to fit one extra militia mod on your tank without needing to fit upgrade mods. After that, you better pony up some slots for cpu and pg upgrades, unless you are willing to invest in the skills to lower fitting requirements. I like this idea, but increasing hardener resistance anymore would completely break Tank vs Tank battles, because it would just involve two tanks just standing there looking at each-other until the hardeners die.
Tank vs. Tank battles should be a "duel" of sorts. Not a waiting game.
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Atiim
Living Like Larry Schwag
4298
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Posted - 2014.02.01 21:38:00 -
[5] - Quote
Spkr4theDead wrote: That's impossible, infantry keeps telling us it's impossible to use MLT against anything.
Man, you really do hate infantry that much huh?
What did the infantry do to you Spkr4TheDead? Why such strong hate towards them?
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Atiim
Living Like Larry Schwag
4298
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Posted - 2014.02.01 21:49:00 -
[6] - Quote
Spkr4theDead wrote: No, I hate the mentality you have towards vehicles and their operators.
The only vehicle I have ever hated is the Bolas. That thing needs to be removed from the game.
As for their operators, could you really blame me? It's hard not to hate a group when they consistently lie and pretend as if their role should be the master race of this game and create balance ideas that completely favor them.
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Atiim
Living Like Larry Schwag
4298
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Posted - 2014.02.01 22:33:00 -
[7] - Quote
Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote: No, I hate the mentality you have towards vehicles and their operators.
The only vehicle I have ever hated is the Bolas. That thing needs to be removed from the game. As for their operators, could you really blame me? It's hard not to hate a group when they consistently lie and pretend as if their role should be the master race of this game and create balance ideas that completely favor them. LOL stop lying We lie? Wanting our tank to be worth its investment in time, SP and ISK is lying? We want AV removed? We want to climb stairs? What the hell are you talking about? Yet I keep seeing from infantry that it should only take one of you to destroy us, when the investment in any single AV weapon is vastly inferior to that of everything into a tank. People complain that infantry weapons can barely scratch a tank. Well, yeah, of course they shouldn't do anything, it's a rifle vs a tank. Then they complain that their AV isn't enough to destroy a tank, well yeah, you're not going to destroy a tank in one hit from any AV weapon, unless it's a forge gun from behind. Swarms? Been over this a million times. Why should something that has lock on and seeking do so much damage? Our turrets don't auto track, we have to aim them. Yes, vehicle pilots lie on a regular basis. Especially 1.6
For example, Swarm Launchers destroying HAVs in 1 volley was a lie. Needing 5mil SP in-order to survive Militia Swarm Launchers was also a lie. Need I go further?
First off, nothing should ever require more than 1 single person to destroy you as long as it takes 1 single person to operate. Otherwise, people will flock over to said item simply because they are more powerful than 1 person.
Also, I pay 860k ISK per match in order to fight a single tank that usually costs 80-150 ISK. More SP? What a joke. For about 1mil SP I got all of the stuff I need to face-roll people. Yet I need at least Prof V in a weapon just to be effective against them.
Nobody is complaining about a rifle not being able to destroy vehicles. What are you talking about?
You say this as if aiming said turret is difficult. Heck, the only weapon that is significantly difficult to aim is the Plasma Cannon.
I don't see people in PRO suits complaining when cheap Starter Fits and STD suits kill them, so why should you?
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