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Monkey MAC
Lost Millennium
1714
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Posted - 2014.01.29 13:35:00 -
[1] - Quote
Spkr4theDead wrote:Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don't use missiles too often, very situational, and I don't have the game on, so I dunno if there's MLT missile damage mods, but make whatever missile turret is being modified fire slower. With the blaster, the faster heat buildup is enough. No reason to hold it back in two ways, just the one is good enough.
Why do us tankers always have to figure things out?
They aren't clunkier, the difference is mlt uses a modified instruction set, to make it easier to use. Which is reflected in the fitting costs. Mlt tanks aren't the problem, the cheap price of tanks isn't the problem, the power per person ratio for someone in a tank, any tank is the problem.
Only nerfing mlt tanks creates a vaccum where not only tanks in general are overpowered but then standard hull tanks become overpowered versus other tanks, making the problem worse. Either you are too dumb to see this, or you are only doing this because you aren't happy enough being the king tier of warfare, you want to be the be all and end all.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1716
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Posted - 2014.01.29 14:27:00 -
[2] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don't use missiles too often, very situational, and I don't have the game on, so I dunno if there's MLT missile damage mods, but make whatever missile turret is being modified fire slower. With the blaster, the faster heat buildup is enough. No reason to hold it back in two ways, just the one is good enough.
Why do us tankers always have to figure things out? They aren't clunkier, the difference is mlt uses a modified instruction set, to make it easier to use. Which is reflected in the fitting costs. Mlt tanks aren't the problem, the cheap price of tanks isn't the problem, the power per person ratio for someone in a tank, any tank is the problem. Only nerfing mlt tanks creates a vaccum where not only tanks in general are overpowered but then standard hull tanks become overpowered versus other tanks, making the problem worse. Either you are too dumb to see this, or you are only doing this because you aren't happy enough being the king tier of warfare, you want to be the be all and end all. So I offer a solution that affects only MLT tanks, and that's not good enough for you, because it doesn't nerf tanks as a whole. It's not taking away blasters, it's not making turrets cost 1mil ISK again, it's not yet again making them cost more SP, or easier to kill, or buffing AV. It's changing something that only effects the MLT tag, and that's not good enough for you. Stuff yourself
I don't want Blasters removed I don't want tanks to millions of isk I don't want just MLT tanks nerfed
I want all tanks balanced, does not occur to you that if you nerf only mlt tanks you are making standard tanks stronger. Not only will a standard tank be capable of surving multiple proto AV attempts it will also now survive everything but a team of mlt tanks. How you can't understand as this being a bad thing is beyond me, .
MLT TANKS ARE NOT THE SOURCE OF THE PROBLEM, ALL TANKS ARE THE SOURCE OF THE PROBLEM.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1739
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Posted - 2014.01.30 12:37:00 -
[3] - Quote
Leonid Tybalt wrote:Atiim wrote:Alena Ventrallis wrote:Vehicles should be limited to one hardener per type (allowing one shield and one armor, for those who dare dual tank) There should be a window where vehicles can shrug off AV. But there should also be a window for AV to retaliate, once the hardener is down.
Tanks should be slower, by at least 25% if not more, because they are tanks. They are meant to sit there and deal out damage. So make them sit.
Tiers shouldn't decrease cooldowns, but increase resistance given. Proto tier hardeners should shrug off anything and everything. When that hardener is off, AV should have plenty of time to get their kill, assuming the HAV hasn't killed them all.
Tank militia gear needs their pg/cpu requirements increased dramatically. You should be able to fit one extra militia mod on your tank without needing to fit upgrade mods. After that, you better pony up some slots for cpu and pg upgrades, unless you are willing to invest in the skills to lower fitting requirements. I like this idea, but increasing hardener resistance anymore would completely break Tank vs Tank battles, because it would just involve two tanks just standing there looking at each-other until the hardeners die. Tank vs. Tank battles should be a "duel" of sorts. Not a waiting game. Oh, the irony that you of all people talk about how tank battles "should" be.... We know for a fact that you reject every real-life aspects of tanks. So what exactly do you base your views on aside from personal preference? I.e the very same personal preference that thinks it's completely okay that a 200.000 isk forge gun fit should be able to one-hit kill an 800.000 isk tank? How about you actually invest a few million skillpoints in vehicle skills and run with tanks or a month or so before "educating" the rest of us how tank battles "should" be? It would at least give some sort of credibility to your views, because we who have seen your previous butthurt-infantry tirages aren't very convinced...
Why I can just use a mlt, tank battles are ridiculous fun right now, I use a gunnlogi and run circles around my enemy, if they hardened I have to account for overheat and trying to keep out of their turret LOS, that's how it should be, and its pretty damn awsome.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1747
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Posted - 2014.01.31 21:41:00 -
[4] - Quote
Spkr4theDead wrote:trollface dot jpg wrote:You want it fixed, just do 4 things.
1. Stop hardner stacking. Simple enough, and a popular choice around here.
2. Make hardners have drawback effects. Armor hardners, when activated, should slow your movement speed by 80%. Shield hardners should cancel all shield regeneration until the hardner goes off.
3. Increase the strength & duration of STD hardners by 3%, ADV hardners by 5% & PRO hardners by 10%
4. 10% buff to light AV, 5% buff to AV grenades
Results: Tanks actually have waves of opportunity, militia hardners are trash with the drawbacks added but good hardners used intelligently are great, and there are finally huge differences between shield and armor tanking besides just the fittings. Armor becomes "stand and deliver", shields become "hit and run" just like they were always meant to be. Okay... once an armor plate's HP is destroyed, you don't get it back until selecting the same suit at a depot. Ditto for shield extenders. Do you even tank?
Unless you have armour reps, do you even? Not that the entire staement has anything to do with Trollface's suggestions.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1747
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Posted - 2014.01.31 21:41:00 -
[5] - Quote
Spkr4theDead wrote:Rei Shepard wrote:Monkey MAC wrote:Spkr4theDead wrote:Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don't use missiles too often, very situational, and I don't have the game on, so I dunno if there's MLT missile damage mods, but make whatever missile turret is being modified fire slower. With the blaster, the faster heat buildup is enough. No reason to hold it back in two ways, just the one is good enough.
Why do us tankers always have to figure things out? They aren't clunkier, the difference is mlt uses a modified instruction set, to make it easier to use. Which is reflected in the fitting costs. Mlt tanks aren't the problem, the cheap price of tanks isn't the problem, the power per person ratio for someone in a tank, any tank is the problem. Only nerfing mlt tanks creates a vaccum where not only tanks in general are overpowered but then standard hull tanks become overpowered versus other tanks, making the problem worse. Either you are too dumb to see this, or you are only doing this because you aren't happy enough being the king tier of warfare, you want to be the be all and end all. His Win button isnt big enough yet At least I don't need to use all PRO gear when I'm infantry to do well. You, however, do. At least he can use proto and not die to a frontline fit.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1763
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Posted - 2014.02.01 22:50:00 -
[6] - Quote
Takahiro Kashuken wrote:Spkr4theDead wrote: What's that supposed to mean?
Maybe Monkey killed Rei in a frontline fit when Rei ran all proto
Close Tak, I said at least Rei can survive mlt in proto gear, Spkr couldn't when he had more armour then I had full EHP.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1763
|
Posted - 2014.02.01 22:57:00 -
[7] - Quote
Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote: No, I hate the mentality you have towards vehicles and their operators.
The only vehicle I have ever hated is the Bolas. That thing needs to be removed from the game. As for their operators, could you really blame me? It's hard not to hate a group when they consistently lie and pretend as if their role should be the master race of this game and create balance ideas that completely favor them. LOL stop lying We lie? Wanting our tank to be worth its investment in time, SP and ISK is lying? We want AV removed? We want to climb stairs? What the hell are you talking about? Yet I keep seeing from infantry that it should only take one of you to destroy us, when the investment in any single AV weapon is vastly inferior to that of everything into a tank. People complain that infantry weapons can barely scratch a tank. Well, yeah, of course they shouldn't do anything, it's a rifle vs a tank. Then they complain that their AV isn't enough to destroy a tank, well yeah, you're not going to destroy a tank in one hit from any AV weapon, unless it's a forge gun from behind. Swarms? Been over this a million times. Why should something that has lock on and seeking do so much damage? Our turrets don't auto track, we have to aim them.
Then maybe Spkr the reasn Infantry is so opposed to YOUR idea of tank balance is because we don't want. 5 Billion Isk Super Tanks of Ultimate Death
Prehaps what we want is Cheaper Tanks that bring another ASPECT of battle not a whole other level.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1781
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Posted - 2014.02.01 23:05:00 -
[8] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don't use missiles too often, very situational, and I don't have the game on, so I dunno if there's MLT missile damage mods, but make whatever missile turret is being modified fire slower. With the blaster, the faster heat buildup is enough. No reason to hold it back in two ways, just the one is good enough.
Why do us tankers always have to figure things out? This is actually very good.But doesnt solve the ''tanker'' problem regarding TRIPLE dam mod or Hardener Gunogi or Blaster maddies killing infantry without counter.... Its a fix to tank SPAM,but not a fix tanks overall.
That's entirely upon what you class as tank spam. The vehicle limit is approximately 38% of the Total Force Strength
So it not necessarily how many are allowed at a time, but more why so many WANT to use them. If tanks are properly balanced with respect to infa try the want to max out the vehicle limit with JUST tanks will lessen.
But it still wouldn't be difficult for 20% of the Total force strength to be some form of Heavy Attack Vehicle, Tank or otherwise.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1783
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Posted - 2014.02.02 11:02:00 -
[9] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote: No, I hate the mentality you have towards vehicles and their operators.
The only vehicle I have ever hated is the Bolas. That thing needs to be removed from the game. As for their operators, could you really blame me? It's hard not to hate a group when they consistently lie and pretend as if their role should be the master race of this game and create balance ideas that completely favor them. LOL stop lying We lie? Wanting our tank to be worth its investment in time, SP and ISK is lying? We want AV removed? We want to climb stairs? What the hell are you talking about? Yet I keep seeing from infantry that it should only take one of you to destroy us, when the investment in any single AV weapon is vastly inferior to that of everything into a tank. People complain that infantry weapons can barely scratch a tank. Well, yeah, of course they shouldn't do anything, it's a rifle vs a tank. Then they complain that their AV isn't enough to destroy a tank, well yeah, you're not going to destroy a tank in one hit from any AV weapon, unless it's a forge gun from behind. Swarms? Been over this a million times. Why should something that has lock on and seeking do so much damage? Our turrets don't auto track, we have to aim them. Then maybe Spkr the reasn Infantry is so opposed to YOUR idea of tank balance is because we don't want. 5 Billion Isk Super Tanks of Ultimate Death Prehaps what we want is Cheaper Tanks that bring another ASPECT of battle not a whole other level. None of you even want to deal with that supposed "other aspect of battle," even when we're basically throwing your clones off a giant cliff. Three good pilots with blaster tanks? Some idiot with Darkside CBR7 swarms starts launching one volley per magazine at each tank. Especially shield. How do you expect tanks to go boom with such idiocy around?
If you mean every single player doesn't doen tools then not all of us want to deal eith it. If I have an AR there is no point taking on a tank.So what, you don't know the guy's reasoning. The thing is Spkr, the one point you have never got, throughout all of our arguements.
Is that not EVERYONE should have to deal with You. People with AV will deal with you and 70% the rest ov the infantry will be confident that they can at least hold the line.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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