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Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
24
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Posted - 2014.02.26 01:19:00 -
[1] - Quote
Something to keep in mind is gear balance and what's coming in 1.8 and beyond - as suits become more racially oriented with weapons (amarr suits will incetivise laser weapons, which means laser weapons NEED TO NOT SUCK). Part of FW's problem is that fact there - and it will only get worst since DUST faction stores provide racial weapons. There won't be anyone fighting for Amarr if its gear is not balanced to be effective. Likewise for any other race as balance changes come and go. Just food for thought.
To the actual topic of giving people reason to fight for losing factions:
1) I think loyalty points should be gained no matter what - though the winner SHOULD be paid more, after all they did good by their faction. However, losers should at least gain some sort of consolation prize...they did fight for their faction after all.
2) Salvage needs to be faction specific - i.e. you salvage your own faction's equipment, which alleviates some cost. This is a big bonus for the loser as much as the winner as it offsets some of the costs in FW (if only a little).
3) A bounty pool is risky, but it would lead to more team swapping and thus balanced play. That said - you also won't see standings rise high as a result, which for potential future plans of standings restricted equipment would be detrimental. For now though, a bounty pool would be helpful for keeping a stable play environment as DUST continues to develop.
All in all though, one of the problems CCP faces is how they define racial weapons - what I mean is that less people will fight for Caldari because: -Sniper -Swarm Launcher -Rail Rifle
Only one of those is favorable and used often - the rail rifle as it is a typical assault weapon. Launchers and snipers are much more specialized and used a lot less. So as development moves forward, the root cause of some of FW's problems - inequality in faction equipment utility - needs to be solved. People will heavily rely on gallente and minmatar because right now they have more weapons with higher usage - AR/CR/Shotgun/HMG...all are highly used weapons and very versatile.
An Example... Each faction store should have the following weapons in their own variations... -Assault Gun -Sidearm -Specialty Weapon -Heavy Weapon
So to flesh that out in terms of assault weapons (with what we know now)... Amarr: Laser Rifle Caldari: Rail Rifle Minmatar: Combat Rifle Gallente: Assault Rifle
These weapons need to be balanced against each other so players will choose factions based on their preference of play style or lore...an equal field. Same applies to the other weapons. The specialty category is that extra oomph of "this is why I'm Caldari" or some such. You shouldn't choose combat rifles because they're OP - you should choose them because you like burst fire gameplay. Below is the special category that would incentivise 'dedicated' faction choices...i.e., fight only for a chosen faction.
EX of the Oomph: Amarr: Tachyon Heavy Beam (think plasma cannon - severe dmg that is highly concentrated, like a laser rifle on steroids) Caldari: Thales Sniper Rifle or equivalency - an immensely powerful sniper rifle, but very much a specialized weapon type not usable in most combat situations. Gallente: Superior Plasma Cannon - the end all be all in anti-vehicle payloads. Now with sunshade attachment for weathering that extra glare from the explosions. Minmatar: Wide Spread Heavy Machine Gun - because bullets in a straight line can only kill people in a straight line.
Each of these "oomph" specialty weapons are usable in unique, strategic situations - they aren't FOTM quality as such. They would only be available via the faction's store and thus for players that want a given item, they need to fight for that faction. You could even propose minimum standings requirements for these weapons so only 'dedicated' players can access them. What I listed are just fictional example 'super' weapons - not so much super in power, but very powerful in specific situations.
This doesn't solve all of FW's woes of unbalanced faction fighting, but it could help.
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
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Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
29
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Posted - 2014.02.26 19:11:00 -
[2] - Quote
ADAM-OF-EVE wrote:Royalgiedro wrote:I think that FW rewards should be as follows:
1.) The victor earns the standard victor amount based on Loyalty level.
2.) The loser earns loyalty points by the equation LP=WP/10 up to a maximum of 70% what they would have earned for winning.
3.) The loser gets the +75 loyalty for their faction if they score in the top 5, have 1500+ WP, or 20+ kills
What do you think? This way if you fought valiantly for your faction and were defeated by a superior foe your Faction still recognizes your contribution. that just incentivised farming wp and not caring if you win or lose.
Drop Point 3 - He's right it incentivises WP farming and not team work.
I think Point 2 has lots of potential - balancing that is the tough part. I think 75% is too much personally, maybe 50% instead. You want the losers to, well, lose. Battles need to be meaningful and if you sunk a lot of suits into a superior enemy, you should always come out with a loss. That's the core game mechanic in DUST - risk and reward.
That said, Point 2 enables you to lessen that loss somewhat through admirable play and teamwork - WP is the only mechanic currently for tracking contribution so it will have to suffice. But a 50% cap would ensure you still LOST equipment wise, but less so, which leads to more players sticking to their preferred faction based on the assumption you'll win some and lose some.
As more players stick to their faction, you'll see FW balance out a little more - the core reason we're having this discussion. BUT, other problems still exist such as weapon balance and how that affects the faction store (and whether or not you want anything in it).
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
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Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
34
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Posted - 2014.02.27 00:36:00 -
[3] - Quote
Heeman- 89 wrote:
I like Aerius's idea here, but I also like Royal's point 3, just maybe not like that, I think if you are in the upper echelon of the losing faction you should get some + in the loyalty column, maybe not 75, maybe +10 or something small but still enough to recognize.
His second point does just that - loyalty gain based on a fraction of what you'd get as the victor but only with excellence on the battlefield (which is tracked by wp currently).
Losers still get LP - they just get a lot less than from winning, but it still helps offset the loss a little...just not enough to render the whole concept of risk/reward (and thus the battles) meaningless.
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
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