Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1309
|
Posted - 2014.01.26 22:23:00 -
[1] - Quote
So far we've learned about: New Heavy suits and stats New Scout suits and stats New Sidearms and stats New Equipment and stats
Likely but not concrete: New medium suit stats. New maps
Yet to be explained in detail: Cloaking
That is a lot but there is still so much more they couldn't be telling us, this patch will get over 2 months of time to develop so it's likely there will be more in store. All these things but the maps were hinted on in the test server and are gear based.
What other changes do you guys think are coming with 1.8?
Possibly: New light weapon stats Infantry tree rework Vehicle rework Player trading NPE and Academy overhaul
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
|
darkiller240
WarRavens League of Infamy
311
|
Posted - 2014.01.26 22:24:00 -
[2] - Quote
Tank balance Player market il be happy for another 2 moths
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
|
Ryder Azorria
Amarr Templars Amarr Empire
843
|
Posted - 2014.01.26 22:26:00 -
[3] - Quote
Damage mods are getting a pass, and the LR, and Assault Rifle weapon class have also been confirmed to be getting another pass too. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1309
|
Posted - 2014.01.26 22:29:00 -
[4] - Quote
Ryder Azorria wrote:Damage mods are getting a pass, and the LR, and Assault Rifle weapon class have also been confirmed to be getting another pass too.
EDIT: The goal of these balance passes is to both increase over all weapon balance and increase TTK a little.
Do you have a link to where this is confirmed?
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
|
Ryder Azorria
Amarr Templars Amarr Empire
844
|
Posted - 2014.01.26 23:05:00 -
[5] - Quote
Tallen Ellecon wrote:Ryder Azorria wrote:Damage mods are getting a pass, and the LR, and Assault Rifle weapon class have also been confirmed to be getting another pass too.
EDIT: The goal of these balance passes is to both increase over all weapon balance and increase TTK a little. Do you have a link to where this is confirmed? https://forums.dust514.com/default.aspx?g=posts&m=1714221#post1714221
Remnant went on a posting rampage a little while back - spilled quite a lot of interesting stuff. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5998
|
Posted - 2014.01.26 23:06:00 -
[6] - Quote
New light weapon stats confirmed. New damage mods stats confirmed. New laser rifle range profile confirmed. New warpoints reward for damaging vehicles confirmed.
ARC Commander
CPM Info and Q&A - Status: Open
|
True Adamance
Kameira Lodge Amarr Empire
6185
|
Posted - 2014.01.26 23:11:00 -
[7] - Quote
I wouldn't count on a vehicle rebalance until much later after 1.8.....
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1309
|
Posted - 2014.01.26 23:12:00 -
[8] - Quote
True Adamance wrote:I wouldn't count on a vehicle rebalance until much later after 1.8.....
Maybe not a complete rebalance like 1.7 but some tweaking to certain modules.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1309
|
Posted - 2014.01.26 23:13:00 -
[9] - Quote
Ryder Azorria wrote:Tallen Ellecon wrote:Ryder Azorria wrote:Damage mods are getting a pass, and the LR, and Assault Rifle weapon class have also been confirmed to be getting another pass too.
EDIT: The goal of these balance passes is to both increase over all weapon balance and increase TTK a little. Do you have a link to where this is confirmed? https://forums.dust514.com/default.aspx?g=posts&m=1714221#post1714221Remnant went on a posting rampage a little while back - spilled quite a lot of interesting stuff. EDIT: The LR and assault weapon class passes were specifically confirmed in different threads, though.
He also states that scouts were losing sidearms but that never came to be.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
|
Scheneighnay McBob
Learning Coalition College
3739
|
Posted - 2014.01.26 23:15:00 -
[10] - Quote
I believe a dev said that amarr and minmatar vehicles are NOT coming in 1.8
However, considering that they said they "need to check before confirming or denying", I would say 1.9 is a safe bet.
I am your scan error.
|
|
True Adamance
Kameira Lodge Amarr Empire
6185
|
Posted - 2014.01.26 23:15:00 -
[11] - Quote
Tallen Ellecon wrote:True Adamance wrote:I wouldn't count on a vehicle rebalance until much later after 1.8..... Maybe not a complete rebalance like 1.7 but some tweaking to certain modules. I feel that would be necessary.....but I also like the idea of vehicle redesignation. How will MAV and MTAC fit into the game if Tanks roll both anti vehicle and Anti infantry on their primary guns......?
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1309
|
Posted - 2014.01.26 23:17:00 -
[12] - Quote
Scheneighnay McBob wrote:I believe a dev said that amarr and minmatar vehicles are NOT coming in 1.8
However, considering that they said they "need to check before confirming or denying", I would say 1.9 is a safe bet.
I'm pretty sure there will be no 1.9, but a 2.0 or "expansion name" 1.0. They want to have as much new content as possible for fanfest. If they had the new vehicles by then I would be extremely impressed.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6000
|
Posted - 2014.01.26 23:18:00 -
[13] - Quote
Tallen Ellecon wrote:Ryder Azorria wrote:Tallen Ellecon wrote:Ryder Azorria wrote:Damage mods are getting a pass, and the LR, and Assault Rifle weapon class have also been confirmed to be getting another pass too.
EDIT: The goal of these balance passes is to both increase over all weapon balance and increase TTK a little. Do you have a link to where this is confirmed? https://forums.dust514.com/default.aspx?g=posts&m=1714221#post1714221Remnant went on a posting rampage a little while back - spilled quite a lot of interesting stuff. EDIT: The LR and assault weapon class passes were specifically confirmed in different threads, though. He also states that scouts were losing sidearms but that never came to be. Scouts were going to lose a sidearm, then the forums gave very strong feedback against the proposal and CCP changed their mind.
ARC Commander
CPM Info and Q&A - Status: Open
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1309
|
Posted - 2014.01.26 23:18:00 -
[14] - Quote
The lack of blue tags recently both excites and annoys me.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
|
Joseph Ridgeson
WarRavens League of Infamy
374
|
Posted - 2014.01.26 23:19:00 -
[15] - Quote
Total speculation?
1. Damage on Swarms will likely increase. They are meant to do consistent damage rather than burst yet cannot really overcome passive Shield Regeneration. I see the damage increasing while the range stays the same. 2. Militia Tanks are going to be hit in the PG/CPU department and Militia modules are likely going to be less effective number wise (less effective rather than just having a worse active to cooldown ratio). Other than that, no real change to vehicles. 3. Maybe not in 1.8, but I see damage of the weapons going down across the board. I foresee them making the Assaults and Commandos do more damage by investing levels into them (3% bonus damage for Hybrid Weapons per level of Caldari Assaults, 3% bonus damage to explosives and projectile weapons for Minmatar Commando, etc) and then lowering the damage of the weapons. It gets rid of the "Slayer Logi" problem and doesn't change TTK. They are already doing it by making equipment less effective and giving logistic suits bonuses for certain types of equipment. Makes sense that it would happen to weapons next.
Be well. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6000
|
Posted - 2014.01.26 23:21:00 -
[16] - Quote
True Adamance wrote:Tallen Ellecon wrote:True Adamance wrote:I wouldn't count on a vehicle rebalance until much later after 1.8..... Maybe not a complete rebalance like 1.7 but some tweaking to certain modules. I feel that would be necessary.....but I also like the idea of vehicle redesignation. How will MAV and MTAC fit into the game if Tanks roll both anti vehicle and Anti infantry on their primary guns......? MAVs perhaps transporting large number of infantry, and MTACs for getting into spaces HAVs can't go? Who knows. Neither are coming anytime soon.
ARC Commander
CPM Info and Q&A - Status: Open
|
bamboo x
Eternal Beings Proficiency V.
50
|
Posted - 2014.01.26 23:22:00 -
[17] - Quote
The possibility of a dropsuit command and/or weapons respec was confirmed. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1310
|
Posted - 2014.01.26 23:22:00 -
[18] - Quote
Joseph Ridgeson wrote:Total speculation?
1. Damage on Swarms will likely increase. They are meant to do consistent damage rather than burst yet cannot really overcome passive Shield Regeneration. I see the damage increasing while the range stays the same. 2. Militia Tanks are going to be hit in the PG/CPU department and Militia modules are likely going to be less effective number wise (less effective rather than just having a worse active to cooldown ratio). Other than that, no real change to vehicles. 3. Maybe not in 1.8, but I see damage of the weapons going down across the board. I foresee them making the Assaults and Commandos do more damage by investing levels into them (3% bonus damage for Hybrid Weapons per level of Caldari Assaults, 3% bonus damage to explosives and projectile weapons for Minmatar Commando, etc) and then lowering the damage of the weapons. It gets rid of the "Slayer Logi" problem and doesn't change TTK. They are already doing it by making equipment less effective and giving logistic suits bonuses for certain types of equipment. Makes sense that it would happen to weapons next.
Be well.
I figured they'd tie a racial rifle stat to all the assault suits and then reduce the effectiveness of the rifles to give the assaults a more defined role. Much like the Scrambler Rifle and Amarr Assault aren't really as effective without each other. The logi bonus and equipment changes are also an indication that they might do something like this.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
|
Ryder Azorria
Amarr Templars Amarr Empire
845
|
Posted - 2014.01.27 00:12:00 -
[19] - Quote
Aero Yassavi wrote:Tallen Ellecon wrote:Ryder Azorria wrote:Tallen Ellecon wrote:Ryder Azorria wrote:Damage mods are getting a pass, and the LR, and Assault Rifle weapon class have also been confirmed to be getting another pass too.
EDIT: The goal of these balance passes is to both increase over all weapon balance and increase TTK a little. Do you have a link to where this is confirmed? https://forums.dust514.com/default.aspx?g=posts&m=1714221#post1714221Remnant went on a posting rampage a little while back - spilled quite a lot of interesting stuff. EDIT: The LR and assault weapon class passes were specifically confirmed in different threads, though. He also states that scouts were losing sidearms but that never came to be. Scouts were going to lose a sidearm, then the forums gave very strong feedback against the proposal and CCP changed their mind. To be perfectly honest, I kinda wish they did lose their sidearm, that or their grenade slot - Scouts might actually end up being a little OP after 1.8 hits and I'd rather not see them nerfed into ground with 1.9.
I guess we'll just have to wait and see how it all plays out in the end, theory crafting will only get you do far. (Completely seriously, by the way.) |
Joseph Ridgeson
WarRavens League of Infamy
377
|
Posted - 2014.01.27 00:48:00 -
[20] - Quote
Tallen Ellecon wrote:Joseph Ridgeson wrote:Total speculation?
1. Damage on Swarms will likely increase. They are meant to do consistent damage rather than burst yet cannot really overcome passive Shield Regeneration. I see the damage increasing while the range stays the same. 2. Militia Tanks are going to be hit in the PG/CPU department and Militia modules are likely going to be less effective number wise (less effective rather than just having a worse active to cooldown ratio). Other than that, no real change to vehicles. 3. Maybe not in 1.8, but I see damage of the weapons going down across the board. I foresee them making the Assaults and Commandos do more damage by investing levels into them (3% bonus damage for Hybrid Weapons per level of Caldari Assaults, 3% bonus damage to explosives and projectile weapons for Minmatar Commando, etc) and then lowering the damage of the weapons. It gets rid of the "Slayer Logi" problem and doesn't change TTK. They are already doing it by making equipment less effective and giving logistic suits bonuses for certain types of equipment. Makes sense that it would happen to weapons next.
Be well. I figured they'd tie a racial rifle stat to all the assault suits and then reduce the effectiveness of the rifles to give the assaults a more defined role. Much like the Scrambler Rifle and Amarr Assault aren't really as effective without each other. The logi bonus and equipment changes are also an indication that they might do something like this. Right. The 'leaked' stuff (so grains of salt the size of my head) that I have seen states that the Assaults are going to get RoF and each racial one will get more damage for their type. Blasters for Gallente (Shotguns and Assault Rifles), Amarr with Laser (Scramblers and Laser Rifles), Caldari with Hybrids (Bolt Pisol, Magsec SMG, Rail Rifle, Sniper Rifle, Nova Knife-maybe), and Minmatar with Projectiles and Explosives (Combat Rifle and Flaylocks, grenades-maybe).
Seeing as how everyone is on the up and up about TTK, I doubt they would let such a massive buff go by without some serious caveats. |
|
Darken-Soul
Tal-Romon Legion Amarr Empire
178
|
Posted - 2014.01.27 00:51:00 -
[21] - Quote
Scheneighnay McBob wrote:I believe a dev said that amarr and minmatar vehicles are NOT coming in 1.8
However, considering that they said they "need to check before confirming or denying", I would say 1.9 is a safe bet.
I'll take that bet. How bout 5mil?
I am the real Darken
|
knight of 6
SVER True Blood Public Disorder.
1245
|
Posted - 2014.01.27 01:07:00 -
[22] - Quote
I predict rainbows and pilotable MCCs and mtacs and fighters and null sec integration and a player market with eve side manufacturing.
I've given up on serious predictions with CCP it's always WIP and there is no guarantee that it will actually work as intended on release
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
|
hgghyujh
Expert Intervention Caldari State
250
|
Posted - 2014.01.27 01:18:00 -
[23] - Quote
darkiller240 wrote:Tank balance Player market il be happy for another 2 moths
actually if you look carefully they have been taking some steps toward the player market, I give it a couple of builds, or next major release before we have the player market. |
Waiyu Ren
Immortal Guides
22
|
Posted - 2014.01.27 09:18:00 -
[24] - Quote
Dropsuit command will change. Super obvious i know, but by how much?
Will they take the opportunity to drop the chaff suits? (any basic suit above the basic level? Does anyone actually look at the advanced level basic suit and say "Yeah, totally worth the cost. Assault is ass") Will they drop Dropsuit Command (the skill) entirely? making Basic, Light, and Heavy the true entry level skills to their own suit styles, rather than having to skill up in order to skill up?
Probably not, but what if they did?
Shouting doesn't make your opinion seem more valid, it just makes you seem more annoying.
|
m twiggz
Pradox One Proficiency V.
293
|
Posted - 2014.01.27 09:27:00 -
[25] - Quote
Thoroughly hoping for the player market. I don't even want to make ISK, I just want all this worthless stuff out of my assets so it doesn't take me 8 years to find the thing I'm actually looking for when making a suit.
Oh, I'm also hoping for the Gallente Lag Facility to not be a pile of rubbish. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1311
|
Posted - 2014.01.27 16:45:00 -
[26] - Quote
I wonder what they'll post this week....
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |