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        |  Scheneighnay McBob
 Learning Coalition College
 
 3683
 
 
      | Posted - 2014.01.24 22:37:00 -
          [1] - Quote 
 Welcome again! I believe I've been doing this since codex, but we all no these complaints are never listened to.
 
 First off, I would like to clarify something: by "assault rifle" I mean all the racial versions of them; combat, rail, etc.
 
 You all know the speech: assault rifles are too damn good at everything, making MDs, lasers, shotguns, and burst HMGs pointless, yada yada yada, I've said it a thousand times.
 
 Now that we have every race's AR, I must now section my complaints.
 
 
 Assault rifle 
 
  Call it a blaster rifle, damnit!
 Now that the rest of the ARs are out, tactical and burst ARs should be refunded and removed
 I no longer have any complaints about their over-versatility
 An actual buff may be in order- increased clip size seems to be the most popular request, and it makes sense to me.
 
 
 Combat rifle 
 
  Force a pause between bursts
 Increase base recoil
 If necessarily, slightly higher damage per shot may be needed after these changes
 
 
 Scrambler rifle 
 
  I don't think it's possible to overheat the assault variant
 
 
 Rail rifle 
 
  Bring the RoF WAY down- make it slower than the average player can fire a semi-automatic weapon
 
 You may now carry on with your routine forum activities.
 http://24.media.tumblr.com/tumblr_me3ynkmQNZ1ryid2jo1_500.gif
 
 I am your scan error. | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 3895
 
 
      | Posted - 2014.01.24 22:39:00 -
          [2] - Quote 
 Is that Future Diary?
 
 Next On To-Do List: Particle Cannons | 
      
      
        |  Scheneighnay McBob
 Learning Coalition College
 
 3685
 
 
      | Posted - 2014.01.24 22:39:00 -
          [3] - Quote 
 You bet your ass it is!
 
 I am your scan error. | 
      
      
        |  Yoma Carrim
 Situation Normal all fraked up
 
 309
 
 
      | Posted - 2014.01.24 22:40:00 -
          [4] - Quote 
 .....you couldn't have joined in on the 2..3....4....5 buff the AR threads already on the front page
  
 When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy | 
      
      
        |  Scheneighnay McBob
 Learning Coalition College
 
 3685
 
 
      | Posted - 2014.01.24 22:42:00 -
          [5] - Quote 
 
 Yoma Carrim wrote:.....you couldn't have joined in on the 2..3....4....5 buff the AR threads already on the front page  If all we ever do is buff the ARs to be equal to each other, they'll all be insanely OP towards everything else and TTK will be tiny.
 
 I am your scan error. | 
      
      
        |  N1ck Comeau
 Ahrendee Mercenaries
 EoN.
 
 1903
 
 
      | Posted - 2014.01.24 22:44:00 -
          [6] - Quote 
 I actually do very well with the Tac Ar. I would hate for it to be removed as it is one of my favourite weapons
 
 Minmatar Assault.  Hopeful Caldari Scout soon. praying for that respec. | 
      
      
        |  Scheneighnay McBob
 Learning Coalition College
 
 3685
 
 
      | Posted - 2014.01.24 22:47:00 -
          [7] - Quote 
 
 N1ck Comeau wrote:I actually do very well with the Tac Ar. I would hate for it to be removed as it is one of my favourite weapons I do well running knives only but that doesn't mean it makes sense to do.
 
 I am your scan error. | 
      
      
        |  Yoma Carrim
 Situation Normal all fraked up
 
 309
 
 
      | Posted - 2014.01.24 22:47:00 -
          [8] - Quote 
 
 Scheneighnay McBob wrote:Yoma Carrim wrote:.....you couldn't have joined in on the 2..3....4....5 buff the AR threads already on the front page  If all we ever do is buff the ARs to be equal to each other, they'll all be insanely OP and TTK will be tiny. .......yah got me there
 
 Quick question why drop the RR RPM so much? I could agree with a RPM reduction but why slower than a ScR?
 
 A reason other than its supposed to be a semi-ato sniper rifle or it's FOTM nurff it into the ground would be really appreciated.
 
 When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy | 
      
      
        |  Scheneighnay McBob
 Learning Coalition College
 
 3688
 
 
      | Posted - 2014.01.24 22:54:00 -
          [9] - Quote 
 
 Yoma Carrim wrote:Scheneighnay McBob wrote:Yoma Carrim wrote:.....you couldn't have joined in on the 2..3....4....5 buff the AR threads already on the front page  If all we ever do is buff the ARs to be equal to each other, they'll all be insanely OP and TTK will be tiny. .......yah got me there Quick question why drop the RR RPM so much? I could agree with a RPM reduction but why slower than a ScR? A reason other than its supposed to be a semi-ato sniper rifle or it's FOTM nurff it into the ground would be really appreciated. Best solution I could think of for it.
 
 With that, RRs will be out-DPSed by the other ARs at short range.
 Currently, RRs at low levels are unusable at their intended range, due to the combination of their RoF, heavy base recoil, and the charge.
 
 The RoF I'm thinking of still isn't incredibly low- think the old variant of 80gj blasters that had lower RoF than the rest.
 
 I am your scan error. | 
      
      
        |  Yoma Carrim
 Situation Normal all fraked up
 
 310
 
 
      | Posted - 2014.01.24 23:02:00 -
          [10] - Quote 
 
 Scheneighnay McBob wrote:Yoma Carrim wrote:Scheneighnay McBob wrote:Yoma Carrim wrote:.....you couldn't have joined in on the 2..3....4....5 buff the AR threads already on the front page  If all we ever do is buff the ARs to be equal to each other, they'll all be insanely OP and TTK will be tiny. .......yah got me there Quick question why drop the RR RPM so much? I could agree with a RPM reduction but why slower than a ScR? A reason other than its supposed to be a semi-ato sniper rifle or it's FOTM nurff it into the ground would be really appreciated. Best solution I could think of for it. With that, RRs will be out-DPSed by the other ARs at short range. Currently, RRs at low levels are unusable at their intended range, due to the combination of their RoF, heavy base recoil, and the charge. The RoF I'm thinking of still isn't incredibly low- think the old variant of 80gj blasters that had lower RoF than the rest. hmmm so dropping it from 600rpm to 550 or 500rpm? And maybe the Assault variant from 667(I think)RPM to 650 or 625
 
 something like that?
 
 When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy | 
      
      
        |  Bojo The Mighty
 L.O.T.I.S.
 
 2885
 
 
      | Posted - 2014.01.24 23:03:00 -
          [11] - Quote 
 I run Burst and TAR why remove them? There's no point in removing them. Why neglect Breach AR
 ASCR does overheat, continuous fire one clip, reload, continuous fire again.
 
 Also https://forums.dust514.com/default.aspx?g=posts&m=1749301#post1749301
 
 Check out latest BSOTT Guide | 
      
      
        |  Scheneighnay McBob
 Learning Coalition College
 
 3689
 
 
      | Posted - 2014.01.24 23:05:00 -
          [12] - Quote 
 
 Yoma Carrim wrote:Scheneighnay McBob wrote:Yoma Carrim wrote:Scheneighnay McBob wrote:Yoma Carrim wrote:.....you couldn't have joined in on the 2..3....4....5 buff the AR threads already on the front page  If all we ever do is buff the ARs to be equal to each other, they'll all be insanely OP and TTK will be tiny. .......yah got me there Quick question why drop the RR RPM so much? I could agree with a RPM reduction but why slower than a ScR? A reason other than its supposed to be a semi-ato sniper rifle or it's FOTM nurff it into the ground would be really appreciated. Best solution I could think of for it. With that, RRs will be out-DPSed by the other ARs at short range. Currently, RRs at low levels are unusable at their intended range, due to the combination of their RoF, heavy base recoil, and the charge. The RoF I'm thinking of still isn't incredibly low- think the old variant of 80gj blasters that had lower RoF than the rest. hmmm so dropping it from 600rpm to 550 or 500rpm? And maybe the Assault variant from 667(I think)RPM to 650 or 625 something like that? No clue, I don't pay attention to exact numbers
 
 I am your scan error. | 
      
      
        |  Vicious Minotaur
 Tronhadar Free Guard
 Minmatar Republic
 
 599
 
 
      | Posted - 2014.01.24 23:14:00 -
          [13] - Quote 
 
 Scheneighnay McBob wrote:... Assault rifle 
  Call it a blaster rifle, damnit!
Now that the rest of the ARs are out, tactical and burst ARs should be refunded and removed I no longer have any complaints about their over-versatility
 An actual buff may be in order- increased clip size seems to be the most popular request, and it makes sense to me.
 ... 
 No to the underlined.
 
 Unless of course, you remove assault variants of the CR, SCR, and RR. We have the assault (Blaster) rifle, afterall. In addition, we need to remove the breach SCP and Breach SMG once the Bolt pistol and Magsec come out. Also, we ought to remove the breach AR as well, now that the RR is out.
 
 Heck, why not just remove all weapon variants all together? This game could always use less content.
 | 
      
      
        |  Scheneighnay McBob
 Learning Coalition College
 
 3689
 
 
      | Posted - 2014.01.24 23:14:00 -
          [14] - Quote 
 
 Yoma Carrim wrote:Scheneighnay McBob wrote:Yoma Carrim wrote:Scheneighnay McBob wrote:Yoma Carrim wrote:.....you couldn't have joined in on the 2..3....4....5 buff the AR threads already on the front page  If all we ever do is buff the ARs to be equal to each other, they'll all be insanely OP and TTK will be tiny. .......yah got me there Quick question why drop the RR RPM so much? I could agree with a RPM reduction but why slower than a ScR? A reason other than its supposed to be a semi-ato sniper rifle or it's FOTM nurff it into the ground would be really appreciated. Best solution I could think of for it. With that, RRs will be out-DPSed by the other ARs at short range. Currently, RRs at low levels are unusable at their intended range, due to the combination of their RoF, heavy base recoil, and the charge. The RoF I'm thinking of still isn't incredibly low- think the old variant of 80gj blasters that had lower RoF than the rest. hmmm so dropping it from 600rpm to 550 or 500rpm? And maybe the Assault variant from 667(I think)RPM to 650 or 625 something like that? I just used something that helps measure click speed, and clicked at about the rate I think it should fire.
 
 Ended up being a bit over 200rpm
 
 I am your scan error. | 
      
      
        |  Scheneighnay McBob
 Learning Coalition College
 
 3689
 
 
      | Posted - 2014.01.24 23:16:00 -
          [15] - Quote 
 
 Vicious Minotaur wrote:Scheneighnay McBob wrote:... Assault rifle 
  Call it a blaster rifle, damnit!
Now that the rest of the ARs are out, tactical and burst ARs should be refunded and removed I no longer have any complaints about their over-versatility
 An actual buff may be in order- increased clip size seems to be the most popular request, and it makes sense to me.
 ... No to the underlined. Unless of course, you remove assault variants of the CR, SCR, and RR. We have the assault (Blaster) rifle, afterall. In addition, we need to remove the breach SCP and Breach SMG once the Bolt pistol and Magsec come out. Also, we ought to remove the breach AR as well, now that the RR is out. Heck, why not just remove all weapon variants all together? This game could always use less content. The reasoning behind this is simply because the combat rifle makes the burst AR pointless, while the scrambler rifle and rail rifle make the tactical AR pointless, as they're better all around.
 
 I am your scan error. | 
      
      
        |  Medic 1879
 Forsaken Immortals
 Top Men.
 
 1649
 
 
      | Posted - 2014.01.24 23:19:00 -
          [16] - Quote 
 You can overheat a ASCR you just have to work at it.
 
 Lead Diplomat for Forsaken Immortals. | 
      
      
        |  Scheneighnay McBob
 Learning Coalition College
 
 3690
 
 
      | Posted - 2014.01.24 23:20:00 -
          [17] - Quote 
 
 Medic 1879 wrote:You can overheat a ASCR you just have to work at it. That's beside the point
 
 I am your scan error. | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 Covert Intervention
 
 8339
 
 
      | Posted - 2014.01.24 23:21:00 -
          [18] - Quote 
 
 Scheneighnay McBob wrote:Assault rifle 
  Call it a blaster rifle, damnit!
 Plasma rifle.
 Plasma rifle.
 PLASMA RIFLE.
 
 Level 5 Proficiency 3 Forum Warrior Lenin of the glorious armoured revolution | 
      
      
        |  Yoma Carrim
 Situation Normal all fraked up
 
 310
 
 
      | Posted - 2014.01.24 23:27:00 -
          [19] - Quote 
 
 Scheneighnay McBob wrote:I just used something that helps measure click speed, and clicked at about the rate I think it should fire.
 Ended up being a bit over 200rpm
 hmm seems a but low for the damage per shot. the breach ScP has an RPM of 157(again I think) and a damage of 135 and the normal RR doesn't even come close to that. The Proto version is 67 damage a shot and even with a 43 rpm difference even at range on open ground most of your targets will be able to take cover before you can kill them.
 
 as a full ato weapon I'd think the minimum we'd want it would be 400 RPM or so
 
 then again I can jam up the normal ScP with its 400RPM so maybe its just me
  
 When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy | 
      
      
        |  Scheneighnay McBob
 Learning Coalition College
 
 3690
 
 
      | Posted - 2014.01.24 23:36:00 -
          [20] - Quote 
 
 Yoma Carrim wrote:Scheneighnay McBob wrote:I just used something that helps measure click speed, and clicked at about the rate I think it should fire.
 Ended up being a bit over 200rpm
 hmm seems a but low for the damage per shot. the breach ScP has an RPM of 157(again I think) and a damage of 135 and the normal RR doesn't even come close to that. The Proto version is 67 damage a shot and even with a 43 rpm difference even at range on open ground most of your targets will be able to take cover before you can kill them. as a full ato weapon I'd think the minimum we'd want it would be 400 RPM or so then again I can jam up the normal ScP with its 400RPM so maybe its just me  Still doesn't sound right to me, unless I calculated it wrong
 
 I am your scan error. | 
      
      
        |  Vicious Minotaur
 Tronhadar Free Guard
 Minmatar Republic
 
 599
 
 
      | Posted - 2014.01.24 23:42:00 -
          [21] - Quote 
 
 Scheneighnay McBob wrote:Vicious Minotaur wrote:Scheneighnay McBob wrote:... Assault rifle 
  Call it a blaster rifle, damnit!
Now that the rest of the ARs are out, tactical and burst ARs should be refunded and removed I no longer have any complaints about their over-versatility
 An actual buff may be in order- increased clip size seems to be the most popular request, and it makes sense to me.
 ... No to the underlined. Unless of course, you remove assault variants of the CR, SCR, and RR. We have the assault (Blaster) rifle, afterall. In addition, we need to remove the breach SCP and Breach SMG once the Bolt pistol and Magsec come out. Also, we ought to remove the breach AR as well, now that the RR is out. Heck, why not just remove all weapon variants all together? This game could always use less content. The reasoning behind this is simply because the combat rifle makes the burst AR pointless, while the scrambler rifle and rail rifle make the tactical AR pointless, as they're better all around. 
 Why not take that reasoning all the way? Remove the Gallente assault rifle. The Minmatar assault combat rifle more or less makes the Gallente AR pointless to the same extent that the combat rifle makes the bust AR pointless.
 
 I'd rather things be balanced/reworked, not removed. I'd rather CCP not take the easy way out.
 
 The only way I would support removal of weapon variants is if full weapon customization is in the game. Which will be awhile (or never).
 
 
 | 
      
      
        |  Yoma Carrim
 Situation Normal all fraked up
 
 310
 
 
      | Posted - 2014.01.25 00:06:00 -
          [22] - Quote 
 
 Scheneighnay McBob wrote:Yoma Carrim wrote:Scheneighnay McBob wrote:I just used something that helps measure click speed, and clicked at about the rate I think it should fire.
 Ended up being a bit over 200rpm
 hmm seems a but low for the damage per shot. the breach ScP has an RPM of 157(again I think) and a damage of 135 and the normal RR doesn't even come close to that. The Proto version is 67 damage a shot and even with a 43 rpm difference even at range on open ground most of your targets will be able to take cover before you can kill them. as a full ato weapon I'd think the minimum we'd want it would be 400 RPM or so then again I can jam up the normal ScP with its 400RPM so maybe its just me  Still doesn't sound right to me, unless I calculated it wrong 
 maybe the ScP has a RPM of 400 and that's really easy to jam up with a DS3
 
 The proto ScP has an RPM of 500 witch is pushing it unless you have a mouse. Even then you need a trigger finger from god to jam it on a regular basis
 
 For a full ato weapon that only dose 67 or so damage for the proto variant 400RPM or 450 would be good I think
 
 then again I may be wrong about the ScPs fire rate.
 
 
 When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy | 
      
      
        |  Scheneighnay McBob
 Learning Coalition College
 
 3694
 
 
      | Posted - 2014.01.25 01:45:00 -
          [23] - Quote 
 
 Yoma Carrim wrote:Scheneighnay McBob wrote:Yoma Carrim wrote:Scheneighnay McBob wrote:I just used something that helps measure click speed, and clicked at about the rate I think it should fire.
 Ended up being a bit over 200rpm
 hmm seems a but low for the damage per shot. the breach ScP has an RPM of 157(again I think) and a damage of 135 and the normal RR doesn't even come close to that. The Proto version is 67 damage a shot and even with a 43 rpm difference even at range on open ground most of your targets will be able to take cover before you can kill them. as a full ato weapon I'd think the minimum we'd want it would be 400 RPM or so then again I can jam up the normal ScP with its 400RPM so maybe its just me  Still doesn't sound right to me, unless I calculated it wrong maybe the ScP has a RPM of 400 and that's really easy to jam up with a DS3  The proto ScP has an RPM of 500 witch is pushing it unless you have a mouse. Even then you need a trigger finger from god to jam it on a regular basis  For a full ato weapon that only dose 67 or so damage for the proto variant 400RPM or 450 would be good I think then again I may be wrong about the ScPs fire rate. The main point I was trying to get across was the RoF. If it's lowered that much, I'm sure it would be given a damage buff
 
 I am your scan error. | 
      
      
        |  Yoma Carrim
 Situation Normal all fraked up
 
 312
 
 
      | Posted - 2014.01.25 01:56:00 -
          [24] - Quote 
 
 Scheneighnay McBob wrote:The main point I was trying to get across was the RoF. If it's lowered that much, I'm sure it would be given a damage buff
 
 Damage aside 200rpm still seams a bit low for a assault rifle type weapon.
 
 But thanks for answering my question.
  
 
 When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy | 
      
      
        |  Scheneighnay McBob
 Learning Coalition College
 
 3695
 
 
      | Posted - 2014.01.25 02:02:00 -
          [25] - Quote 
 
 Yoma Carrim wrote:Scheneighnay McBob wrote:The main point I was trying to get across was the RoF. If it's lowered that much, I'm sure it would be given a damage buff
 Damage aside 200rpm still seams a bit low for a assault rifle type weapon. But thanks for answering my question.  Here's another way to put my idea of the RoF: roughly 2 or 3 times the RoF of a 20gj rail.
 
 At the range it fires at, that makes sense to me. Especially when a weapon with less range is semi automatic.
 
 I am your scan error. | 
      
      
        |  Alena Ventrallis
 The Neutral Zone
 
 505
 
 
      | Posted - 2014.01.25 02:08:00 -
          [26] - Quote 
 HAve Rail Rifles charge between each shot. You shouldn't need to release the trigger, but there should be a charge up between each shot. Have the skill reduce spool up time as opposed to kick. Now increase per shot damage. The strength of rails is in there alpha strikes, there weakness in their slow ROF. Caldari use these plus shields in order to outrun and outrange their opponents, whittling them from far away and relying on powerful shields to hold them through.
 
 Plasma rifles (I'm done calling it the Assault Rifle) are about wrecking anything it can reach. They push the sustained dps envelope hard, meaning if you're inside its optimal, it's going to win. Its weakness is how small of a range it can wreck you in. Decrease optimal to 25m, effective to 50m. Buff ROF and magazine capacity. This is in keeping with Gallente warfare, which is to use a combination of speed and armor to charge at the enemy and melt face with their blasters, then rep quickly to move on to the next engagement.
 
 Amarr are all about stand and deliver. They use lots and lots and LOTS of armor in order to stand there, soak up the hits, and use lasers to bring the light of God to their enemies. There weapons can't reach quite as far as railgun tech can, but they are the second longest range in New Eden. As such, the Laser Rifle should represent Beam turrets, which act as the artillery of laser tech. It should hit hard and slow, but not quite as hard, and not near as slow as the RR should. The scrambler rifle I think is in a pretty decent place. Perhaps reduce per shot damage, and increase the damage multiplier of charging, to make charged shots more valuable than spamming the trigger. As far as the laser rifle... no idea what to do with that.
 
 Minmatar are about outmaneuvering the enemy (mainly the Amarr) and using hard hitting weapons to eat through the armor of the Amarr, and also utilize explosives to blow their armor off. As such, they are the fastest in New Eden, and also have the most variety when it comes to tanking, but this comes at a cost. They haven't spent as much time working on shield tech like Caldari have, and so their shields will never compare to Caldari. Thy also haven't studied armor as much as the Amarr have, and so the Amarr will always have better armor, and more of it, than they can. Thus, they rely on hit and run tactics. Get in, deal damage, get out. Their weaponry should emphasize burst dps, able to put out a lot of damage in one big push, then a long "cooldown" of sorts, where they must retreat and reload and rearm, before hitting their opponents again. To this end, the combat rifle should spew bullets out like rain (it does) but have a long reload time (it doesn't) as well as a range between the plasma rifle and the scrambler rifle.
 
 In order of range, from greatest to least, it should go like this:
 
 1. Rail Rifle
 2. Scrambler Rifle
 3.Combat Rifle
 4.Plasma Rifle
 
 In order of DPS from greatest to least, it should be:
 
 1.Plasma Rifle
 2.Combat Rifle
 3. Scrambler Rifle
 4. Rail Rifle
 
 
 | 
      
      
        |  Rusty Shallows
 
 892
 
 
      | Posted - 2014.01.25 02:14:00 -
          [27] - Quote 
 
 Scheneighnay McBob wrote:You bet your ass it is! If memory serves she was gunning down people as a distraction so the Protagonist could assassinate someone else in an effort to win some cosmic contest. It was alright because he was going to wish everyone back alive (his weak will had already snapped from the previous blood shedding). Unfortunately later on it is found out the dead can't be brought back so every horrible murder was permanent.
 
 By linking that animation I think McBob is telling us we need to commit more atrocities in Dust 514 in order to win/fix it. Then create a third quantum reality (while somehow passively eradicating two others) that had Dust 514 perfect from the start.
 
 That or it was a red herring to distract critics.
 
 
 Either way if McBob runs a brokerage firm I'd like to see a prospectus.
 
 Here, have some candy and a Like. :-) Forums > Game | 
      
      
        |  Scheneighnay McBob
 Learning Coalition College
 
 3702
 
 
      | Posted - 2014.01.25 15:44:00 -
          [28] - Quote 
 
 Rusty Shallows wrote:By linking that animation I think McBob is telling us we need to commit more atrocities in Dust 514 in order to win/fix it. Then create a third quantum reality (while somehow passively eradicating two others) that had Dust 514 perfect from the start.
 
 Well, obviously
 
 I am your scan error. | 
      
      
        |  Reav Hannari
 Red Rock Outriders
 
 2824
 
 
      | Posted - 2014.01.25 16:18:00 -
          [29] - Quote 
 I don't agree with removing the Plasma Rifle variants because they have different damage profiles than both the Combat and Rail Rifles. They need a small buff but should still be generally weaker than the versions they are copying. The Rail Rifle needs to be nerfed a bit and there are great suggestions for that here and in other threads. But, I've only heard a rumor about nerfing the CR so far. I guess the RR feels some competition from it and has arranged for it to be weakened.
 
 // Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana | 
      
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