| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Yoma Carrim
 Situation Normal all fraked up
 
 309
 
 
      | Posted - 2014.01.24 22:40:00 -
          [1] - Quote 
 .....you couldn't have joined in on the 2..3....4....5 buff the AR threads already on the front page
  
 When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy | 
      
      
        |  Yoma Carrim
 Situation Normal all fraked up
 
 309
 
 
      | Posted - 2014.01.24 22:47:00 -
          [2] - Quote 
 
 Scheneighnay McBob wrote:Yoma Carrim wrote:.....you couldn't have joined in on the 2..3....4....5 buff the AR threads already on the front page  If all we ever do is buff the ARs to be equal to each other, they'll all be insanely OP and TTK will be tiny. .......yah got me there
 
 Quick question why drop the RR RPM so much? I could agree with a RPM reduction but why slower than a ScR?
 
 A reason other than its supposed to be a semi-ato sniper rifle or it's FOTM nurff it into the ground would be really appreciated.
 
 When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy | 
      
      
        |  Yoma Carrim
 Situation Normal all fraked up
 
 310
 
 
      | Posted - 2014.01.24 23:02:00 -
          [3] - Quote 
 
 Scheneighnay McBob wrote:Yoma Carrim wrote:Scheneighnay McBob wrote:Yoma Carrim wrote:.....you couldn't have joined in on the 2..3....4....5 buff the AR threads already on the front page  If all we ever do is buff the ARs to be equal to each other, they'll all be insanely OP and TTK will be tiny. .......yah got me there Quick question why drop the RR RPM so much? I could agree with a RPM reduction but why slower than a ScR? A reason other than its supposed to be a semi-ato sniper rifle or it's FOTM nurff it into the ground would be really appreciated. Best solution I could think of for it. With that, RRs will be out-DPSed by the other ARs at short range. Currently, RRs at low levels are unusable at their intended range, due to the combination of their RoF, heavy base recoil, and the charge. The RoF I'm thinking of still isn't incredibly low- think the old variant of 80gj blasters that had lower RoF than the rest. hmmm so dropping it from 600rpm to 550 or 500rpm? And maybe the Assault variant from 667(I think)RPM to 650 or 625
 
 something like that?
 
 When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy | 
      
      
        |  Yoma Carrim
 Situation Normal all fraked up
 
 310
 
 
      | Posted - 2014.01.24 23:27:00 -
          [4] - Quote 
 
 Scheneighnay McBob wrote:I just used something that helps measure click speed, and clicked at about the rate I think it should fire.
 Ended up being a bit over 200rpm
 hmm seems a but low for the damage per shot. the breach ScP has an RPM of 157(again I think) and a damage of 135 and the normal RR doesn't even come close to that. The Proto version is 67 damage a shot and even with a 43 rpm difference even at range on open ground most of your targets will be able to take cover before you can kill them.
 
 as a full ato weapon I'd think the minimum we'd want it would be 400 RPM or so
 
 then again I can jam up the normal ScP with its 400RPM so maybe its just me
  
 When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy | 
      
      
        |  Yoma Carrim
 Situation Normal all fraked up
 
 310
 
 
      | Posted - 2014.01.25 00:06:00 -
          [5] - Quote 
 
 Scheneighnay McBob wrote:Yoma Carrim wrote:Scheneighnay McBob wrote:I just used something that helps measure click speed, and clicked at about the rate I think it should fire.
 Ended up being a bit over 200rpm
 hmm seems a but low for the damage per shot. the breach ScP has an RPM of 157(again I think) and a damage of 135 and the normal RR doesn't even come close to that. The Proto version is 67 damage a shot and even with a 43 rpm difference even at range on open ground most of your targets will be able to take cover before you can kill them. as a full ato weapon I'd think the minimum we'd want it would be 400 RPM or so then again I can jam up the normal ScP with its 400RPM so maybe its just me  Still doesn't sound right to me, unless I calculated it wrong 
 maybe the ScP has a RPM of 400 and that's really easy to jam up with a DS3
 
 The proto ScP has an RPM of 500 witch is pushing it unless you have a mouse. Even then you need a trigger finger from god to jam it on a regular basis
 
 For a full ato weapon that only dose 67 or so damage for the proto variant 400RPM or 450 would be good I think
 
 then again I may be wrong about the ScPs fire rate.
 
 
 When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy | 
      
      
        |  Yoma Carrim
 Situation Normal all fraked up
 
 312
 
 
      | Posted - 2014.01.25 01:56:00 -
          [6] - Quote 
 
 Scheneighnay McBob wrote:The main point I was trying to get across was the RoF. If it's lowered that much, I'm sure it would be given a damage buff
 
 Damage aside 200rpm still seams a bit low for a assault rifle type weapon.
 
 But thanks for answering my question.
  
 
 When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy | 
      
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