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Scheneighnay McBob
Learning Coalition College
3683
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Posted - 2014.01.24 22:37:00 -
[1] - Quote
Welcome again! I believe I've been doing this since codex, but we all no these complaints are never listened to.
First off, I would like to clarify something: by "assault rifle" I mean all the racial versions of them; combat, rail, etc.
You all know the speech: assault rifles are too damn good at everything, making MDs, lasers, shotguns, and burst HMGs pointless, yada yada yada, I've said it a thousand times.
Now that we have every race's AR, I must now section my complaints.
Assault rifle
- Call it a blaster rifle, damnit!
- Now that the rest of the ARs are out, tactical and burst ARs should be refunded and removed
- I no longer have any complaints about their over-versatility
- An actual buff may be in order- increased clip size seems to be the most popular request, and it makes sense to me.
Combat rifle
- Force a pause between bursts
- Increase base recoil
- If necessarily, slightly higher damage per shot may be needed after these changes
Scrambler rifle
- I don't think it's possible to overheat the assault variant
Rail rifle
- Bring the RoF WAY down- make it slower than the average player can fire a semi-automatic weapon
You may now carry on with your routine forum activities. http://24.media.tumblr.com/tumblr_me3ynkmQNZ1ryid2jo1_500.gif
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Scheneighnay McBob
Learning Coalition College
3685
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Posted - 2014.01.24 22:39:00 -
[2] - Quote
You bet your ass it is!
I am your scan error.
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Scheneighnay McBob
Learning Coalition College
3685
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Posted - 2014.01.24 22:42:00 -
[3] - Quote
Yoma Carrim wrote:.....you couldn't have joined in on the 2..3....4....5 buff the AR threads already on the front page If all we ever do is buff the ARs to be equal to each other, they'll all be insanely OP towards everything else and TTK will be tiny.
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Scheneighnay McBob
Learning Coalition College
3685
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Posted - 2014.01.24 22:47:00 -
[4] - Quote
N1ck Comeau wrote:I actually do very well with the Tac Ar. I would hate for it to be removed as it is one of my favourite weapons I do well running knives only but that doesn't mean it makes sense to do.
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Scheneighnay McBob
Learning Coalition College
3688
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Posted - 2014.01.24 22:54:00 -
[5] - Quote
Yoma Carrim wrote:Scheneighnay McBob wrote:Yoma Carrim wrote:.....you couldn't have joined in on the 2..3....4....5 buff the AR threads already on the front page If all we ever do is buff the ARs to be equal to each other, they'll all be insanely OP and TTK will be tiny. .......yah got me there Quick question why drop the RR RPM so much? I could agree with a RPM reduction but why slower than a ScR? A reason other than its supposed to be a semi-ato sniper rifle or it's FOTM nurff it into the ground would be really appreciated. Best solution I could think of for it.
With that, RRs will be out-DPSed by the other ARs at short range. Currently, RRs at low levels are unusable at their intended range, due to the combination of their RoF, heavy base recoil, and the charge.
The RoF I'm thinking of still isn't incredibly low- think the old variant of 80gj blasters that had lower RoF than the rest.
I am your scan error.
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Scheneighnay McBob
Learning Coalition College
3689
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Posted - 2014.01.24 23:05:00 -
[6] - Quote
Yoma Carrim wrote:Scheneighnay McBob wrote:Yoma Carrim wrote:Scheneighnay McBob wrote:Yoma Carrim wrote:.....you couldn't have joined in on the 2..3....4....5 buff the AR threads already on the front page If all we ever do is buff the ARs to be equal to each other, they'll all be insanely OP and TTK will be tiny. .......yah got me there Quick question why drop the RR RPM so much? I could agree with a RPM reduction but why slower than a ScR? A reason other than its supposed to be a semi-ato sniper rifle or it's FOTM nurff it into the ground would be really appreciated. Best solution I could think of for it. With that, RRs will be out-DPSed by the other ARs at short range. Currently, RRs at low levels are unusable at their intended range, due to the combination of their RoF, heavy base recoil, and the charge. The RoF I'm thinking of still isn't incredibly low- think the old variant of 80gj blasters that had lower RoF than the rest. hmmm so dropping it from 600rpm to 550 or 500rpm? And maybe the Assault variant from 667(I think)RPM to 650 or 625 something like that? No clue, I don't pay attention to exact numbers
I am your scan error.
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Scheneighnay McBob
Learning Coalition College
3689
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Posted - 2014.01.24 23:14:00 -
[7] - Quote
Yoma Carrim wrote:Scheneighnay McBob wrote:Yoma Carrim wrote:Scheneighnay McBob wrote:Yoma Carrim wrote:.....you couldn't have joined in on the 2..3....4....5 buff the AR threads already on the front page If all we ever do is buff the ARs to be equal to each other, they'll all be insanely OP and TTK will be tiny. .......yah got me there Quick question why drop the RR RPM so much? I could agree with a RPM reduction but why slower than a ScR? A reason other than its supposed to be a semi-ato sniper rifle or it's FOTM nurff it into the ground would be really appreciated. Best solution I could think of for it. With that, RRs will be out-DPSed by the other ARs at short range. Currently, RRs at low levels are unusable at their intended range, due to the combination of their RoF, heavy base recoil, and the charge. The RoF I'm thinking of still isn't incredibly low- think the old variant of 80gj blasters that had lower RoF than the rest. hmmm so dropping it from 600rpm to 550 or 500rpm? And maybe the Assault variant from 667(I think)RPM to 650 or 625 something like that? I just used something that helps measure click speed, and clicked at about the rate I think it should fire.
Ended up being a bit over 200rpm
I am your scan error.
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Scheneighnay McBob
Learning Coalition College
3689
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Posted - 2014.01.24 23:16:00 -
[8] - Quote
Vicious Minotaur wrote:Scheneighnay McBob wrote:... Assault rifle
- Call it a blaster rifle, damnit!
- Now that the rest of the ARs are out, tactical and burst ARs should be refunded and removed
- I no longer have any complaints about their over-versatility
- An actual buff may be in order- increased clip size seems to be the most popular request, and it makes sense to me.
... No to the underlined. Unless of course, you remove assault variants of the CR, SCR, and RR. We have the assault (Blaster) rifle, afterall. In addition, we need to remove the breach SCP and Breach SMG once the Bolt pistol and Magsec come out. Also, we ought to remove the breach AR as well, now that the RR is out. Heck, why not just remove all weapon variants all together? This game could always use less content. The reasoning behind this is simply because the combat rifle makes the burst AR pointless, while the scrambler rifle and rail rifle make the tactical AR pointless, as they're better all around.
I am your scan error.
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Scheneighnay McBob
Learning Coalition College
3690
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Posted - 2014.01.24 23:20:00 -
[9] - Quote
Medic 1879 wrote:You can overheat a ASCR you just have to work at it. That's beside the point
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Scheneighnay McBob
Learning Coalition College
3690
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Posted - 2014.01.24 23:36:00 -
[10] - Quote
Yoma Carrim wrote:Scheneighnay McBob wrote:I just used something that helps measure click speed, and clicked at about the rate I think it should fire.
Ended up being a bit over 200rpm hmm seems a but low for the damage per shot. the breach ScP has an RPM of 157(again I think) and a damage of 135 and the normal RR doesn't even come close to that. The Proto version is 67 damage a shot and even with a 43 rpm difference even at range on open ground most of your targets will be able to take cover before you can kill them. as a full ato weapon I'd think the minimum we'd want it would be 400 RPM or so then again I can jam up the normal ScP with its 400RPM so maybe its just me Still doesn't sound right to me, unless I calculated it wrong
I am your scan error.
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Scheneighnay McBob
Learning Coalition College
3694
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Posted - 2014.01.25 01:45:00 -
[11] - Quote
Yoma Carrim wrote:Scheneighnay McBob wrote:Yoma Carrim wrote:Scheneighnay McBob wrote:I just used something that helps measure click speed, and clicked at about the rate I think it should fire.
Ended up being a bit over 200rpm hmm seems a but low for the damage per shot. the breach ScP has an RPM of 157(again I think) and a damage of 135 and the normal RR doesn't even come close to that. The Proto version is 67 damage a shot and even with a 43 rpm difference even at range on open ground most of your targets will be able to take cover before you can kill them. as a full ato weapon I'd think the minimum we'd want it would be 400 RPM or so then again I can jam up the normal ScP with its 400RPM so maybe its just me Still doesn't sound right to me, unless I calculated it wrong maybe the ScP has a RPM of 400 and that's really easy to jam up with a DS3 The proto ScP has an RPM of 500 witch is pushing it unless you have a mouse. Even then you need a trigger finger from god to jam it on a regular basis For a full ato weapon that only dose 67 or so damage for the proto variant 400RPM or 450 would be good I think then again I may be wrong about the ScPs fire rate. The main point I was trying to get across was the RoF. If it's lowered that much, I'm sure it would be given a damage buff
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Scheneighnay McBob
Learning Coalition College
3695
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Posted - 2014.01.25 02:02:00 -
[12] - Quote
Yoma Carrim wrote:Scheneighnay McBob wrote: The main point I was trying to get across was the RoF. If it's lowered that much, I'm sure it would be given a damage buff
Damage aside 200rpm still seams a bit low for a assault rifle type weapon. But thanks for answering my question. Here's another way to put my idea of the RoF: roughly 2 or 3 times the RoF of a 20gj rail.
At the range it fires at, that makes sense to me. Especially when a weapon with less range is semi automatic.
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Scheneighnay McBob
Learning Coalition College
3702
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Posted - 2014.01.25 15:44:00 -
[13] - Quote
Rusty Shallows wrote: By linking that animation I think McBob is telling us we need to commit more atrocities in Dust 514 in order to win/fix it. Then create a third quantum reality (while somehow passively eradicating two others) that had Dust 514 perfect from the start.
Well, obviously
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