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Chunky Munkey
Amarr Templars Amarr Empire
2963
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Posted - 2014.01.24 15:19:00 -
[31] - Quote
Fizzer94 wrote:PleasedontbetheLaserRiflePleasedontbetheLaserRiflePleasedontbetheLaserRiflePleasedontbetheLaserRiflePleasedontbetheLaserRifle...
Show me on the clone where Chromosome hurt you.
No.
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Fox Gaden
Immortal Guides
2235
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Posted - 2014.01.24 15:45:00 -
[32] - Quote
People who fail at math will throw all their saved up skill points into Minmitar Assault because they see GÇ£Damage BonusGÇ¥, and will then be screaming for respecGÇÖs less than 3 days into 1.8.
Hint: The Math says the Minmitar Assault gets its best bang for the buck with only 2 damage mods.
Meanwhile, the Caldari Assault bonus allows a Caldari assault to get the HP of 3 shield extenders, when using only 2 shield extenders. So that is the HP of 3, but the shield recharge delay of only 2. Plus it frees up a slot for an extra damage mod.
Fox Gaden: DUST Wall of Fame, 2014
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
1291
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Posted - 2014.01.24 15:53:00 -
[33] - Quote
for the record, I was a scout before it was cool.
unfortunately, I see a rising possibility of gallente scout being FoTM. never thought I'd see the day.
Anime > EVERYTHING
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God Hates Lags
Fatal Absolution Covert Intervention
752
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Posted - 2014.01.24 15:58:00 -
[34] - Quote
Everyone's saying sentinels, but the minmatar assault has five high slots, gets +10% to damage mods AND +10% fire rates. Stack 4-5 damage mods and time to kill will approaches zero.
Doubles ISK
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pagl1u M
The Rainbow Effect
262
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Posted - 2014.01.24 16:06:00 -
[35] - Quote
God Hates Lags wrote:Everyone's saying sentinels, but the minmatar assault has five high slots, gets +10% to damage mods AND +10% fire rates. Stack 4-5 damage mods and time to kill will approaches zero. We dont know yet, I think the role bonus will become 5% reduction to cpu PG for weapons and I also think the minmatar will have 4/3 slot layout |
Scheneighnay McBob
Learning Coalition College
3677
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Posted - 2014.01.24 16:33:00 -
[36] - Quote
Link to the information about the new stuff? Racial skills are a big part of it.
I am your scan error.
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Greasepalms
Ahrendee Mercenaries EoN.
429
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Posted - 2014.01.24 16:40:00 -
[37] - Quote
definitely the min assault if they are giving it that damage mod bonus. |
Scheneighnay McBob
Learning Coalition College
3677
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Posted - 2014.01.24 16:50:00 -
[38] - Quote
Guess I'm going to have to agree about the minmatar assault- the community sure loves their damage mods.
I'm actually kindof glad about this, because they'll be using something I'm used to playing as, so I know how to fight it.
I am your scan error.
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Sick Metagamer
Circle of Huskarl Minmatar Republic
17
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Posted - 2014.01.24 16:50:00 -
[39] - Quote
Caldari Sentinel Forge Gun SMG Heavy Weapon Upgrade Heavy Weapon Upgrade Heavy Weapon Upgrade Heavy Weapon Upgrade Shield Regulator Packed AV Grenades |
Scheneighnay McBob
Learning Coalition College
3677
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Posted - 2014.01.24 16:57:00 -
[40] - Quote
Sick Metagamer wrote:Caldari Sentinel Forge Gun SMG Heavy Weapon Upgrade Heavy Weapon Upgrade Heavy Weapon Upgrade Heavy Weapon Upgrade Shield Regulator Packed AV Grenades Nah, if they miss once they're ******.
I am your scan error.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2261
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Posted - 2014.01.24 17:01:00 -
[41] - Quote
Chunky Munkey wrote:pagl1u M wrote:We dont still know how assaults and Logistics will be. Try to guess the 1.8 s FOTM and explain why. I think the amarr assault. Surprise? I think it ll have as Many slots as other assault suits, it ll be the new real armor Tanker and it will have the bonus to armor plates they wanted to give to gallente (5% bonus to armor plates per level)
Gallente Sentinels with Rail Rifles. Armour resistance to the three most common and effective anti-armour weapons, plus the most module spaces for said armour modules. Throw in an OP weapon for good measure. I also predict a mahooosive rise in combat scouts using the Caldari frame. Same principle again: amazing shield stats combined with the most space for shield modules.
Yeah, that cal scout will be scary.
The fit I made has 380 shields, 85hp/s recharge that starts in 1.5 seconds. Just stick back at range with a Rail Rifle and you should be fine. Combine this with a passive 45m scan radius that will pick up any med frame ever, and you are almost immune to flanking.
Watch out for a cloaked min scout though. They will go right under your scan and shank you in the back
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5914
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Posted - 2014.01.24 17:46:00 -
[42] - Quote
Marad''er wrote:Caldari sentinels with rail rifles...
Dat 1 sec shield delay.. Lol 1 sec DEPLETED shield delay, you have to wait longer if your shields aren't depleted. And it makes sense, because unlike every other sentinel the Caldari sentinel doesn't get much benefit from repair tools.
EDIT: Read further and heard the thought of Caldari sentinel carrying flux grenades to jump-start his own shields . . . ok, that's clever and slightly scary.
ARC Commander
CPM Info and Q&A - Status: Open
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Sayomon
The Unholy Legion Of DarkStar DARKSTAR ARMY
8
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Posted - 2014.01.24 17:49:00 -
[43] - Quote
MinLogi healslave, why? -shrugs shoulders-
So Zetta Slow...
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5915
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Posted - 2014.01.24 17:52:00 -
[44] - Quote
Scalesdini wrote:BL4CKST4R wrote:Caldari sentinel with flux grenades armor repairers and complex extenders stacked. Whenever the Caldari wants to jump start his shields he can just flux himself :) Except the Caldari sentinel only gets one low slot, ever (which would be better served with literally anything other than an armor repairer) and stacking extenders would increase the recharge delays significantly - on top of it taking more time to cook a flux than it would to just wait for the shields to start charging on their own. But other than that, spot on. Look how much armor the Caldari sentinel gets, 390 hp from the start and 487.5 hp with armor upgrades to 5. Using that one low slot for anything other than an armor repairer just doesn't make sense. Blame CCP for making both the Caldari Sentinel and Gallente Sentinel dual tankers.
ARC Commander
CPM Info and Q&A - Status: Open
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Cody Sietz
Bullet Cluster Legacy Rising
2074
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Posted - 2014.01.24 18:00:00 -
[45] - Quote
I was just thinking of posting this.
Commando:Gallente/Minmatar
Heavy:Caldari
Assault:Caldari
Scout:Gallente-mini Assault/Amarr-mini Assault
Logi:Gallente slayer with 4 basic plates and a complex rep instead of 5 plates.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8326
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Posted - 2014.01.24 18:07:00 -
[46] - Quote
Caldari scout. I don't think the sentinel will be that bad, but consider that the cal scout can get 450 HP, 50 hp/s regen at 2s delay with a ungodly passive scan and a cloak.
Hang at range and use a rail rifle. You'll be able to see almost anything coming your way and kill them well before they reach you. Overwhelming odds? No problem, cloak up and vanish.
Level 5 Proficiency 3 Forum Warrior
Lenin of the glorious armoured revolution
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Green Living
0uter.Heaven Ishuk-Raata Enforcement Directive
1172
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Posted - 2014.01.24 18:11:00 -
[47] - Quote
Laser Rifle LOOOOL |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
679
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Posted - 2014.01.24 18:21:00 -
[48] - Quote
Minmatar commando, combat rifle and mass driver. Don't think I need to explain that one. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1619
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Posted - 2014.01.24 18:29:00 -
[49] - Quote
Chunky Munkey wrote:Fizzer94 wrote:PleasedontbetheLaserRiflePleasedontbetheLaserRiflePleasedontbetheLaserRiflePleasedontbetheLaserRiflePleasedontbetheLaserRifle... Show me on the clone where Chromosome hurt you. I use Laser Rifles. I don't want my weapon to be FotM. Feels dirty...
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
287
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Posted - 2014.01.24 18:39:00 -
[50] - Quote
Aero Yassavi wrote:Scalesdini wrote:BL4CKST4R wrote:Caldari sentinel with flux grenades armor repairers and complex extenders stacked. Whenever the Caldari wants to jump start his shields he can just flux himself :) Except the Caldari sentinel only gets one low slot, ever (which would be better served with literally anything other than an armor repairer) and stacking extenders would increase the recharge delays significantly - on top of it taking more time to cook a flux than it would to just wait for the shields to start charging on their own. But other than that, spot on. Look how much armor the Caldari sentinel gets, 390 hp from the start and 487.5 hp with armor upgrades to 5. Using that one low slot for anything other than an armor repairer just doesn't make sense. Blame CCP for making both the Caldari Sentinel and Gallente Sentinel dual tankers.
Yes, 5.75hp/s will be so beneficial, especially on a suit where if you get into armor you're doing it wrong anyway. Equipping a module that will repair the suit's 488hp in 85 seconds is significantly less useful than literally anything else you could put in that low slot.
A kincat would allow you to run to the nearest supply depot and swap suits faster than that 85 seconds. A regulator would stop you from getting into your armor so much and is really what the suit should have on it anyway. If you're truly a bad player, an armor plate would give you more buffer before death. A CPU upgrade (or hell, leaving the low slot empty) so that you can equip a better recharger/energizer would be more beneficial than an armor repper.
There is literally not a worse choice than an armor repper for the low slot of the Caldari suit. The fact that people are even considering it gives me a migraine. |
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Glitch116
Black Phoenix Mercenaries Legacy Rising
18
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Posted - 2014.01.24 18:41:00 -
[51] - Quote
BL4CKST4R wrote:Caldari sentinel with flux grenades armor repairers and complex extenders stacked. Whenever the Caldari wants to jump start his shields he can just flux himself :)
mother of god.....
I AM THE KING OF THE BLASTER!!!
deal with it
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HiddenBrother
Days of Ruin
43
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Posted - 2014.01.24 19:17:00 -
[52] - Quote
Scouts will be FOTM.
Caldari Sentinels will feel the sting of Flux grenades, and weapons that drain their shields quickly.
The appeal of going invisible if far too great.
Ruin.
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Chunky Munkey
Amarr Templars Amarr Empire
2965
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Posted - 2014.01.24 20:31:00 -
[53] - Quote
God Hates Lags wrote:Everyone's saying sentinels, but the minmatar assault has five high slots, gets +10% to damage mods AND +10% fire rates. Stack 4-5 damage mods and time to kill will approaches zero.
Giving up that much HP is only going to reduce the time to kill you.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2965
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Posted - 2014.01.24 21:07:00 -
[54] - Quote
Scalesdini wrote:Aero Yassavi wrote:Scalesdini wrote:BL4CKST4R wrote:Caldari sentinel with flux grenades armor repairers and complex extenders stacked. Whenever the Caldari wants to jump start his shields he can just flux himself :) Except the Caldari sentinel only gets one low slot, ever (which would be better served with literally anything other than an armor repairer) and stacking extenders would increase the recharge delays significantly - on top of it taking more time to cook a flux than it would to just wait for the shields to start charging on their own. But other than that, spot on. Look how much armor the Caldari sentinel gets, 390 hp from the start and 487.5 hp with armor upgrades to 5. Using that one low slot for anything other than an armor repairer just doesn't make sense. Blame CCP for making both the Caldari Sentinel and Gallente Sentinel dual tankers. Yes, 5.75hp/s will be so beneficial, especially on a suit where if you get into armor you're doing it wrong anyway. Equipping a module that will repair the suit's 488hp in 85 seconds is significantly less useful than literally anything else you could put in that low slot. A kincat would allow you to run to the nearest supply depot and swap suits faster than that 85 seconds. A regulator would stop you from getting into your armor so much and is really what the suit should have on it anyway. If you're truly a bad player, an armor plate would give you more buffer before death. A CPU upgrade (or hell, leaving the low slot empty) so that you can equip a better recharger/energizer would be more beneficial than an armor repper. There is literally not a worse choice than an armor repper for the low slot of the Caldari suit. The fact that people are even considering it gives me a migraine.
Bear in mind that if you survive the damage taken to your armour, you're not likely to receive more to it for a while. An armour rep for a Cal Sentinel is like a constant top-up to your emergency HP supply.
No.
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
727
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Posted - 2014.01.24 21:08:00 -
[55] - Quote
Caldari sentinel
Assassination is my thing.
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Chunky Munkey
Amarr Templars Amarr Empire
2965
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Posted - 2014.01.24 21:14:00 -
[56] - Quote
Ghost Kaisar wrote:Chunky Munkey wrote:pagl1u M wrote:We dont still know how assaults and Logistics will be. Try to guess the 1.8 s FOTM and explain why. I think the amarr assault. Surprise? I think it ll have as Many slots as other assault suits, it ll be the new real armor Tanker and it will have the bonus to armor plates they wanted to give to gallente (5% bonus to armor plates per level)
Gallente Sentinels with Rail Rifles. Armour resistance to the three most common and effective anti-armour weapons, plus the most module spaces for said armour modules. Throw in an OP weapon for good measure. I also predict a mahooosive rise in combat scouts using the Caldari frame. Same principle again: amazing shield stats combined with the most space for shield modules. Yeah, that cal scout will be scary. The fit I made has 380 shields, 85hp/s recharge that starts in 1.5 seconds. Just stick back at range with a Rail Rifle and you should be fine. Combine this with a passive 45m scan radius that will pick up any med frame ever, and you are almost immune to flanking. Watch out for a cloaked min scout though. They will go right under your scan and shank you in the back
I iz chargin' ma knivez, stealin' ur objectivz.
No.
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manboar thunder fist
SAM-MIK
19
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Posted - 2014.01.24 21:29:00 -
[57] - Quote
Clearly my amarr logi will be FOTM, i will drown you all in a sea of uplinks and deploy my minion army to throw your tanks into Tartarus.
Oh wait no im nerfed to hell, why would a "combat logi" with a sidearm get a bonus to uplinks.... Surely it should be nanohives or rep tools for healing our tanky amarrian brothers.
Conclusion: a respec or tank spam is required for 1.8. Initiating isk saving.
Amarr logi > tank
As long as its a bad aiming railgun with no defense mods. ;)
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