devonus durga
P.L.A.N. B
202
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Posted - 2014.01.24 08:04:00 -
[1] - Quote
Fizzer94 wrote:Kira Takizawa wrote:Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? Switch AR and RR around in terms as easiest to use.. Then you are prefect AR: Bigger Magazine (+) Faster RoF (+) NO kick (+) RR: Small Charge ( - ) Better Hipfire (+) Slower RoF ( - ) The AR is easier to use. The RR is better overall. These two things are not the same.
Define bigger magazine. If by bigger magazine you use damage per magazine, well the RR wins that. And since when is slower ROF a downside? All that matters is DPS, which the normal rail rifle loses out by 3 DPS vs the assault rifle. The assault rail rifle out DPS es the Ar.
You also have roughly half a second lonet spray and pray time over the Ar. The RR rate of fire would only be an issue if its DPS wasn't so high. The recharge delay is shorter then the time it takes to say 1 miss when you say 1mississippi.
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devonus durga
P.L.A.N. B
235
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Posted - 2014.01.24 17:25:00 -
[2] - Quote
Math time everyone! Everyone seems to think higher ROF = easier to use because of higher margin of error. This is true in most cases, however n the great RR vs AR debate it isn't, in fact the rail rifles lower rate of fire gives it the edge. I use the basic RR and AR for this comparison.
The damage per clip is the primary number to keep in mind for your ease of use, as well as hose time (amount of time firing with full auto)
Ar stats: 435 DPS, damage per clip: 2040 , 12.5 rounds per second, 60 rounds per magazine, hose time 4.8 RR stats: 432 DPS, damage per clip: 2400, 6.66 rounds per second, 42 rounds per magazine, hose time 5.6
At the start of an engagement if an RR and AR pull the trigger at the same time, the AR inflicts 108 damage while the RR spools up At the 4.8 second mark {when AR must reload} the damage output stands at AR: 2040, RR 1932. For an additional 1.05 seconds past this mark, the RR outputs an additional 468 DPS. (Still assuming both started firing at the same time). This means it is easier-áto use in a spray and pray capacity, which is easiest way to use a weapon.
Then, this is the important part, there is the effect missed bullets have, which is the main reason the rail rifles rate of fire makes it easier vs the AR high rate of fire.
For every 1 second off target, when bullets hit nothing, the AR loses 21.3% of its total posible damage from its magazine. The RR, in contrast, loses only 18% of its total possible damage per magazine in 1 second. This gives the rail or rifle roughly a 3.3% higher degree of error over one second, meaning it can afford to miss more (yet has higher hip fire accuracy)
Over a 4.8 second engagement, a rail rifle can afforrd to miss 15.8% (roughly 6 shots} more of the Tim then AR, and still inflict the roughly the same damage(less 108 damage from spool up lag, if you factor that in the rail rifle still can miss roughly 10.6% more of the time}. It then inflicts more damage after this point, while the AR reloads.
So in the ease of use, though AR and rail rifle are close, the rail wins.
Now an AR can beat it, since it doesn't have to keep firing unlike the rail rifle, it can fire in bursts. But in spray and pray conditions, the easiest way to use any weapon, the Rail rifle has the edge. Then let's add on the range, etc etc. Making rails the "easier" weapon to use. They don't have to get within 37m to do max damage, have a higher degree of error, and allow them to output more DPS. As a lot of people don't factor in reloads, but a rail rifles sustained DPS actually outclasses the AR as well.
I apologize for the math, but I'm so tired of everyone saying its ROF is a negative for the rail rifle vs other rifles, when really, it isn't.
For those interested in the sustained DPS here it is. Sustained DPS means its damage output with reload factored in. Using the above stats and the additional reload spoad stats AR: 3 seconds RR 3.2 leaving a difference of .2 however the RR gains an additional .8 seconds of fire over the AR before reloading. Subtract the .2 difference in reload speed and you are left with .6. So the RR receives an extra .6 seconds per firing cycle
Example: rail rifle firing continuously over 60 second. Would have to reload 6 times. Total time firing: 40.8 seconds= 17625 damager per minute
Assault rifle firing continuously for 1 minute. Reloads 7 times: total time firing= 39 seconds. 16956 damage per minute
16956/17625
And yes I know, neither weapon has enough base ammunition capacity to sustain fire for a minute. I'll be factoring ammunition capacity in my own mega thread I'm about to start eventually.
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