Zimander
Tickle My Null-Sac
25
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Posted - 2014.01.24 20:04:00 -
[1] - Quote
Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? EDIT: The combat rifle is the jack of all trades, but the AR needs to have a little more damage in this meta game, or the Rail Rifle needs a 1.5 second charge up time.
u just drop down from tree RR wit 1.5 sec charge this is not a Sniper rifle |
Zimander
Tickle My Null-Sac
25
|
Posted - 2014.01.24 21:59:00 -
[2] - Quote
Tectonic Fusion wrote:John Demonsbane wrote:Tectonic Fusion wrote:Zimander wrote:Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? EDIT: The combat rifle is the jack of all trades, but the AR needs to have a little more damage in this meta game, or the Rail Rifle needs a 1.5 second charge up time. u just drop down from tree RR wit 1.5 sec charge this is not a Sniper rifle I don't see the problem. It wouldn't lose it's long range effectiveness. And hey, people might use the laser again. 1.5 is a bit much. I was thinking more like 0.3-0.35, unless you were to go down the same spool up with ADS but higher with hipfire argument, then 0.5 or higher might work for hipfire only. 0.5 would be fine, but the reason I want it higher is because of the passive skill.
reload for RR is 3.5 sec when u add more time to charge u gone stop using in cuz u gone be death all the time in close situation when u almost win but u need to reload u clip
happen to me and I can bet to many |