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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1687
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Posted - 2014.01.24 19:07:00 -
[1] - Quote
Take the CR, ScR, put them aside. They're ok. Maybe OP compared to anything but the other 2 rifles but that's another discussion.
AR: Make it shorter range with a higher ROF/DPS/whatever than currently. It's a gallente weapon.
RR: Arck stop trying to protect your weapon with that outdated argument. Smart players have figured out by now that the RR is good in CQC, they aren't vastly underestimating it and rushing people blindly. The spool-up time needs to be increased, at the very least it should spool up more slowly with hipfire. DPS maybe can stay the same, I think the spool up time is more important.
(btw, everyone consider this: The RR originally had a 25% SHORTER spool time).
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1691
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Posted - 2014.01.24 20:46:00 -
[2] - Quote
Tectonic Fusion wrote:Zimander wrote:Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? EDIT: The combat rifle is the jack of all trades, but the AR needs to have a little more damage in this meta game, or the Rail Rifle needs a 1.5 second charge up time. u just drop down from tree RR wit 1.5 sec charge this is not a Sniper rifle I don't see the problem. It wouldn't lose it's long range effectiveness. And hey, people might use the laser again.
1.5 is a bit much. I was thinking more like 0.3-0.35, unless you were to go down the same spool up with ADS but higher with hipfire argument, then 0.5 or higher might work for hipfire only.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1698
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Posted - 2014.01.24 23:54:00 -
[3] - Quote
Galthur wrote:John Demonsbane wrote:Take the CR, ScR, put them aside. They're ok. Maybe OP compared to anything but the other 2 rifles but that's another discussion.
AR: Make it shorter range with a higher ROF/DPS/whatever than currently. It's a gallente weapon.
RR: Arck stop trying to protect your weapon with that outdated argument. Smart players have figured out by now that the RR is good in CQC, they aren't vastly underestimating it and rushing people blindly. The spool-up time needs to be increased, at the very least it should spool up more slowly with hipfire. DPS maybe can stay the same, I think the spool up time is more important.
(btw, everyone consider this: The RR originally had a 25% SHORTER spool time). The AR is short as is why make it shorter, Nerf all weapons but AR the least, then Scr, then CR, then RR nerfed the most
It's supposed to be short range. It currently is not. More importantly, buffing the DPS relative to the other rifles without reducing the range would make it OP again.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
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