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stlcarlos989
SVER True Blood Public Disorder.
1022
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Posted - 2014.01.23 14:11:00 -
[1] - Quote
Walk around with a rail rifle while constantly tapping the trigger as soon as you engage an enemy just hold it and you will begin firing instantly with no spool up time. The spool up time is supposed to be the balancing factor for the rail rifle in CQC but since since it can be easily bypassed CCP you need to rebalance it.
I hate making this "exploit" or whatever you want to call it more common in pubs (already prevalent in PC) but it has to be abused for CCP to react.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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steadyhand amarr
Bragian Order Amarr Empire
2187
|
Posted - 2014.01.23 14:26:00 -
[2] - Quote
... I dont see that as an exploit as it requires you to always remember to tap the trigger. Otherwise starting the spool before you ran round the courner is also exploiting. Or taping the spool while waiting for someone to break cover...i could go on
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3487
|
Posted - 2014.01.23 14:32:00 -
[3] - Quote
The spool up time was only implemented to keep people from using it as a tactical rifle.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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stlcarlos989
SVER True Blood Public Disorder.
1022
|
Posted - 2014.01.23 14:34:00 -
[4] - Quote
steadyhand amarr wrote:... I dont see that as an exploit as it requires you to always remember to tap the trigger. Otherwise starting the spool before you ran round the courner is also exploiting. Or taping the spool while waiting for someone to break cover...i could go on Its not hard to remember to do so, if CCP thinks this is ok then why have a spool up time it the first place?
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Cat Merc
Ahrendee Mercenaries EoN.
5842
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Posted - 2014.01.23 14:36:00 -
[5] - Quote
You don't even need to bypass it. It's shorter than the human reaction time, if you play with that in mind it won't bother you at all.
I don't remember if I was ever killed because of the spool up.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Sir Petersen
Valhalla Nord
483
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Posted - 2014.01.23 14:36:00 -
[6] - Quote
The Rail Rifle needs a lot of things and all of those things are related to nerf.
My Channel : Valhalla South
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Korvin Lomont
499
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Posted - 2014.01.23 14:40:00 -
[7] - Quote
Cat Merc wrote:You don't even need to bypass it. It's shorter than the human reaction time, if you play with that in mind it won't bother you at all.
I don't remember if I was ever killed because of the spool up.
On my first day with the RR I didn't even noticed the spool up time at all...
Maybe CCP should start balancing by numbers and not by broken or easy to bypass gaming mechanics... |
Lt Royal
Subdreddit Test Alliance Please Ignore
2607
|
Posted - 2014.01.23 14:40:00 -
[8] - Quote
No it won't change anything; anyone who uses the Rail Rifle in CQC knows that you have to pre-fire before that red knocks around the corner. Increasing spool time only means theyGÇÖll be pre-firing earlier.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1092
|
Posted - 2014.01.23 14:41:00 -
[9] - Quote
stlcarlos989 wrote:steadyhand amarr wrote:... I dont see that as an exploit as it requires you to always remember to tap the trigger. Otherwise starting the spool before you ran round the courner is also exploiting. Or taping the spool while waiting for someone to break cover...i could go on Its not hard to remember to do so, if CCP thinks this is ok then why have a spool up time it the first place?
Rail tech is Caldari tech is long range. RR too good in CQ. Not what the balance factor is supposed to be. Lore breaking and no reason to use the other weapons if the RR does just as good in CQ.
That is all.
Rommel, you magnificent bastard, I read your book!
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NAV HIV
The Generals General Tso's Alliance
856
|
Posted - 2014.01.23 14:46:00 -
[10] - Quote
stlcarlos989 wrote:Walk around with a rail rifle while constantly tapping the trigger as soon as you engage an enemy just hold it and you will begin firing instantly with no spool up time. The spool up time is supposed to be the balancing factor for the rail rifle in CQC but since since it can be easily bypassed CCP you need to rebalance it.
I hate making this "exploit" or whatever you want to call it more common in pubs (already prevalent in PC) but it has to be abused for CCP to react.
What would you say about the Range on Combat Rifles then ?! 50-70m Kalakiota RR gets owned by Ishukone or Boundless CR... |
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NAV HIV
The Generals General Tso's Alliance
856
|
Posted - 2014.01.23 14:50:00 -
[11] - Quote
Operative 1171 Aajli wrote:stlcarlos989 wrote:steadyhand amarr wrote:... I dont see that as an exploit as it requires you to always remember to tap the trigger. Otherwise starting the spool before you ran round the courner is also exploiting. Or taping the spool while waiting for someone to break cover...i could go on Its not hard to remember to do so, if CCP thinks this is ok then why have a spool up time it the first place? Rail tech is Caldari tech is long range. RR too good in CQ. Not what the balance factor is supposed to be. Lore breaking and no reason to use the other weapons if the RR does just as good in CQ. That is all.
Well a Kalakiota RR may survive against an AR or CR if the user is wearing a Sentinel suit... But other than that, it's a NO... Over 750 RPM on 1 and over 1000 RPM on the other... |
stlcarlos989
SVER True Blood Public Disorder.
1022
|
Posted - 2014.01.23 14:50:00 -
[12] - Quote
NAV HIV wrote:stlcarlos989 wrote:Walk around with a rail rifle while constantly tapping the trigger as soon as you engage an enemy just hold it and you will begin firing instantly with no spool up time. The spool up time is supposed to be the balancing factor for the rail rifle in CQC but since since it can be easily bypassed CCP you need to rebalance it.
I hate making this "exploit" or whatever you want to call it more common in pubs (already prevalent in PC) but it has to be abused for CCP to react. What would you say about the Range on Combat Rifles then ?! 50-70m Kalakiota RR gets owned by Ishukone or Boundless CR... I agree CR needs an effective range reduction but the Rail Rifle still beats everything except the sniper rifle at 80+ meters
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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NAV HIV
The Generals General Tso's Alliance
856
|
Posted - 2014.01.23 14:53:00 -
[13] - Quote
stlcarlos989 wrote:NAV HIV wrote:stlcarlos989 wrote:Walk around with a rail rifle while constantly tapping the trigger as soon as you engage an enemy just hold it and you will begin firing instantly with no spool up time. The spool up time is supposed to be the balancing factor for the rail rifle in CQC but since since it can be easily bypassed CCP you need to rebalance it.
I hate making this "exploit" or whatever you want to call it more common in pubs (already prevalent in PC) but it has to be abused for CCP to react. What would you say about the Range on Combat Rifles then ?! 50-70m Kalakiota RR gets owned by Ishukone or Boundless CR... I agree CR needs an effective range reduction but the Rail Rifle still beats everything except the sniper rifle at 80+ meters
Not a Viziam... |
stlcarlos989
SVER True Blood Public Disorder.
1022
|
Posted - 2014.01.23 15:01:00 -
[14] - Quote
NAV HIV wrote:stlcarlos989 wrote:NAV HIV wrote:stlcarlos989 wrote:Walk around with a rail rifle while constantly tapping the trigger as soon as you engage an enemy just hold it and you will begin firing instantly with no spool up time. The spool up time is supposed to be the balancing factor for the rail rifle in CQC but since since it can be easily bypassed CCP you need to rebalance it.
I hate making this "exploit" or whatever you want to call it more common in pubs (already prevalent in PC) but it has to be abused for CCP to react. What would you say about the Range on Combat Rifles then ?! 50-70m Kalakiota RR gets owned by Ishukone or Boundless CR... I agree CR needs an effective range reduction but the Rail Rifle still beats everything except the sniper rifle at 80+ meters Not a Viziam... Thats another weapon which happens to be the most OP gun in the game since no one seems to realize that it has a higher base damage then the TAC AR and the TAC ARs old RoF plus the ability take out out all the shields of any suit with one charge shot then it take just a couple of single shots to finish any armor since you'll be doing 85+ damage to armor with prof 5 and a couple of damage mods.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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stlcarlos989
SVER True Blood Public Disorder.
1022
|
Posted - 2014.01.23 15:02:00 -
[15] - Quote
Just some DPS stats all with proficiency 5
Six Kin CR = 533.6 DPS Kaalakiota RR = 535.2 DPS Carthum ASCR = 535.8 DPS Duvolle AR = 537.6 DPS Ishukone ARR = 542.7 DPS
That .25s spool up time should be equal about ~133+ damage in the first second giving it a disadvantage in CQC but with the ability to bypass it at all times so easily it has just as good DPS if not better then all the other rifles plus more range then all of them.
Where is the disadvantage to the Rail Rifle?
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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DUST Fiend
OSG Planetary Operations Covert Intervention
10286
|
Posted - 2014.01.23 15:10:00 -
[16] - Quote
Sir Petersen wrote:The Rail Rifle needs a lot of things and all of those things are related to nerf.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Korvin Lomont
500
|
Posted - 2014.01.23 15:10:00 -
[17] - Quote
stlcarlos989 wrote:Just some DPS stats all with proficiency 5
Six Kin CR = 533.6 DPS Kaalakiota RR = 535.2 DPS Carthum ASCR = 535.8 DPS Duvolle AR = 537.6 DPS Ishukone ARR = 542.7 DPS
That .25s spool up time should be equal about ~133+ damage in the first second giving it a disadvantage in CQC but with the ability to bypass it at all times so easily it has just as good DPS if not better then all the other rifles plus more range then all of them.
Where is the disadvantage to the Rail Rifle?
Well we were tellin that to CCP since the first numbers leaked or were presented but until now nobody listened or cared.
Thats why you see the RR so often in the killfeed. Its just sad that the new weapons directly outshine the old ones by a good margin :/ |
Cody Sietz
Bullet Cluster Legacy Rising
2070
|
Posted - 2014.01.23 15:12:00 -
[18] - Quote
steadyhand amarr wrote:... I dont see that as an exploit as it requires you to always remember to tap the trigger. Otherwise starting the spool before you ran round the courner is also exploiting. Or taping the spool while waiting for someone to break cover...i could go on It's not, it's just not enough of a drawback.
Adding a extra .25 of a sec would balance this.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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calisk galern
BurgezzE.T.F Public Disorder.
1674
|
Posted - 2014.01.23 15:17:00 -
[19] - Quote
I see 8 RR to each CR, makes me sad because the CR is such a fun gun =/ |
ReGnYuM
Escrow Removal and Acquisition
1955
|
Posted - 2014.01.23 15:19:00 -
[20] - Quote
RR needs the spread of the current TAR
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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devonus durga
P.L.A.N. B
179
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Posted - 2014.01.23 15:20:00 -
[21] - Quote
stlcarlos989 wrote:Just some DPS stats all with proficiency 5
Six Kin CR = 533.6 DPS Kaalakiota RR = 535.2 DPS Carthum ASCR = 535.8 DPS Duvolle AR = 537.6 DPS Ishukone ARR = 542.7 DPS
That .25s spool up time should be equal about ~133+ damage in the first second giving it a disadvantage in CQC but with the ability to bypass it at all times so easily it has just as good DPS if not better then all the other rifles plus more range then all of them.
Where is the disadvantage to the Rail Rifle?
The other big issue is the rails damage per clip. They lose some damage at the start of the engagement but gain a lot MRE before they have to reload.
On the basic its something like an extra 360 damage per magazine/clip over the Ar. I'm sure its worse on assault RR variants.
Newbiest newberry to ever spawn a 12 page Debate
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Soldner VonKuechle
SAM-MIK
285
|
Posted - 2014.01.23 15:31:00 -
[22] - Quote
The amount of times I die during the spool up is far more than I'd like to admit, But it's usual mid bunny hopping firefight and I have to reset my aim.
The pre fire - constant spooling thing isn't an exploit, it's figuring out how to maximize the eff-you of your gun, kinda like the guysthat can burst their standard CRs to fire like fully autos, without using a modded controller (you know who you are)
Ill agree that the top end damage of the RR is stupid good, 3 bolts with a kalak and some poor militia scrub is dead. That does need to be addressed and lowered, and yes I use the rail only now. ... I've waited a dam year for it, ill ride that thing into the ground.
Also I don't know what matches you guys are playing that you only see rails, But the pubs/factionals I've been doing actually have pretty good diversity. PC must be different.
Something witty here.
How DOES one get a cat into a dropsuit?
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Alternate Insano
Company of Marcher Lords Amarr Empire
2
|
Posted - 2014.01.23 15:41:00 -
[23] - Quote
The spool up time isn't the only issue with the rail rifle. It's range and damage are ridiculously unbalanced. I can stand toe to toe in my Amarr Heavy advanced armor, with shield and armor upgrades at level 3 each, shooting my M82 HMG at a similar level Logi suit carrying a basic rail rifle and I lose every time. EVERY time.
How can this possible be explained away? A couple of us actually staged a fire fight and it doesn't matter what we did, the outcome is always the same. Rail rifle wins.
I made an acct for my son and set up a rail rifle heavy, and it's just ridiculous. That alt is so OP. My boy is 7 and can go 10-18 kills per match. |
NAV HIV
The Generals General Tso's Alliance
856
|
Posted - 2014.01.23 15:46:00 -
[24] - Quote
stlcarlos989 wrote:NAV HIV wrote:stlcarlos989 wrote:NAV HIV wrote:stlcarlos989 wrote:Walk around with a rail rifle while constantly tapping the trigger as soon as you engage an enemy just hold it and you will begin firing instantly with no spool up time. The spool up time is supposed to be the balancing factor for the rail rifle in CQC but since since it can be easily bypassed CCP you need to rebalance it.
I hate making this "exploit" or whatever you want to call it more common in pubs (already prevalent in PC) but it has to be abused for CCP to react. What would you say about the Range on Combat Rifles then ?! 50-70m Kalakiota RR gets owned by Ishukone or Boundless CR... I agree CR needs an effective range reduction but the Rail Rifle still beats everything except the sniper rifle at 80+ meters Not a Viziam... Thats another weapon which happens to be the most OP gun in the game since no one seems to realize that it has a higher base damage then the TAC AR and the TAC ARs old RoF plus the ability take out out all the shields of any suit with one charge shot then it take just a couple of single shots to finish any armor since you'll be doing 87 damage to armor with prof 5 and a couple of damage mods.
Yes i use that with Assault ak0 sometimes and i know how it feels. You can hold the charge shot and release it on some poor sap lol |
Sinboto Simmons
SVER True Blood Public Disorder.
4151
|
Posted - 2014.01.23 15:47:00 -
[25] - Quote
It's a rifle sir, don't hold your breath, did you see how long it took for the AR to be balanced?
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Scheneighnay McBob
Learning Coalition College
3661
|
Posted - 2014.01.23 15:51:00 -
[26] - Quote
The rail rifle is completely broken.
Unless you have really high RR operation, the recoil makes it only useable at short range, where it isn't meant to be used.
We used to have a time machine
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NAV HIV
The Generals General Tso's Alliance
856
|
Posted - 2014.01.23 15:51:00 -
[27] - Quote
Sinboto Simmons wrote:It's a rifle sir, don't hold your breath, did you see how long it took for the AR to be balanced?
Yup till SCR, CR and RR dropped... So from that theory i guess we need to wait for the next SCR, RR or CR equivalent |
steadyhand amarr
Bragian Order Amarr Empire
2189
|
Posted - 2014.01.23 15:54:00 -
[28] - Quote
stlcarlos989 wrote:steadyhand amarr wrote:... I dont see that as an exploit as it requires you to always remember to tap the trigger. Otherwise starting the spool before you ran round the courner is also exploiting. Or taping the spool while waiting for someone to break cover...i could go on Its not hard to remember to do so, if CCP thinks this is ok then why have a spool up time it the first place?
Are we just ignoring applied logic and forword thinking in this thread.
The spool is to prevent snap fireing. While its easy to do you still have to remeber to do it and plenty of players wont. PC is ment for the BEST players so if i had a guy who was not doing it i would kick him from my pc squad.
The RR is outclassed by the AR CC and shotgun in CQC its not CCP fault that u cant aim and track. I would say most rifiles are good where they are. Pretty much everyone bar PC players use the WRONG gun for their playstyle or simply suck and make up BS excuses
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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stlcarlos989
SVER True Blood Public Disorder.
1028
|
Posted - 2014.01.23 16:00:00 -
[29] - Quote
steadyhand amarr wrote:stlcarlos989 wrote:steadyhand amarr wrote:... I dont see that as an exploit as it requires you to always remember to tap the trigger. Otherwise starting the spool before you ran round the courner is also exploiting. Or taping the spool while waiting for someone to break cover...i could go on Its not hard to remember to do so, if CCP thinks this is ok then why have a spool up time it the first place? Are we just ignoring applied logic and forword thinking in this thread. The spool is to prevent snap fireing. While its easy to do you still have to remeber to do it and plenty of players wont. PC is ment for the BEST players so if i had a guy who was not doing it i would kick him from my pc squad. The RR is outclassed by the AR CC and shotgun in CQC its not CCP fault that u cant aim and track. I would say most rifiles are good where they are. Pretty much everyone bar PC players use the WRONG gun for their playstyle or simply suck and make up BS excuses Really, hard to remember lol? Play a few game just tapping it constantly and it becomes habit, yes its a smart tactic to use to get an advantage in CQC, but it still doesn't mean it isn't a broken game mechanic.
Lol if you're saying I can't track and aim you obviously haven't taken part in much PC.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
593
|
Posted - 2014.01.23 16:10:00 -
[30] - Quote
the rail rifle 3 shotting?...
well it can easily get the power of a large blaster turret. with the addition of some extra damage mods maybe proficiency maxed.
and while using the proto version. well almost. maybe be a few points short.
still it was longer range than it 2. and better mobility and can move in an out of small structures.
i have some very quick reaction times. it needs to be fast when using nothing but core skill specced mlt suits when going up against higher tiered fits.
and at the same time im using my gek or mlt ar. sometimes a std. or an hmg on heavy. the many times ive gone up against the oh so common cr and rail rifle.
i will either die. or limp away with next to no hp left. then die to a different player using the same guns.
i have yet to find an effective counter to these guns. other than a large blaster turret/mlt tank.
but even with that they would have an easy time avoiding me. because the tank wont fit into those small doorways or hallways. and cant climb stars either. asides from that im not sure if the shootting while getting incapacitated glitch has been fixed yet. because its happened to me with both of thoseguns. |
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Vyle Cross
SVER True Blood Public Disorder.
29
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Posted - 2014.01.23 16:17:00 -
[31] - Quote
the spool up time doesnt have momentum like a chain gun... as soon u release the button it resets back to zero.. tapping the r1 isnt game changing nor it eliminates the wait. it just means u anticipated firing the weapon which is what a good rail rifle user should be doing... the only difference is some ppl just need to press r1 one time ...others need to constantly press it.
STB director/ Retired Eve online Pirate/ Nova knifer Extraordinaire and Connoiseur
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Knight Soiaire
Fatal Absolution Covert Intervention
4679
|
Posted - 2014.01.23 16:25:00 -
[32] - Quote
Assault Rail Rifle is the most popular weapon in PC right now, and wrecks in city enviroments (Where they're supposed to under perform)
Fatal Absolution Operation - LVL 5
Fatal Absolution Pro. - LVL 5
FOTM Abuser, outta mah way Nyain San!
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Vag Eye Lenol
Planetary Asset Protection Services
18
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Posted - 2014.01.23 16:30:00 -
[33] - Quote
Lt Royal wrote:No it won't change anything; anyone who uses the Rail Rifle in CQC knows that you have to pre-fire before that red knocks around the corner. Increasing spool time only means theyGÇÖll be pre-firing earlier.
This, I'm pre-firing my rounds all the time. :P In conjunction with scanner works wonders around corners. |
steadyhand amarr
Bragian Order Amarr Empire
2191
|
Posted - 2014.01.23 17:16:00 -
[34] - Quote
Knight Soiaire wrote:Assault Rail Rifle is the most popular weapon in PC right now, and wrecks in city enviroments (Where they're supposed to under perform)
The assult version is ment to be cqc version thats why its called an assult and does not have a scope
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Knight Soiaire
Fatal Absolution Covert Intervention
4680
|
Posted - 2014.01.23 17:18:00 -
[35] - Quote
steadyhand amarr wrote:Knight Soiaire wrote:Assault Rail Rifle is the most popular weapon in PC right now, and wrecks in city enviroments (Where they're supposed to under perform) The assult version is ment to be cqc version thats why its called an assult and does not have a scope
It shouldn't outperform or match the performance of a Plasma Rifle in CQC though, which it does.
Fatal Absolution Operation - LVL 5
Fatal Absolution Pro. - LVL 5
FOTM Abuser, outta mah way Nyain San!
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steadyhand amarr
Bragian Order Amarr Empire
2191
|
Posted - 2014.01.23 17:22:00 -
[36] - Quote
stlcarlos989 wrote:steadyhand amarr wrote:stlcarlos989 wrote:steadyhand amarr wrote:... I dont see that as an exploit as it requires you to always remember to tap the trigger. Otherwise starting the spool before you ran round the courner is also exploiting. Or taping the spool while waiting for someone to break cover...i could go on Its not hard to remember to do so, if CCP thinks this is ok then why have a spool up time it the first place? Are we just ignoring applied logic and forword thinking in this thread. The spool is to prevent snap fireing. While its easy to do you still have to remeber to do it and plenty of players wont. PC is ment for the BEST players so if i had a guy who was not doing it i would kick him from my pc squad. The RR is outclassed by the AR CC and shotgun in CQC its not CCP fault that u cant aim and track. I would say most rifiles are good where they are. Pretty much everyone bar PC players use the WRONG gun for their playstyle or simply suck and make up BS excuses Really, hard to remember lol? Play a few game just tapping it constantly and it becomes habit, yes its a smart tactic to use to get an advantage in CQC, but it still doesn't mean it isn't a broken game mechanic. Lol if you're saying I can't track and aim you obviously haven't taken part in much PC.
This is going to be a hard concept for you. But dont apply you skills as everyone elses. So while u can form a habbit other players might have to spend 100% of the time focusing on just what is happening and moving the right way. Or even trying to line up the shot.
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Killar-12
The Corporate Raiders Top Men.
2067
|
Posted - 2014.01.23 17:24:00 -
[37] - Quote
ReGnYuM wrote:RR needs the spread of the current TAR Agreed... ADS though seems fine atm.
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Happy Violentime
L0ST PR0FITS
189
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Posted - 2014.01.23 17:29:00 -
[38] - Quote
Killar-12 wrote:ReGnYuM wrote:RR needs the spread of the current TAR Agreed... ADS though seems fine atm.
Suppose you both want dispersion on the forge gun too? |
MassiveNine
0uter.Heaven Ishuk-Raata Enforcement Directive
788
|
Posted - 2014.01.23 17:36:00 -
[39] - Quote
Those who think the RR is fine are the FOTM abusers who don't want to have to actually use skill in a game. When a RR can out DPS the HMG in it's own effective killing range then something is definitely wrong. Anyone who says otherwise just wants to keep the crutch. But remember this is CCP, nerf is imminent no matter how long it takes.
Official DUST514 LAV Mechanic
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Chunky Munkey
Amarr Templars Amarr Empire
2955
|
Posted - 2014.01.23 17:36:00 -
[40] - Quote
stlcarlos989 wrote:Walk around with a rail rifle while constantly tapping the trigger as soon as you engage an enemy just hold it and you will begin firing instantly with no spool up time. The spool up time is supposed to be the balancing factor for the rail rifle in CQC but since since it can be easily bypassed CCP you need to rebalance it.
I hate making this "exploit" or whatever you want to call it more common in pubs (already prevalent in PC) but it has to be abused for CCP to react.
I spool up in the time it takes me to aim at an enemy. The spool time is ridiculously small. It should be at least a full second to see any real penalty for CQC use.
No.
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Knight Soiaire
Fatal Absolution Covert Intervention
4693
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Posted - 2014.01.23 17:39:00 -
[41] - Quote
Happy Violentime wrote:Killar-12 wrote:ReGnYuM wrote:RR needs the spread of the current TAR Agreed... ADS though seems fine atm. Suppose you both want dispersion on the forge gun too?
You're the only person that mentioned Forge Guns.
Fatal Absolution Operation - LVL 5
Fatal Absolution Pro. - LVL 5
FOTM Abuser, outta mah way Nyain San!
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Happy Violentime
L0ST PR0FITS
189
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Posted - 2014.01.23 17:54:00 -
[42] - Quote
Knight Soiaire wrote:Happy Violentime wrote:Killar-12 wrote:ReGnYuM wrote:RR needs the spread of the current TAR Agreed... ADS though seems fine atm. Suppose you both want dispersion on the forge gun too? You're the only person that mentioned Forge Guns.
Same tech innit? Tank railguns with dispersion will keep those ADS pilots happy too :)
See how silly dispersion on rail tech sounds now?
Now I just need to remember who were the loudest voices in closed beta saying that dispersion was a bad mechanic made to help newbs who can't aim.
Yes give me dispersion on my RR try dodging my RR's dispersion in CQC!
Seriously. It's difficult to track a target with a RR in CQC - problem is. None of you ******* can move cos you're all stacking armour.
Bouncy shotgun scout should pish all over a RR user in CQQ and the gud ones do.
I would say over 90% of my RR kills have been of people standing still, or running directly at me.
My kdr has not suddenly leapt through the roof, im killing/dying just as much/little as when everyone was running with duvolles!
HTFU and get gud. All of you. |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
216
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Posted - 2014.01.23 17:58:00 -
[43] - Quote
stlcarlos989 wrote:Walk around with a rail rifle while constantly tapping the trigger as soon as you engage an enemy just hold it and you will begin firing instantly with no spool up time. The spool up time is supposed to be the balancing factor for the rail rifle in CQC but since since it can be easily bypassed CCP you need to rebalance it.
I hate making this "exploit" or whatever you want to call it more common in pubs (already prevalent in PC) but it has to be abused for CCP to react.
It isn't any different/worse than walking around with a charged ScR shoot. |
Knight Soiaire
Fatal Absolution Covert Intervention
4693
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Posted - 2014.01.23 18:00:00 -
[44] - Quote
Happy Violentime wrote:
Same tech innit? Tank railguns with dispersion will keep those ADS pilots happy too :)
See how silly dispersion on rail tech sounds now?
Now I just need to remember who were the loudest voices in closed beta saying that dispersion was a bad mechanic made to help newbs who can't aim.
Yes give me dispersion on my RR try dodging my RR's dispersion in CQC!
Seriously. It's difficult to track a target with a RR in CQC - problem is. None of you ******* can move cos you're all stacking armour.
Bouncy shotgun scout should pish all over a RR user in CQQ and the gud ones do.
I would say over 90% of my RR kills have been of people standing still, or running directly at me.
My kdr has not suddenly leapt through the roof, im killing/dying just as much/little as when everyone was running with duvolles!
HTFU and get gud. All of you.
Just because its the same tech, doesn't mean it should work in the same way.
Fatal Absolution Operation - LVL 5
Fatal Absolution Pro. - LVL 5
FOTM Abuser, outta mah way Nyain San!
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Sgt Kirk
Fatal Absolution Covert Intervention
4105
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Posted - 2014.01.23 18:00:00 -
[45] - Quote
Operative 1171 Aajli wrote:stlcarlos989 wrote:steadyhand amarr wrote:... I dont see that as an exploit as it requires you to always remember to tap the trigger. Otherwise starting the spool before you ran round the courner is also exploiting. Or taping the spool while waiting for someone to break cover...i could go on Its not hard to remember to do so, if CCP thinks this is ok then why have a spool up time it the first place? Rail tech is Caldari tech is long range. RR too good in CQ. Not what the balance factor is supposed to be. Lore breaking and no reason to use the other weapons if the RR does just as good in CQ. That is all. Both Gallente and Caldari use Rails, both use Hybrid weapons in general but Caldari focus on Missiles.
Why CCP decided to make rails Solely Caldari in this game is beyond me. |
Leadfoot10
Molon Labe. Public Disorder.
262
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Posted - 2014.01.23 18:01:00 -
[46] - Quote
Asha Starwind wrote:stlcarlos989 wrote:Walk around with a rail rifle while constantly tapping the trigger as soon as you engage an enemy just hold it and you will begin firing instantly with no spool up time. The spool up time is supposed to be the balancing factor for the rail rifle in CQC but since since it can be easily bypassed CCP you need to rebalance it.
I hate making this "exploit" or whatever you want to call it more common in pubs (already prevalent in PC) but it has to be abused for CCP to react. It isn't any different/worse than walking around with a charged ScR shoot.
I agree, however, the charged SCR does a hell of a lot more damage, so in a sense the SCR is even worse in this regard.
IMO, this is no exploit. It's not really effective and requires a lot of button pushing for little to no tactical advantage. |
Flix Keptick
Red Star. EoN.
3333
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Posted - 2014.01.23 18:02:00 -
[47] - Quote
yaaaaaay, let's balance a gun around an exploit :D .....
-______- great mentallity, OP...
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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Supra Advyn
Nos Nothi
20
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Posted - 2014.01.23 18:07:00 -
[48] - Quote
The one thing I have come to grips with this game since I started back in sept., Now matter what weapon, item, etc. is implemented into the game, Somebody will always exploit it to its full potential. The goal to OP is a natural coarse pathway for any merc. Some are smarter than others when achieving this, and do very well at doing so. So, please nerf the smart people who figure it out. It's not the weapon, its the person behind the weapon. Nerf creativity.
aka Kahn
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stlcarlos989
SVER True Blood Public Disorder.
1031
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Posted - 2014.01.23 18:15:00 -
[49] - Quote
Asha Starwind wrote:stlcarlos989 wrote:Walk around with a rail rifle while constantly tapping the trigger as soon as you engage an enemy just hold it and you will begin firing instantly with no spool up time. The spool up time is supposed to be the balancing factor for the rail rifle in CQC but since since it can be easily bypassed CCP you need to rebalance it.
I hate making this "exploit" or whatever you want to call it more common in pubs (already prevalent in PC) but it has to be abused for CCP to react. It isn't any different/worse than walking around with a charged ScR shoot. Both are equally bad and I made a thread about that exact topic a while back as well.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
87
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Posted - 2014.01.23 18:30:00 -
[50] - Quote
Sgt Kirk wrote:Both Gallente and Caldari use Rails, both use Hybrid weapons in general but Caldari focus on Missiles.
Why CCP decided to make rails Solely Caldari in this game is beyond me. Space combat =/= planet-bound combat It's possible that Gallente simply prefers plasma when there's gravity, an atmosphere and only small power generators. Remember, this stuff is either hand-held or vehicle mounted and not part of huge-ass space ships. That completely changes the associated engineering paradigms. You can't just scale things down at will.
From what I know about EVE lore, Gallente is close combat with armor and Caldari is ranged combat with shields. So giving Gallente the blaster weapons and Caldari the railguns makes sense in terms of combat doctrine.
Supra Advyn wrote:The one thing I have come to grips with this game since I started back in sept., Now matter what weapon, item, etc. is implemented into the game, Somebody will always exploit it to its full potential. The goal to OP is a natural coarse pathway for any merc. Some are smarter than others when achieving this, and do very well at doing so. So, please nerf the smart people who figure it out. It's not the weapon, its the person behind the weapon. Nerf creativity. That's called competitive mindset. The scrubs find an exploit and pretend that it doesn't exist and shout at anyone who uses it. Which creates a web of more and more artificial rules that aren't actually part of the game, causing the barrier to entry to get ever higher and the gameplay to lose more and more variety. Competitive players, meanwhile, find an exploit and abuse the **** out of it. The point here is to raise public awareness, which forces the devs to actually rectify the issue. |
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Korvin Lomont
United Pwnage Service RISE of LEGION
504
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Posted - 2014.01.23 18:33:00 -
[51] - Quote
steadyhand amarr wrote: The RR is outclassed by the AR CC and shotgun in CQC its not CCP fault that u cant aim and track. I would say most rifiles are good where they are. Pretty much everyone bar PC players use the WRONG gun for their playstyle or simply suck and make up BS excuses
No to the AR, no to the SG (do you REALLY believe THAT) with the CR it is on par in CQC.
I have all the weapons you mentioned on prof 2 or higher with AR on 5 and I can tell you the RR does get outclassed by them. |
tastzlike chicken
ROGUE SPADES
113
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Posted - 2014.01.23 18:43:00 -
[52] - Quote
stlcarlos989 wrote:Walk around with a rail rifle while constantly tapping the trigger as soon as you engage an enemy just hold it and you will begin firing instantly with no spool up time. The spool up time is supposed to be the balancing factor for the rail rifle in CQC but since since it can be easily bypassed CCP you need to rebalance it.
I hate making this "exploit" or whatever you want to call it more common in pubs (already prevalent in PC) but it has to be abused for CCP to react.
Do HMG's have a "spool up" time? I think they do but I'm not an HMG user. If I pull the trigger early as I round a corner to maximize damage application on anybody that might be there....Is that an exploit?
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Vyle Cross
SVER True Blood Public Disorder.
31
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Posted - 2014.01.23 18:48:00 -
[53] - Quote
they do not they insta fire when u tap r1
STB director/ Retired Eve online Pirate/ Nova knifer Extraordinaire and Connoiseur
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