Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Arirana
Ancient Exiles. Renegade Alliance
376
|
Posted - 2014.01.23 00:05:00 -
[1] - Quote
Window Mode PC
Given how much everyone hates timers, and the fact that single corps can hold a quarter of MH due to the 24-48 hour heads up, battles should take place within 30mins-hour IF the district is attacked during its designated window timer. This would prevent corps from having 4 different districts on one timer with a day-heads-up in case they are all attacked at once to prepare ringers, and making overwhelming in numbers more relevant. Current District locking fixes stated in this thread would work just as well in this mode.
BRING BACK CORP BATTLES As 843-BANE suggested in this thread, and this one.Corp battles are a necessary part of this game and will give players with the extreme urge to quit a reason to stick around. Even if someone was to be kicked out of PC, corp battles will always be a source of fun for any corp. PC has been the death-bringer as well as the harbinger of this game. Once great corps have crumbled and left the game because of it. Corp battles will allow for the same experience without the BS. Sign the petition if you want corp battles back
Make Winning a War More Profitable Than Farming An unfortunate truth about PC is that Farming Districts is more profitable than war, even if you're winning. Payouts from a victory should be scaled higher based on amount of clones and price of dropsuits destroyed from both sides. The winning side should be making back what they lost in suits and clones, and then profiting from what the other side lost.
Also, if the victor is attacking a district, give them the profit of clone sales from the district they are attacking, instead of halting clone production altogether. This would encourage attacking districts rather than waiting for a defense.
This wouldn't affect the profit of locking one's districts all that much unless they destroyed clones and dropsuits (which would have to be their own, netting a very low profit if any at all)
The amount of isk lost from a loss would remain about the same, while the victor will make even more.
Punish No Showing
Furthermore, no showing a battle should have some negative impact on those no showing, without rewarding the enemy side. Perhaps a fine of 36 mil isk from concord. No showing would equal a loss as the result of having 10> people in the battle with x amount of time spent outside of the redline. This would make no showing a less ideal tactical choice when faced against an enemy they aren't confident they can beat. If you are in PC, you should show up to every battle and at least try. Otherwise, you deserve to lose isk.
I have an ego?! O.O
The scales have fallen from my eyes.
|
Thor Odinson42
Molon Labe. Public Disorder.
2564
|
Posted - 2014.01.23 03:09:00 -
[2] - Quote
Arirana wrote: Window Mode PC Given how much everyone hates timers, and the fact that single corps can hold a quarter of MH due to the 24-48 hour heads up, battles should take place within 30mins-hour IF the district is attacked during its designated window timer. This would prevent corps from having 4 different districts on one timer with a day-heads-up in case they are all attacked at once to prepare ringers, and making overwhelming in numbers more relevant. BRING BACK CORP BATTLES As 843-BANE suggested in this thread, and this one.Corp battles are a necessary part of this game and will give players with the extreme urge to quit a reason to stick around. Even if someone was to be kicked out of PC, corp battles will always be a source of fun for any corp. PC has been the death-bringer as well as the harbinger of this game. Once great corps have crumbled and left the game because of it. Corp battles will allow for the same experience without the BS. Sign the petition if you want corp battles backMake Winning a War More Profitable Than Farming An unfortunate truth about PC is that Farming Districts is more profitable than war, even if you're winning. Payouts from a victory should be scaled higher based on amount of clones and price of dropsuits destroyed from both sides. The winning side should be making back what they lost in suits and clones, and then profiting from what the other side lost.
Also, if the victor is attacking a district, give them the profit of clone sales from the district they are attacking, instead of halting clone production altogether. This would encourage attacking districts rather than waiting for a defense.
This wouldn't affect the profit of locking one's districts all that much unless they destroyed clones and dropsuits (which would have to be their own, netting a very low profit if any at all)
The amount of isk lost from a loss would remain about the same, while the victor will make even more.Punish No Showing Furthermore, no showing a battle should have some negative impact on those no showing, without rewarding the enemy side. Perhaps a fine of 36 mil isk from concord. No showing would equal a loss as the result of having 10> people in the battle with x amount of time spent outside of the redline. This would make no showing a less ideal tactical choice when faced against an enemy they aren't confident they can beat. If you are in PC, you should show up to every battle and at least try. Otherwise, you deserve to lose isk.
I love it. I think you should add the multipliers to payouts that I suggested with wins on attacks and consecutive defenses. I'd throw in big bonuses for flipped districts on consecutive win district flip attacks.
ML Director
Eve Toon - Raylan Scott
|
Odigos Ellinas
NECROM0NGERS The CORVOS
4
|
Posted - 2014.01.24 03:48:00 -
[3] - Quote
By removing the timer from PC and giving the defender 1-2 Hours to prepare.
Benefits:
1) This will prevent small Corporations, to hold 1/4 of the districts in Molden Heath. 2)Corporations who would get involved in PC, need to have players from around the world to defend and attack any time. 3)More Corporations will be able to get in PC. 4)Element of surprise |
Thor Odinson42
Molon Labe. Public Disorder.
2598
|
Posted - 2014.01.24 04:28:00 -
[4] - Quote
Odigos Ellinas wrote:By removing the timer from PC and giving the defender 1-2 Hours to prepare.Benefits: 1) This will prevent small Corporations, to hold 1/4 of the districts in Molden Heath. 2)Corporations who would get involved in PC, need to have players from around the world to defend and attack any time. 3)More Corporations will be able to get in PC. 4)Element of surprise
It needs to happen pronto
ML Director
Eve Toon - Raylan Scott
|
Thor Odinson42
Molon Labe. Public Disorder.
2602
|
Posted - 2014.01.24 17:42:00 -
[5] - Quote
bump
ML Director
Eve Toon - Raylan Scott
|
Bleeding Knight
Sardaukar Merc Guild General Tso's Alliance
101
|
Posted - 2014.01.24 19:41:00 -
[6] - Quote
Thor Odinson42 wrote:Odigos Ellinas wrote:By removing the timer from PC and giving the defender 1-2 Hours to prepare.Benefits: 1) This will prevent small Corporations, to hold 1/4 of the districts in Molden Heath. 2)Corporations who would get involved in PC, need to have players from around the world to defend and attack any time. 3)More Corporations will be able to get in PC. 4)Element of surprise It needs to happen pronto
It be nice we got alerts on our mobile devices if this happened
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1305
|
Posted - 2014.01.24 20:12:00 -
[7] - Quote
I like the idea and all the feedback, but another big problem in it now is the global scope of this game. One reason why Nyain San can control so many districts with less than 200 people without losing them is their timezone. I'd like a system that encouraged people to spread district timers out, so having too many without global support isn't feasible. I also think interplanetary and interstellar attacks should have more EVE reliance and control to encourage keeping districts close together.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
|
Killar-12
The Corporate Raiders Top Men.
2074
|
Posted - 2014.01.24 21:09:00 -
[8] - Quote
Arirana wrote: Window Mode PC Given how much everyone hates timers, and the fact that single corps can hold a quarter of MH due to the 24-48 hour heads up, battles should take place within 30mins-hour IF the district is attacked during its designated window timer. This would prevent corps from having 4 different districts on one timer with a day-heads-up in case they are all attacked at once to prepare ringers, and making overwhelming in numbers more relevant. Make Winning a War More Profitable Than Farming An unfortunate truth about PC is that Farming Districts is more profitable than war, even if you're winning. Payouts from a victory should be scaled higher based on amount of clones and price of dropsuits destroyed from both sides. The winning side should be making back what they lost in suits and clones, and then profiting from what the other side lost.
Also, if the victor is attacking a district, give them the profit of clone sales from the district they are attacking, instead of halting clone production altogether. This would encourage attacking districts rather than waiting for a defense.
This wouldn't affect the profit of locking one's districts all that much unless they destroyed clones and dropsuits (which would have to be their own, netting a very low profit if any at all)
The amount of isk lost from a loss would remain about the same, while the victor will make even more.Punish No Showing Furthermore, no showing a battle should have some negative impact on those no showing, without rewarding the enemy side. Perhaps a fine of 36 mil isk from concord. No showing would equal a loss as the result of having 10> people in the battle with x amount of time spent outside of the redline. This would make no showing a less ideal tactical choice when faced against an enemy they aren't confident they can beat. If you are in PC, you should show up to every battle and at least try. Otherwise, you deserve to lose isk. You automatically should just lose the 36 mill which is punishment enough for now show, Lowering Passive ISK to 10k per clone, but slightly Increased generation and do one of the many PvE related ways of making ISK that have been proposed. Wndows sound pretty interesting... gotts balance things out though.
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
|
Arirana
Ancient Exiles. Renegade Alliance
404
|
Posted - 2014.01.28 19:10:00 -
[9] - Quote
lol just tried making a new thread about improving GROWTH in PC. Got the whole thread typed out, everything looked good, hit post, and it all disappeared and everything I tried didn't bring it back.
Will get it up soon
I have an ego?! O.O
The scales have fallen from my eyes.
|
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
562
|
Posted - 2014.01.28 19:36:00 -
[10] - Quote
Arirana wrote: Window Mode PC Given how much everyone hates timers, and the fact that single corps can hold a quarter of MH due to the 24-48 hour heads up, battles should take place within 30mins-hour IF the district is attacked during its designated window timer. This would prevent corps from having 4 different districts on one timer with a day-heads-up in case they are all attacked at once to prepare ringers, and making overwhelming in numbers more relevant. Make Winning a War More Profitable Than Farming An unfortunate truth about PC is that Farming Districts is more profitable than war, even if you're winning. Payouts from a victory should be scaled higher based on amount of clones and price of dropsuits destroyed from both sides. The winning side should be making back what they lost in suits and clones, and then profiting from what the other side lost.
Also, if the victor is attacking a district, give them the profit of clone sales from the district they are attacking, instead of halting clone production altogether. This would encourage attacking districts rather than waiting for a defense.
This wouldn't affect the profit of locking one's districts all that much unless they destroyed clones and dropsuits (which would have to be their own, netting a very low profit if any at all)
The amount of isk lost from a loss would remain about the same, while the victor will make even more.Punish No Showing Furthermore, no showing a battle should have some negative impact on those no showing, without rewarding the enemy side. Perhaps a fine of 36 mil isk from concord. No showing would equal a loss as the result of having 10> people in the battle with x amount of time spent outside of the redline. This would make no showing a less ideal tactical choice when faced against an enemy they aren't confident they can beat. If you are in PC, you should show up to every battle and at least try. Otherwise, you deserve to lose isk.
You have a lot of good ideas but I see a few possible things that draw red flags. The victors making "More" ISK might be a problem. Assuming your idea as a whole comes into effect, we'll call it the new system, people will be able to quite literally brute force districts that are on the same timer given at most an hour heads up. If the Attackers actually have a chance at winning (with clone packs) then this is a good idea. But if the attackers do not have any chance at winning (as PC stands right now with clone packs) then the victor (who is the defender in this case) will quite literally generate an absurd amount of ISK. Thus, attacking oneself will be even more profitable. Profit should lie within the war itself and not within clone generation in my opinion. This will mean people will have to use districts to make ISK. They will have to fight with their districts against other districts to make ISK. Make the victor payout worth while to do this while eliminating "sitting on districts". We're mercenaries, so we don't need to own land. But we can use the small bits of land we own to generate lots of money. Why does one corp need 60 districts!? They don't. They realistically aren't going to fight 60 battles in a day. So a corp can realistically have 5-10 districts and use them throughout the 24 hour day and generate ISK with PC battles.
Your last idea of "Punishing No Showing" is, in my opinion, just a conceit derived from your own experiences in AE. I'm not knocking you so don't take it that way. What I'm saying is, you guys are good and you've had a lot of experience with other corps just not wanting to fight a losing battle. You want to stop this right? Well the way, I think, to stop this is to redistribute the resources so that other corporations, that are not the tip-top corps that own 90% of MH, can get into the fight. Clone packs as we all know it are not capable of killing a top tier corp with 300-450 clones. It's just not enough and we all know it. If ISK profit was based on attacking/defending rather than holding districts than corps would only need several districts, not 10's of districts. i.e., AE can make it's billions with 10+ districts doing PC battles all day long (one after another etc) and being able to attack multiple times. You wouldn't need 40+ districts. Those other 30 districts can go to 3 other corps that also want to participate in PC but just can't seem to get in because the remaining 70 districts in the game are perma-locked.
Other than that, good ideas. (Apologizes for the wall of text).
Newb
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |