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Thread Statistics | Show CCP posts - 5 post(s) |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
526
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Posted - 2014.01.25 01:17:00 -
[1] - Quote
Thanks: CCP, Thank you for posting these stats early in an effort to communicate with the community. Though there are many varied opinions and replies CCP's professionalism in asking for feedback in these coming updates allows for, what I feel, will be a positive change overall. Thank you for hearing your consumer base that is desiring to respond to ideas before they are initiated and opening the door for possible insights that may not have been fully explored in house.
Item Feedback: From an experienced Logibro. Deployable Equipment: These adjustments will be trouble if new system for destroying items when the merc changes suits - negates cluster limitation, DUs, and all deployable equipment. One nerf, not two please.
Suit Bonus Influence: Reason for changes MUST NOT be for possible future suit bonus as that would mean the the bonuses are SET IN STONE which is another matter altogether. Changes should have reason and purpose independent of this.
Drop Uplinks (DU): SUPPORTED. Currently spammed. The top level items allowing for near immediate return to battle. They renders many other spawning options irrelevant due to shortened spawn time and unique locations. They also have more HP than many of the dropsuits that are in battle.
The new adjustments the new DUs, without any changes to current spawn timers at CRU's or objectives, mean sacrificing speed for positioning until the Uplinks reach the Prototype level with the spawn time either near half of what it would have been or just over a normal 10sec spawn time. I believe this to be a good change as it may shift battles to waves of skirmishes rather than a constant and unrelenting battle - as fun as it may be searching for all the uplinks and only being able to take a breath once a whole area is clear and everything hacked - could be a positive change. The drop in item health is welcomed.
It could also mean more coordination among squads for burst deployment off a point and a strategic placement of a DU. It may reduce spam, it may not, but having 15sec spawns mixed in with 6sec spawns is sure to make some players angry when looking to deploy quickly. The resistance to players wanting this change is understandable.
Nanohives: NOT SUPPORTED. Currently they may or may not last longer than the mercs that place them in battle, depending on the ammo resupplied (or triage). Whether that is because the squad using them had moved on, whether it is because they all died, or whatever the reason there are usually lone random nanohives lying about at any given time on the battlefield. That being said they are often destroyed through the exhaustion of their clusters as well depending on how each unique conflict proceeds.
I find that without further information on the reason for the change that dropping each hive's cluster amount by 1/3rd (33%) is unwarranted. CCP's data may explain if more are wasted rather than used up as the reason, or somehow this shift will lead to the projected gameplay experience with waves of battle and increased TTK.
Suggestion If the adjustment was made for less clusters BUT added one more deployable hive and kept the max active limit enforced then the change would be less grotesque. Allowing for limited resupply, keeping in line with the waves of battle idea, the reward for surviving would be to be being able to deploy another hive - death would eliminate that possibility and equipment would be lost/wasted. With the current limited information we have available - I do not support this change.
Repair Tools: MIXED SUPPORT. Currently they repair survivors and may be used to keep a merc alive under certain amounts of enemy fire. The proposed changes alter 1 repair tool's repair rate and changes all repair tools' ranges.
Core Focused Rate: IFF (IF and only IF) TTK is increased and weapon fire damage decreased -ect. - then the repair rate change is acceptable as this new playstyle may be nearly identical and a repair rate that high may be seen as acceptable. (not addressing suit bonuses here). That being said - in the current gameplay the adjustment doesn't fit as it is not quiet enough to keep a suit alive in most conflict situations. However, if this new playstyle of logi/heavy is unwanted in the projected vision of the game then the adjustment would signal the end of such useful duos and lead to needing two reppers on a soldier (removing another from battle) to accomplish the same thing - the original reason this wasn't done in the past as that kind of coordination is nearly impossible with movement and streams.
Range: UNSUPPORTED. Distance is difficult to measure in this game. Sprinting F's up the hud distance and there is no readout for even guessing the distance of those lines on the radar (middle line is like 70 meters or something), but even then guessing the distance to lock onto someone was difficult enough and the current range (especially flux) allowed for working with the TERRIBLE LOCK ON MECHANIC in order to acquire a lock and begin repping the soldier. The current distance was also a buffer that allowed the logi to finish repping while the mercs sprinted away and also allowed the Logi to adjust their position during battle if keeping the merc(s) repped, to try and stay alive, while the mercs with big guns fight the red dots.
Suggestions: Lock on times need adjusted (regardless of any other change - distance just made it more manageable). A range increase at each new tier. It starts that way with the next level meeting the flux distance: std 10, flux 15. Then adv 15, (No FLUX?) 18-20. Then proto 18-20, flux 23-25. Distance (useless against RRs) is how a repair logi stays alive and keeps his mercs alive. This should not change and 10m MUST be the minimum distance as it feels almost like melee combat. No lock should be closer.
The Logi Code. LogiChannel: RedBleach Republic
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
526
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Posted - 2014.01.25 01:33:00 -
[2] - Quote
Also, the pricing for cloaks should equal their benefit in battle. Are they a simple tool like a drop uplink or nanohive with limited uses or a critical and constantly used piece of equipment like a repair tool? These tools range in pricing from the low hundreds to the mid thirty thousand. 800 to 36,000 Isk for those needing to see numbers.
These appear to more similar and even more useful at times than a repair tool. Their prices should reflect that.
And No, a cloaking field should not be unusable by another class. Everything should be usable by any suit - modules, equipment etc. This allows for the sandbox that Dust emulates from Eve. The fits may not be as usefull by one class as it is for another, but the option is still there. Only PG/CPU limitations should halt usage - but it should still be achievable, I feel the same way about heavy weapons too. And it should be a possiblilty for any class - forge gun scout should happen with enough pg/cpu modules and the highest possible skills. Ineffective, but possible.
The Logi Code. LogiChannel: RedBleach Republic
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
571
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Posted - 2014.03.16 08:19:00 -
[3] - Quote
I suppose I would just like to know IF our input mattered and what changes or new discussions were brought up because of the customer input.
Off hand I didn't notice a change from the posted dev blog and the original documents shared with the community...
Did it matter or was it just an effort to channel and file these thoughts to a central location (like the respec board) that didn't appear to affect anything (or at least what the players desired).
I'm not trying to be negative, I just want there to be a validation of the communities efforts and know that what we put or energies into mattered in some way and have that explained.
Good luck in preparing for the next FanFest
The Logi Code. The Way of the Logibro
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
573
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Posted - 2014.03.18 05:18:00 -
[4] - Quote
RKKR wrote:^ This is probably an accurate example of what's going on at the CCP offices: "Hey we have this uncreative dude who copied his nickname from another player, let's just listen to him and screw player feedback".
I don't follow. Will you explain?
The Logi Code. The Way of the Logibro
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