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DeathwindRising
ROGUE SPADES
208
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Posted - 2014.01.21 11:31:00 -
[1] - Quote
to give people a reason to play.
to give people a reason not to hide in the MCC or redline.
to give people something to personally strive for beyond grinding for SP or ISK.
My suggestion is to create challenges or goals that give players something to strive for while rewarding them for doing so.
some examples of challenges are:
getting X number of headshots
getting X number of vehicle kills
getting X number of kills over a certain range ( such as 250m)
getting X number of kills under 5m
playing X number of matches where at least one objective was not captured by the enemy
These challenges were designed with a few things in mind:
they should not dictate the use of a certain weapon, but the challenge its self should help to influence the use of certain weapons
they should all be challenges that, when being actively pursued, contribute towards a team being more effective and potentially winning.
To provide players with a incentive for completing challenges, the should be rewarded, with either ISK or SP, but not both for the same challenge. the challenges should also be tiered into daily, weekly, and monthly challenges, that reset each day, week, and month respectively Daily challenges should all have small rewards since they can be completed each day.
a possible reward for completing a kill challenge (such as X number of kills under 5m) would be to give a player X amount of ISK for each kill made in regards to the challenge completed ( you'd get ISK for each kill you make under 5m after you complete the intial challenge.) a reward such as this would last until downtime and then reset.
Weekly challenges would be harder and designed to be completed over the course of more than one day. they could be the same as daily challenges, but with higher goals and the daily challenges would count towards completion of a weekly goal. An example would be to get X amount of headshots, where the daily challenge would have a goal of 10 headshots and the weekly goal set to 50 headshots.
The rewards for weekly challenges would be greater. for example you get ISK for each kill you make ( under 5m from the earlier example), except here, because it's a weekly challenge, the reward would be a multiplier for killstreaks. so if you made three consecutive kills under 5m, then you would get the ISK made from each kill, and then multiply it by three.
EDIT: i'll stop here because im at work but ill continue when i get home. |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
978
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Posted - 2014.01.21 12:04:00 -
[2] - Quote
The ribbon system in MAG was set up well. It gave you minor EXP bumps for accomplishing certain feats in battles, not enough to matter but enough to make it worth doing. It also gave you a set amount of collectible ribbons that you could persue and show off any time someone looked at your profile. You could see how many of which ribbons a player had obtained just by looking at their info in-game. And you know us console gamers, we love collectibles. FPS players in general do if you think about it (ribbons in MAG, ribbons in BF, prestige & profile tags & emblems in CoD, etc.).
Now I'm not saying rip off exactly what MAG did, but some form of collectible rewards that we can show off and get minor SP rewards for collecting would be fantastic.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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KingBabar
The Rainbow Effect
1657
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Posted - 2014.01.21 12:13:00 -
[3] - Quote
I'm so much against this. It just leads to a worse gaming experience.
Chasing Down some weird goal is fun and all but don't forget that this is supposed to be a tactical shooter.
In MAG we had lots and lots of People doing anything but actually trying to win the round they were currently playing.
"NO I can't go to the objective, I'll stand over here and repair this totally useless thing cause I only have 43 more to go to get my medal!"
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
579
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Posted - 2014.01.21 12:33:00 -
[4] - Quote
Totally agree. Many games have this implemented and it works great ... that cool feeling where you get a pop-up or a little bonus because you've achieved something.... simple, but works. Of course, it gives you a drive sometimes to strive for an achievement that few people have "Headshot an enemy in mid-air" or something like that... and it makes otherwise "Stale" maps more interesting because you have an objective other than "capture A"... |
DeathwindRising
ROGUE SPADES
208
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Posted - 2014.01.21 12:59:00 -
[5] - Quote
KingBabar wrote:I'm so much against this. It just leads to a worse gaming experience.
Chasing Down some weird goal is fun and all but don't forget that this is supposed to be a tactical shooter.
In MAG we had lots and lots of People doing anything but actually trying to win the round they were currently playing.
"NO I can't go to the objective, I'll stand over here and repair this totally useless thing cause I only have 43 more to go to get my medal!"
thats why the challenges would need to be well thought out. i wouldnt want pointless challenges that dont contribute to actually winning a match. but challenges that you could go for while helping to win. a challenge like X amount of kills with a sidearm or even a whole match with nothing but a sidearm would be fine to me because it doesnt keep or motivate someone to not contribute to their team. |
DeathwindRising
ROGUE SPADES
208
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Posted - 2014.01.21 13:07:00 -
[6] - Quote
Baal Omniscient wrote:The ribbon system in MAG was set up well. It gave you minor EXP bumps for accomplishing certain feats in battles, not enough to matter but enough to make it worth doing. It also gave you a set amount of collectible ribbons that you could persue and show off any time someone looked at your profile. You could see how many of which ribbons a player had obtained just by looking at their info in-game. And you know us console gamers, we love collectibles. FPS players in general do if you think about it (ribbons in MAG, ribbons in BF, prestige & profile tags & emblems in CoD, etc.).
Now I'm not saying rip off exactly what MAG did, but some form of collectible rewards that we can show off and get minor SP rewards for collecting would be fantastic.
i enjoy ribbons and medal as well from when i played BF3.
if ribbons or medals were something that CCP could do, it'd be cool to be able to select ribbons or medals and have them displayed on your merc while in the merc quarters and war barge.
id even be for having the medals be pershible boosters that worked simliar to how drugs and booster work in Eve Online, by providing small bonuses to stats for a limited duration. |
Hagintora
Chatelain Rapid Response Gallente Federation
174
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Posted - 2014.01.21 13:20:00 -
[7] - Quote
Yeah, I can see this. Especially as NPC Corporate Contracts.
Like, "The Ishukone Corporation is looking for 'real time' in the field data on [Specific Weapon Here]." So you have to complete X amount of matches, or get X amount of kills with that weapon to receive your reward. Either in ISK or equipment.
Or, "The Gallente Federation is trying to gather Intel on Caldari Forces." So you have to hack X amount of CP's in FW against Caldari to receive your reward. In ISK, Equiment, or Bonus LP's. |
DeathwindRising
ROGUE SPADES
208
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Posted - 2014.01.21 13:35:00 -
[8] - Quote
Hagintora wrote:Yeah, I can see this. Especially as NPC Corporate Contracts.
Like, "The Ishukone Corporation is looking for 'real time' in the field data on [Specific Weapon Here]." So you have to complete X amount of matches, or get X amount of kills with that weapon to receive your reward. Either in ISK or equipment.
Or, "The Gallente Federation is trying to gather Intel on Caldari Forces." So you have to hack X amount of CP's in FW against Caldari to receive your reward. In ISK, Equiment, or Bonus LP's.
those are awesome ideas. they encourage people to try different weapons while not causing the player to have to do something that would keep them from contributing to their team winning |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
980
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Posted - 2014.01.21 19:50:00 -
[9] - Quote
DeathwindRising wrote:KingBabar wrote:I'm so much against this. It just leads to a worse gaming experience.
Chasing Down some weird goal is fun and all but don't forget that this is supposed to be a tactical shooter.
In MAG we had lots and lots of People doing anything but actually trying to win the round they were currently playing.
"NO I can't go to the objective, I'll stand over here and repair this totally useless thing cause I only have 43 more to go to get my medal!"
thats why the challenges would need to be well thought out. i wouldnt want pointless challenges that dont contribute to actually winning a match. but challenges that you could go for while helping to win. a challenge like X amount of kills with a sidearm or even a whole match with nothing but a sidearm would be fine to me because it doesnt keep or motivate someone to not contribute to their team. I understand where you're coming from Babar, but if you put productive challenges with minimal but helpful bonuses that do not count towards your skill cap into it, then having people focusing solely on medals wont be a big issue. For example:
Infiltrator Medal: "Hacked x# objectives in one skirmish" +200SP King of the Hill Medal: "Hold objective for xminutes in a domination" +200SP Master of Defense Medal : "Prevent the enemy from hacking xobjective for an entire skirmish" +350SP Point Defense Medal: "Killed x# enemies within 20m of an objective" +100SP Slayer of Men Medal: "Get x# kills within 3 minutes" +150SP "Get x# headshots in one match" +175SP Master Chef Medal: "Kill x# enemies with grenades without your grenades touching the floor" +150SP Vehicle Suppression Medal "Deal xdamage to enemy vehicles in a single match" +200SP
Keep the kill based medals set around 10-20 kills per, something that you will likely be able to do in one match but doing twice in one match would be a bit of a challenge.
This would help people grind a little more SP after capping, but since they are things you typically aim for during a match anyway you don't really take away from teamplay by going for them. It's more of an accomplishment system rather than a "pull off this stupid stunt and have a shiny pin for it" system. The ones I listed above are single player rewards, but squad-based variants could be done as well with higher rewards to encourage squad play. Like "every member of your squad killed at least x# of enemies" or "your squad killed x# of enemies within y#meters of an objective" or "every member of your squad scored at least x# of WP in a match", [insert your own ideas here]. It would be a way to help foster more interest in playing after capping since you have goals to work for that you can have a visible representation of to show off.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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da GAND
Eyniletti Rangers Minmatar Republic
281
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Posted - 2014.01.21 19:56:00 -
[10] - Quote
these ideas sound good but it won't be long before someone finishes these challenges and finds them self no reason to keep playing
Don't make it easy for them, take a few down with you.
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Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
43
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Posted - 2014.01.21 20:26:00 -
[11] - Quote
DeathwindRising wrote:KingBabar wrote:I'm so much against this. It just leads to a worse gaming experience.
Chasing Down some weird goal is fun and all but don't forget that this is supposed to be a tactical shooter.
In MAG we had lots and lots of People doing anything but actually trying to win the round they were currently playing.
"NO I can't go to the objective, I'll stand over here and repair this totally useless thing cause I only have 43 more to go to get my medal!"
thats why the challenges would need to be well thought out. i wouldnt want pointless challenges that dont contribute to actually winning a match. but challenges that you could go for while helping to win. a challenge like X amount of kills with a sidearm or even a whole match with nothing but a sidearm would be fine to me because it doesnt keep or motivate someone to not contribute to their team.
Like successful hacks, or point defense. Melee kills, or x. Number of assist. Stuff to keep players engaged in the battle. Dropping vehicles with different rewards for larger vehicles. Now they have more of a reason to go anti armor. Points for backing up squad mates at defend order points or taking capture points. Also for assisting other squad at areas being overrun. Encouraging players to get in the fight and go hard! A large amount of the battles that are won come from one team or squad not recieving any backup. You find yourself and your squad loosing a battle, but desperately trying to get back in it, only to discover half the team was looking out for their kd in the redline?!
"Anybody order chaos?"
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Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
43
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Posted - 2014.01.21 20:35:00 -
[12] - Quote
Baal Omniscient wrote:DeathwindRising wrote:KingBabar wrote:I'm so much against this. It just leads to a worse gaming experience.
Chasing Down some weird goal is fun and all but don't forget that this is supposed to be a tactical shooter.
In MAG we had lots and lots of People doing anything but actually trying to win the round they were currently playing.
"NO I can't go to the objective, I'll stand over here and repair this totally useless thing cause I only have 43 more to go to get my medal!"
thats why the challenges would need to be well thought out. i wouldnt want pointless challenges that dont contribute to actually winning a match. but challenges that you could go for while helping to win. a challenge like X amount of kills with a sidearm or even a whole match with nothing but a sidearm would be fine to me because it doesnt keep or motivate someone to not contribute to their team. I understand where you're coming from Babar, but if you put productive challenges with minimal but helpful bonuses that do not count towards your skill cap into it, then having people focusing solely on medals wont be a big issue. For example: Infiltrator Medal: "Hacked x# objectives in one skirmish" +200SP King of the Hill Medal: "Hold objective for xminutes in a domination" +200SP Master of Defense Medal : "Prevent the enemy from hacking xobjective for an entire skirmish" +350SP Point Defense Medal: "Killed x# enemies within 20m of an objective" +100SP Slayer of Men Medal: "Get x# kills within 3 minutes" +150SP "Get x# headshots in one match" +175SP Master Chef Medal: "Kill x# enemies with grenades without your grenades touching the floor" +150SP Vehicle Suppression Medal "Deal xdamage to enemy vehicles in a single match" +200SP Keep the kill based medals set around 10-20 kills per, something that you will likely be able to do in one match but doing twice in one match would be a bit of a challenge. This would help people grind a little more SP after capping, but since they are things you typically aim for during a match anyway you don't really take away from teamplay by going for them. It's more of an accomplishment system rather than a "pull off this stupid stunt and have a shiny pin for it" system. The ones I listed above are single player rewards, but squad-based variants could be done as well with higher rewards to encourage squad play. Like "every member of your squad killed at least x# of enemies" or "your squad killed x# of enemies within y#meters of an objective" or "every member of your squad scored at least x# of WP in a match", [insert your own ideas here]. It would be a way to help foster more interest in playing after capping since you have goals to work for that you can have a visible representation of to show off.
PERFECT!!! And to encourage squad and team support make large isk bonuses for helping squad and team members! We do it already anyway so let's get something else besides warpoints.... which buy us nothing but a leaderboard spot?! Hey! Can warpoints be spent! Like loyalty points i mean? But I digress?! This is a great idea man hands down!
+1
"Anybody order chaos?"
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Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
43
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Posted - 2014.01.21 20:38:00 -
[13] - Quote
CCP where you at?
"Anybody order chaos?"
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
982
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Posted - 2014.01.22 00:38:00 -
[14] - Quote
da GAND wrote:these ideas sound good but it won't be long before someone finishes these challenges and finds them self no reason to keep playing Finishing the challenge one time isn't the point, you can collect the medal multiple times and receive the SP bonus every time. Since the more duplicates of a medal you have the more times you've completed the challenge, you increase your battle record for having more of them. Not to mention the fact that it helps you grind out SP faster after capping out.
As long as CCP makes it to where you can see all of another person's medals and the number of them they have, it would be a good way for corporations to check out a players personal record when recruiting them as well. You will be able to see what they are good at and what they are capable of accomplishing on a regular basis based on the number of times they have cleared individual challenges. Squad based challenges would be a good way of determining a person's teamplay ability and may also be a good recruiting tactic, having a person join the corp's squad and seeing if they can keep up and clear the challenge with the corp's squad.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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MINA Longstrike
2Shitz 1Giggle
229
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Posted - 2014.01.22 00:45:00 -
[15] - Quote
So half of you want goofy killstreak bonuses, while the rest want different events. I'm all for nifty events (the current scout one is pretty cool) but I'm completely against killstreak stuff and non event isk rewards. |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
982
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Posted - 2014.01.22 01:24:00 -
[16] - Quote
MINA Longstrike wrote:So half of you want goofy killstreak bonuses, while the rest want different events. I'm all for nifty events (the current scout one is pretty cool) but I'm completely against killstreak stuff and non event isk rewards. Dunno what killstreak bonuses you are talking about, getting a small SP bump for doing well for your team hardly count's as a killstreak bonus. Especially since there are plenty of potential ideas out there for medals that have nothing to do with getting kills. If you wanna see a killstreak bonus, go look at the "Warbarge Strikes." We're just looking for ways to make the game more appealing and have it give more incentive to keep playing after capping out every week.
TO THE REST OF YOU: This actually belongs in Feedbak/Requests, so I took the liberty of starting a thread there on the topic and linked it to this thread so that the OP get's proper credit for the idea. Link to the Feedback/Requests thread. Continuing this thread there will give the issue more visibility to CCP and also draw more responses from people actually interested in improving the game rather than people just trolling the general discussions.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Brokerib
Lone Wolves Club
344
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Posted - 2014.01.22 02:05:00 -
[17] - Quote
Coming late to the conversation, but I think that content creation should go into the players hands. Below from a post I made in one of Castor's competitions, but highlights the point.
Question: How do you make veterans lives more interesting? Answer: Introduce content that gives the power to the players, and allows player made challenges.
This is actually a leaf out of the Eve play book. A lot of content in Eve is driven by the player base, not by CCP. It makes for a constantly changing and evolving world, where there is always something different to try. And thatGÇÖs exactly what we need for vets if you want them to stick around long term.
Currently weGÇÖre in a situation where vet players lack meaningful content that challenges them, or gameplay options which offer risk/reward equivalent with their SP and ISK, outside of PC matches.
Due to this, we end up with vets squads running full proto kit in pub matches against underpowered and under skilled opponents, which really pleases no one, and harms the retention of both new and old players in the long run.
As a first step, IGÇÖd like to see CCP introduce matchmaking options to allow for customised battles. And when I say customised, I mean the whole 9 yards. Everything from number of players, to number of clones, allowed weapons, allowed vehicles, allowed modules and equipment, free for all, corp vs corp, so on and so forth. Make it so that players can put together any matchup they can possible conceive. And then let them set the rewardsGǪ
Oh yes, player set rewards! Obviously you wonGÇÖt be able to give ISK or gear you donGÇÖt have, so everything will be from the players or corps own inventories. Effectively, teams will be able to bet on the outcomes of the match. Want to have a friendly 6 man a side corp vs corp battle, no problem, set the pot at 1 ISK. Want a high stakes match where everyone brings their A game, make it 100 million ISK. If you really want to make it interestingGǪmake it keep what you kill, and take your enemies gear home with you.
This is the sort of freedom that allows the player base to set their own goals and create their own fun, and will drive the longevity of the game. And hopefully, as a by-product, will get vet squads in proto gear out of Pub matches, and into a match that will really test them.
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DeathwindRising
ROGUE SPADES
214
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Posted - 2014.01.22 11:01:00 -
[18] - Quote
da GAND wrote:these ideas sound good but it won't be long before someone finishes these challenges and finds them self no reason to keep playing
thats why im suggesting that the challenges be reset every so often, either daily, weekly, or monthly. so that you can always go back and do them again or go for different ones |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1648
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Posted - 2014.01.22 11:06:00 -
[19] - Quote
Here's a challenge for you: Win 2 Caldari matches in a row.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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KingBabar
The Rainbow Effect
1666
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Posted - 2014.01.22 11:57:00 -
[20] - Quote
Aikuchi Tomaru wrote:Here's a challenge for you: Win 2 Caldari matches in a row.
Did that and some, it was atleast 5 maybe even 7 wins straight....
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Piraten Hovnoret
Molon Labe. Public Disorder.
239
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Posted - 2014.01.22 11:57:00 -
[21] - Quote
PVE ?
War never changes
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Teilka Darkmist
38
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Posted - 2014.01.22 12:23:00 -
[22] - Quote
I think the proposal of challenges is an interesting one, but has a couple of problems. Mainly that whilst it works in a game like CoD or BF3, Dust isn't like those games or meant to be like them. In the other games you can switch quite easily between each class in subsequent matches as eveyone's gear is essentially the same. Aspecific type of gun for example, has the same stats regardless of who uses it. In Dust, a gun's stats vary depending on how much SP you've put into the related skills or which dropsuit you put it on.
Another thing is the other game's endgame is built around collecting the useless decorations. In the New Eden games you already have challenges of a sort, building your character, achieving the goals of your corp and/or chasing victory in FW. The reward is Isk and SP. Plus those WP that as far as I've been able to work out, you can't actually spend them on anything but you just keep ammasaing them as if they mean something.
If you feel you need challenges to make it fun, set them for yourself. Things like try a new weapon for a few matches', or 'try and beat my own kill record' that would make challenges personal and reward you with isk, sp, wp and a better insight into gow others play. Which can only make you a better player in return.
Tl:dr, interesting idea, but no thanks, dust isn't that type of game in my opinion.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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DeathwindRising
ROGUE SPADES
214
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Posted - 2014.01.22 16:53:00 -
[23] - Quote
Teilka Darkmist wrote:I think the proposal of challenges is an interesting one, but has a couple of problems. Mainly that whilst it works in a game like CoD or BF3, Dust isn't like those games or meant to be like them. In the other games you can switch quite easily between each class in subsequent matches as eveyone's gear is essentially the same. Aspecific type of gun for example, has the same stats regardless of who uses it. In Dust, a gun's stats vary depending on how much SP you've put into the related skills or which dropsuit you put it on.
Another thing is the other game's endgame is built around collecting the useless decorations. In the New Eden games you already have challenges of a sort, building your character, achieving the goals of your corp and/or chasing victory in FW. The reward is Isk and SP. Plus those WP that as far as I've been able to work out, you can't actually spend them on anything but you just keep ammasaing them as if they mean something.
If you feel you need challenges to make it fun, set them for yourself. Things like try a new weapon for a few matches', or 'try and beat my own kill record' that would make challenges personal and reward you with isk, sp, wp and a better insight into gow others play. Which can only make you a better player in return.
Tl:dr, interesting idea, but no thanks, dust isn't that type of game in my opinion.
theyre not designed to promote the lonewolf gameplay style. theyre designed to give people something to strive towards besides hiding in the MCC to pad their k/d ratios, or farm isk while not actually contributing to anything. CCP rewards the "afk" more than the "active" player
these suggestions are aimed at solving that |
Onesimus Tarsus
902
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Posted - 2014.01.22 17:08:00 -
[24] - Quote
Play one-handed.
I don't date magnets, but it's difficult to deny the attraction.
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