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DeathwindRising
ROGUE SPADES
208
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Posted - 2014.01.21 11:31:00 -
[1] - Quote
to give people a reason to play.
to give people a reason not to hide in the MCC or redline.
to give people something to personally strive for beyond grinding for SP or ISK.
My suggestion is to create challenges or goals that give players something to strive for while rewarding them for doing so.
some examples of challenges are:
getting X number of headshots
getting X number of vehicle kills
getting X number of kills over a certain range ( such as 250m)
getting X number of kills under 5m
playing X number of matches where at least one objective was not captured by the enemy
These challenges were designed with a few things in mind:
they should not dictate the use of a certain weapon, but the challenge its self should help to influence the use of certain weapons
they should all be challenges that, when being actively pursued, contribute towards a team being more effective and potentially winning.
To provide players with a incentive for completing challenges, the should be rewarded, with either ISK or SP, but not both for the same challenge. the challenges should also be tiered into daily, weekly, and monthly challenges, that reset each day, week, and month respectively Daily challenges should all have small rewards since they can be completed each day.
a possible reward for completing a kill challenge (such as X number of kills under 5m) would be to give a player X amount of ISK for each kill made in regards to the challenge completed ( you'd get ISK for each kill you make under 5m after you complete the intial challenge.) a reward such as this would last until downtime and then reset.
Weekly challenges would be harder and designed to be completed over the course of more than one day. they could be the same as daily challenges, but with higher goals and the daily challenges would count towards completion of a weekly goal. An example would be to get X amount of headshots, where the daily challenge would have a goal of 10 headshots and the weekly goal set to 50 headshots.
The rewards for weekly challenges would be greater. for example you get ISK for each kill you make ( under 5m from the earlier example), except here, because it's a weekly challenge, the reward would be a multiplier for killstreaks. so if you made three consecutive kills under 5m, then you would get the ISK made from each kill, and then multiply it by three.
EDIT: i'll stop here because im at work but ill continue when i get home. |
DeathwindRising
ROGUE SPADES
208
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Posted - 2014.01.21 12:59:00 -
[2] - Quote
KingBabar wrote:I'm so much against this. It just leads to a worse gaming experience.
Chasing Down some weird goal is fun and all but don't forget that this is supposed to be a tactical shooter.
In MAG we had lots and lots of People doing anything but actually trying to win the round they were currently playing.
"NO I can't go to the objective, I'll stand over here and repair this totally useless thing cause I only have 43 more to go to get my medal!"
thats why the challenges would need to be well thought out. i wouldnt want pointless challenges that dont contribute to actually winning a match. but challenges that you could go for while helping to win. a challenge like X amount of kills with a sidearm or even a whole match with nothing but a sidearm would be fine to me because it doesnt keep or motivate someone to not contribute to their team. |
DeathwindRising
ROGUE SPADES
208
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Posted - 2014.01.21 13:07:00 -
[3] - Quote
Baal Omniscient wrote:The ribbon system in MAG was set up well. It gave you minor EXP bumps for accomplishing certain feats in battles, not enough to matter but enough to make it worth doing. It also gave you a set amount of collectible ribbons that you could persue and show off any time someone looked at your profile. You could see how many of which ribbons a player had obtained just by looking at their info in-game. And you know us console gamers, we love collectibles. FPS players in general do if you think about it (ribbons in MAG, ribbons in BF, prestige & profile tags & emblems in CoD, etc.).
Now I'm not saying rip off exactly what MAG did, but some form of collectible rewards that we can show off and get minor SP rewards for collecting would be fantastic.
i enjoy ribbons and medal as well from when i played BF3.
if ribbons or medals were something that CCP could do, it'd be cool to be able to select ribbons or medals and have them displayed on your merc while in the merc quarters and war barge.
id even be for having the medals be pershible boosters that worked simliar to how drugs and booster work in Eve Online, by providing small bonuses to stats for a limited duration. |
DeathwindRising
ROGUE SPADES
208
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Posted - 2014.01.21 13:35:00 -
[4] - Quote
Hagintora wrote:Yeah, I can see this. Especially as NPC Corporate Contracts.
Like, "The Ishukone Corporation is looking for 'real time' in the field data on [Specific Weapon Here]." So you have to complete X amount of matches, or get X amount of kills with that weapon to receive your reward. Either in ISK or equipment.
Or, "The Gallente Federation is trying to gather Intel on Caldari Forces." So you have to hack X amount of CP's in FW against Caldari to receive your reward. In ISK, Equiment, or Bonus LP's.
those are awesome ideas. they encourage people to try different weapons while not causing the player to have to do something that would keep them from contributing to their team winning |
DeathwindRising
ROGUE SPADES
214
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Posted - 2014.01.22 11:01:00 -
[5] - Quote
da GAND wrote:these ideas sound good but it won't be long before someone finishes these challenges and finds them self no reason to keep playing
thats why im suggesting that the challenges be reset every so often, either daily, weekly, or monthly. so that you can always go back and do them again or go for different ones |
DeathwindRising
ROGUE SPADES
214
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Posted - 2014.01.22 16:53:00 -
[6] - Quote
Teilka Darkmist wrote:I think the proposal of challenges is an interesting one, but has a couple of problems. Mainly that whilst it works in a game like CoD or BF3, Dust isn't like those games or meant to be like them. In the other games you can switch quite easily between each class in subsequent matches as eveyone's gear is essentially the same. Aspecific type of gun for example, has the same stats regardless of who uses it. In Dust, a gun's stats vary depending on how much SP you've put into the related skills or which dropsuit you put it on.
Another thing is the other game's endgame is built around collecting the useless decorations. In the New Eden games you already have challenges of a sort, building your character, achieving the goals of your corp and/or chasing victory in FW. The reward is Isk and SP. Plus those WP that as far as I've been able to work out, you can't actually spend them on anything but you just keep ammasaing them as if they mean something.
If you feel you need challenges to make it fun, set them for yourself. Things like try a new weapon for a few matches', or 'try and beat my own kill record' that would make challenges personal and reward you with isk, sp, wp and a better insight into gow others play. Which can only make you a better player in return.
Tl:dr, interesting idea, but no thanks, dust isn't that type of game in my opinion.
theyre not designed to promote the lonewolf gameplay style. theyre designed to give people something to strive towards besides hiding in the MCC to pad their k/d ratios, or farm isk while not actually contributing to anything. CCP rewards the "afk" more than the "active" player
these suggestions are aimed at solving that |
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