DeathwindRising wrote:KingBabar wrote:I'm so much against this. It just leads to a worse gaming experience.
Chasing Down some weird goal is fun and all but don't forget that this is supposed to be a tactical shooter.
In MAG we had lots and lots of People doing anything but actually trying to win the round they were currently playing.
"NO I can't go to the objective, I'll stand over here and repair this totally useless thing cause I only have 43 more to go to get my medal!"
thats why the challenges would need to be well thought out. i wouldnt want pointless challenges that dont contribute to actually winning a match. but challenges that you could go for while helping to win. a challenge like X amount of kills with a sidearm or even a whole match with nothing but a sidearm would be fine to me because it doesnt keep or motivate someone to not contribute to their team.
I understand where you're coming from Babar, but if you put productive challenges with minimal but helpful bonuses that do not count towards your skill cap into it, then having people focusing solely on medals wont be a big issue. For example:
Infiltrator Medal: "Hacked
x# objectives in one skirmish" +200SP
King of the Hill Medal: "Hold objective for
xminutes in a domination" +200SP
Master of Defense Medal : "Prevent the enemy from hacking
xobjective for an entire skirmish" +350SP
Point Defense Medal: "Killed
x# enemies within 20m of an objective" +100SP
Slayer of Men Medal: "Get
x# kills within 3 minutes" +150SP
"Get
x# headshots in one match" +175SP
Master Chef Medal: "Kill
x# enemies with grenades without your grenades touching the floor" +150SP
Vehicle Suppression Medal "Deal
xdamage to enemy vehicles in a single match" +200SP
Keep the kill based medals set around 10-20 kills per, something that you will likely be able to do in one match but doing twice in one match would be a bit of a challenge.
This would help people grind a little more SP after capping, but since they are things you typically aim for during a match anyway you don't really take away from teamplay by going for them. It's more of an accomplishment system rather than a "pull off this stupid stunt and have a shiny pin for it" system. The ones I listed above are single player rewards, but squad-based variants could be done as well with higher rewards to encourage squad play. Like "every member of your squad killed at least
x# of enemies" or "your squad killed
x# of enemies within
y#meters of an objective" or "every member of your squad scored at least
x# of WP in a match", [insert your own ideas here]. It would be a way to help foster more interest in playing after capping since you have goals to work for that you can have a visible representation of to show off.