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Scout Registry
Nos Nothi
887
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Posted - 2014.01.21 04:10:00 -
[1] - Quote
And quite a few of them could use a proper b*tch slap. Or so I'm told. Allow me to fetch your gloves. Your feathered cap. And your pimpin' shoes.
On a serious note .... Do these guys have cause to moan and, if so, what do you think should be done about it?
- o7 |
Magnus the Wolf
The Snack Pack
60
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Posted - 2014.01.21 04:16:00 -
[2] - Quote
Agreed, we're scouts, we don't waste all of our time QQing. We adapt.
Also, I'm irritated that you don't realize how awesome this buff is on EVERY scout suit, including Amarr. Maybe if you had been struggling with us you could take the time to celebrate our most likely temporary victory. |
Appia Vibbia
Ancient Exiles. Renegade Alliance
739
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Posted - 2014.01.21 04:31:00 -
[3] - Quote
Marauder, you take lead. I got your back.
*Spawns in Scout ak.0"
Appia Vibbia for CPM1
[email protected]
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Magnus the Wolf
The Snack Pack
62
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Posted - 2014.01.21 04:36:00 -
[4] - Quote
Appia Vibbia wrote:Marauder, you take lead. I got your back.
*Spawns in Scout ak.0"
*Giggles while stabbing Marauder in the back* |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5667
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Posted - 2014.01.21 04:38:00 -
[5] - Quote
Magnus the Wolf wrote:Agreed, we're scouts, we don't waste all of our time QQing. We adapt. Also, I'm irritated that you don't realize how awesome this buff is on EVERY scout suit, including Amarr. Maybe if you had been struggling with us you could take the time to celebrate our most likely temporary victory. It's not that the stamina bonus isn't good, it's that it is not on par with the other racial bonuses. No one has yet to give a good sound argument for why the Amarr racial bonus only comes out to the value of a standard module while every other race gets the value of a complex module plus a secondary bonus.
ARC Commander
CPM Info and Q&A - Status: Open
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aqua network
STAGNANT WATER INC.
21
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Posted - 2014.01.21 04:39:00 -
[6] - Quote
What the hell are you talking about. |
True Adamance
Kameira Lodge Amarr Empire
5982
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Posted - 2014.01.21 04:44:00 -
[7] - Quote
Magnus the Wolf wrote:Agreed, we're scouts, we don't waste all of our time QQing. We adapt. Also, I'm irritated that you don't realize how awesome this buff is on EVERY scout suit, including Amarr. Maybe if you had been struggling with us you could take the time to celebrate our most likely temporary victory.
Your talking like we never wanted to scout? Of course I did, but as we all knew respecs were not on the horizon and I don't give two ***** about Gal of Min tech....so I had to wait.
Why the hell do you think the Amarr scout is going to be balanced compared to the other scouts?
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Nocturnal Soul
Immortal Retribution
1687
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Posted - 2014.01.21 04:48:00 -
[8] - Quote
What True said
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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IgniteableAura
Pro Hic Immortalis
529
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Posted - 2014.01.21 04:51:00 -
[9] - Quote
Aero Yassavi wrote: It's not that the stamina bonus isn't good, it's that it is not on par with the other racial bonuses. No one has yet to give a good sound argument for why the Amarr racial bonus only comes out to the value of a standard module while every other race gets the value of a complex module plus a secondary bonus.
Also I've been playing scout fairly regularly since the beginning of Chromosome, and have an alt that runs Scout Gk.0s. I understand the hardships scouts have gone through.
Its actually been said and restated no less than 10 times why its a fine bonus to amarr scout and is on par with the other scouts. You just fail to see it. You are so set in your idea of what it should be, that no sound reasonable response will change your mind.
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True Adamance
Kameira Lodge Amarr Empire
5983
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Posted - 2014.01.21 04:54:00 -
[10] - Quote
IgniteableAura wrote:Aero Yassavi wrote: It's not that the stamina bonus isn't good, it's that it is not on par with the other racial bonuses. No one has yet to give a good sound argument for why the Amarr racial bonus only comes out to the value of a standard module while every other race gets the value of a complex module plus a secondary bonus.
Also I've been playing scout fairly regularly since the beginning of Chromosome, and have an alt that runs Scout Gk.0s. I understand the hardships scouts have gone through.
Its actually been said and restated no less than 10 times why its a fine bonus to amarr scout and is on par with the other scouts. You just fail to see it. You are so set in your idea of what it should be, that no sound reasonable response will change your mind. Its not and we have reiterated a dozen times over as well. It doesn't add up at all. Our bonus is simply negated until the other 3 racial scouts run out of stamina at which point we only gain something like 5-10 seconds sprint time over you, at which point you need to consider that your speed has taken you bother further, faster.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5668
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Posted - 2014.01.21 04:56:00 -
[11] - Quote
IgniteableAura wrote:Aero Yassavi wrote: It's not that the stamina bonus isn't good, it's that it is not on par with the other racial bonuses. No one has yet to give a good sound argument for why the Amarr racial bonus only comes out to the value of a standard module while every other race gets the value of a complex module plus a secondary bonus.
Also I've been playing scout fairly regularly since the beginning of Chromosome, and have an alt that runs Scout Gk.0s. I understand the hardships scouts have gone through.
Its actually been said and restated no less than 10 times why its a fine bonus to amarr scout and is on par with the other scouts. You just fail to see it. You are so set in your idea of what it should be, that no sound reasonable response will change your mind. It's actually been said and restated no less than 10 times why it's not an adequate bonus and in no way on par with other scouts. You just fail to see it. You are so set in your idea of what it should be, that no sound reasonable response will change your mind.
ARC Commander
CPM Info and Q&A - Status: Open
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Aqua-Regia
628
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Posted - 2014.01.21 05:06:00 -
[12] - Quote
Amarr scout racial bonus is a b*** slap to me, was planing to be a Amarr scout once it out(don't look like it anymore).
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Scout Registry
Nos Nothi
892
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Posted - 2014.01.21 05:13:00 -
[13] - Quote
Aqua-Regia wrote: Amarr scout racial bonus is a b*** slap to me, was planing to be a Amarr scout once it out(don't look like it anymore). Aqua! I remember you from an old MEGATRON channel :-) What would you have liked to see for the Amarr Racial Bonus? |
Nocturnal Soul
Immortal Retribution
1687
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Posted - 2014.01.21 05:18:00 -
[14] - Quote
Scout Registry wrote:Aqua-Regia wrote: Amarr scout racial bonus is a b*** slap to me, was planing to be a Amarr scout once it out(don't look like it anymore). Aqua! I remember you from an old MEGATRON channel :-) What would you have liked to see for the Amarr Racial Bonus? Cloak cool down reduction and the stamina max/regain bonus
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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True Adamance
Kameira Lodge Amarr Empire
5984
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Posted - 2014.01.21 05:18:00 -
[15] - Quote
Nocturnal Soul wrote:Scout Registry wrote:Aqua-Regia wrote: Amarr scout racial bonus is a b*** slap to me, was planing to be a Amarr scout once it out(don't look like it anymore). Aqua! I remember you from an old MEGATRON channel :-) What would you have liked to see for the Amarr Racial Bonus? Cloak cool down reduction and the stamina max/regain bonus
No race should have cloak based bonuses
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Marad''er
Ancient Exiles. Renegade Alliance
462
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Posted - 2014.01.21 05:23:00 -
[16] - Quote
It seems I have been summoned. Very well *Takes gloves, cap, and golden pimp shoes*
Now we all have different opinions toward this matter. Future Amarrian scouts believe that their 25% bonus to stamina regen and max is not on par with the other racial variants. Some others believe it is due to various reasons (I have not kept up pardon)
In my personal opinion, 25% stamina bonus is NOT on par with other suits. Don't get me wrong however. It's a good bonus nonetheless. And I'm still going to skill into it like the others. But at the moment, if nothing is changed to the skill, why should you skill into the amarr scout for any other reason that simple factional loyalty?
The gallente bonus in my eyes is the greatest out of all the scouts. With the minmitar in second. And caldari in third.
I believe at the very least, it needs to be 50% stamina max when the skill hit 5. At the very least. I have crunched the numbers and this would mean the base stamina is 354. Up from what would be 295.
I believe that would at least be substantial enough. Of course i wouldn't mind more than that. I actually would prefer more But all I'm personally asking for is to have a reliable stamina base at proto, to not have to use a green mod.
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Nocturnal Soul
Immortal Retribution
1687
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Posted - 2014.01.21 05:26:00 -
[17] - Quote
True Adamance wrote:Nocturnal Soul wrote:Scout Registry wrote:Aqua-Regia wrote: Amarr scout racial bonus is a b*** slap to me, was planing to be a Amarr scout once it out(don't look like it anymore). Aqua! I remember you from an old MEGATRON channel :-) What would you have liked to see for the Amarr Racial Bonus? Cloak cool down reduction and the stamina max/regain bonus No race should have cloak based bonuses ._. Then what other bonus do you think would fit with the a-scout
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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True Adamance
Kameira Lodge Amarr Empire
5984
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Posted - 2014.01.21 05:27:00 -
[18] - Quote
Marad''er wrote:It seems I have been summoned. Very well *Takes gloves, cap, and golden pimp shoes*
Now we all have different opinions toward this matter. Future Amarrian scouts believe that their 25% bonus to stamina regen and max is not on par with the other racial variants. Some others believe it is due to various reasons (I have not kept up pardon)
In my personal opinion, 25% stamina bonus is NOT on par with other suits. Don't get me wrong however. It's a good bonus nonetheless. And I'm still going to skill into it like the others. But at the moment, if nothing is changed to the skill, why should you skill into the amarr scout for any other reason that simple factional loyalty?
The gallente bonus in my eyes is the greatest out of all the scouts. With the minmitar in second. And caldari in third.
I believe at the very least, it needs to be 50% stamina max when the skill hit 5. At the very least. I have crunched the numbers and this would mean the base stamina is 354. Up from what would be 295.
I believe that would at least be substantial enough. Of course i wouldn't mind more than that. I actually would prefer more But all I'm personally asking for is to have a reliable stamina base at proto, to not have to use a green mod.
Agreed. I think the bonus is amazingly fitting for the Amarr scout. However the values on that bonus are not yet good enough since the Amarr scout will be the slowest its bonus only matters once you negate the other scouts stamina values and total the time and distance, the Amarr scout and run and the speed at which its stamina recharged.
50% bonus to Stamina pool and regen time is a start. I might be able to accept that value.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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KING CHECKMATE
Ametat Security Amarr Empire
3872
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Posted - 2014.01.21 05:28:00 -
[19] - Quote
Aero Yassavi wrote:Magnus the Wolf wrote:Agreed, we're scouts, we don't waste all of our time QQing. We adapt. Also, I'm irritated that you don't realize how awesome this buff is on EVERY scout suit, including Amarr. Maybe if you had been struggling with us you could take the time to celebrate our most likely temporary victory. It's not that the stamina bonus isn't good, it's that it is not on par with the other racial bonuses. No one has yet to give a good sound argument for why the Amarr racial bonus only comes out to the value of a standard module while every other race gets the value of a complex module plus a secondary bonus. Also I've been playing scout fairly regularly since the beginning of Chromosome, and have an alt that runs Scout Gk.0s. I understand the hardships scouts have gone through.
Exactly.The amarr Scout is by far a lot better than What scouts have been in Uprising so far.
But= if things stay the way they are, i really dont feel i should waste SP on the amarr scout,specially when i can just strap a Basic Cardiac reg on any other scout suit and have a Better Stamina Boost while still having more speed (which the amarr scout needs a module to be faster than the minmatar assault) and spare advantages from bonuses....
GIVE ME A RESPEC CCP.
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Scout Registry
Nos Nothi
893
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Posted - 2014.01.21 05:30:00 -
[20] - Quote
@ Nocturnal If I recall correctly, an argument was made that making Cloak the focus of a Racial Bonus was equivalent to punitive action against those of the Race who opt against using cloak. Not saying that you're wrong to want what you want; only pointing out the argument (as I remember it).
@ Marauder :: bows in deference :: Thanks for weighing in. Yours is an opinion every Scout can respect.
@ Amarr Scouts Am I understanding correctly that what you guys want is a 10% bonus per level to Stamina and Stamina Regen per level? That doesn't sound like an unreasonable request; CCP has already said the numbers aren't set-in-stone.
@ Everyone For fear that I've over-simplified things, what am I missing here? |
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True Adamance
Kameira Lodge Amarr Empire
5992
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Posted - 2014.01.21 05:35:00 -
[21] - Quote
Scout Registry wrote:@ Nocturnal If I recall correctly, an argument was made that making Cloak the focus of a Racial Bonus was equivalent to punitive action against those of the Race who opt against using cloak. Not saying that you're wrong to want what you want; only pointing out the argument (as I remember it).
@ Marauder :: bows in deference :: Thanks for weighing in. Yours is an opinion every Scout can respect.
@ Amarr Scouts Am I understanding correctly that what you guys want is a 10% bonus per level to Stamina and Stamina Regen per level? That doesn't sound like an unreasonable request; CCP has already said the numbers aren't set-in-stone. Am I missing something? Well what the argument really is....why don't the Amarr get a 20% per level bonus essentially giving them a built in proto cardiac regulator. However any bonus is better than the current weaker than standard cardiac bonus we are proposed to have now.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
996
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Posted - 2014.01.21 05:40:00 -
[22] - Quote
Nocturnal Soul wrote:Scout Registry wrote:Aqua-Regia wrote: Amarr scout racial bonus is a b*** slap to me, was planing to be a Amarr scout once it out(don't look like it anymore). Aqua! I remember you from an old MEGATRON channel :-) What would you have liked to see for the Amarr Racial Bonus? Cloak cool down reduction and the stamina max/regain bonus You see, I think that this would be cool (at least one scout would have a clock centric playstyle), unfortunately, I think that the majority of th community is trying to move away from the idea of making scouts to reliant on the cloak. *shrugs*
{:)}{3GÇó>
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5678
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Posted - 2014.01.21 05:43:00 -
[23] - Quote
Scout Registry wrote: @ Amarr Scouts Am I understanding correctly that what you guys want is a 10% bonus per level to Stamina and Stamina Regen per level? That doesn't sound like an unreasonable request; CCP has already said the numbers aren't set-in-stone. Am I missing something?
Actually the request is 20% per level, and even then that is being modest since we aren't asking for a secondary bonus as well.
ARC Commander
CPM Info and Q&A - Status: Open
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Oswald Rehnquist
1139
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Posted - 2014.01.21 05:46:00 -
[24] - Quote
If you guys remember when we were first theory crafting the amarr scout, the idea of a stamina scout was to have an equipment runner and before we knew of a second equipment slot for all scouts we thought +1 equipment for the amarr scout over other scouts to reinforce that roll, not sure how viable that is now. Though Amarr can ignore cloak at the beginning run two sets of equipment drop that appropriately then switch in to a cloak fit
So first things first
1) Give them one free complex cardiac regulator,
The point of a racial is either to ignore a module or to capitalize on a % boost on a high stat, at some point though boosting stamina has a drop off in benefits, especially when regen is part of the equation, so the racial here should be to ignore stamina more so than capitalize on it.
2) Considering that the Amarr scout was to be an equipment runner I think instead of a secondary bonus, we just increase suit cpu/pg like 10pg and 25 cpu at proto level, meaning instead of this being a free slot scout, it would be the slot effiicent scout, essentially more cpu/pg per slot than other scouts. (I know they have the greater average, but another slight increase could suffice as the second buff)
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King of Ghosts
Nos Nothi
62
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Posted - 2014.01.21 06:06:00 -
[25] - Quote
Aero Yassavi wrote:Scout Registry wrote: @ Amarr Scouts Am I understanding correctly that what you guys want is a 10% bonus per level to Stamina and Stamina Regen per level? That doesn't sound like an unreasonable request; CCP has already said the numbers aren't set-in-stone. Am I missing something?
Actually the request is 20% per level, and even then that is being modest since we aren't asking for a secondary bonus as well.
How about the 10% bonus and the ferroscale bonus?
I am most definitely, maybe, probably, possibly, PERHAPS, Ghost Kaisar.
Nos Nothi Moderator: Call me if you need me.
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True Adamance
Kameira Lodge Amarr Empire
6022
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Posted - 2014.01.21 06:08:00 -
[26] - Quote
King of Ghosts wrote:Aero Yassavi wrote:Scout Registry wrote: @ Amarr Scouts Am I understanding correctly that what you guys want is a 10% bonus per level to Stamina and Stamina Regen per level? That doesn't sound like an unreasonable request; CCP has already said the numbers aren't set-in-stone. Am I missing something?
Actually the request is 20% per level, and even then that is being modest since we aren't asking for a secondary bonus as well. How about the 10% bonus and the ferroscale bonus?
What was the ferroscale bonus?
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Scout Registry
Nos Nothi
894
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Posted - 2014.01.21 06:15:00 -
[27] - Quote
King of Ghosts wrote:
How about the 10% bonus and the ferroscale bonus?
In my opinion, bonding their racial bonus to a specific module is akin to the problem we had with cloak bonuses.
Consider by Comparison? Amarr Commando Suit Bonus: 5% reduction to reload speed of light/sidearm weapons per level. Amarr Commando Bonus: +2% to efficacy of shield and armor modules per level.
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Nocturnal Soul
Immortal Retribution
1689
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Posted - 2014.01.21 06:16:00 -
[28] - Quote
True Adamance wrote:King of Ghosts wrote:Aero Yassavi wrote:Scout Registry wrote: @ Amarr Scouts Am I understanding correctly that what you guys want is a 10% bonus per level to Stamina and Stamina Regen per level? That doesn't sound like an unreasonable request; CCP has already said the numbers aren't set-in-stone. Am I missing something?
Actually the request is 20% per level, and even then that is being modest since we aren't asking for a secondary bonus as well. How about the 10% bonus and the ferroscale bonus? What was the ferroscale bonus? It was somewhere in my thread probably in the 6-7 page
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Aqua-Regia
631
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Posted - 2014.01.21 06:23:00 -
[29] - Quote
Scout Registry wrote:Aqua-Regia wrote: Amarr scout racial bonus is a b*** slap to me, was planing to be a Amarr scout once it out(don't look like it anymore). Aqua! I remember you from an old MEGATRON channel :-) What would you have liked to see for the Amarr Racial Bonus? Edit: Same question to all you guys, of course. Apart from a response from CCP, what is it that you guys want, specifically?
I know most real so call scout may not like this but I will like Amarr scout to be more of a semi speed tanker(less glass tanking) scout because why have all the scout doing the same crap(playing hide an seek).
A) 10% stamina bonus regen rate/max + 3% to shield resistance to projectile per level
B) 5% to armor/shield damage resistance per level
C) 10% stamina bonus regen rate/max + 1 armor regen per level
D) 3% to armor plates/ shield extender modules
E) 20% stamina bonus regen rate/max per level (at less it something)
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3271
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Posted - 2014.01.21 06:48:00 -
[30] - Quote
A 20% Stamina Max/Regen per level for the equivalent of a Complex module (a la the other scouts) would be good.
However, since the other scouts receive the benefits of at least 2 modules, then you're just looking a secondary effect (possibly niche) effect.
I actively dislike most of the tank-related ideas, because I think the scout will always end up as a half-assed tank at best, and it lacks the speed advantage most scouts have on all the assaults. Also, the Amarr already received a logi that's a "combat-logi", and I think it's a bad trend to have every specialist Amarr class crossed into assault territory. The Amarr scout should excel at being a scout above all else.
A bonus to Kin-cat function (since the Amarr scout starts in the hole speed-wise) would be good.
I also like Scrambler Pistol clip-size, for a sort of interesting racial bonus, if only because I think it's useful and non-offensive (not something other classes would say is OP as a secondary bonus paired with stamina).
More optimistically, other laser type bonuses could also be useful...
+3m to Scrambler Pistol/Rifle Range per level +5% reduction to heat build on laser weapons per level +1% Laser damage vs. Shields etc.
Or even stuff like: Increased Zoom fidelity for Laser Rifle, Semi-auto Scrambler Rifle, and Tactical Scrambler pistol
More-so I think if the bonus emphasizes a marksman sort of role with a Semi auto Scram rifle OR the Newer lines of Tactical Scrambler Pistols. You can imagine the Amarr Scout approaching an area, and taking out a defender with a range/zoom-bonused Scrambler Rifle. A sensible, smart damage or weapon bonus makes more sense than a tank bonus that likely will make little difference.
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