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True Adamance
Kameira Lodge Amarr Empire
5946
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Posted - 2014.01.20 10:15:00 -
[1] - Quote
For all those complaining about the potential of the Amarrian Scout suit and saying its potentially OP, or underserving of a proper racial bonus.
Full credit to Aero Yassavi on this one.
Aero Yassavi wrote:Tech De Ra wrote:Aero Yassavi wrote:Have you even looked at CPU/PG for this or are you just assuming because you have slots you can fit whatever you want? After skills, the ak.0 has 446 CPU and 92 PG 3 complex plates, 1 advanced plate, 2 complex shield extenders: 218 CPU and 64 PG used adding a K17/D (R) hive: 265 cpu and 76 PG used 220 shield, 779 armor, 2 weapon slots, a grenade slot and an equip slot free, with 181 CPU and 16 PG free to fit them You should know me enough by now Aero that i don't comment on things that i can't back up :P So I took the liberty to do the same thing with the gk.0. After skills it has 433 CPU and 97 PG 3 complex plates, 1 advanced plate, 2 complex shield extenders: 218 CPU and 64 PG used adding a K17/D (R) hive: 265 CPU and 76 PG used 233 shield, 729 armor, 2 weapon slots, a grenade slot, and an equip slot free with 168 CPU and 21 PG free to fit them That is 37 less EHP, 13 less CPU, 5 more PG, and faster than the Amarr scout. So yeah, tell me how this argument of Amarr being so combat ready that it doesn't deserve a bonus equivalent to a complex mod, yet the Gal scout is arguably more combat ready and can get a bonus equivalent to a complex mod plus a secondary bonus.
And begin.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Nocturnal Soul
Immortal Retribution
1670
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Posted - 2014.01.20 10:18:00 -
[2] - Quote
It can also evade proto scanners with just passives if I'm not mistaken, right?
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5550
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Posted - 2014.01.20 10:21:00 -
[3] - Quote
Nocturnal Soul wrote:It can also evade proto scanners with just passives if I'm not mistaken, right? It can evade proto scans without spending a single point in profile dampening and also has an increased scan radius.
ARC Commander
CPM Info and Q&A - Status: Open
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True Adamance
Kameira Lodge Amarr Empire
5949
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Posted - 2014.01.20 10:22:00 -
[4] - Quote
Who's scout of FoTM material?
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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HYENAKILLER X
AGGRESSIVE TYPE
489
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Posted - 2014.01.20 10:24:00 -
[5] - Quote
Lol 3 complex plates slow things way down. I dont care what suit you are in. why get a scout and mess with speed?
A real scout dream is 3 high 3 low. Thats where it gets good.
The best fit for actual usage will be 2 advance plates and 2 complex reactive plates with proto weapon with dmg mods.
You are welcome for my leadership
*Proven Aggressive Type
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Nocturnal Soul
Immortal Retribution
1671
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Posted - 2014.01.20 10:24:00 -
[6] - Quote
Aero Yassavi wrote:Nocturnal Soul wrote:It can also evade proto scanners with just passives if I'm not mistaken, right? It can evade proto scans without spending a single point in profile dampening and also has an increased scan radius. Yet all I can do is just sit here and just laugh at all the people who I'm pretty sure have no interest in specing into the amarr defend why it gonna be op if it can run longer than them
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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True Adamance
Kameira Lodge Amarr Empire
5949
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Posted - 2014.01.20 10:26:00 -
[7] - Quote
HYENAKILLER X wrote:Lol 3 complex plates slow things way down. I dont care what suit you are in. why get a scout and mess with speed?
A real scout dream is 3 high 3 low. Thats where it gets good.
The best fit for actual usage will be 2 advance plates and 2 complex reactive plates with proto weapon with dmg mods.
That's not the point though is it. People were complaining that Amarr scout could hit over 1000 HP with its lay out and be a sort of "light assault fit"
Well so can the Gal Scout. And it can do it far better!
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5550
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Posted - 2014.01.20 10:28:00 -
[8] - Quote
HYENAKILLER X wrote:Lol 3 complex plates slow things way down. I dont care what suit you are in. why get a scout and mess with speed?
A real scout dream is 3 high 3 low. Thats where it gets good.
The best fit for actual usage will be 2 advance plates and 2 complex reactive plates with proto weapon with dmg mods. I'm was just copying the fitting that someone used to argue the point of why the Amarr scout is why it is.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5553
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Posted - 2014.01.20 10:29:00 -
[9] - Quote
Also forgot to mention that in that fitting the Gal scout has 3 HP/s armor repair, so definitely better.
ARC Commander
CPM Info and Q&A - Status: Open
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Nocturnal Soul
Immortal Retribution
1671
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Posted - 2014.01.20 10:31:00 -
[10] - Quote
^ this, the amarr scout can't beat a free slot
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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HYENAKILLER X
AGGRESSIVE TYPE
489
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Posted - 2014.01.20 10:33:00 -
[11] - Quote
I get it. I just dont think its that big a deal. scouts are hard to use regardless.
Scout tanking is kind of lol imo.
You are welcome for my leadership
*Proven Aggressive Type
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Lorhak Gannarsein
1251
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Posted - 2014.01.20 10:36:00 -
[12] - Quote
Aero Yassavi wrote:Also forgot to mention that in that fitting the Gal scout has 3 HP/s armor repair, so definitely better. Might want to add the free PG and CPU from its base stats in too? Maybe in parentheses?
And True, add Tech's original post about Amarr Scout w/ 1kEHP for context.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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True Adamance
Kameira Lodge Amarr Empire
5949
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Posted - 2014.01.20 10:36:00 -
[13] - Quote
HYENAKILLER X wrote:I get it. I just dont think its that big a deal. scouts are hard to use regardless.
Scout tanking is kind of lol imo. Same here. But someone tried to argue the Amarr suit was fine as it was because of the potential to tank over 1000 HP, but when you consider the Gal scout can do better and still has a better bonus.....its hard to retain that stand point.....
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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True Adamance
Kameira Lodge Amarr Empire
5949
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Posted - 2014.01.20 10:37:00 -
[14] - Quote
Lorhak Gannarsein wrote:Aero Yassavi wrote:Also forgot to mention that in that fitting the Gal scout has 3 HP/s armor repair, so definitely better. Might want to add the free PG and CPU from its base stats in too? Maybe in parentheses? And True, add Tech's original post about Amarr Scout w/ 1kEHP for context. I'm sure that's in the OP isn't it.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Nocturnal Soul
Immortal Retribution
1671
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Posted - 2014.01.20 10:38:00 -
[15] - Quote
True Adamance wrote:Lorhak Gannarsein wrote:Aero Yassavi wrote:Also forgot to mention that in that fitting the Gal scout has 3 HP/s armor repair, so definitely better. Might want to add the free PG and CPU from its base stats in too? Maybe in parentheses? And True, add Tech's original post about Amarr Scout w/ 1kEHP for context. I'm sure that's in the OP isn't it. Nope
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5554
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Posted - 2014.01.20 10:39:00 -
[16] - Quote
HYENAKILLER X wrote:I get it. I just dont think its that big a deal. scouts are hard to use regardless.
Scout tanking is kind of lol imo. Again the point of this isn't scout tanking, the point is people have been using the Amarr's max potential EHP as an excuse for it's sup-par racial bonus, when in fact the other scouts are about the same in max potential EHP.
Amarr scout's racial bonus is less than the value of a standard cardiac regulator Gallente scout's racial bonus is the value of a complex profile dampener plus a scan radius bonus Caldari scout's racial bonus is more than the value of a complex precision enhancer plus a scan radius bonus Minmatar scout's racial bonus is the value of a complex codebreaker plus a NK damage bonus
How can you say the Amarr's racial bonus is on par with the rest? Whatever your argument is, you can't use max potential EHP as your excuse anymore.
ARC Commander
CPM Info and Q&A - Status: Open
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Galvan Nized
Deep Space Republic
536
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Posted - 2014.01.20 10:40:00 -
[17] - Quote
Aero Yassavi wrote:Also forgot to mention that in that fitting the Gal scout has 3 HP/s armor repair, so definitely better.
To be fair you also have to mention how the Amarr gets 25 more stamina and 1.33x faster stamina regen over the Gal before the bonus is even applied.
The two are balanced until the inherent armor rep comes up or you take a look at the bonuses.
Max Scout skill Amarr has stamina pool 281.25 with 50 stamina regen. Giving it 81.25 stamina/20 stamina regen advantage.
Max Scout skill Gal scans at 24m and scan profile is 26.25.
This doesn't apply any other skills like dampening, range amplifying, biotics skill. Just dropsuit skills. |
True Adamance
Kameira Lodge Amarr Empire
5952
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Posted - 2014.01.20 10:40:00 -
[18] - Quote
Nocturnal Soul wrote:True Adamance wrote:Lorhak Gannarsein wrote:Aero Yassavi wrote:Also forgot to mention that in that fitting the Gal scout has 3 HP/s armor repair, so definitely better. Might want to add the free PG and CPU from its base stats in too? Maybe in parentheses? And True, add Tech's original post about Amarr Scout w/ 1kEHP for context. I'm sure that's in the OP isn't it. Nope Edit: I should go back to sleep
Updated, though Ill need to sort the layout tomorrow before work.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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True Adamance
Kameira Lodge Amarr Empire
5952
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Posted - 2014.01.20 10:42:00 -
[19] - Quote
Galvan Nized wrote:Aero Yassavi wrote:Also forgot to mention that in that fitting the Gal scout has 3 HP/s armor repair, so definitely better. To be fair you also have to mention how the Amarr gets 25 more stamina and 1.33x faster stamina regen over the Gal before the bonus is even applied. The two are balanced until the inherent armor rep comes up or you take a look at the bonuses. Max Scout skill Amarr has stamina pool 281.25 with 50 stamina regen. Giving it 81.25 stamina/20 stamina regen advantage. Max Scout skill Gal scans at 24m and scan profile is 26.25. This doesn't apply any other skills like dampening, range amplifying, biotics skill. Just dropsuit should.
How does that justify as weaker/lesser racial bonus.
The Amarr suit naturally have these stamina bonuses as part of what makes then unique, like the Min Speed, the high Cal Shield, and the high Gal Armour.
As I keep saying, why do the Amarr have to barter with the base stats which differential them from the other factions in order to have a decent bonus?
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Nocturnal Soul
Immortal Retribution
1671
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Posted - 2014.01.20 10:43:00 -
[20] - Quote
Aero Yassavi wrote:HYENAKILLER X wrote:I get it. I just dont think its that big a deal. scouts are hard to use regardless.
Scout tanking is kind of lol imo. Again the point of this isn't scout tanking, the point is people have been using the Amarr's max potential EHP as an excuse for it's sup-par racial bonus, when in fact the other scouts are about the same in max potential EHP. Amarr scout's racial bonus is less than the value of a standard cardiac regulator Gallente scout's racial bonus is the value of a complex profile dampener plus a scan radius bonus Caldari scout's racial bonus is more than the value of a complex precision enhancer plus a scan radius bonus Minmatar scout's racial bonus is the value of a complex codebreaker plus a NK damage bonus How can you say the Amarr's racial bonus is on par with the rest? Whatever your argument is, you can't use max potential EHP as your excuse anymore. The min nk bonus is worth 3 complex DMG mod with penalties but people argue that you have to breath down their neck to even apply the damage which is a fair counter argument/post/whatever thing.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Tech De Ra
Electronic Sports League
284
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Posted - 2014.01.20 10:44:00 -
[21] - Quote
Aero Yassavi wrote: How can you say the Amarr's racial bonus is on par with the rest? Whatever your argument is, you can't use max potential EHP as your excuse anymore.
Even in another thread, you are putting words into my mouth claiming that i think the bonus is fine as is
I'm not going to argue this in another thread, if you are unable to read my other posts then It is impossible to have a discussion with you
Tech De Ra for CPM1
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True Adamance
Kameira Lodge Amarr Empire
5952
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Posted - 2014.01.20 10:45:00 -
[22] - Quote
Nocturnal Soul wrote:Aero Yassavi wrote:HYENAKILLER X wrote:I get it. I just dont think its that big a deal. scouts are hard to use regardless.
Scout tanking is kind of lol imo. Again the point of this isn't scout tanking, the point is people have been using the Amarr's max potential EHP as an excuse for it's sup-par racial bonus, when in fact the other scouts are about the same in max potential EHP. Amarr scout's racial bonus is less than the value of a standard cardiac regulator Gallente scout's racial bonus is the value of a complex profile dampener plus a scan radius bonus Caldari scout's racial bonus is more than the value of a complex precision enhancer plus a scan radius bonus Minmatar scout's racial bonus is the value of a complex codebreaker plus a NK damage bonus How can you say the Amarr's racial bonus is on par with the rest? Whatever your argument is, you can't use max potential EHP as your excuse anymore. The min nk bonus is worth 3 complex DMG mod with penalties but people argue that you have to breath down their neck to even apply the damage which is a fair counter argument/post/whatever thing. Hmmm I don't think we can argue that bonus in good conscious....except that it is a secondary bonus present on the suit, where as the Amarr only have one bonus.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Spectral Clone
Dust2Dust. Top Men.
1052
|
Posted - 2014.01.20 10:46:00 -
[23] - Quote
At least you will not be able to complain about the TTK if you-¦re an Amarr/Gallente scout. |
True Adamance
Kameira Lodge Amarr Empire
5952
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Posted - 2014.01.20 10:47:00 -
[24] - Quote
Tech De Ra wrote:Aero Yassavi wrote: How can you say the Amarr's racial bonus is on par with the rest? Whatever your argument is, you can't use max potential EHP as your excuse anymore.
Even in another thread, you are putting words into my mouth claiming that i think the bonus is fine as is I'm not going to argue this in another thread, if you are unable to read my other posts then It is impossible to have a discussion with you
Hmm perhaps we are zealous....but frankly speaking you have yet to convince me to any degree that your stand point is valid. I appreciate the effort you put into your argument.....but its unconvincing to me.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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True Adamance
Kameira Lodge Amarr Empire
5952
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Posted - 2014.01.20 10:48:00 -
[25] - Quote
Spectral Clone wrote:At least you will not be able to complain about the TTK if you-¦re an Amarr/Gallente scout.
Would you really run a full brick tanked scout?
My proposed scout will have about 430 EHP tops.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5556
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Posted - 2014.01.20 10:49:00 -
[26] - Quote
Tech De Ra wrote:Aero Yassavi wrote: How can you say the Amarr's racial bonus is on par with the rest? Whatever your argument is, you can't use max potential EHP as your excuse anymore.
Even in another thread, you are putting words into my mouth claiming that i think the bonus is fine as is I'm not going to argue this in another thread, if you are unable to read my other posts then It is impossible to have a discussion with you I responded to your comment in the other thread
1) Clipsize increase is already the Scrambler Pistol Operations skill, so this becomes redundant 2) Every other scout gets a primary racial bonus equivalent to a complex mod plus a secondary bonus as well
ARC Commander
CPM Info and Q&A - Status: Open
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Nocturnal Soul
Immortal Retribution
1671
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Posted - 2014.01.20 10:52:00 -
[27] - Quote
True Adamance wrote:Nocturnal Soul wrote:Aero Yassavi wrote:HYENAKILLER X wrote:I get it. I just dont think its that big a deal. scouts are hard to use regardless.
Scout tanking is kind of lol imo. Again the point of this isn't scout tanking, the point is people have been using the Amarr's max potential EHP as an excuse for it's sup-par racial bonus, when in fact the other scouts are about the same in max potential EHP. Amarr scout's racial bonus is less than the value of a standard cardiac regulator Gallente scout's racial bonus is the value of a complex profile dampener plus a scan radius bonus Caldari scout's racial bonus is more than the value of a complex precision enhancer plus a scan radius bonus Minmatar scout's racial bonus is the value of a complex codebreaker plus a NK damage bonus How can you say the Amarr's racial bonus is on par with the rest? Whatever your argument is, you can't use max potential EHP as your excuse anymore. The min nk bonus is worth 3 complex DMG mod with penalties but people argue that you have to breath down their neck to even apply the damage which is a fair counter argument/post/whatever thing. Hmmm I don't think we can argue that bonus in good conscious....except that it is a secondary bonus present on the suit, where as the Amarr only have one bonus. Yeaa I know I was just adding in the small but noticeable detailed information that Aero missed. And yes that's what erks the hell out of my we get one bonus compared to the rest of the scouts. And we're not asking for much not even trying to get the other suits nerfed into oblivion and yet there's a group of people acting like everything is jolly a fine with the downgraded bonus hell its not even a bonus.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Spectral Clone
Dust2Dust. Top Men.
1053
|
Posted - 2014.01.20 10:54:00 -
[28] - Quote
True Adamance wrote:Spectral Clone wrote:At least you will not be able to complain about the TTK if you-¦re an Amarr/Gallente scout. Would you really run a full brick tanked scout? My proposed scout will have about 430 EHP tops.
What I mean is you will have some room to tune a optimal eHP level for your playstyle. |
Korvin Lomont
United Pwnage Service RISE of LEGION
480
|
Posted - 2014.01.20 10:59:00 -
[29] - Quote
True Adamance wrote:HYENAKILLER X wrote:Lol 3 complex plates slow things way down. I dont care what suit you are in. why get a scout and mess with speed?
A real scout dream is 3 high 3 low. Thats where it gets good.
The best fit for actual usage will be 2 advance plates and 2 complex reactive plates with proto weapon with dmg mods. That's not the point though is it. People were complaining that Amarr scout could hit over 1000 HP with its lay out and be a sort of "light assault fit" Well so can the Gal Scout. And it can do it far better!
I wouldn't say far better, the gal will have a slight speed advantage with the passive 3HP/s (wich isn't taht much of an issue IMHO) while the Amarr will be more agile/mobile in general thanks to the higher stamina.
Apart from that both fittings are completely stupid as you have way better choices for powerfull high HP suits...
I have compared all dropsuit stats and the bonusses giving them a rating from 2 to 0. Based on that nubercrunching currently the best option by far are the minni scout and the caldari scout, Amarr and gallente are pretty close with a small head up for the gallente...
The combination of suit stats and bonusses of the the cal/mini scaout overshadows the gallente and amarr by a good margin
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KingBabar
The Rainbow Effect
1650
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Posted - 2014.01.20 11:02:00 -
[30] - Quote
HYENAKILLER X wrote:Lol 3 complex plates slow things way down. I dont care what suit you are in. why get a scout and mess with speed?
A real scout dream is 3 high 3 low. Thats where it gets good.
The best fit for actual usage will be 2 advance plates and 2 complex reactive plates with proto weapon with dmg mods.
Thats Your best fit?
Really?
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Chunky Munkey
Amarr Templars Amarr Empire
2894
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Posted - 2014.01.20 11:27:00 -
[31] - Quote
HYENAKILLER X wrote:Lol 3 complex plates slow things way down. I dont care what suit you are in. why get a scout and mess with speed?
A real scout dream is 3 high 3 low. Thats where it gets good.
The best fit for actual usage will be 2 advance plates and 2 complex reactive plates with proto weapon with dmg mods.
Why would anyone ever use a reactive plate???
No.
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ALPHA DECRIPTER
Dragon-Empire
676
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Posted - 2014.01.20 11:47:00 -
[32] - Quote
Huh, didn't notice that amarr got only one racial bonus. That seems pretty unfair to me.
A-Scouts are requesting an upgrade of there current bonus to match the corresponding mod? Why not give it to 'em?
Yea the A and G-scouts can get really tanked out but last time I checked it wasn't about the tank but the tactics. A cardiac upgrade fits the amarr but I must agree that they could use a little something extra to allow them to really stand out, ya know?
Almost wanna give them the hacking bonus give the M-scouts a bonus to REs (just throwing it out there).
Scout Tactician
Dance puppets, DANCE!
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Galvan Nized
Deep Space Republic
536
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Posted - 2014.01.20 11:54:00 -
[33] - Quote
True Adamance wrote:Galvan Nized wrote:Aero Yassavi wrote:Also forgot to mention that in that fitting the Gal scout has 3 HP/s armor repair, so definitely better. To be fair you also have to mention how the Amarr gets 25 more stamina and 1.33x faster stamina regen over the Gal before the bonus is even applied. The two are balanced until the inherent armor rep comes up or you take a look at the bonuses. Max Scout skill Amarr has stamina pool 281.25 with 50 stamina regen. Giving it 81.25 stamina/20 stamina regen advantage. Max Scout skill Gal scans at 24m and scan profile is 26.25. This doesn't apply any other skills like dampening, range amplifying, biotics skill. Just dropsuit should. How does that justify as weaker/lesser racial bonus. The Amarr suit naturally have these stamina bonuses as part of what makes then unique, like the Min Speed, the high Cal Shield, and the high Gal Armour. As I keep saying, why do the Amarr have to barter with the base stats which differential them from the other factions in order to have a decent bonus?
I never said it justified the weaker bonus. Original Post mentions how the Gal is faster and Aero mentions the inherent armor regen. I merely brought up the fact Amarr does indeed have some advantages over the Gal.
I said they were balanced UNTIL you look at bonus, not that they are balanced in general. I was merely putting the bonuses on the table in context too.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5563
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Posted - 2014.01.20 11:57:00 -
[34] - Quote
Galvan Nized wrote: I never said it justified the weaker bonus. Original Post mentions how the Gal is faster and Aero mentions the inherent armor regen. I merely brought up the fact Amarr does indeed have some advantages over the Gal.
I said they were balanced UNTIL you look at bonus, not that they are balanced in general. I was merely putting the bonuses on the table in context too.
Well exactly, all the racial base stats have something over each other. Amarr has a little more HP and stamina, but Gallente has a little more speed and regen for example. That's why when discussing the balance of racial bonuses you should not bring up the base stats.
Base stats get balanced with base stats Racial bonuses get balanced with racial bonuses
ARC Commander
CPM Info and Q&A - Status: Open
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Meee One
The dyst0pian Corporation Zero-Day
200
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Posted - 2014.01.20 12:38:00 -
[35] - Quote
Amarr scouts DO get 2 bonuses: -max stamina -stamina regen You're so used to seeing a cardiac regulator you count them as one. There is no other module that boosts 2 things at once. Amarr scouts advantage will be distance and endurance. Which is accurate to the race,stop begging your supposed to have pride as an amarrian...unless you have no faith.
Sexy jutsu
Time to jaaam!
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I-Shayz-I
I-----I
2043
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Posted - 2014.01.20 12:47:00 -
[36] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1733974
My forum post with the stats and stuff all organized in an excel sheet format.
Direct link here: https://docs.google.com/file/d/0ByYUjq_P9RY0TnNPemxqb1BfZFk/edit
Links:
List of Most Important Threads
I make logistics videos!
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Galvan Nized
Deep Space Republic
537
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Posted - 2014.01.20 12:51:00 -
[37] - Quote
Aero Yassavi wrote:Galvan Nized wrote: I never said it justified the weaker bonus. Original Post mentions how the Gal is faster and Aero mentions the inherent armor regen. I merely brought up the fact Amarr does indeed have some advantages over the Gal.
I said they were balanced UNTIL you look at bonus, not that they are balanced in general. I was merely putting the bonuses on the table in context too.
Well exactly, all the racial base stats have something over each other. Amarr has a little more HP and stamina, but Gallente has a little more speed and regen for example. That's why when discussing the balance of racial bonuses you should not bring up the base stats. Base stats get balanced with base stats Racial bonuses get balanced with racial bonuses
Okay I want to put bonuses into further context just so everyone gets a better idea.
Assuming max skilled Dampening, Range Amplifying, Biotics skill, and scout skill. Focusing solely on profile, range, and stamina/stamina regen.
In Dust everything is a factor when doing the math with percentage based bonuses/mods/skills, bonuses are not added with mods/skills they are each their OWN factor.
Here is Amarr stats. Profile: 31.5 , Range: 24m , Stamina 295.3125, Stamina Regen 52.5.
Gal stats. Profile 23.625 , Range 30m, Stamina 210, Stamina Regen 31.5.
Alright, I also want to include 1 Proto Dampener, Range Amplifier, and Cardiac Regulator mod.
Amarr. Profile: 23.625 , Range 34.8m, Stamina 590.625 , Stamina Regen 105.
Gal. Pofile: 17.71875 , Range 43.5 , Stamina 420 , Stamina Regen 63.
In perspective: Amarr has 33% higher profile, 20% less range, has about 40% more stamina, with 67% better regen.
The Amarr bonus and base stamina yields more advantage than the Gal bonus in terms of percent.
Just for kicks I'm going to change Amarr bonus to a complex Regulator, 100% more stamina and regen, and do the calculations.
No mod just bonus: Stamina 472.5 , Stamina Regen 84.
With a pro regulator. Stamina 945 (OMG) , Stamina regen 168.
In perspective Amarr would now have 125% (2.25x) more stamina and 169% (2.69x) more regen over the Gal. Now we see why they were not given a free complex Regulator as a bonus. |
SponkSponkSponk
The Southern Legion The Umbra Combine
620
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Posted - 2014.01.20 13:01:00 -
[38] - Quote
Galvan, now factor in the speed of the suit.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Bendtner92
Imperfects Negative-Feedback
1506
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Posted - 2014.01.20 13:11:00 -
[39] - Quote
Scan range is 20m btw, so Amarr would have 30m range and Gallente 37.5m.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Master Smurf
Nos Nothi
8
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Posted - 2014.01.20 14:31:00 -
[40] - Quote
The same way I'm jealous of the Amarr stamina and 4 low slots, I am jealous of the Gallente +3 rep and 4 low slots.
On paper the Gal Scout just seems extremely good for many situations. - Personally I think they should lose the rep or a low slot but we will see how it goes.
"Shine bright like a diamond" - God's Light and Love make me dazzle
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Aisha Ctarl
Pradox One Proficiency V.
2937
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Posted - 2014.01.20 14:42:00 -
[41] - Quote
Galvan Nized wrote:Aero Yassavi wrote:Galvan Nized wrote: I never said it justified the weaker bonus. Original Post mentions how the Gal is faster and Aero mentions the inherent armor regen. I merely brought up the fact Amarr does indeed have some advantages over the Gal.
I said they were balanced UNTIL you look at bonus, not that they are balanced in general. I was merely putting the bonuses on the table in context too.
Well exactly, all the racial base stats have something over each other. Amarr has a little more HP and stamina, but Gallente has a little more speed and regen for example. That's why when discussing the balance of racial bonuses you should not bring up the base stats. Base stats get balanced with base stats Racial bonuses get balanced with racial bonuses Okay I want to put bonuses into further context just so everyone gets a better idea. Assuming max skilled Dampening, Range Amplifying, Biotics skill, and scout skill. Focusing solely on profile, range, and stamina/stamina regen. In Dust everything is a factor when doing the math with percentage based bonuses/mods/skills, bonuses are not added with mods/skills they are each their OWN factor. Here is Amarr stats. Profile: 31.5 , Range: 24m , Stamina 295.3125, Stamina Regen 52.5. Gal stats. Profile 23.625 , Range 30m, Stamina 210, Stamina Regen 31.5. Alright, I also want to include 1 Proto Dampener, Range Amplifier, and Cardiac Regulator mod. Amarr. Profile: 23.625 , Range 34.8m, Stamina 590.625 , Stamina Regen 105. Gal. Pofile: 17.71875 , Range 43.5 , Stamina 420 , Stamina Regen 63. In perspective: Amarr has 33% higher profile, 20% less range, has about 40% more stamina, with 67% better regen. The Amarr bonus and base stamina yields more advantage than the Gal bonus in terms of percent. Just for kicks I'm going to change Amarr bonus to a complex Regulator, 100% more stamina and regen, and do the calculations. No mod just bonus: Stamina 472.5 , Stamina Regen 84. With a pro regulator. Stamina 945 (OMG) , Stamina regen 168. In perspective Amarr would now have 125% (2.25x) more stamina and 169% (2.69x) more regen over the Gal. Now we see why they were not given a free complex Regulator as a bonus.
Based on these stats here, this confirms how I viewed the Amarr scout coming about as a LIGHT ASSAULT and not truly a scout.
The Amarr scout really comes off this way because it can be tanked like an assault suit (current 1.7 Amarr Assault suit at least), and it get some scout like benefits, but when put on paper, the scout like qualities don't really jump out at you, all that is apparent is that this will be an awesome suit for someone who wants an assault/scout hybrid.
Aisha Ctarl for CPM1
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True Adamance
Kameira Lodge Amarr Empire
5963
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Posted - 2014.01.20 17:35:00 -
[42] - Quote
Meee One wrote:Amarr scouts DO get 2 bonuses: -max stamina -stamina regen You're so used to seeing a cardiac regulator you count them as one. There is no other module that boosts 2 things at once. Amarr scouts advantage will be distance and endurance. Which is accurate to the race,stop begging your supposed to have pride as an amarrian...unless you have no faith.
You would justify giving each scout suit a complex module, and a secondary bonus by saying the Amarr have two bonuses, in terms of wording, each equivalent to half a single cardiac regulator.?
No Meee One, I appreciate your imput, but no matter how you spin it the Gal, Cal, and Min get two separate, unique bonuses, each to a single aspect of their suit, the primary bonus equivalent to a single complex module or better, while the other affects one other single aspect of the suit.
Gallente - Profile Dampening ( better than Complex) and Scan Radius
Caldari- Scan Precision (Better than Complex) and Scan Radius
Minmatar- Code Breaking (Complex) and Nova Knife Damage
Amarr- Cardiac Regulator (which is equivalent to a standard Cardiac Regulator) (( and applies a bonus to both Stamina and Stamina Recharge))
What you are suggesting is that we get half a complex modules worth of bonus which comparatively is still unacceptable.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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pseudosnipre
570
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Posted - 2014.01.20 17:45:00 -
[43] - Quote
CCP development plan for scouts: 1. Release racial suit in crippled form 2. Wait 1 year while users rage quit 3. Poll remaining few and implement their suggestions 4. Bask in resultant praise
I hope you stick it out that long. o7
Also, CCP knows the Amarr RPers will skill into it regardless...
Today is the sort of day where the sun only comes up to humiliate you.
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Nocturnal Soul
Immortal Retribution
1680
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Posted - 2014.01.20 17:49:00 -
[44] - Quote
pseudosnipre wrote:CCP development plan for scouts: 1. Release racial suit in crippled form 2. Wait 1 year while users rage quit 3. Poll remaining few and implement their suggestions 4. Bask in resultant praise
I hope you stick it out that long. o7
Also, CCP knows the Amarr RPers will skill into it regardless... Yea your right but it still doesn't justify why we got the short end of the stick and got thrown over the boat.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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ALPHA DECRIPTER
Dragon-Empire
679
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Posted - 2014.01.20 20:06:00 -
[45] - Quote
pseudosnipre wrote:CCP development plan for scouts: 1. Release racial suit in crippled form 2. Wait 1 year while users rage quit 3. Poll remaining few and implement their suggestions 4. Bask in resultant praise
I hope you stick it out that long. o7
Also, CCP knows the Amarr RPers will skill into it regardless...
Well CCP did ask how to proceed.
Bandaid now and fix later? Do nothing now and make complete fix later? (There was a 3rd option but can't remember)
Most said to just go ahead and release what they have now.
That being said, yea, things will change again further down the road.
Scout Tactician
Dance puppets, DANCE!
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ALPHA DECRIPTER
Dragon-Empire
679
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Posted - 2014.01.20 20:20:00 -
[46] - Quote
Been thinking about the bonuses and the scout roles that can be filled by them.
C-Scout: heightened awareness would make him great for recon. (Sniper, defense, preemptive assault)
G-Scout: Low profile allows him to go undetected so he could be a great defensive asset(prevent the enemy from hacking points) as well as an aggressive saboteur(kill hackers and remove enemy equipment).
M-Scout: Obviously the hacker. You should be rushing the objectives (just try not to be seen).
A-Scout: Endurance allows him to get around a little quicker plus defenses make him a great saboteur (hacking and killing behind enemy lines)
Huh, my go-to set is a G-scout hacker but now I kinda think I wanna spec into M-Scouts
Scout Tactician
Dance puppets, DANCE!
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