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Coleman Gray
GunFall Mobilization Covert Intervention
976
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Posted - 2014.01.19 15:28:00 -
[1] - Quote
http://www.youtube.com/watch?v=5gE-ihY_EG0
Dr.Pepper, whats the worst that could happen?
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Sev Alcatraz
Bullet Cluster Legacy Rising
410
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Posted - 2014.01.19 15:30:00 -
[2] - Quote
You would ruin your own connection...
closed beta vet-E3
MAXIMUM ARMOR
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Ironyimation Inception
Ancient Erectiles
51
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Posted - 2014.01.19 15:32:00 -
[3] - Quote
Thanks! Now the lag begins. |
Regnier Feros
Immortal Guides
2
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Posted - 2014.01.19 15:47:00 -
[4] - Quote
are you trollin the forums?
Minmatar Women Do It Better
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Reav Hannari
Red Rock Outriders
2656
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Posted - 2014.01.19 15:47:00 -
[5] - Quote
You assume CCP trusts your client. They have over 10 years of experience not trusting their own clients.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Skihids
Bullet Cluster Legacy Rising
2713
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Posted - 2014.01.19 15:48:00 -
[6] - Quote
That only benefits you if you are hosting the match.
DUST has all matches hosted on CCP Battle servers.
But go ahead and mess yourself up... |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
424
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Posted - 2014.01.19 15:49:00 -
[7] - Quote
Yeah, lag switches in dust will make you just stand still and make it easy for people to shoot you. Not saying you shouldn't do it though. I like killing idiots.
We want cake and tea.
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Coleman Gray
GunFall Mobilization Covert Intervention
976
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Posted - 2014.01.19 15:59:00 -
[8] - Quote
Melchiah ARANeAE wrote:Yeah, lag switches in dust will make you just stand still and make it easy for people to shoot you. Not saying you shouldn't do it though. I like killing idiots.
Shh...Don't let the noobs lookin for easy advantages know that
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Regnier Feros
Immortal Guides
2
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Posted - 2014.01.19 16:13:00 -
[9] - Quote
Can't believe this topic isn't locked yet. THANKS CCP
Minmatar Women Do It Better
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Mortedeamor
1248
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Posted - 2014.01.19 16:15:00 -
[10] - Quote
WOW you have got to be the worst cheater in all of gaming history to even try lag switching dust lol good stuff but wont work
jihhhaders = av lvl 0
swarm master = av lvl 99+
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Super Sniper95
Grupo de Asalto Chacal RISE of LEGION
46
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Posted - 2014.01.19 16:18:00 -
[11] - Quote
"Hey you're number 1, just try to not to do it too much 'cuz people dont like cheaters" hahaha
If you're worst than me you suck at this.
If you're better than me you have no life.
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Lt Royal
Subdreddit Test Alliance Please Ignore
2547
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Posted - 2014.01.19 16:25:00 -
[12] - Quote
Wow I can't believe people will go to these lengths to do this!
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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Darken-Soul
Tal-Romon Legion Amarr Empire
22
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Posted - 2014.01.19 16:25:00 -
[13] - Quote
There is something that works. Every now and then a match will lag. Its not frame rate drop. Everything will stop, all the inputs and animation still works. You will notice ammo counts and things like overheat cease functionality. It is not just random connection issues either. It will occur when you have a vehicle dead to rights or get the jump on a protosuit. I know I am not the only one who notices, I've messaged people after battle to see if they experienced the same issues. No lag switch is a fallacy, someone out there has figured out a method and they are keeping a tight lid on it.
I am the real Darken
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Skihids
Bullet Cluster Legacy Rising
2715
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Posted - 2014.01.19 16:41:00 -
[14] - Quote
Darken-Soul wrote:There is something that works. Every now and then a match will lag. Its not frame rate drop. Everything will stop, all the inputs and animation still works. You will notice ammo counts and things like overheat cease functionality. It is not just random connection issues either. It will occur when you have a vehicle dead to rights or get the jump on a protosuit. I know I am not the only one who notices, I've messaged people after battle to see if they experienced the same issues. No lag switch is a fallacy, someone out there has figured out a method and they are keeping a tight lid on it.
That's server side lag. My squad had a really bad case of it in one match yesterday and everyone was affected at the same time for each lag. Our individual PS3's would animate us assuming that the server would agree, but then we would suddenly rubber band back to the start because the server informed our PS3s that we hadn't moved at all due to it being to laggy to register it. |
Sgt Buttscratch
1344
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Posted - 2014.01.19 16:43:00 -
[15] - Quote
looks like a lot of work.
Simplified version: Apply to one of the top corps, nyian san etc... they have switches readily made.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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pyramidhead 420
Carbon 7 CRONOS.
289
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Posted - 2014.01.19 16:50:00 -
[16] - Quote
Skihids wrote:That only benefits you if you are hosting the match.
DUST has all matches hosted on CCP Battle servers.
But go ahead and mess yourself up...
ikr, kids these days
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Darken-Soul
Tal-Romon Legion Amarr Empire
24
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Posted - 2014.01.19 17:13:00 -
[17] - Quote
Skihids wrote:Darken-Soul wrote:There is something that works. Every now and then a match will lag. Its not frame rate drop. Everything will stop, all the inputs and animation still works. You will notice ammo counts and things like overheat cease functionality. It is not just random connection issues either. It will occur when you have a vehicle dead to rights or get the jump on a protosuit. I know I am not the only one who notices, I've messaged people after battle to see if they experienced the same issues. No lag switch is a fallacy, someone out there has figured out a method and they are keeping a tight lid on it. That's server side lag. My squad had a really bad case of it in one match yesterday and everyone was affected at the same time for each lag. Our individual PS3's would animate us assuming that the server would agree, but then we would suddenly rubber band back to the start because the server informed our PS3s that we hadn't moved at all due to it being to laggy to register it.
people are using it to benefit. The guy you are shooting at is now beside you. The dropship you had flaming is now miles away. Its too coincidental for me to write off as a CCP oops. Every time I get a shot on particular people the game goes all wonky? Every other red in the match is fine, kill em no prob with no lag. Believe what you want, its only a rare occurrence at this point.
I am the real Darken
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Everything Dies
Chatelain Rapid Response Gallente Federation
430
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Posted - 2014.01.19 17:22:00 -
[18] - Quote
Skihids wrote:Darken-Soul wrote:There is something that works. Every now and then a match will lag. Its not frame rate drop. Everything will stop, all the inputs and animation still works. You will notice ammo counts and things like overheat cease functionality. It is not just random connection issues either. It will occur when you have a vehicle dead to rights or get the jump on a protosuit. I know I am not the only one who notices, I've messaged people after battle to see if they experienced the same issues. No lag switch is a fallacy, someone out there has figured out a method and they are keeping a tight lid on it. That's server side lag. My squad had a really bad case of it in one match yesterday and everyone was affected at the same time for each lag. Our individual PS3's would animate us assuming that the server would agree, but then we would suddenly rubber band back to the start because the server informed our PS3s that we hadn't moved at all due to it being to laggy to register it. Noticed this last night, as well. First match I was defending a node inside of a building and noticed that the friendly tank patrolling in the area kept "warping" back and forth on the radar as it passed by. Following match, was going up an elevated platform to snipe and crouched down to peer through my scope...then watched as my character ran back down the rail and back up to my current position. Went to change suits at a supply depot from a sniper suit to a scout suit, then sat there for about ten seconds looking at my sniper rifle before the game finally caught up. Left the match and called it a night after that.
Life is killing me.
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Reav Hannari
Red Rock Outriders
2661
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Posted - 2014.01.19 17:28:00 -
[19] - Quote
Darken-Soul wrote:Skihids wrote:Darken-Soul wrote:There is something that works. Every now and then a match will lag. Its not frame rate drop. Everything will stop, all the inputs and animation still works. You will notice ammo counts and things like overheat cease functionality. It is not just random connection issues either. It will occur when you have a vehicle dead to rights or get the jump on a protosuit. I know I am not the only one who notices, I've messaged people after battle to see if they experienced the same issues. No lag switch is a fallacy, someone out there has figured out a method and they are keeping a tight lid on it. That's server side lag. My squad had a really bad case of it in one match yesterday and everyone was affected at the same time for each lag. Our individual PS3's would animate us assuming that the server would agree, but then we would suddenly rubber band back to the start because the server informed our PS3s that we hadn't moved at all due to it being to laggy to register it. people are using it to benefit. The guy you are shooting at is now beside you. The dropship you had flaming is now miles away. Its too coincidental for me to write off as a CCP oops. Every time I get a shot on particular people the game goes all wonky? Every other red in the match is fine, kill em no prob with no lag. Believe what you want, its only a rare occurrence at this point.
The result is the same but backwards from what the OP wants to happen. If you are shooting at someone and then they have moved 100 meters away your client is being updated to the current state on the server. Your client will attempt to smooth out movement to some degree but the server state will always take precedence. Your client saying you lagged but you intended to move behind someone won't work. That enemy is continuing to move as well and if they have a consistent connection their client will be more up to date than yours and you'll be dead.
TL;DR lag switches can only provide a benefit to you if you are hosting the fight no matter what kind of magic you want to attribute to it.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
299
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Posted - 2014.01.19 17:38:00 -
[20] - Quote
Reav Hannari wrote:Darken-Soul wrote:Skihids wrote:Darken-Soul wrote:There is something that works. Every now and then a match will lag. Its not frame rate drop. Everything will stop, all the inputs and animation still works. You will notice ammo counts and things like overheat cease functionality. It is not just random connection issues either. It will occur when you have a vehicle dead to rights or get the jump on a protosuit. I know I am not the only one who notices, I've messaged people after battle to see if they experienced the same issues. No lag switch is a fallacy, someone out there has figured out a method and they are keeping a tight lid on it. That's server side lag. My squad had a really bad case of it in one match yesterday and everyone was affected at the same time for each lag. Our individual PS3's would animate us assuming that the server would agree, but then we would suddenly rubber band back to the start because the server informed our PS3s that we hadn't moved at all due to it being to laggy to register it. people are using it to benefit. The guy you are shooting at is now beside you. The dropship you had flaming is now miles away. Its too coincidental for me to write off as a CCP oops. Every time I get a shot on particular people the game goes all wonky? Every other red in the match is fine, kill em no prob with no lag. Believe what you want, its only a rare occurrence at this point. The result is the same but backwards from what the OP wants to happen. If you are shooting at someone and then they have moved 100 meters away your client is being updated to the current state on the server. Your client will attempt to smooth out movement to some degree but the server state will always take precedence. Your client saying you lagged but you intended to move behind someone won't work. That enemy is continuing to move as well and if they have a consistent connection their client will be more up to date than yours and you'll be dead. TL;DR lag switches can only provide a benefit to you if you are hosting the fight no matter what kind of magic you want to attribute to it.
I have to agree with Darken-Soul on this one. The first time I saw this was in a PC on a rather important battle. Every time we went to hack a point it would rewind on us and we would loose the hack. It always occurred at key points, never just randomly. Also the other side had no problem slaughtering us even though we were just in a really close PC battle 10mins earlier.
I've also seen it since then in some pubs. Sometimes it does seem like server side issues, other times it's very clearly occurring right when you are taking out a certain tanker. Once or twice could be coincidence... but i've seen it keep recurring repeatedly with some guys in one match.
Please fix the mic bubble bug...
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Ghosts Chance
Inf4m0us
842
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Posted - 2014.01.19 17:51:00 -
[21] - Quote
LOL at the people unable to google how a lag switch works
(hint: you cant lag switch something when it isnt hosted locally) |
Skihids
Bullet Cluster Legacy Rising
2723
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Posted - 2014.01.19 18:00:00 -
[22] - Quote
For those who still believe a player can cause you to see rubber banding, how do you explain the mechanism?
All communication is between players and the battle server, there is no peer-to-peer communication. To induce lag for you the other player would have to introduce lag between you and the battle server. That's a connection they have absolutely no control over unless you posit that some corps have control over the Internet at large.
They can interrupt communication between themselves and the server, but that simply reduces their ability to change inputs and view others movement which puts them at a disadvantage.
Rubber banding is caused by Server side slow processing or network hang ups. You can diagnose the former because everyone will experience the exact same lag durations. If you are on coms it's obvious as everyone complains at the exact same time. You could lo be the victim of individual network lag, but that's not controllable by the enemy. More likely it's a family member hogging all you bandwidth or your ISP throttling you. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1547
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Posted - 2014.01.19 18:05:00 -
[23] - Quote
Well according to Glenn Beck, Goonswarm is a CIA front. Maybe they're behind it, what with their goonie ways and all. |
Reav Hannari
Red Rock Outriders
2661
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Posted - 2014.01.19 18:10:00 -
[24] - Quote
Until someone posts a video showing one of these switches in play and actually giving you an advantage I'm calling bullshit on this. So far I've only seen people experiencing lag and speculating that someone must be specifically causing it in order to win.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Darken-Soul
Tal-Romon Legion Amarr Empire
28
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Posted - 2014.01.19 18:19:00 -
[25] - Quote
Reav Hannari wrote:Until someone posts a video showing one of these switches in play and actually giving you an advantage I'm calling bullshit on this. So far I've only seen people experiencing lag and speculating that someone must be specifically causing it in order to win.
Of course Its speculation. The only way to prove it would be for someone to step forward. It seems very unlikely that it would ever happen. Its a waste of time to even address it. I see the mistake I made by even posting here.
I am the real Darken
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Reav Hannari
Red Rock Outriders
2661
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Posted - 2014.01.19 18:41:00 -
[26] - Quote
I don't see it as a mistake as this subject comes up quite often. It's good to periodically shine some light on it and how it shouldn't apply to a centrally served game like DUST. Listening to squads complain about the other side lag switching gets old and the myth should be dispelled.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Miko Ray
DUST University Ivy League
38
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Posted - 2014.01.19 19:05:00 -
[27] - Quote
I sat in a game yesterday where everyone playing was smooth as silk across the map ... apart from one player. It was like watching something out of the movie Jumper. This guy moved / froze / appeared 2 meters away / froze / appeared 2 meters further along the path / froze - rinse repeat.
Lag? I'd be convinced but for the fact that the rhythm was immaculate. After getting a bead on him for some time - I watched this cycle repeat for a protracted period before he single handedly took an objective and defended it against an entire squad for the last half of the match.
I came away with the distinct impression that it was a deliberate feature and it was working to his advantage.
Can I prove anything? No .. although if I see this behaviour again then I'm considering taking names and passing them across to CCP for investigation.
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Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
21
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Posted - 2014.01.19 19:07:00 -
[28] - Quote
Skihids wrote:Darken-Soul wrote:There is something that works. Every now and then a match will lag. Its not frame rate drop. Everything will stop, all the inputs and animation still works. You will notice ammo counts and things like overheat cease functionality. It is not just random connection issues either. It will occur when you have a vehicle dead to rights or get the jump on a protosuit. I know I am not the only one who notices, I've messaged people after battle to see if they experienced the same issues. No lag switch is a fallacy, someone out there has figured out a method and they are keeping a tight lid on it. That's server side lag. My squad had a really bad case of it in one match yesterday and everyone was affected at the same time for each lag. Our individual PS3's would animate us assuming that the server would agree, but then we would suddenly rubber band back to the start because the server informed our PS3s that we hadn't moved at all due to it being to laggy to register it.
I'm afraid darken souls is right on this one?! So are you, but server side lag effects the entire match down to the last player. What darken soul is referring to is what I experienced so many times before. LAG SWITCHERS! They can't grasp the concept of the game, and are so frustrated, socially challenged, and lacking in honor that they take their depraved selves to home depot, and buy a light switch smh?! I watch dishonorable tankers do it often. Good tankers I respect even if I am anti armor, but the ones who are down to 30 hp's with 2 volleys in route who skip out from under the missiles as they hit the ground? Lag switch?! And I don't think they realize how obvious it is. I have been swarming, and swarming good, for some time and frankly.... I know when your screwed! Skipping a full 20 meters immediately after being stuck on tale end up on a wall you backed into is b*******!! Realizing the scout with the CRG-3 is directly behind you, and skipping to the other side of a con-x is absolute cheatery! I've made a stand to leave battle when someone does this, and I encourage you all to do the same. Your eyes aren't playing tricks on you. If we stop giving them people to cheat by leaving battle they will eventually loose interest and leave. Let them go fly around Call of Duty maps, and hide in walls there. If you constantly attack a guy who isn't going down, freeze just before dropping a tank who then narrowly escapes, or you can't reload your weapon? Immediately ask your buddies what they are seeing, and if every keeps seeing the tank skip or the same guy glitch? Leave battle! Earn your isk in an honest battle.
"Anybody order chaos?"
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Skihids
Bullet Cluster Legacy Rising
2724
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Posted - 2014.01.19 19:21:00 -
[29] - Quote
The tendency to look for a conspiracy is strong in human nature, but before blaming human intervention first ask yourself if it sounds reasonable.
Can one person cause everyone else to see him banding about? How would that work?
It's easy to lag everyone else's connection if you are running the host. You stay at 100% efficiency and degrade everybody else's connection. But what if you're NOT the host? Can you run a lag switch even in CoD if you aren't hosting? Think about it - if you induce lag into YOUR connection when someone else is hosting aren't you just doing the lagger's job for him? Why would it suddenly reverse the effect just because you were injecting the lag? Answer: It wouldn't!
If someone is banding about it's because your PS3 is predicting his movement ahead of what the server is telling you. In other words your connection to the server is lagging. |
Altina McAlterson
Pure Innocence. EoN.
819
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Posted - 2014.01.19 19:57:00 -
[30] - Quote
You guys want to know the truth? The secret, hidden truth the top corps don't want you to know about?
This game is glitchy and bugged as ****.
Good Advice
Grey 17 should have stayed missing.
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mollerz
Minja Scouts
1999
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Posted - 2014.01.19 19:58:00 -
[31] - Quote
Ironyimation Inception wrote:Thanks! Now the lag begins.
When did it end?
You gotta hustle if you wanna make a dolla
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