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Thread Statistics | Show CCP posts - 4 post(s) |
Summ Dude
OSG Planetary Operations Covert Intervention
114
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Posted - 2014.01.19 05:35:00 -
[1] - Quote
Roy Ventus wrote:What type of damage does the MagSec do?
Railgun.
Not just a laymen, but the laymen.
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Summ Dude
OSG Planetary Operations Covert Intervention
125
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Posted - 2014.01.19 07:18:00 -
[2] - Quote
Jaysyn Larrisen wrote:Curious to hear from the community on their thoughts about the charge up times and functions for the new sidearms.
Generally I think the charge up mechanic is a good idea in some circumstances...the RR for instance it works very well. I know there is much discussion about the length of the charge time and I make no secret of my opinion that the RR is fine where it's at. That said, I go to my SMG quite a bit to offset the disadvantages of the weapon when things up close.
That said...I would like to know what you guys think of sidearm weapons with a charge up function. With the rail it keeps you honest about staying at optimal range. When you close the gap it seems like the charge up for non-alpha damage weapons can really leave you holding the bag.
For weapons that charge up damage or deliver major first round damage I like the function. It's very much like the options i had with the SCR.
For weapons that deal flat rate damage in short range / CQC the charge up time seems to run very counter to purpose.
Personally, I'd like to see the RR's charge-up time increased to 0.5 seconds, after which I think the Magsec SMG and Bolt Pistol's charge-ups would be more in line as sidearms. I really have no idea how the Magsec's gonna end up, so I guess I'll just have to wait and see for that one. As for the Bolt Pistol, I think the charge-up and small clip size will be the perfect balancing factors for it's range and very high damage per shot (although honestly I'm still a little worried it might be the new OP sidearm).
Not just a laymen, but the laymen.
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Summ Dude
Direct Action Resources
252
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Posted - 2014.02.22 20:13:00 -
[3] - Quote
Minwer wrote:Hay. I was wondering i we could have an extra column telling us what type each weapon is? Looking at the Commando specific bonuses, I'm not sure what is a projectile weapon or a hybrid/blaster weapon or so forth.
update looks good, can't wait to take it for a spin! Here ya go.
However this raises a good point; this information, along with several other relevant stats (like optimal and effective ranges), needs to be shown in-game. There's really no excuse for not doing so.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
262
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Posted - 2014.03.05 21:09:00 -
[4] - Quote
Jack McReady wrote:haha MagSec outdamages AR and has similar range too good job CCP ... NOT Basic Magsec does 388.89 DPS and has 40m optimal/55m effective ranges.
Basic AR (1.8 stats) does 375 DPS and has 37m optimal/65m effective ranges.
Hm, it is slightly winning in DPS, but it does also have a slightly smaller clip size and that charge-up. But if the RR has shown us anything, it's that incredibly tiny charge-up times don't usually mean much. I actually really like where the ranges are between these two, seems very fitting given their respective damage profiles and weapon classes. But really, the fact that an SMG is out-DPSing an AR really kinda worries me.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
369
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Posted - 2014.04.23 05:28:00 -
[5] - Quote
Emo Skellington wrote:BTW ADV Assault SMG's or MAGSEC's are beating the AR in damage no problem right now. Been doing better with the magsec than the AR more recently and i have prof 3 on AR's. i wennt level 3 on magsec and thats it, nothing else in any subskills ADV Assault SMG: 22 damage * 1,052.6 RPM / 60 = 385.95 DPS
ADV MagSec: 33.60 damage * 666.67 RPM / 60 = 373.34 DPS
ADV AR: 31.5 damage * 750 RPM / 60 = 393.75 DPS
How exactly are the SMG and MagSec beating the AR in damage "no problem"?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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