Driftward
Subdreddit Test Alliance Please Ignore
779
|
Posted - 2014.03.04 19:06:00 -
[1] - Quote
Apologies for the wall of text incoming. I made a separate thread to discuss this idea as well in the feedback board.
I've been kicking around some numbers and I've found that passive scanning is profoundly skewed towards the scannee (the person being scanned). Despite having full levels in precision enhancement an unmodded scout will never see any other scout by passives (unless caldari and even then not always).
While that on the surface seems fine, it doesn't actually make for good meta game in terms of fitting and module use. It relegates one module use to mostly obscurity and means that profile dampeners are of limited use as well (to most scouts with levels in racial scouts and all scouts in 1.8).
In order to truly see the diversity in game play and increase the importance of using various eWAR modules (ie range extenders/precision mods/dampeners) I think that the base precision stats need to be tweaked for scouts. This would provide a counter for the current passive scan invisibility and increase diversity in fitting and game play.
This would also be a good thing for those of you medium/heavy frames that fear the coming of the cloaked scout. It would mean that to be truly stealthy scouts might sacrifice more of their slots to doing that task instead of tank or damage mods to kill you from behind.
Without further ado, MATH. This assumes full skills for scouts and passive electronic skills.
Current (with 1.8 stats)
____Gal Scout____I____Cal Scout_____I____Generic Scout precision___ 0 damp = 23.6 dB__I__0 prec = 30.4 dB__I__0 prec/damp = 40.5 / 31.5 dB 1 damp = 17.7 dB__I__1 prec = 24.3 dB__I__1 prec/damp = 32.4 / 23.6 dB 2 damp = 13.3 dB__I__2 prec = 20.1 dB__I__2 prec/damp = 26.8 / 17.7 dB
Proposed (equivalent base profile stats for precision and dampening ie 35 dB base)
____Gal Scout____I____Cal Scout_____I____Generic Scout precision___ 0 damp = 23.6 dB__I__0 prec = 23.6 dB__I__0 prec/damp = 31.5 / 31.5 dB 1 damp = 17.7 dB__I__1 prec = 18.9 dB__I__1 prec/damp = 25.2 / 23.6 dB 2 damp = 13.3 dB__I__2 prec = 15.6 dB__I__2 prec/damp = 20.8 / 17.7 dB
Also, note that the cloaking bonus to scan profile currently favors the scannee tremendously. It acts essentially as an additional complex dampener on top of whatever a scout would stack in their modules.
I want to especially point out the asymmetry in the generic scout profile vs. precision comparison. At almost no point is it worthwhile with the current stats to run precision enhancers for non-caldari scouts (except for the fringe case of medium suits running dampeners which is still quite uncommon).
I also want to point out the extent of the bonus for caldari scouts. They can, with current stats, detect generic scouts running undampened. However, with the addition of 1 basic dampener, generic scouts are undetectable without modules on the caldari scout. And with the use of 1 complex precision enhancer all the other scout just need 1 complex dampener to beat them. For a specialized suit this seems extraordinarily backwards.
It should take fewer modules to be effective within your specialty than it should take to counter that specialty suit.
Also, without making scan precision and dampening somewhat equivalent there will be no counter to gal scouts in terms of passive scanning (or active for that matter without incredibly expensive and limiting fitting choices to detect them while they use only 1 module)
I really like the way the rest of the scout stats are stacking up. I also think that scan profile and dampening is in a good spot numbers wise. I just believe that the precision numbers need to be tweaked as well to bring them in line with 1.8 for all the reasons I discussed above.
TL;DR scan precision has been ignored in the stats revamp for 1.8. Numbers need to be tweaked down to match the changes made to suit profiles. |