Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
9
|
Posted - 2014.02.25 02:38:00 -
[1] - Quote
Zeylon Rho wrote:NextDark Knight wrote:Any Devs still monitoring this thread. I'm very interested if the basic frames will varied in slot layout.
It would be great if the Caldari Basic Heavy frame can have two lows at some level "Advanced or higher" to be different from the sentinel version. Love running my Red and Green lows on the A-1 frame, would be nice to do the same on the Caldari suit. Making basics an "in-between" stage from the role suits or giving them some utility hasn't seemed to be a priority. They also didn't bother touching the slots on medium frames apparently... so... the balancing of slots between races is everything-but-medium at the moment.
Basic frames exist for the purpose of added PG/CPU for the cost compared to a higher skill suit (i.e. basic medium vs logi/assult). I use a basic adv med for my sniper because I don't yet have the skill to use an adv assault or logi...the racial skill had to be at 3 first, so I at least get somewhat better output while I skill to the next suits.
They essentially are minor stepping stones. I do think they should be much cheaper though and skilled suits more expensive - this would encourage their use more as 'economy' suits when a battle goes way south or you're in a situation (like ambush) where lots of suit loss is expected and you have an 'in between' economy suit to use rather than dropping into a crappy starter suit.
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
|
Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
24
|
Posted - 2014.02.26 01:24:00 -
[2] - Quote
CCP Saberwing wrote:hoo! (pt 2 of 2)
EDIT: Now, with something useful:
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
This could have major drawbacks in FW if the weapons associated with suits aren't balanced well. I like the overall idea a lot, but you'll have racial FOTM which really hurts FW because of the weapons.
EX: the laser rifle in its current form is...well, you know. So why should I fight for Amarr since I don't want any of their other stuff? This rebalance and change of stats exacerbates that more. Just food for thought, I know you guys are trying to get everything balanced but keep in mind what happens when you racially align equipment and the effect it has on the faction as a whole.
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
|