Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Syeven Reed
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
255
|
Posted - 2014.01.16 19:28:00 -
[1] - Quote
And also take no damage, why not?
Also! Why can I get shot by a tank in the red line but my remotes fail to stick?
Gÿé Syeven 514
|
Knight Soiaire
BurgezzE.T.F
4514
|
Posted - 2014.01.16 19:30:00 -
[2] - Quote
Because then people getting redlined would not have any chance.
Knight Soiaire for SeePeeEm -1
|
Syeven Reed
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
255
|
Posted - 2014.01.16 19:34:00 -
[3] - Quote
Knight Soiaire wrote:Because then people getting redlined would not have any chance.
OK I'm going to add, "also take no damage".
Gÿé Syeven 514
|
Paran Tadec
The Hetairoi
1908
|
Posted - 2014.01.16 19:42:00 -
[4] - Quote
So people can run to the redline to get repaired in safety. No thanks. Just remove the redline.
Bittervet Proficiency V
thanks logibro!
|
Jakar Umbra
Altyr Initiative
468
|
Posted - 2014.01.16 19:44:00 -
[5] - Quote
Would much rather try changing map design to create physical barriers via terrain and structures. It would take time but would be a bit more practical and then we could rotate out the current maps.
Author of Umbra's Short Stories. Last story posted 11/25/2013.
|
Smooth Assassin
Stardust Incorporation
712
|
Posted - 2014.01.16 19:48:00 -
[6] - Quote
Knight Soiaire wrote:Because then people getting redlined would not have any chance. They could stay further back in the redline
Assassination is my thing.
|
Agrios Endendros
Single Serving Friends
112
|
Posted - 2014.01.16 19:50:00 -
[7] - Quote
Syeven Reed wrote:And also take no damage, why not?
Also! Why can I get shot by a tank in the red line but my remotes fail to stick?
As long as you are also invincible behind the redline. I'm sure that wouldn't get abused though...
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
|
Agrios Endendros
Single Serving Friends
112
|
Posted - 2014.01.16 19:56:00 -
[8] - Quote
Honestly, I'm not sure what to do. I can think of major problems with every way I can think of or anyone has suggested. If you eliminate the redline & just have the MCC and an unprotected ground spawn, you make it even more impossible for redlined teams and would make calling in vehicles on the losing teams nearly impossible.
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
|
Revelations 514
Red Star. EoN.
145
|
Posted - 2014.01.16 20:09:00 -
[9] - Quote
Just remove it.
If you are getting redlined, wouldn't you rather it end quickly than struggling to lose?
I would actually have it where the cap nodes battle types allow you to win by quickly dropping the enemy shields when you have all nodes controlled by 2-3x the rate.
In Deathmatch or single node gametypes just allow for MCC sniping and place the MCC strategically to where nodes could not be sniped from the MCC, only the area directly below the MCC would be viewable for MCC sniping, making this area "safe". Clones deplete quickly if no one from a team has a member on the ground, to prevent everyone from just huddling in the MCC. (Or they can just choose to concede by huddling and letting the clone count drop quickly).
Then remove the redline.
Now it's fun and everyone's happy. If your redlined, it's for a reason. Get a new match. |
Revelations 514
Red Star. EoN.
145
|
Posted - 2014.01.16 20:15:00 -
[10] - Quote
Paran Tadec wrote:So people can run to the redline to get repaired in safety. No thanks. Just remove the redline.
Actually this would work as well. You make the redline repel attacks from either direction. Enemies cannot enter the redline and are stopped. Friendlies who leave the redline are not allowed to re-enter the redline.
Would be an easy mechanic to implement and hard to abuse as you could have a place to stage your attack, but not actually be able to affect anything until you go into the battleground. Once out of the redline, you are not allowed to re-enter. |
|
Ku Shala
Onuoto Uakan Huogaatsu
761
|
Posted - 2014.01.16 20:16:00 -
[11] - Quote
I proposed this along time ago- if nobody crosses the redline over a period of time you lose the match.
Have a 3 minute timer show up on both sides hud when the team is redlined.(Resets if someone can cross the line) Would be alot less frustrating for the losing team and poor match making would score the aggressor less sp.
Onuoto Uakan Huogaatsu Apply today!
For the State
Caldari Loyalist
|
Joseph Ridgeson
WarRavens League of Infamy
320
|
Posted - 2014.01.16 20:20:00 -
[12] - Quote
You ever hear the term "no right answer"? The Redline is one of them.
Currently: "This Tank sat in the Redline where we couldn't do anything about him and just Sniped everything we brought in. When we did manage to hit him, he just rolled back 5 feet and was behind a mountain. No risk, high reward." Same for Thales' Snipers.
Make to no damage goes in or out: "This Tank sat right on the edge of the Redline and shot everything he could see. When we fired back, he hit reverse and was immediately safe in the Redline."
Removing the Redline: "The enemy did a single push, grabbed the point, our CRU's, and now have the MCC surrounded. We can't even get a foothold by which to fight back because they have us perfectly spawn camped."
Removing the Redline also doesn't make a game go faster. It just means that you have 16 people in the MCC jumping up and down because the second they try to get out of the door they will be killed. You could add the "the other team hasn't taken a point in two minutes so the Null Cannons start doing more damage" but it still means the quick rushes work better than a sustainable attack.
There is no right answer on this. Every possibility that I have read so far has rough consequences. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
896
|
Posted - 2014.01.16 20:24:00 -
[13] - Quote
Syeven Reed wrote:And also take no damage, why not?
Also! Why can I get shot by a tank in the red line but my remotes fail to stick?
lol no.
It'll be way easier for people to get redlined... I remember back during Closed Beta when certain map's redlines weren't drawn properly and so the enemy could pretty much hit you ANYWHERE in the redline. It was to the point that staying in the MCC was the only option.
Giving them invincibility doesn't work because you need to cross over the redline to NOT be redline. How will an assault clear the perimeter if he can't shoot from the redline? He would have to get directly in the perimeter, which would probably be suicide, and start taking people out. It would also limit everyone to CQC when most weapons can be or are actually more effective in midrange. That Rail Rifle assault can't do anything because of that silly rule. Hell. That's actually when the redline snipers are at their best, imo, because they're taking out people trying to keep their team redline'd.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Joseph Ridgeson
WarRavens League of Infamy
320
|
Posted - 2014.01.16 20:24:00 -
[14] - Quote
Revelations 514 wrote:Paran Tadec wrote:So people can run to the redline to get repaired in safety. No thanks. Just remove the redline. Actually this would work as well. You make the redline repel attacks from either direction. Enemies cannot enter the redline and are stopped. Friendlies who leave the redline are not allowed to re-enter the redline. Would be an easy mechanic to implement and hard to abuse as you could have a place to stage your attack, but not actually be able to affect anything until you go into the battleground. Once out of the redline, you are not allowed to re-enter. To prevent abuse of repair mechanics and straddling the redline, you would also be unable to "target" anyone outside the redline with equipment or weapons from within the redline.
This is a decent idea. However, you would have to re-write the maps as many Supply Depots are out in the Redline. Not being able to re-fit and re-arm vehicles would be frustrating. The other concern is Dropships. They have larger Redlines as they need a much larger map that 16 people could really make use of. What happens if they someone jumps out of the Dropship and into the friendly Redline? |
Agrios Endendros
Single Serving Friends
112
|
Posted - 2014.01.16 21:05:00 -
[15] - Quote
Revelations 514 wrote:Paran Tadec wrote:So people can run to the redline to get repaired in safety. No thanks. Just remove the redline. Actually this would work as well. You make the redline repel attacks from either direction. Enemies cannot enter the redline and are stopped. Friendlies who leave the redline are not allowed to re-enter the redline. Would be an easy mechanic to implement and hard to abuse as you could have a place to stage your attack, but not actually be able to affect anything until you go into the battleground. Once out of the redline, you are not allowed to re-enter. To prevent abuse of repair mechanics and straddling the redline, you would also be unable to "target" anyone outside the redline with equipment or weapons from within the redline.
In order to implement that, most of the maps would need restructured. At very least you would need new Supply Depots outside the redline. For gameplay's sake, I think the redline would need moved much farther back from the closest objectives. The biggest problem with this suggestion is that in its current form, the redline is out in the open with out much cover. If players preparing to exit their redline can't fire on visible enemies from the cover they have behind that line, those enemies, especially the ones with longer range weapons, could mow players down as soon as the they stepped across that redline.
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
|
Agrios Endendros
Single Serving Friends
112
|
Posted - 2014.01.16 21:11:00 -
[16] - Quote
Joseph Ridgeson wrote:Revelations 514 wrote:Paran Tadec wrote:So people can run to the redline to get repaired in safety. No thanks. Just remove the redline. Actually this would work as well. You make the redline repel attacks from either direction. Enemies cannot enter the redline and are stopped. Friendlies who leave the redline are not allowed to re-enter the redline. Would be an easy mechanic to implement and hard to abuse as you could have a place to stage your attack, but not actually be able to affect anything until you go into the battleground. Once out of the redline, you are not allowed to re-enter. To prevent abuse of repair mechanics and straddling the redline, you would also be unable to "target" anyone outside the redline with equipment or weapons from within the redline. This is a decent idea. However, you would have to re-write the maps as many Supply Depots are out in the Redline. Not being able to re-fit and re-arm vehicles would be frustrating. The other concern is Dropships. They have larger Redlines as they need a much larger map that 16 people could really make use of. What happens if they someone jumps out of the Dropship and into the friendly Redline?
The dropships are a good point, but I think moving the redlines way back would help with that.
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
|
Bethhy
Ancient Exiles. Renegade Alliance
850
|
Posted - 2014.01.16 21:15:00 -
[17] - Quote
Knight Soiaire wrote:Because then people getting redlined would not have any chance.
In theory it would work if the red-lined team groups up and then rushes out... It would work better then anything we have seen in DUST really after a team gets red-lined.
Specially when the aggressor no longer is picking off people as they spawn in the red-line thus never letting the full team to fully recuperate a full team on the battlefield to then push out.
Also would allow the defending redlined team to call in dropships and appropriate "pushing" vehicles(dropships, tanks, LAV's) without being harassed as the boloc drops them.
All that needs to be added after the redline damage taken and dealing is moot and not registering is to give a time limit to a kick from match... so if someone is in the redline area for longer then 2 minutes they are kicked from match. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
706
|
Posted - 2014.01.16 21:17:00 -
[18] - Quote
How about we make the red line into a blue line, everybody likes blue, right?
Signatures? Since when?
|
Tch Tch
Red Shirts Away Team
152
|
Posted - 2014.01.16 21:19:00 -
[19] - Quote
Keep the current mechanics for damage etc but no WP from within the redzone.
Stops the hive spawners at base racking up 1700 WP for ammo refills. Stops redline snipers getting WP. They still can get their precious KDR and help the team.
So yes you can contribute to your team, but you won't get WP for skill or orbital use.
Likewise unless the opponent has caused damage, dropped equipment they are not worth WP in the redzone.
This of course assumes that the anti armour weight lifters are screened from the game.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
|
Paran Tadec
The Hetairoi
1909
|
Posted - 2014.01.16 21:58:00 -
[20] - Quote
Revelations 514 wrote:Paran Tadec wrote:So people can run to the redline to get repaired in safety. No thanks. Just remove the redline. Actually this would work as well. You make the redline repel attacks from either direction. Enemies cannot enter the redline and are stopped. Friendlies who leave the redline are not allowed to re-enter the redline. Would be an easy mechanic to implement and hard to abuse as you could have a place to stage your attack, but not actually be able to affect anything until you go into the battleground. Once out of the redline, you are not allowed to re-enter. To prevent abuse of repair mechanics and straddling the redline, you would also be unable to "target" anyone outside the redline with equipment or weapons from within the redline.
Lol artificial barriers in New eden.
Bittervet Proficiency V
thanks logibro!
|
|
Bethhy
Ancient Exiles. Renegade Alliance
852
|
Posted - 2014.01.16 22:02:00 -
[21] - Quote
Paran Tadec wrote:Revelations 514 wrote:Paran Tadec wrote:So people can run to the redline to get repaired in safety. No thanks. Just remove the redline. Actually this would work as well. You make the redline repel attacks from either direction. Enemies cannot enter the redline and are stopped. Friendlies who leave the redline are not allowed to re-enter the redline. Would be an easy mechanic to implement and hard to abuse as you could have a place to stage your attack, but not actually be able to affect anything until you go into the battleground. Once out of the redline, you are not allowed to re-enter. To prevent abuse of repair mechanics and straddling the redline, you would also be unable to "target" anyone outside the redline with equipment or weapons from within the redline. Lol artificial barriers in New eden.
Projected Shield barriers from the Warbarge just with a New Eden twist |
Revelations 514
Red Star. EoN.
147
|
Posted - 2014.01.16 22:03:00 -
[22] - Quote
Bethhy wrote:Knight Soiaire wrote:Because then people getting redlined would not have any chance. In theory it would work if the red-lined team groups up and then rushes out... It would work better then anything we have seen in DUST really after a team gets red-lined. Specially when the aggressor no longer is picking off people as they spawn in the red-line thus never letting the full team to fully recuperate a full team on the battlefield to then push out. Also would allow the defending redlined team to call in dropships and appropriate "pushing" vehicles(dropships, tanks, LAV's) without being harassed as the boloc drops them. All that needs to be added after the redline damage taken and dealing is moot and not registering is to give a time limit to a kick from match... so if someone is in the redline area for longer then 2 minutes they are kicked from match.
I like the addition of the kick. Maybe increase it to 3.5 min so they have time to wait for vehicles in queue and their friends to spawn in and what not. Then you can group up and push out. A tank with hardners on right out the redline will help your team push back out, not to mention dropships can help you redeploy all over the map and really put screws to your enemies if they are camping your line and not in a position to defend objectives.. As for jumping from dropships, the redline acts as a wall once you leave it. You would simply slide along that "wall" until you could hit your dampeners.
I do agree move the line back a bit and supply depots outside the line. Keep in mind the line does not have to be straight. You can be pretty creative and form a path to a supply depot deeper in your territory that is still outside the red line. This would make it to where you cannot repair with invincibility, but would still be at a tactical disadvantage when attacking deep into your enemies territory. (And also keep these tactically advantageous positions away from objectives). This would also keep this a defensive position and not an offensive position. "Home Base" if you will |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |