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Agrios Endendros
Single Serving Friends
112
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Posted - 2014.01.16 19:50:00 -
[1] - Quote
Syeven Reed wrote:And also take no damage, why not?
Also! Why can I get shot by a tank in the red line but my remotes fail to stick?
As long as you are also invincible behind the redline. I'm sure that wouldn't get abused though...
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Agrios Endendros
Single Serving Friends
112
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Posted - 2014.01.16 19:56:00 -
[2] - Quote
Honestly, I'm not sure what to do. I can think of major problems with every way I can think of or anyone has suggested. If you eliminate the redline & just have the MCC and an unprotected ground spawn, you make it even more impossible for redlined teams and would make calling in vehicles on the losing teams nearly impossible.
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Agrios Endendros
Single Serving Friends
112
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Posted - 2014.01.16 21:05:00 -
[3] - Quote
Revelations 514 wrote:Paran Tadec wrote:So people can run to the redline to get repaired in safety. No thanks. Just remove the redline. Actually this would work as well. You make the redline repel attacks from either direction. Enemies cannot enter the redline and are stopped. Friendlies who leave the redline are not allowed to re-enter the redline. Would be an easy mechanic to implement and hard to abuse as you could have a place to stage your attack, but not actually be able to affect anything until you go into the battleground. Once out of the redline, you are not allowed to re-enter. To prevent abuse of repair mechanics and straddling the redline, you would also be unable to "target" anyone outside the redline with equipment or weapons from within the redline.
In order to implement that, most of the maps would need restructured. At very least you would need new Supply Depots outside the redline. For gameplay's sake, I think the redline would need moved much farther back from the closest objectives. The biggest problem with this suggestion is that in its current form, the redline is out in the open with out much cover. If players preparing to exit their redline can't fire on visible enemies from the cover they have behind that line, those enemies, especially the ones with longer range weapons, could mow players down as soon as the they stepped across that redline.
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Agrios Endendros
Single Serving Friends
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Posted - 2014.01.16 21:11:00 -
[4] - Quote
Joseph Ridgeson wrote:Revelations 514 wrote:Paran Tadec wrote:So people can run to the redline to get repaired in safety. No thanks. Just remove the redline. Actually this would work as well. You make the redline repel attacks from either direction. Enemies cannot enter the redline and are stopped. Friendlies who leave the redline are not allowed to re-enter the redline. Would be an easy mechanic to implement and hard to abuse as you could have a place to stage your attack, but not actually be able to affect anything until you go into the battleground. Once out of the redline, you are not allowed to re-enter. To prevent abuse of repair mechanics and straddling the redline, you would also be unable to "target" anyone outside the redline with equipment or weapons from within the redline. This is a decent idea. However, you would have to re-write the maps as many Supply Depots are out in the Redline. Not being able to re-fit and re-arm vehicles would be frustrating. The other concern is Dropships. They have larger Redlines as they need a much larger map that 16 people could really make use of. What happens if they someone jumps out of the Dropship and into the friendly Redline?
The dropships are a good point, but I think moving the redlines way back would help with that.
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