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Foxhound Elite
The Rainbow Effect
627
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Posted - 2014.01.14 21:10:00 -
[1] - Quote
Might as well give them wings because they dominate the sky instead of dropships.
Python pilot, troop-transport specialist and an all-round ballbag.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1496
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Posted - 2014.01.14 21:18:00 -
[2] - Quote
I take it you're upset because they killed your dropship?
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Quil Evrything
Triple Terrors
732
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Posted - 2014.01.14 21:21:00 -
[3] - Quote
There are some dropships, that my rail tank sinks with just two hits.
There are some dropships, where I can fire my whole clip at them, and they're still up there.
Fouxhound, you sound like you're just bitter because your python with 2xdamage mods(?) isnt surviving very long when there are tanks around |
Horizen Kenpachi
TACTICAL STRIKE ELITE
92
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Posted - 2014.01.14 21:22:00 -
[4] - Quote
Yeah its bull **** 1 or 2 shots and thats350 k gone why are the modules so crap for the ads when the others have more slots iv given up there overpriced and still crap wish i could have my sp bk ccp really struggle to get it right tanks have ****** this game so bad to the point im gonna join the talentless bastards that camp the redline because of things like this dust will fail the controls are pants which dosnt help and have u tried to take out a tank with 300 hp armour rep iv lost more isk than ever in1.7 ccp think il get aurum not a chance in hell im spending money on a broken game bpos sounded good but they were taken befor i could get any shame fo ccp i hope theyl work 4 free lol
Hit me with your nerf bat.
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
877
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Posted - 2014.01.14 21:22:00 -
[5] - Quote
Foxhound Elite wrote:Might as well give them wings because they dominate the sky instead of dropships.
I completely agree. Something should be done. I'm a firm believer that large rails should first have a falloff and second the red line should be like the shield when you come out of the mcc that does not let any damge in or out. FFurthermore, to prevent abuse as in shooting and going back in thevredline to avoid damage, there should be a 3 minute timer so that any vehicle that comes out of the redline cannot go back in for at leasdt 3 minutes.
Plasma Cannon Advocate
For every niche there is a Rifle
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1499
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Posted - 2014.01.14 21:37:00 -
[6] - Quote
Horizen Kenpachi wrote:Yeah its bull **** 1 or 2 shots and thats350 k gone why are the modules so crap for the ads when the others have more slots iv given up there overpriced and still crap wish i could have my sp bk ccp really struggle to get it right tanks have ****** this game so bad to the point im gonna join the talentless bastards that camp the redline because of things like this dust will fail the controls are pants which dosnt help and have u tried to take out a tank with 300 hp armour rep iv lost more isk than ever in1.7 ccp think il get aurum not a chance in hell im spending money on a broken game bpos sounded good but they were taken befor i could get any shame fo ccp i hope theyl work 4 free lol
Actually, Standard Dropships have more slots than any other vehicle, but you're right, ADS has 1 slot less than an HAV. You trade those slots for speed and menuverability. If you got shot down by a railgun, either you were not taking advantage of that speed, or you have a really good rail tanker that can hit a moving target from 600m away.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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True Adamance
Kameira Lodge Amarr Empire
5672
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Posted - 2014.01.14 21:37:00 -
[7] - Quote
Yeah....we do rule the skies and that is simply not okay. For the most part I feel rails do their job well, they are the best anti tank weapon around, however as you say some considerations must be made for other roles to have a significant and meaningful presence in the map.
However I am also of the opinion that if gun that is designed to destroy a tank hits what is essentially a helicopter.....that drop ship will be downed, however as it stands there is little reason to use anything other than railguns in this current meta which promotes redline sniping as the most effective and least risky way to clear the field of enemy vehicles.
"Face the enemy as a solid wall.
For faith is your armour and through it, the enemy will find no breach"
-Askura 10:3
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ANON Cerberus
Tiny Toons
16
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Posted - 2014.01.14 21:39:00 -
[8] - Quote
Foxhound Elite wrote:Might as well give them wings because they dominate the sky instead of dropships.
I hate to say it but I told you so. Good pilot, yet a bad judge of battle situations aka RISK TAKING my son. |
ANON Cerberus
Tiny Toons
16
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Posted - 2014.01.14 21:41:00 -
[9] - Quote
Quil Evrything wrote:There are some dropships, that my rail tank sinks with just two hits.
There are some dropships, where I can fire my whole clip at them, and they're still up there.
Fouxhound, you sound like you're just bitter because your python with 2xdamage mods(?) isnt surviving very long when there are tanks around
I have had this exact same experience. I notice some of the Gallente ADS setups can withstand around 4 or more railgun hits and still escape. (I assume hardeners on etc...) |
BAD FURRY
Oh No You Didn't
261
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Posted - 2014.01.14 21:42:00 -
[10] - Quote
Pokey Dravon wrote:I take it you're upset because they killed your dropship? sounds like it .
Yes i am a Undead Hell Wolf ... nice to meat you!
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Reav Hannari
Red Rock Outriders
2578
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Posted - 2014.01.14 21:45:00 -
[11] - Quote
500K Python with Complex Shield Hardener, Enhanced Heavy Shield Extender and Enhanced Afterburner and I can take maybe two hits and be able to run away. There are some seriously hard hitting gunners out there though and the second hit can knock me out of the sky. If I can gain altitude out of sight of the rails I can sometimes harass them back into cover but that's a big "if".
Considering that railgun tanks are my biggest threat with forge gunners in second place I'd don't know how I'd fix the situation. The crazy range is hard to deal with but currently they are the main system keeping dropships from overly dominating. We could use a dropship based system that has a better chance of killing tanks.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Quil Evrything
Triple Terrors
733
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Posted - 2014.01.14 21:47:00 -
[12] - Quote
ANON Cerberus wrote: I have had this exact same experience. I notice some of the Gallente ADS setups can withstand around 4 or more railgun hits and still escape. (I assume hardeners on etc...)
oh good point: armor is more rail resistant. So, to pilots: your Python getting railed a lot? Dont like it? Then switch to Incubus.
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DUST Fiend
OSG Planetary Operations Covert Intervention
9991
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Posted - 2014.01.14 21:48:00 -
[13] - Quote
Aside from the fact that the redline has absolutely no business existing, being able to stack damage mods is straight up stupid.
It gives my soul herpes.
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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jerrmy12 kahoalii
The Phoenix Federation
374
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Posted - 2014.01.14 21:48:00 -
[14] - Quote
Quil Evrything wrote:ANON Cerberus wrote: I have had this exact same experience. I notice some of the Gallente ADS setups can withstand around 4 or more railgun hits and still escape. (I assume hardeners on etc...)
oh good point: armor is more rail resistant. So, to pilots: your Python getting railed a lot? Dont like it? Then switch to Incubus. Its supposed to be the other way around actually
Closed beta vet
I use a tablet so beware of typos
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Foxhound Elite
The Rainbow Effect
628
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Posted - 2014.01.14 22:35:00 -
[15] - Quote
I've lost dropships to rail tanks, yes. But what pilot hasn't? But most of the time I CAN avoid the railgun fire and projectiles via evasive flying, .. It's just that's all I can do before I recall it. I can't enjoy flying people about or engaging the enemy infantry because 90% of my time is dancing with rail projectiles or hunting down that railgun tank that tried to kill me.
Python pilot, troop-transport specialist and an all-round ballbag.
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Eko Sol
3dge of D4rkness SoulWing Alliance
38
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Posted - 2014.01.14 22:40:00 -
[16] - Quote
Horizen Kenpachi wrote:Yeah its bull **** 1 or 2 shots and thats350 k gone why are the modules so crap for the ads when the others have more slots iv given up there overpriced and still crap wish i could have my sp bk ccp really struggle to get it right tanks have ****** this game so bad to the point im gonna join the talentless bastards that camp the redline because of things like this dust will fail the controls are pants which dosnt help and have u tried to take out a tank with 300 hp armour rep iv lost more isk than ever in1.7 ccp think il get aurum not a chance in hell im spending money on a broken game bpos sounded good but they were taken befor i could get any shame fo ccp i hope theyl work 4 free lol
Run on sentence. On another note, I have to agree. on some games I do just camp and snipe behind the redline because it can be so overwhelmingly pointless to go out there and try to work. |
jerrmy12 kahoalii
The Phoenix Federation
375
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Posted - 2014.01.14 22:41:00 -
[17] - Quote
Foxhound Elite wrote:I've lost dropships to rail tanks, yes. But what pilot hasn't? But most of the time I CAN avoid the railgun fire and projectiles via evasive flying, .. It's just that's all I can do before I recall it. I can't enjoy flying people about or engaging the enemy infantry because 90% of my time is dancing with rail projectiles or hunting down that railgun tank that tried to kill me. yea you know how people say dropships will be op i hit them and they run? well thats 1 hit or 2 then retreat, people are stupid
Closed beta vet
I use a tablet so beware of typos
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Horizen Kenpachi
TACTICAL STRIKE ELITE
92
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Posted - 2014.01.14 23:12:00 -
[18] - Quote
Pokey Dravon wrote:Horizen Kenpachi wrote:Yeah its bull **** 1 or 2 shots and thats350 k gone why are the modules so crap for the ads when the others have more slots iv given up there overpriced and still crap wish i could have my sp bk ccp really struggle to get it right tanks have ****** this game so bad to the point im gonna join the talentless bastards that camp the redline because of things like this dust will fail the controls are pants which dosnt help and have u tried to take out a tank with 300 hp armour rep iv lost more isk than ever in1.7 ccp think il get aurum not a chance in hell im spending money on a broken game bpos sounded good but they were taken befor i could get any shame fo ccp i hope theyl work 4 free lol Actually, Standard Dropships have more slots than any other vehicle, but you're right, ADS has 1 slot less than an HAV. You trade those slots for speed and menuverability. If you got shot down by a railgun, either you were not taking advantage of that speed, or you have a really good rail tanker that can hit a moving target from 600m away. What i ment was mlt dropship has one more low or high and the ads has one more gunner for 10 x the price utter ballocks for 1 more gunner and the mlt and std have more ehp wtf ****** ass barstards shitting on people who dont want to be run of the mill
Hit me with your nerf bat.
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Horizen Kenpachi
TACTICAL STRIKE ELITE
92
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Posted - 2014.01.14 23:15:00 -
[19] - Quote
Incubus over python for survivabilty
Hit me with your nerf bat.
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Tesfa Alem
Death by Disassociation Legacy Rising
62
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Posted - 2014.01.14 23:23:00 -
[20] - Quote
I dont mind tanks being able to shoot down dropships. Hell they should be able to fight back against maruading air units. Hitting a dropship from the redline across the length of the map under my mcc, of when i'm at the maximum flight ceiling however...Is le merde
Redline for Thee, but no Redline for Me.
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Eurydice Itzhak
Providence Guard Templis CALSF
332
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Posted - 2014.01.14 23:31:00 -
[21] - Quote
Quil Evrything wrote:There are some dropships, that my rail tank sinks with just two hits.
There are some dropships, where I can fire my whole clip at them, and they're still up there.
Fouxhound, you sound like you're just bitter because your python with 2xdamage mods(?) isnt surviving very long when there are tanks around
No dropship has ever survived 3 hits from my rail tank.
Also a whole 6 shots from a rail tank is how much damage? Cause i pretty sure its thousands and thousands more HP than any vehicle can achieve. |
gbghg
L.O.T.I.S. D.E.F.I.A.N.C.E
4332
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Posted - 2014.01.15 01:16:00 -
[22] - Quote
my biggest issue with rail tanks, aside from the high reward, negligible risk setup that they currently are, is the fact that due to some maps design not only do they make it impossible to do anything, they make it very dangerous simply to land somewhere and recall your ship. i've had situations where i've had to dive stupidly close to the ground and pull up at the last second, hoping the impact damage won't kill.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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TechMechMeds
Swamp Marines
2098
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Posted - 2014.01.15 01:19:00 -
[23] - Quote
The drop ships cost needs lowering, its fked.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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jerrmy12 kahoalii
The Phoenix Federation
376
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Posted - 2014.01.15 01:21:00 -
[24] - Quote
TechMechMeds wrote:The drop ships cost needs lowering, its fked. And a repair buff for incubus Less hp=more regen
Closed beta vet
I use a tablet so beware of typos
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Kharga Lum
Arcana Imperii Ltd.
232
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Posted - 2014.01.15 01:26:00 -
[25] - Quote
Fox I love you and all but how do you honestly expect to be effective airpower when there's heavy Anti-Air guns on the field. If you want to run around in the air you need support to clear those guns or keep them busy.
Everyone wants to be able to do everything, solo, all the time. Get a crew, stomp around together. 3 missiles on your ship and good gunners will kill any tank really fast. |
Kharga Lum
Arcana Imperii Ltd.
232
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Posted - 2014.01.15 01:26:00 -
[26] - Quote
TechMechMeds wrote:The drop ships cost needs lowering, its fked.
My Python/Incubis cost more then my tanks. |
Foxhound Elite
The Rainbow Effect
628
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Posted - 2014.01.15 01:36:00 -
[27] - Quote
Kharga Lum wrote:Fox I love you and all but how do you honestly expect to be effective airpower when there's heavy Anti-Air guns on the field. If you want to run around in the air you need support to clear those guns or keep them busy.
Everyone wants to be able to do everything, solo, all the time. Get a crew, stomp around together. 3 missiles on your ship and good gunners will kill any tank really fast.
Kharga, you have no idea. I run in squads all the time, especially with slayers from the Rainbow Effect. The french, like laflash for tank support, AV guys like Jin and Taz-666.. I get organised, even with Ars Kayx flying by my side or in my door gun, our skills stack = rapid firing advanced and proto missiles can down tanks in seconds. But being shot out of the sky from some dude in the redline? Keeps the sky clear so I have to recall. It's just ridiculous. The guys solo'ing all the time right now are the bloody railgunners. Tanks need to be fixed, because all it takes is one tank on a hill to ruin a game.. how do you think I feel when there's a squad of six?
Python pilot, troop-transport specialist and an all-round ballbag.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
466
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Posted - 2014.01.15 01:52:00 -
[28] - Quote
DUST Fiend wrote:Aside from the fact that the redline has absolutely no business existing, being able to stack damage mods is straight up stupid. It gives my soul herpes. Pokey Dravon wrote:I take it you're upset because they killed your dropship? He's probably upset because they're broken as ****, can be deployed by a day one player for practically free, can camp in the immune zone the entire game, has amazing rate of fire, overheat is negligible at best, can hit from the other side of the map, and can be recalled on the off chance you come under fire and lack the skill to roll backwards.
I just read your post, and I cannot believe you to be cognizant of the world around you.
What happens when there is no redline? Permanent spawn camping. Are you willing to spawn in continuously with proto suits just to die instantly? If not, you're a hypocrite. If you claim "yes because my team would never be redlined" that is also hypocritical speech, because you are trying to employ action on a region of the game you believe you will never have interaction with, therefore you would have no say in such.
Tanks deployed by those without any skills into them are incredibly easy to destroy. Just admit you are too damn lazy to actually try.
I can also see you've never driven a tank before, because if you try to recall a tank while it's under enough fire to threaten it, it will be blown up.
If you can read this, it means you are reading.
Unless you are skimming
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bamaboy27z
The Lionheart Coalition
2
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Posted - 2014.01.15 01:53:00 -
[29] - Quote
jerrmy12 kahoalii wrote:TechMechMeds wrote:The drop ships cost needs lowering, its fked. And a repair buff for incubus Less hp=more regen
jerrmy12 kahoalii
Link 1
Link 2
Link 3 |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
610
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Posted - 2014.01.15 01:54:00 -
[30] - Quote
The only thing that can down Dropships are Forge Guns that require a specific class, and Rail tanks, and you're complaining about 1 of your 2 counters beating you? |
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jerrmy12 kahoalii
The Phoenix Federation
376
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Posted - 2014.01.15 01:59:00 -
[31] - Quote
Justin Tymes wrote:The only thing that can down Dropships are Forge Guns that require a specific class, and Rail tanks, and you're complaining about 1 of your 2 counters beating you? probably a rail tankfag i 2 shot 2555 shield pythons in my sica, 1 damage mod, so damm easy
Closed beta vet
I use a tablet so beware of typos
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jerrmy12 kahoalii
The Phoenix Federation
376
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Posted - 2014.01.15 02:00:00 -
[32] - Quote
bamaboy27z wrote:jerrmy12 kahoalii wrote:TechMechMeds wrote:The drop ships cost needs lowering, its fked. And a repair buff for incubus Less hp=more regen jerrmy12 kahoalii Link 1Link 2Link 3 nice alt kid Welcome to new eden nice people are so butthurt not even 100 mil they spam topics with unrelated text
Closed beta vet
I use a tablet so beware of typos
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
610
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Posted - 2014.01.15 02:01:00 -
[33] - Quote
jerrmy12 kahoalii wrote:Justin Tymes wrote:The only thing that can down Dropships are Forge Guns that require a specific class, and Rail tanks, and you're complaining about 1 of your 2 counters beating you? probably a rail tankfag i 2 shot 2555 shield pythons in my sica, 1 damage mod, so damm easy
If hardeners aren't up then you should. |
jerrmy12 kahoalii
The Phoenix Federation
376
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Posted - 2014.01.15 02:10:00 -
[34] - Quote
Justin Tymes wrote:jerrmy12 kahoalii wrote:Justin Tymes wrote:The only thing that can down Dropships are Forge Guns that require a specific class, and Rail tanks, and you're complaining about 1 of your 2 counters beating you? probably a rail tankfag i 2 shot 2555 shield pythons in my sica, 1 damage mod, so damm easy If hardeners aren't up then you should. no, you shouldnt good luck knowing exactly when a rail shot will hit a AIR vehicle noob hardeners dont work basically after 1st shot and rof is too high to move nobody is moving 50 mph the whole match
Closed beta vet
I use a tablet so beware of typos
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DUST Fiend
OSG Planetary Operations Covert Intervention
10001
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Posted - 2014.01.15 02:12:00 -
[35] - Quote
Dovallis Martan JenusKoll wrote:DUST Fiend wrote:Aside from the fact that the redline has absolutely no business existing, being able to stack damage mods is straight up stupid. It gives my soul herpes. Pokey Dravon wrote:I take it you're upset because they killed your dropship? He's probably upset because they're broken as ****, can be deployed by a day one player for practically free, can camp in the immune zone the entire game, has amazing rate of fire, overheat is negligible at best, can hit from the other side of the map, and can be recalled on the off chance you come under fire and lack the skill to roll backwards. I just read your post, and I cannot believe you to be cognizant of the world around you. What happens when there is no redline? Permanent spawn camping. Are you willing to spawn in continuously with proto suits just to die instantly? If not, you're a hypocrite. If you claim "yes because my team would never be redlined" that is also hypocritical speech, because you are trying to employ action on a region of the game you believe you will never have interaction with, therefore you would have no say in such. Tanks deployed by those without any skills into them are incredibly easy to destroy. Just admit you are too damn lazy to actually try. I can also see you've never driven a tank before, because if you try to recall a tank while it's under enough fire to threaten it, it will be blown up. I'm sorry that you lack the capacity to imagine a world without the redline, it must be hard for you to get out of bed in the morning.
I'm not even going to justify this with an actual response.
Good day.
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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RED FARM
GOOD OL' B0YS
57
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Posted - 2014.01.15 02:50:00 -
[36] - Quote
Foxhound Elite wrote:Might as well give them wings because they dominate the sky instead of dropships.
There is nothing more devasting in Dust than the properly fitted and flown dropship. If you hover, I will rail your dropship and your failing body too....dead....dead...dead.
Public Chat: GOOD OL' B0YS
Please note the word B0YS has a zero in it.
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Foxhound Elite
The Rainbow Effect
629
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Posted - 2014.01.15 03:50:00 -
[37] - Quote
RED FARM wrote:Foxhound Elite wrote:Might as well give them wings because they dominate the sky instead of dropships. There is nothing more devasting in Dust than the properly fitted and flown dropship. If you hover, I will rail your dropship and your failing body too....dead....dead...dead.
.. I fly that dropship.
Python pilot, troop-transport specialist and an all-round ballbag.
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Draxus Prime
BurgezzE.T.F Public Disorder.
2517
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Posted - 2014.01.15 04:19:00 -
[38] - Quote
Dovallis Martan JenusKoll wrote:DUST Fiend wrote:Aside from the fact that the redline has absolutely no business existing, being able to stack damage mods is straight up stupid. It gives my soul herpes. Pokey Dravon wrote:I take it you're upset because they killed your dropship? He's probably upset because they're broken as ****, can be deployed by a day one player for practically free, can camp in the immune zone the entire game, has amazing rate of fire, overheat is negligible at best, can hit from the other side of the map, and can be recalled on the off chance you come under fire and lack the skill to roll backwards. I just read your post, and I cannot believe you to be cognizant of the world around you. What happens when there is no redline? Permanent spawn camping. Are you willing to spawn in continuously with proto suits just to die instantly? If not, you're a hypocrite. If you claim "yes because my team would never be redlined" that is also hypocritical speech, because you are trying to employ action on a region of the game you believe you will never have interaction with, therefore you would have no say in such. Tanks deployed by those without any skills into them are incredibly easy to destroy. Just admit you are too damn lazy to actually try. I can also see you've never driven a tank before, because if you try to recall a tank while it's under enough fire to threaten it, it will be blown up. how can a ADS pilot kill a tank in the redline????? you fly in and start shooting but with the timer you can barely do **** Then the rail tanker 2 shots you from across the map
"Imagine a world where hypothetical thoughts didn't exist" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
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Denn Maell
PIanet Express Canis Eliminatus Operatives
66
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Posted - 2014.01.15 04:54:00 -
[39] - Quote
It might be a little less about Tanks being broken (or OP) seeing as we haven't yet seen a 'Heavy Dropship' yet. I with Dropships being troop transports it might be a bit much to expect them to fight a Tank under these circumstances.
Also, we don't have an 'Anti-Shield' turret or heavy weapon yet so shielded vehicles might do better today.
Now I really want to see a Heavy Drop ShipGǪ
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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SGT NOVA STAR
Ahrendee Mercenaries
173
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Posted - 2014.01.15 05:04:00 -
[40] - Quote
as a tanker i agree, i always feel bad 2 shotting a python or incubus. because the same thing happens to me when im in my ADS
VAYU! I CHOOSE YOU!
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Happy Violentime
L0ST PR0FITS
174
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Posted - 2014.01.15 08:40:00 -
[41] - Quote
Foxhound Elite wrote:Kharga Lum wrote:Fox I love you and all but how do you honestly expect to be effective airpower when there's heavy Anti-Air guns on the field. If you want to run around in the air you need support to clear those guns or keep them busy.
Everyone wants to be able to do everything, solo, all the time. Get a crew, stomp around together. 3 missiles on your ship and good gunners will kill any tank really fast. Kharga, you have no idea. I run in squads all the time, especially with slayers from the Rainbow Effect. The french, like laflash for tank support, AV guys like Jin and Taz-666.. I get organised, even with Ars Kayx flying by my side or in my door gun, our skills stack = rapid firing advanced and proto missiles can down tanks in seconds. But being shot out of the sky from some dude in the redline? Keeps the sky clear so I have to recall. It's just ridiculous. The guys solo'ing all the time right now are the bloody railgunners. Tanks need to be fixed, because all it takes is one tank on a hill to ruin a game.. how do you think I feel when there's a squad of six?
Tough ****. QQ some moar! |
Jack McReady
DUST University Ivy League
1051
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Posted - 2014.01.15 10:19:00 -
[42] - Quote
Quil Evrything wrote:There are some dropships, that my rail tank sinks with just two hits.
There are some dropships, where I can fire my whole clip at them, and they're still up there.
Fouxhound, you sound like you're just bitter because your python with 2xdamage mods(?) isnt surviving very long when there are tanks around he is not bitter about his dropship getting shot down by a railtank.
he is bitter about a REDLINE railtank doing this with complete immunity. |
Foxhound Elite
The Rainbow Effect
629
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Posted - 2014.01.15 10:23:00 -
[43] - Quote
Happy Violentime wrote:Foxhound Elite wrote:Kharga Lum wrote:Fox I love you and all but how do you honestly expect to be effective airpower when there's heavy Anti-Air guns on the field. If you want to run around in the air you need support to clear those guns or keep them busy.
Everyone wants to be able to do everything, solo, all the time. Get a crew, stomp around together. 3 missiles on your ship and good gunners will kill any tank really fast. Kharga, you have no idea. I run in squads all the time, especially with slayers from the Rainbow Effect. The french, like laflash for tank support, AV guys like Jin and Taz-666.. I get organised, even with Ars Kayx flying by my side or in my door gun, our skills stack = rapid firing advanced and proto missiles can down tanks in seconds. But being shot out of the sky from some dude in the redline? Keeps the sky clear so I have to recall. It's just ridiculous. The guys solo'ing all the time right now are the bloody railgunners. Tanks need to be fixed, because all it takes is one tank on a hill to ruin a game.. how do you think I feel when there's a squad of six? Tough ****. QQ some moar!
this is why you're getting kicked from SI Ops , Happy. because you've know idea on how the game is supposed to work / how it did work when the vets actually had a place, where skill dominated the battlefield. not militia tankers such as yourself.
Python pilot, troop-transport specialist and an all-round ballbag.
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Takahiro Kashuken
Red Star. EoN.
2219
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Posted - 2014.01.15 11:49:00 -
[44] - Quote
No rails = DS heaven
Then again i had 2 FG shoot me down yday at the same time, teamwork and timing ftw
Anyways if we run a rail tank i can fly in safety
Intelligence is OP
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Kharga Lum
Arcana Imperii Ltd.
236
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Posted - 2014.01.15 17:45:00 -
[45] - Quote
Foxhound Elite wrote:Kharga Lum wrote:Fox I love you and all but how do you honestly expect to be effective airpower when there's heavy Anti-Air guns on the field. If you want to run around in the air you need support to clear those guns or keep them busy.
Everyone wants to be able to do everything, solo, all the time. Get a crew, stomp around together. 3 missiles on your ship and good gunners will kill any tank really fast. Kharga, you have no idea. I run in squads all the time, especially with slayers from the Rainbow Effect. The french, like laflash for tank support, AV guys like Jin and Taz-666.. I get organised, even with Ars Kayx flying by my side or in my door gun, our skills stack = rapid firing advanced and proto missiles can down tanks in seconds. But being shot out of the sky from some dude in the redline? Keeps the sky clear so I have to recall. It's just ridiculous. The guys solo'ing all the time right now are the bloody railgunners. Tanks need to be fixed, because all it takes is one tank on a hill to ruin a game.. how do you think I feel when there's a squad of six?
Ya that's true. Since SI fell apart i've been solo. Another reason to make tanks a 2 man crew...which I advocated then and still do.
Gunner guns Driver drives and uses mods.
If a solo player wants to rail snipe, lock his tank so if he wants to pull back off a hill he has to switch positions to move and turn hardeners on. |
Reav Hannari
Red Rock Outriders
2587
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Posted - 2014.01.15 18:10:00 -
[46] - Quote
Kharga Lum wrote:Ya that's true. Since SI fell apart i've been solo. Another reason to make tanks a 2 man crew...which I advocated then and still do.
Gunner guns Driver drives and uses mods.
If a solo player wants to rail snipe, lock his tank so if he wants to pull back off a hill he has to switch positions to move and turn hardeners on.
I've advocated this approach as well but adding the lock is a nice touch. Give the main gunner seat control over any damage amplifiers too. I think the driver should have the small front turret to score some infantry kills with.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Spkr4theDead
Red Star. EoN.
1665
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Posted - 2014.01.16 12:36:00 -
[47] - Quote
Takahiro Kashuken wrote:No rails = DS heaven
Then again i had 2 FG shoot me down yday at the same time, teamwork and timing ftw
Anyways if we run a rail tank i can fly in safety And I was in that dropship when we got alpha'd out of the sky. Full HP to 0/0 and falling on fire.
If a corp with a crappy reputation can do it, surely the infantry on here can do it.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
767
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Posted - 2014.01.16 12:52:00 -
[48] - Quote
Proof that tanks rule the sky: https://www.youtube.com/watch?v=xSCfsRrlszk
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Judge Rhadamanthus
Amarr Templar One
1222
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Posted - 2014.01.16 13:03:00 -
[49] - Quote
For rail supporters here is something to consider. This still is from my upcoming redline/rail video. Blue skull is where i died. Yellow dot is where The tank was (i have the evidence to prove it). Kill card.
Fair and in need of no adjustment?
Everything Dropship youtube channel
my Community Spotlight
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jerrmy12 kahoalii
The Phoenix Federation
394
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Posted - 2014.01.16 13:16:00 -
[50] - Quote
Judge Rhadamanthus wrote:For rail supporters here is something to consider. This still is from my upcoming redline/rail video. Blue skull is where i died. Yellow dot is where The tank was (i have the evidence to prove it). Kill card. Fair and in need of no adjustment? Nerf Nerf Nerf Nerf Nerf Nerf Nerf
Closed beta vet
I use a tablet so beware of typos
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Jason Pearson
3925
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Posted - 2014.01.16 13:28:00 -
[51] - Quote
Get good foxhound, flying around in front of tanks and **** with your daredevil flying, the battlefield is not the place for that!
But seriously, Rails need a look at, I went and got myself a redline rail fit and it's so dumb, one shotting things out of the sky, two shotting shield tanks and three shotting madrugars with hardeners up. Fox, if you don't get a solution soon, pick me up and I'll be your white knight.
Also m6, you're a git <3
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - Kingbabar
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gbghg
L.O.T.I.S. D.E.F.I.A.N.C.E
4333
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Posted - 2014.01.16 13:31:00 -
[52] - Quote
Judge Rhadamanthus wrote:For rail supporters here is something to consider. This still is from my upcoming redline/rail video. Blue skull is where i died. Yellow dot is where The tank was (i have the evidence to prove it). Kill card. Fair and in need of no adjustment? judge, add a second one showing its angle of fire height-wise at that range, we can't even burn to the flight ceiling to escape it, you either hide behind a building or take a big risk and try to escape its angle of fire.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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Judge Rhadamanthus
Amarr Templar One
1223
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Posted - 2014.01.16 13:49:00 -
[53] - Quote
gbghg wrote:Judge, add a second one showing its angle of fire height-wise at that range, we can't even burn to the flight ceiling to escape it, you either hide behind a building or take a big risk and try to escape its angle of fire.
Will do. It was a greater than 1:1 elevation ratio (its in the video too). That means from that spot (on a hill) he can shoot up to 690 meters up. Flight ceiling is around 710 meters
Everything Dropship youtube channel
my Community Spotlight
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Serimos Haeraven
The Exemplars Top Men.
600
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Posted - 2014.01.16 14:40:00 -
[54] - Quote
Pokey Dravon wrote:Horizen Kenpachi wrote:Yeah its bull **** 1 or 2 shots and thats350 k gone why are the modules so crap for the ads when the others have more slots iv given up there overpriced and still crap wish i could have my sp bk ccp really struggle to get it right tanks have ****** this game so bad to the point im gonna join the talentless bastards that camp the redline because of things like this dust will fail the controls are pants which dosnt help and have u tried to take out a tank with 300 hp armour rep iv lost more isk than ever in1.7 ccp think il get aurum not a chance in hell im spending money on a broken game bpos sounded good but they were taken befor i could get any shame fo ccp i hope theyl work 4 free lol Actually, Standard Dropships have more slots than any other vehicle, but you're right, ADS has 1 slot less than an HAV. You trade those slots for speed and menuverability. If you got shot down by a railgun, either you were not taking advantage of that speed, or you have a really good rail tanker that can hit a moving target from 600m away. 98% of redline railtankers can hit fast moving targets 600 Meters away, I have found. Mainly because a lot of those redline railgun tankers have been taking advantage of this faulty mechanic for months & months & months, and so they know exactly where to shoot no matter what. |
Serimos Haeraven
The Exemplars Top Men.
600
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Posted - 2014.01.16 14:42:00 -
[55] - Quote
Quil Evrything wrote:There are some dropships, that my rail tank sinks with just two hits.
There are some dropships, where I can fire my whole clip at them, and they're still up there.
Fouxhound, you sound like you're just bitter because your python with 2xdamage mods(?) isnt surviving very long when there are tanks around Unless you're using a militia railgun, you're completely talking out of your ass. The max HP a Python can have with complex shield modules is around 2,500-2,800 (with 1 heavy complex extender) and its armor is around 1,000 (if you have a armor plate). Even with these precautions in mind, and everything being a complex module, redline railgun tankers can take me down in 1-2 shots, militia seems to be about 3. An entire clip is completely ridiculous unless you were dealing with a fully tanked, low damage incubus. |
Serimos Haeraven
The Exemplars Top Men.
600
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Posted - 2014.01.16 14:46:00 -
[56] - Quote
Judge Rhadamanthus wrote:gbghg wrote:Judge, add a second one showing its angle of fire height-wise at that range, we can't even burn to the flight ceiling to escape it, you either hide behind a building or take a big risk and try to escape its angle of fire. Will do. It was a greater than 1:1 elevation ratio (its in the video too). That means from that spot (on a hill) he can shoot up to 690 meters up. Flight ceiling is around 710 meters Just look at that kill card... 5,800 dmg dealt at a range of 630 meters... I mean, SERIOUSLY!? |
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