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Knight Soiaire
BurgezzE.T.F
4472
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Posted - 2014.01.14 16:40:00 -
[1] - Quote
Cloak + REs
Cloak + Uplinks
REs + Nanohives
Scanners + REs
Anyone who'd rather a Sidearm over an EQ slot doesn't know what they're talking about, Scouts rely on alpha damage, and you shouldn't have to switch up weapons because most of your hits will be 1-2 hit kills. (Except for Heavies, which is understandable)
"your a joke of a scout if you want to get rid of your sidearm for equipment" - Mosselia Delt
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Joel II X
Dah Gods O Bacon
499
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Posted - 2014.01.14 16:42:00 -
[2] - Quote
Shotgun for close range
Pistol or smg for medium |
Cody Sietz
Bullet Cluster Legacy Rising
1980
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Posted - 2014.01.14 16:43:00 -
[3] - Quote
I relay on a Assault SMG when the guy I'm chasing turns around.
It would be ok as a side variant, but not to replace current scout models.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Knight Soiaire
BurgezzE.T.F
4472
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Posted - 2014.01.14 16:45:00 -
[4] - Quote
Cody Sietz wrote:I relay on a Assault SMG when the guy I'm chasing turns around.
It would be ok as a side variant, but not to replace current scout models.
The suit we have now should be renamed the 'Assassin', and the Suit that we will get, should be the new Scout suit, with emphasis on EWAR and Scanning before combat.
"your a joke of a scout if you want to get rid of your sidearm for equipment" - Mosselia Delt
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shaman oga
Nexus Balusa Horizon
1322
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Posted - 2014.01.14 16:45:00 -
[5] - Quote
I've always preferred type A
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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HiddenBrother
Days of Ruin
29
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Posted - 2014.01.14 16:47:00 -
[6] - Quote
Quite a few people prefer another gun; as opposed to equipment. Just look at all of these here slayer Logis.
Ruin.
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Knight Soiaire
BurgezzE.T.F
4472
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Posted - 2014.01.14 16:48:00 -
[7] - Quote
We could even go all Medic and use a Nanite Injector and Rep Tool (Even though its not ideal)
Or even a Ninja Injector with a Cloak and Nanite.
"your a joke of a scout if you want to get rid of your sidearm for equipment" - Mosselia Delt
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Oswald Rehnquist
1092
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Posted - 2014.01.14 16:54:00 -
[8] - Quote
This is not popular but it doesn't have to be the scout, I would love to have a new suit with 2 SA and 2 EQ slots as the ewar unit, as to keep the combat scouts as combat oriented as possible
Below 28 dB
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Knight Soiaire
BurgezzE.T.F
4473
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Posted - 2014.01.14 16:58:00 -
[9] - Quote
Oswald Rehnquist wrote:This is not popular but it doesn't have to be the scout, I would love to have a new suit with 2 SA and 2 EQ slots as the ewar unit, as to keep the combat scouts as combat oriented as possible
On a Scout suit? I'd prefer the ability to fit equipment and EWAR items when they arrive.
But CCP should just go ahead and make a new light frame role that focuses on Combat, with only one equipment slot, and a bonus to CQC weaponry instead of Range amplification, and EWAR items.
"your a joke of a scout if you want to get rid of your sidearm for equipment" - Mosselia Delt
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Marad''er
Ancient Exiles. Renegade Alliance
282
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Posted - 2014.01.14 17:02:00 -
[10] - Quote
No. Shotgun for 5m. Pistol for up to 30m
I've always seen scouts as combat oriented. Just in a different way. They can't buffer tank but can speed tank and have better strafe so they can out strafe mediums.
Now because of AA and OP magnetism. This has rendered it less than ideal. But I believe it's what it should be for
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Knight Soiaire
BurgezzE.T.F
4474
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Posted - 2014.01.14 17:04:00 -
[11] - Quote
Marad''er wrote:No. Shotgun for 5m. Pistol for up to 30m
Scout is not a direct combat role, save that for the next Light Frame role.
"your a joke of a scout if you want to get rid of your sidearm for equipment" - Mosselia Delt
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Cody Sietz
Bullet Cluster Legacy Rising
1980
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Posted - 2014.01.14 17:05:00 -
[12] - Quote
Knight Soiaire wrote:Cody Sietz wrote:I relay on a Assault SMG when the guy I'm chasing turns around.
It would be ok as a side variant, but not to replace current scout models. The suit we have now should be renamed the 'Assassin', and the Suit that we will get, should be the new Scout suit, with emphasis on EWAR and Scanning before combat. I don't think we are getting a second scout suit sadly. But yes, I do agree with you.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5044
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Posted - 2014.01.14 17:07:00 -
[13] - Quote
Personally, back in Chromosome I always used the Type-II scout as if I wanted to really bother with combat I'd just use an assault, so a second equipment was far more valuable to me. Still, it would be nice to have more options. Fear not though, CCP has stated recently that they want to explore more specializations from each frame size, including the light frame.
ARC Commander
CPM Info and Q&A - Status: Open
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Daxxis KANNAH
Distinct Covert Initiative
641
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Posted - 2014.01.14 17:08:00 -
[14] - Quote
Joel II X wrote:Shotgun for close range
Pistol or smg for medium
Rifle for medium to long
Knife for Quiet
SMG for CQC
There isnt one way to play and at this point we shouldnt have to give up anything.
Make your case CCP
In your blind spot
No Quid Pro Quo
Line in the Sand
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Oswald Rehnquist
1092
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Posted - 2014.01.14 17:10:00 -
[15] - Quote
Knight Soiaire wrote:Oswald Rehnquist wrote:This is not popular but it doesn't have to be the scout, I would love to have a new suit with 2 SA and 2 EQ slots as the ewar unit, as to keep the combat scouts as combat oriented as possible On a Scout suit? I'd prefer the ability to fit equipment and EWAR items when they arrive. But CCP should just go ahead and make a new light frame role that focuses on Combat, with only one equipment slot, and a bonus to CQC weaponry instead of Range amplification, and EWAR items.
My thinking was that people skilled into the scouts for the stealthy combat since we really have no status effect ewar yet expect Active scanners (target painters in EVE).
Below 28 dB
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Knight Soiaire
BurgezzE.T.F
4474
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Posted - 2014.01.14 17:12:00 -
[16] - Quote
Daxxis KANNAH wrote:
Rifle for medium to long
Knife for Quiet
SMG for CQC
There isnt one way to play and at this point we shouldnt have to give up anything.
Make your case CCP
Yes, Scout players have put up with a lot of ****, but just because we have, doesn't make us entitled to keeping our Combat Effectivness while being able to fill our role.
The idea of the Minmatar Scout not getting an extra EQ amazes me, its as if people just want a faster assault suit, the only way the Minmatar Scout would work, while still being the more Combat focused Scout is if it gets, 2 EQ, 1 Sidearm, and 1 Primary, along with all its other modules and the Nade slot.
If the Minmatar Scout gets nothing but one EQ slot, and a Sidearm + Primary it will be the most useless suit on the battlefield.
"your a joke of a scout if you want to get rid of your sidearm for equipment" - Mosselia Delt
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Daxxis KANNAH
Distinct Covert Initiative
642
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Posted - 2014.01.14 17:17:00 -
[17] - Quote
Knight Soiaire wrote:Daxxis KANNAH wrote:
Rifle for medium to long
Knife for Quiet
SMG for CQC
There isnt one way to play and at this point we shouldnt have to give up anything.
Make your case CCP
Yes, Scout players have put up with a lot of ****, but just because we have, doesn't make us entitled to keeping our Combat Effectivness while being able to fill our role. The idea of the Minmatar Scout not getting an extra EQ amazes me, its as if people just want a faster assault suit, the only way the Minmatar Scout would work, while still being the more Combat focused Scout is if it gets, 2 EQ, 1 Sidearm, and 1 Primary, along with all its other modules and the Nade slot. If the Minmatar Scout gets nothing but one EQ slot, and a Sidearm + Primary it will be the most useless suit on the battlefield.
And you know this how ???
Because you are going to dream up all sorts of fanciful stuff that may take years to materialize in a game where the main point in the game is still to kill the enemy.
We still dont know if cloak is just visual, we dont know if cloak slows movement we dont know if any of the new floated bonuses will give any warpoints etc.
You have just gone on a path because CCP said they will take something away and it jives with your playstyle.
In your blind spot
No Quid Pro Quo
Line in the Sand
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Knight Soiaire
BurgezzE.T.F
4475
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Posted - 2014.01.14 17:20:00 -
[18] - Quote
Daxxis KANNAH wrote: Because you are going to dream up all sorts of fanciful stuff that may take years to materialize in a game where the main point in the game is still to kill the enemy.
Thats just completely wrong.
Who cares about WP gains, as long as you get the advantage and win the battle.
"your a joke of a scout if you want to get rid of your sidearm for equipment" - Mosselia Delt
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Joseph Ridgeson
WarRavens League of Infamy
302
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Posted - 2014.01.14 17:20:00 -
[19] - Quote
Knight Soiaire wrote:Marad''er wrote:No. Shotgun for 5m. Pistol for up to 30m Scout is not a direct combat role, save that for the next Light Frame role.
This is true but only when the next option is released. At the moment, Scouts suits are the sort of close combat suit. The ability to Sprint longer and have a smaller signature means they can get on top of you faster and shoot you with their SMG or Shotguns. If there were another Light suit coming out that said "I am meant for close quarters combat", I would likely agree with you. As it stands now, the players and not CCP have stated what the Scout is 'meant to do.' When CCP says "no, THIS is what it is meant to do", many people are upset. This is that discussion.
Gaining an extra equipment slot is pretty powerful. Slots in suits scale far more than linearly, so gaining an entirely additional equipment slot is huge and I do think it is worth losing a sidearm, though I am speaking as a non-Scout so I am not sure how important that Sidearm is as I don't even equip a sidearm with my Assault to save PG/CPU. I know I would jump at the opportunity to have Ammo + Uplink/Scanner on my Assault. I don't think just adding an Equipment without losing something is on order, simply because of the huge pump in power.
Be well. -Joseph |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
610
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Posted - 2014.01.14 17:21:00 -
[20] - Quote
Wait till 1.8 comes out. MD users will live and die by their side-arm. |
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
941
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Posted - 2014.01.14 19:04:00 -
[21] - Quote
Knight Soiaire wrote:Daxxis KANNAH wrote: Because you are going to dream up all sorts of fanciful stuff that may take years to materialize in a game where the main point in the game is still to kill the enemy.
Thats just completely wrong. Who cares about WP gains, as long as you get the advantage and win the battle.
Because you don't get payed for it. If you don't get payed, then you can't buy suits. If you can't buy suits, then you can't play the game.
The name of the game is kill the enemy. If all you can do is run around hand hack things (due to stealth) then unless the situation calls for it, what use are you to the team or overall victory? None. Then your just taking up the valuable space of someone who could be successfully defending a point, or pushing a well defended/guarded enemy objective, in order to rest control of said objective, something a scout cannot do with stealth alone.
I find it quite ridiculous, this idea that scouts should be centered around some kind of role that somehow doesn't imvolve direct confruntation with the enemy and killing them, and I'll believe it just as soon as someone proves to me that such a role for scouts even exists in this game, or ever will.
{:)}{3GÇó>
Please help me save the Gal scout!:
linky
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BL4CKST4R
WarRavens League of Infamy
1569
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Posted - 2014.01.14 19:10:00 -
[22] - Quote
Knight Soiaire wrote:Cloak + REs
Cloak + Uplinks
REs + Nanohives
Scanners + REs
Anyone who'd rather a Sidearm over an EQ slot doesn't know what they're talking about, Scouts rely on alpha damage, and you shouldn't have to switch up weapons because most of your hits will be 1-2 hit kills. (Except for Heavies, which is understandable)
As long as I can shoot through my cloak. |
BL4CKST4R
WarRavens League of Infamy
1569
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Posted - 2014.01.14 19:16:00 -
[23] - Quote
Son-Of A-Gun wrote:Knight Soiaire wrote:Daxxis KANNAH wrote: Because you are going to dream up all sorts of fanciful stuff that may take years to materialize in a game where the main point in the game is still to kill the enemy.
Thats just completely wrong. Who cares about WP gains, as long as you get the advantage and win the battle. Because you don't get payed for it. If you don't get payed, then you can't buy suits. If you can't buy suits, then you can't play the game. The name of the game is kill the enemy. If all you can do is run around hand hack things (due to stealth) then unless the situation calls for it, what use are you to the team or overall victory? None. Then your just taking up the valuable space of someone who could be successfully defending a point, or pushing a well defended/guarded enemy objective, in order to rest control of said objective, something a scout cannot do with stealth alone. I find it quite ridiculous, this idea that scouts should be centered around some kind of role that somehow doesn't imvolve direct confruntation with the enemy and killing them, and I'll believe it just as soon as someone proves to me that such a role for scouts even exists in this game, or ever will.
I agree and Disagree with you point. I believe a scout should kill and be a "hacker". The scout should be the thinking man/woman role. A role where the scout always win regardless of the enemy as long as he has the tactical advantage. Hacking points, turrents, dropping Uplinks all this applies to the tactical advantage. |
Iron Wolf Saber
Den of Swords
12044
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Posted - 2014.01.14 19:19:00 -
[24] - Quote
Equipment > Grenade
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Knight Soiaire
BurgezzE.T.F
4481
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Posted - 2014.01.14 19:20:00 -
[25] - Quote
Iron Wolf Saber wrote:Equipment > Grenade
Equipment > Grenade > Sidearm
Knight Soiaire for SeePeeEm -1
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ZiwZih
Seraphim Initiative..
362
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Posted - 2014.01.14 19:25:00 -
[26] - Quote
Knight Soiaire wrote:Iron Wolf Saber wrote:Equipment > Grenade Equipment > Grenade > Sidearm
Duvolle > All
ZEN 514
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5054
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Posted - 2014.01.14 19:27:00 -
[27] - Quote
Iron Wolf Saber wrote:Equipment > Grenade No, no, and no. The flux grenade is a vital part to scout gameplay. Sneak behind enemy lines and instantly take out clusters of equipment.
I'd rather they remove the sidearm then the grenade, but honestly they don't nee to remove anything.
ARC Commander
CPM Info and Q&A - Status: Open
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Qn1f3
Gallente Federation
38
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Posted - 2014.01.14 19:41:00 -
[28] - Quote
If there is to be a nerf and it would be between choosing pest of cholera. It would be to remove SA in favor for another EQ. Since I barely use the SA and another EQ would greatly enhance my performance on the battlefield.
CR/RE/UL and the Flux is equal to love, combined with keeping your arse hidden behind enemy lines and only pokin' an eye out every now and then.
I'm sure the end result will be good however this storm decides to throw things around! |
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