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Maken Tosch
DUST University Ivy League
6338
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Posted - 2014.01.09 19:37:00 -
[1] - Quote
...is unfounded.
There is no problem with cloaks in any FPS game so long as it is balanced. I can give at least several games that offers cloaks done right.
1. Halo 2. Kill Zone 3. Team Fortress 2
Also, don't forget that active scanners (if strong enough) will be able to reveal the position of the cloaked user if the cloaked user doesn't have a low-enough profile. This means that only the Gallente Scout Gk.0 (prototype) will be the only one to be able to avoid even the Duvolle Focused Active Scanner that has a 15dB scan resolution. But that suit only offers one high-slot and is primarily made for intel gathering and recon so using this as a high-damage sniper is out of the question. The Minmatar Scout Mk.0 is built for assassinations but doesn't take full advantage of the profile dampening and thus will be vulnerable to the Duvolle Scanner.
There is also the fact that cloaking will be an equipment item which means... NO CLOAKED HEAVIES WITH HMGS because heavies can't fit equipment.
Again, as long as the cloak is done right there is no problem with it.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Atiim
Living Like Larry Schwag
3249
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Posted - 2014.01.09 19:38:00 -
[2] - Quote
Yes.
Nothing more for me to say. Just "Yes."
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
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Iron Wolf Saber
Den of Swords
11744
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Posted - 2014.01.09 19:39:00 -
[3] - Quote
There is a problem of what is right?
We can look at a large number of games that have done cloaks where they are either the worst or or over best feature of the multiplayer experience to where it becomes a rather un fun game for those who do not cloak.
Crysis, Planetside 2, Killzone and others come to mind.
So far we have a few good rules based on the posts so far but it would not hurt to add a bit more and to find out if anything is changing for scanners, but it only takes one exceptional rule and that cloak becomes the worst thing i the world to ever exist.
So the biggest question is
Why?
Why Cloaks?
I see cloaks as a mobility tool, to allow players to cross dangerous and highly visible areas of the game, this game has quite a few open places.
I do not want to see cloaks utilized as a weapon or a means of 'invincibility' that other games have made it to be at times.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Maken Tosch
DUST University Ivy League
6341
|
Posted - 2014.01.09 19:41:00 -
[4] - Quote
Iron Wolf Saber wrote:There is a problem of what is right.
We can look at a large number of games that have done cloaks where they are either the worst or or over best feature of the multiplayer experience to where it becomes a rather un fun game for those who do not cloak.
Crysis, Planetside 2, Killzone and others come to mind.
Halo 3 did it right. But ever since Halo 4 came out, the cloak has become UNDERpowered since the introduction of the Promethean Vision.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Surt gods end
Demon Ronin
1521
|
Posted - 2014.01.09 19:44:00 -
[5] - Quote
Iron Wolf Saber wrote:There is a problem of what is right?
We can look at a large number of games that have done cloaks where they are either the worst or or over best feature of the multiplayer experience to where it becomes a rather un fun game for those who do not cloak.
Crysis, Planetside 2, Killzone and others come to mind.
So far we have a few good rules based on the posts so far but it would not hurt to add a bit more and to find out if anything is changing for scanners.
Yeah, but that's cause cloaks fall under the same as dedicated shotty users, and snipers. Hence like those other they have become almost a standard in many FPS. You don't have to like em. But snipers and shottys aren't GAME BREAKING as many are thinking cloaking will be. |
Surt gods end
Demon Ronin
1521
|
Posted - 2014.01.09 19:47:00 -
[6] - Quote
FPS players will whine (just not the QQ you see here) but they themselves have no leverage when at the end of matches they are coming out above in kills then the guy with cloak. sucks to get killed but that shotty, and that sniper, and that ghost. been killed many times. But I wouldn't say they were game breaking. |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
225
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Posted - 2014.01.09 19:50:00 -
[7] - Quote
Maken Tosch wrote: There is no problem with cloaks in any FPS game so long as it is balanced. I can give at least several games that offers cloaks done right. 2. Kill Zone
Lol
The not Logic Bomb!
-->We need better comms!<--
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Iron Wolf Saber
Den of Swords
11746
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Posted - 2014.01.09 19:50:00 -
[8] - Quote
Maken Tosch wrote:Iron Wolf Saber wrote:There is a problem of what is right.
We can look at a large number of games that have done cloaks where they are either the worst or or over best feature of the multiplayer experience to where it becomes a rather un fun game for those who do not cloak.
Crysis, Planetside 2, Killzone and others come to mind. Halo 3 did it right. But ever since Halo 4 came out, the cloak has become UNDERpowered since the introduction of the Promethean Vision.
Which is the other half of what I can see going wrong with this cloaking with the active scanner.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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jerrmy12 kahoalii
The Phoenix Federation
296
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Posted - 2014.01.09 19:52:00 -
[9] - Quote
Iron Wolf Saber wrote:Maken Tosch wrote:Iron Wolf Saber wrote:There is a problem of what is right.
We can look at a large number of games that have done cloaks where they are either the worst or or over best feature of the multiplayer experience to where it becomes a rather un fun game for those who do not cloak.
Crysis, Planetside 2, Killzone and others come to mind. Halo 3 did it right. But ever since Halo 4 came out, the cloak has become UNDERpowered since the introduction of the Promethean Vision. Which is the other half of what I can see going wrong with this cloaking with the active scanner. Exept worse because very 16 people gets lit up
I use a tablet so beware of typos
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
264
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Posted - 2014.01.09 19:52:00 -
[10] - Quote
TF2 cloak is awesome, it couldn't hurt to have a cloak. Your invisible not INVINCIBLE. But I would like more camo that cloak.
Dropship Surfer
I will never stop killing you.
Basically, kind of a big deal.
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Maken Tosch
DUST University Ivy League
6344
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Posted - 2014.01.09 19:54:00 -
[11] - Quote
Iron Wolf Saber wrote:Maken Tosch wrote:Iron Wolf Saber wrote:There is a problem of what is right.
We can look at a large number of games that have done cloaks where they are either the worst or or over best feature of the multiplayer experience to where it becomes a rather un fun game for those who do not cloak.
Crysis, Planetside 2, Killzone and others come to mind. Halo 3 did it right. But ever since Halo 4 came out, the cloak has become UNDERpowered since the introduction of the Promethean Vision. Which is the other half of what I can see going wrong with this cloaking with the active scanner.
There is a difference between the Active Scanner and the Promethean Vision. There is one way to avoid the scanner. There is no way to avoid the Promethean Vision.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Assault Chileanme
Molon Labe. Public Disorder.
20
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Posted - 2014.01.09 19:56:00 -
[12] - Quote
Wouldn't a pretty a pretty simple way to allow for high mobility without breaking the game just be to make cloaked suits invisible to scanners but require them to keep the equipment out to stay cloaked?
This would allow for stealthy movements but would not directly contribute to combat capabilities. |
Iron Wolf Saber
Den of Swords
11746
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Posted - 2014.01.09 19:57:00 -
[13] - Quote
Maken Tosch wrote:Iron Wolf Saber wrote:Maken Tosch wrote:Iron Wolf Saber wrote:There is a problem of what is right.
We can look at a large number of games that have done cloaks where they are either the worst or or over best feature of the multiplayer experience to where it becomes a rather un fun game for those who do not cloak.
Crysis, Planetside 2, Killzone and others come to mind. Halo 3 did it right. But ever since Halo 4 came out, the cloak has become UNDERpowered since the introduction of the Promethean Vision. Which is the other half of what I can see going wrong with this cloaking with the active scanner. There is a difference between the Active Scanner and the Promethean Vision. There is one way to avoid the scanner. There is no way to avoid the Promethean Vision.
but if the gal logi bonus through as is there won't be.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Maken Tosch
DUST University Ivy League
6344
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Posted - 2014.01.09 19:58:00 -
[14] - Quote
Assault Chileanme wrote:Wouldn't a pretty a pretty simple way to allow for high mobility without breaking the game just be to make cloaked suits invisible to scanners but require them to keep the equipment out to stay cloaked?
This would allow for stealthy movements but would not directly contribute to combat capabilities.
This looks like a good idea.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Kahn Zo
Furyan Alpha
192
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Posted - 2014.01.09 20:10:00 -
[15] - Quote
Oh, just wait till CCP comes out with an inferred scope on some new rifles that will take care of all the willy nilly crying of speculation.
" No no no no. I can't just fit willy nilly on my suit." ~ mollerz
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Aero Yassavi
Paladin Survey Force Amarr Empire
4593
|
Posted - 2014.01.09 20:15:00 -
[16] - Quote
Iron Wolf Saber wrote: I see cloaks as a mobility tool, to allow players to cross dangerous and highly visible areas of the game, this game has quite a few open places.
I do not want to see cloaks utilized as a weapon or a means of 'invincibility' that other games have made it to be at times.
This is EXACTLY what my thoughts are. Agreeing with IWS feels weird
It's a bird!
It's a plane!
No, it's Super Amarr!
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Vell0cet
SVER True Blood Public Disorder.
757
|
Posted - 2014.01.09 20:25:00 -
[17] - Quote
The most important factor will be if CCP addressees TTK.
If it's the same, the cloak will be godly, but if it's as it should be (slightly longer TTK than 1.4-1.5, shorter than 1.3) having the advantage of shooting first won't always be the deciding factor like it seems to be now.
Quick/Dirty Test Range Idea
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Zirzo Valcyn
Holdfast Syndicate Amarr Empire
45
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Posted - 2014.01.09 20:29:00 -
[18] - Quote
if they actually balance them which could takes years.. most likely they will begin as something totally appaling like 1000hp with cloak
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Fire of Prometheus
DUST University Ivy League
2714
|
Posted - 2014.01.09 20:31:00 -
[19] - Quote
Maken Tosch wrote:...is unfounded. There is no problem with cloaks in any FPS game so long as it is balanced. I can give at least several games that offers cloaks done right. 1. Halo 2. Kill Zone 3. Team Fortress 2Also, don't forget that active scanners (if strong enough) will be able to reveal the position of the cloaked user if the cloaked user doesn't have a low-enough profile. This means that only the Gallente Scout Gk.0 (prototype) will be the only one to be able to avoid even the Duvolle Focused Active Scanner that has a 15dB scan resolution. But that suit only offers one high-slot and is primarily made for intel gathering and recon so using this as a high-damage sniper is out of the question. The Minmatar Scout Mk.0 is built for assassinations but doesn't take full advantage of the profile dampening and thus will be vulnerable to the Duvolle Scanner. There is also the fact that cloaking will be an equipment item which means... NO CLOAKED HEAVIES WITH HMGS because heavies can't fit equipment. Again, as long as the cloak is done right there is no problem with it. No cloaked heavies with HMGs....but cloaked commandos :D
Proud member of the Commando 6
<3 Commando AK.0
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Roy Ventus
Foxhound Corporation General Tso's Alliance
826
|
Posted - 2014.01.09 20:32:00 -
[20] - Quote
>.>
<.<
Caldari Lvl 5 Scouts will be able to do more damage without revealing themselves which will be good for their bonus while the Amarr will have a shorter recovery and depletion cycle which could be good for them considering their possible play styles with Scrambler Pistols.
They all will make good infiltration suits but will make sub-par sniper suits. I hope they do one day consider a marksmen specialization with increased profile scan, damage bonuses to long range weaponry, and racial bonuses to specific gear.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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mollerz
Minja Scouts
1661
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Posted - 2014.01.09 20:35:00 -
[21] - Quote
Iron Wolf Saber wrote: So the biggest question is
Why?
Why Cloaks?
I see cloaks as a mobility tool, to allow players to cross dangerous and highly visible areas of the game, this game has quite a few open places.
I do not want to see cloaks utilized as a weapon or a means of 'invincibility' that other games have made it to be at times.
That is all easily rectified by playing a scout, IWS. How you see it is not from a scouts perspective. Your perspective makes it utilitarian... which is great! But That would be a normal cloak.
A Covert Ops Cloak is what we are getting, and that's what scouts need.
You gotta hustle if you wanna make a dolla
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Minmatar Citizen 3173120
Xpert Intervention
64
|
Posted - 2014.01.09 21:10:00 -
[22] - Quote
Dust was suppose to be different. Now its NO DIFFERENT then any other game. This cloak will finish off dust. Wait and see. |
Iron Wolf Saber
Den of Swords
11754
|
Posted - 2014.01.09 21:15:00 -
[23] - Quote
mollerz wrote:Iron Wolf Saber wrote: So the biggest question is
Why?
Why Cloaks?
I see cloaks as a mobility tool, to allow players to cross dangerous and highly visible areas of the game, this game has quite a few open places.
I do not want to see cloaks utilized as a weapon or a means of 'invincibility' that other games have made it to be at times.
That is all easily rectified by playing a scout, IWS. How you see it is not from a scouts perspective. Your perspective makes it utilitarian... which is great! But That would be a normal cloak. A Covert Ops Cloak is what we are getting, and that's what scouts need.
I have a shotty minnie scout for urban fighting.
I would make a urban gal scout but I can't get the stealth high enough to dodge the scans showing up lately, My cal assault is nearly just as stealthy at the moment.
I was banned from using cloaks, overshields, and assault rifles in halo lan parties.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Maken Tosch
DUST University Ivy League
6352
|
Posted - 2014.01.09 21:17:00 -
[24] - Quote
Minmatar Citizen 3173120 wrote:Dust was suppose to be different. Now its NO DIFFERENT then any other game. This cloak will finish off dust. Wait and see.
Yet another anti-cloak comment. You're assumption that the cloak will finish DUST is baseless.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
DUST University Ivy League
6352
|
Posted - 2014.01.09 21:19:00 -
[25] - Quote
Iron Wolf Saber wrote:mollerz wrote:Iron Wolf Saber wrote: So the biggest question is
Why?
Why Cloaks?
I see cloaks as a mobility tool, to allow players to cross dangerous and highly visible areas of the game, this game has quite a few open places.
I do not want to see cloaks utilized as a weapon or a means of 'invincibility' that other games have made it to be at times.
That is all easily rectified by playing a scout, IWS. How you see it is not from a scouts perspective. Your perspective makes it utilitarian... which is great! But That would be a normal cloak. A Covert Ops Cloak is what we are getting, and that's what scouts need. I have a shotty minnie scout for urban fighting. I would make a urban gal scout but I can't get the stealth high enough to dodge the scans showing up lately, My cal assault is nearly just as stealthy at the moment. I was banned from using cloaks, overshields, and assault rifles in halo lan parties.
In what, halo 3?
Nobody banned me from using those things in LAN parties.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Acturus Galaxy
Lo-Tech Solutions Ltd
332
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Posted - 2014.01.09 21:20:00 -
[26] - Quote
Iron Wolf Saber wrote:There is a problem of what is right?
We can look at a large number of games that have done cloaks where they are either the worst or or over best feature of the multiplayer experience to where it becomes a rather un fun game for those who do not cloak.
Crysis, Planetside 2, Killzone and others come to mind.
So far we have a few good rules based on the posts so far but it would not hurt to add a bit more and to find out if anything is changing for scanners, but it only takes one exceptional rule and that cloak becomes the worst thing i the world to ever exist.
So the biggest question is
Why?
Why Cloaks?
I see cloaks as a mobility tool, to allow players to cross dangerous and highly visible areas of the game, this game has quite a few open places.
I do not want to see cloaks utilized as a weapon or a means of 'invincibility' that other games have made it to be at times.
What use would the scout have of the cloak if he cannot also add a droplink? Only the logi will find good use of a cloaking device as you describe, I know I will stick with my dampening and droplinks if it is not useful at all at combat. It is a waste if you give scouts special bonuses to the cloak but limits is use to only be usefull for cloaked logi getting behind enemy lines to place droplinks. |
Minmatar Citizen 3173120
Xpert Intervention
64
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Posted - 2014.01.09 21:25:00 -
[27] - Quote
Maken Tosch wrote:Minmatar Citizen 3173120 wrote:Dust was suppose to be different. Now its NO DIFFERENT then any other game. This cloak will finish off dust. Wait and see. Yet another anti-cloak comment. You're assumption that the cloak will finish DUST is baseless. Prediction: one day after cloak; OP, nerf it. One week later, rage quit. Half the people want it, half don't. If I wanna cloak, ill play alien VS predator. |
Iron Wolf Saber
Den of Swords
11755
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Posted - 2014.01.09 21:25:00 -
[28] - Quote
Maken Tosch wrote:
In what, halo 3?
Nobody banned me from using those things in LAN parties.
1 and 2
There was another guy at the lan party that we were also never allowed to be on the same team.
I didn't mind the party was meant to have fun not pwn everything.
Pwning everything is for tournaments such as the annual base halo tournament at the MWR.
To be honest they couldn't figure out what weapon they could restrict me to in halo 1 that would have stopped me from dominating, probably the rocket launcher because I would have ran out of ammo.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Acturus Galaxy
Lo-Tech Solutions Ltd
332
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Posted - 2014.01.09 21:30:00 -
[29] - Quote
Minmatar Citizen 3173120 wrote:Maken Tosch wrote:Minmatar Citizen 3173120 wrote:Dust was suppose to be different. Now its NO DIFFERENT then any other game. This cloak will finish off dust. Wait and see. Yet another anti-cloak comment. You're assumption that the cloak will finish DUST is baseless. Prediction: one day after cloak; OP, nerf it. One week later, rage quit. Half the people want it, half don't. If I wanna cloak, ill play alien VS predator.
There will be hate against the cloak, just as there are hate against tanks, snipers, core grenades, rail rifles etc. It will add variety and kill you en yet a new way. You either love or hate the tanks, you either love or hate stealth play etc. |
CLONE117
planetary retaliation organisation
570
|
Posted - 2014.01.09 21:38:00 -
[30] - Quote
my problem when it comes to cloaking.
im not so sure how its going to work and if it works similar to how the rdvs r cloaked when coming in. players will be completely invisible and impossible to spot. on halo the way our active camo worked was somewhat liked this... u stood still or moved very slowly. u were harder to spot. the second u start moving faster.. the cloak becomes alot less effective and so u r easier to spot.
u also appeared on the radar as well when moving even with the cloak activated.
i dont see a cloak being possible for this game. and even if it is in the making on its release it will cause alot of problems...and lots of imbalance. if a cloak does infact happen it better not be anywhere near how rdvs can turn invisible.
this cloak shouldnt make any1 100% invisible. just a little harder to spot. im sure some ppl have come across that invisibility bug that was going around a while back. we all know how well that glitch/bug worked out for the players.
if something like this does come though. its gonna have to force the player to sacrifice their ability to be invisible on the tacnet. |
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OZAROW
Dem Durrty Boyz Renegade Alliance
1199
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Posted - 2014.01.10 02:03:00 -
[31] - Quote
All I got to say is gal logi stacked pro damp , scanners an scr charge shot snipers, don't worry cloaking will b fine
SUPER NOVA KNIFE SAIYAN 4
Oh an a middle finger to Fagqueera Bleuetta=ƒÆ¬
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Faquira Bleuetta
0uter.Heaven
146
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Posted - 2014.01.10 02:07:00 -
[32] - Quote
Maken Tosch wrote:...is unfounded. There is no problem with cloaks in any FPS game so long as it is balanced. I can give at least several games that offers cloaks done right. 1. Halo 2. Kill Zone 3. Team Fortress 2Also, don't forget that active scanners (if strong enough) will be able to reveal the position of the cloaked user if the cloaked user doesn't have a low-enough profile. This means that only the Gallente Scout Gk.0 (prototype) will be the only one to be able to avoid even the Duvolle Focused Active Scanner that has a 15dB scan resolution. But that suit only offers one high-slot and is primarily made for intel gathering and recon so using this as a high-damage sniper is out of the question. The Minmatar Scout Mk.0 is built for assassinations but doesn't take full advantage of the profile dampening and thus will be vulnerable to the Duvolle Scanner. There is also the fact that cloaking will be an equipment item which means... NO CLOAKED HEAVIES WITH HMGS because heavies can't fit equipment. Again, as long as the cloak is done right there is no problem with it. word of wisdom **** the hater |
Henchmen21
Planet Express LLC
378
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Posted - 2014.01.10 02:45:00 -
[33] - Quote
Considering CCP Shanghai's past attempts with balance I think people have just cause for concern.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Rusty Shallows
740
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Posted - 2014.01.10 02:49:00 -
[34] - Quote
Maken Tosch wrote:All this hate towards cloaks is... ... expected. CCP has a terrible track recorded when it comes to Dust 514. We were told the delays in 1.7 were so they could get it right and look where that landed us, a bunch of crazy nerfs and buffing. Even with extra time and a wealth of information on the forums we got the current result.
mollerz wrote: snip
A Covert Ops Cloak is what we are getting, and that's what scouts need.
Someone may have just hit pay dirt! A standard cloak and a cov-ops one, like in Eve.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Maken Tosch
DUST University Ivy League
6361
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Posted - 2014.01.10 03:38:00 -
[35] - Quote
Rusty Shallows wrote:Maken Tosch wrote:All this hate towards cloaks is... ... expected. CCP has a terrible track recorded when it comes to Dust 514. We were told the delays in 1.7 were so they could get it right and look where that landed us, a bunch of crazy nerfs and buffing. Even with extra time and a wealth of information on the forums we got the current result. mollerz wrote: snip
A Covert Ops Cloak is what we are getting, and that's what scouts need.
Someone may have just hit pay dirt! A standard cloak and a cov-ops one, like in Eve.
Brought that up earlier in a separate loooong before this debate even started.
https://forums.dust514.com/default.aspx?g=posts&m=1648383#post1648383
Quote: Actually, I like the idea of the cloak being something you can hold in your hand while running cloaked but then that will depend on how it's implemented. Do I have to keep it in my hand in order for the cloak to remain active or can I just swap to a weapon and keep the cloak active so long as I don't do any attacks such detonating REs or stabbing with the nova knives? I would very much prefer the latter if it's possible.
But yeah, here are my proposed stats for the cloak:
Standard Cloak (can fit on all suit classes and tiers) CPU: 350 PG: 80 Cooldown Upon Deactivation: 30 Seconds Cloak Stability Rating while Moving: 4 (moderate-high shimmer) Cloak Stability Rating while Sprinting: 2 (high shimmer) Bonuses when fitted on Scout: -99% reduction on CPU/PG usage and a +3 Cloak Stability Rating for moving and sprinting.
Covert Ops Cloak (can only be fitted on specialty Covert Ops Scout or Prototype Scout) CPU: 350 PG: 80 Cooldown: 15 seconds Cloak Stability Rating while Moving: 10 (no shimmer) Cloak Stability Rating while Sprinting: 8 (very low shimmer) Bonus when fitted on Prototype Scout: -99% reduction on CPU/PG usage Bonus when fitted on Covert Ops Specialty Scout: -99% reduction on CPU/PG usage with -25% reduction to cooldown timer
Skill Prerequisite for Standard Cloak: Cloaking Equipment Skill Book Level 1 ( -5% reduction to cooldown timer per level )
Skill Prerequisites for Covert Ops Cloak: Cloaking Equipment Skill Book Level 5 ( -5% reduction to cooldown timer per level ) Cloaking Equipment Proficiency Skill Book Level 1 ( -3% reduction to cooldown timer per level )
What do you guys think?
EDIT:
I forgot to mention that in order to train into the Covert Ops scout, you should have to train up at least one of the racial scouts up to prototype level first as a prerequisite.
Note: Keep in mind that this was last month before I had second thoughts on how cloak should operate. Nowadays I feel that it's better to have the cloaking trigger held in order to keep the cloak rather than swap to a weapon while cloaked. There is a reason for this change of mind.
It's better to have the cloak pre-nerfed rather than have it overnerfed later on down the road. This way, the cloak won't feel OP but it won't feel useless either. This is my way of trying to protect an aspect of the game that I feel passionate about much like how I felt about the Nova Knives. You don't hear anyone crying "nerf the knives" because the knives came pre-nerfed and thus many people regarded them as a balanced weapon that just need a slight tweak such as allowing sprints while charging. If knives came with all the bells-n-whistles from the start, then it was likely that everyone would call out "nerf" and then the weapon will truly become useless with an overnerf later on down the road.
This is what I'm trying to accomplish with the cloak now. If it comes in pre-nerfed, very few people will ever complain about it and then it will be safe from the nerf bat. Kain Spero, Heinrich, me, and many others are trying to do you all a solid by going down the pre-nerf route. It's safer for the cloak so that it won't be completely useless due to unwarranted fear of the cloak.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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jerrmy12 kahoalii
The Phoenix Federation
303
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Posted - 2014.01.10 03:56:00 -
[36] - Quote
the RR came pre nerfed, see all the qq?
I use a tablet so beware of typos
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