KA24DERT wrote:
However, I do think that cloaking has a place in this game, not as a combat scout, but as a cloaky engineer/saboteur.
In my mind, the cloaky scout role should be focused on scurrying behind enemy lines and dropping uplinks while hunting enemy uplinks. He should be able to lay minefields, he should be able run scans and report enemy movements, he should be able to sneak to an objective and hack. He should also occasionally be able to assassinate people, but not with great ease.
Sorry but your idea sucks ass. And that's not something im saying because I plan to play as a scout (with or without cloak), im very happy with my tanks, logistics and heavy suits.
"Dropping uplinks and hunting enemy uplinks" = a ****** idea and a waste of time for the scout player and a waste of manpower for the team that the scout player belongs to. Dropping uplinks doesen't earn you enough warpoints to make it worth being a dropsuits "main role", and destroying enemy uplinks earns you even less.
"Lay minefields": really? So you seriously think that mines are very effective/useful in this game?
"Run scans and report enemy movement": Intel kill assists doesen't earn you enough warpoints either, and if the cloaked scout is supposed to be relegated to this role then it pretty much delands that the player has to have a mic in order to be most useful (making it a bad game mechanic, because the game shouldn't rely on/require that all players have/use headsets).
"Hacking objectives" = A more viable source of warpoints yes, BUT everyone can already sneak up to objectives and hack them (whats the point with using a cloak then?). The problem with hacking objectives is that as soon as they get hacked, the entire team is alerted due to the objective icon flash, which would make the cloak useless because the enemy already knows the objective is being hacked.
The only way I see making it worthwhile is if the cloak also cloaks the scouts hacking attempt (i.e no icon flash alert), that way the cloak could actually be useful in the way that the scout can sneak past enemy guards at an objective and have a realistic chance at hacking an objective to completion before the enemy guards respond.
All in all though, I don't see a viable reason to dislike the idea or cloaked combatants. I say bring it on! They're still only puny, pathetic scouts that die easily, and I think it's safe to assume that most seasoned videogamers have encountered some sort of cloaked/invisible opponents before and know how to deal with them (the multiplayer in Killzone 3 has cloaked scouts and they're hardly "gamebreaking")