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Thread Statistics | Show CCP posts - 10 post(s) |
Sinboto Simmons
SVER True Blood Public Disorder.
3983
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Posted - 2014.01.13 08:43:00 -
[1] - Quote
CCP Remnant wrote:jerrmy12 kahoalii wrote:KAGEHOSHI Horned Wolf wrote:I very much appreciate the replies CCP Remnant. I tried to edit my post to add this, but didn't do so fast enough:
In regards to scouts. I am also worried about the effects of the new Gallente logi active scanner precision bonus on the scout's ability to be stealthy. I would recommend changing it to a range bonus, or nerfing the base precision of active scanners to compensate. Active scanners are already so prevalent as it is right now, and there is no active counter; passive scan is countered by passive dampening, but active scanner equipment has no equipment to counter it. There are prototype scanner variants that require 4 complex dampeners on a maxed out scout to evade (according to some calculations), and this is without the help of a precision bonus. I fear active scanners may severely hurt the stealth niche. Scouts are a getting a buff to base scan profile (probably a reduction down to 35, though the exact number isn't final) fantastic was worried about that, is there any change to passive scan range as well?
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Public Disorder.
3989
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Posted - 2014.01.13 09:42:00 -
[2] - Quote
CCP Remnant wrote:KAGEHOSHI Horned Wolf wrote:Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking speed bonus (which seems like its going to be removed from the Minmatar logi) would be perfect on a scout given that they have the speed to quickly and stealthily reach objectives.
An alternative would be to have the hacking bonus was the role bonus for all scouts, and the Minmatar scout bonus was to the efficacy of biotic modules (kinkats, stimulants, and myofibrals), 10% per level. The plan was to buff up the Minmatar Scout's base melee damage (right now light frames do 80, medium frames 110 and heavy frames 150) up to 120. I'll take it!
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Public Disorder.
3989
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Posted - 2014.01.13 09:51:00 -
[3] - Quote
CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Pardon?
So no more NK/MD fits huh?
*cries a little*
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Public Disorder.
3989
|
Posted - 2014.01.13 09:58:00 -
[4] - Quote
George Moros wrote:CCP Remnant wrote: For 1.8 you should see re-adjustment of damage mods, a reduction to weapon damage and possibly alteration of the weapon proficiency skills to only buff damage against shield or armor (in keeping with that weapon's profile) instead of a blanket 3% per level to both shields and armor.
Whatever you do to damage mods, please, please, PLEASE, don't make the bonus difference across tiers so enormous. The 3-5-10% is grossly rewarding people with skill at 5. Similar situation is also with shield extenders and some other modules. Sorry for going off-topic. Well isn't that what skills are for, to make improvements the more you invest?
I hate damage mods as much as the next guy but flatlining the a mod's bonus leaves it underpreforming, just look at shield extenders.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
3989
|
Posted - 2014.01.13 10:06:00 -
[5] - Quote
CCP Remnant wrote:Sinboto Simmons wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Pardon? So no more NK/MD fits huh? *cries a little* Well, the thinking was to give the second EQP slot to GA, CA, AM suits and leave the Minmatar with one EQP slot and its sidearm. Still debating that one though. I take it back, the alternative sucks.
Edit: But damn it not having a primary because my bonus to NKs sucks harder.
I'm so confused!
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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