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Thread Statistics | Show CCP posts - 10 post(s) |
Absoliav
Tronhadar Free Guard Minmatar Republic
118
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Posted - 2014.01.09 04:34:00 -
[1] - Quote
Gavr1lo Pr1nc1p wrote:I just saw them and have to say that they are pretty bad. Particularly as a minnie scout. Just wanna check in if the other scouts who are out there agree with me on these
First off, the universal scout bonus of 10% reduction to pg and cpu usage per level should instead turn into an inherent 50% reduction available to all scout suits (maybe basic light frames as well), and the universal skill should remain the profile dampening bonus
Secondly, a universal buff should be given to the scout loadout by increasing equipment slots by 1, and reducing base porfile to 40db
The ideas i had for skills are as follows- Caldari: 5% bonus to sniper rifle damage per level, keeps the current cloaking bonus Gallente: 5% bonus to scan precision, 10% bonus to scan range Minmitar: 5% to nova knife damage, 3% to movement speed and sprint speed Amarr: 10% to max stamina, and stamina regeneration, keeps current cloaking bonus
Please comment on this, and let me know the communities opinions! If you have other ideas, post them and i'll edit them in as other alternatives
That Cal bonus sound terrible, it's just awful, I like the rest of what you're saying, but that Cal one sounds like you want everybody be Cal Scouts and just slap on their Charge Sniper rifles so they can also kill LAVs and Dropships while they one-hit-murder everything else. |
Absoliav
Tronhadar Free Guard Minmatar Republic
118
|
Posted - 2014.01.09 05:08:00 -
[2] - Quote
Gavr1lo Pr1nc1p wrote: I respectfully disagree with you about the cal bonus beign terrible. it might need to be toned down (say 3%), but scouts were originally supposed to be snipers, and as the sniper rifle is caldari tech, it seems only reasonable in my opinion. In addition to this, snipers now are generally not very powerful, unless equipped with 2+ proto damage mods. If scout cpu and pg stay about the same, this would be very difficult to fit in addition to a powerful sniper rifle, without compromising profile dampening capaabilities. I do see what you are saying though.
No, "they" are Scouts, any suit frame can snipe with roughly the same strengths as an other, Scouts were meant to do as their name implies, that's why they are harder to detect and move faster than other suits. The bonus isn't very fair no matter how you look at it, if it's 5% you can easily stack that with weapon's proficiency and with some complex mods, which won't be that hard for the Cal scout since Cal suits have the highest CPU score and the most high slots of all the races. And if it's 3% it makes the Cal commando pointless since he already has a bonus for rail weapons at 2% per level, also Scouts have bonuses for stealth at close range, which reduces the value using a sniper only suit, the current bonus for the Cal vastly exceeds worth compared to what you propose as it covers more possible scenarios while the damage bonus only covers one highly limited playstyle. |
Absoliav
Tronhadar Free Guard Minmatar Republic
118
|
Posted - 2014.01.09 05:18:00 -
[3] - Quote
Gavr1lo Pr1nc1p wrote:Quote:Scouting means collecting valuable intel to provide to a team. Honestly, it would be so much better if we could keep the "Scout" role focused on infiltration and intel gathering and then release a new specialization off of the light frame called "Marksman" which is more suited for long range combat. this can be argued (and i dont want to start a huge argument on here), but several snipers are useful for gathering intel, such as whereabouts of enemies, vehicles, etc. But if the caldari do get said bonus, i think it would also indirectly solve the redline sniper problem, at least to some extent, as it allows for uncompromised mobility, in addition to high damage. Just my thoughts Also, im not sure if you guys can tell, but im rather lacking in the likes department? Anyone wanna be my first like? wink wink
I gave you your second like, I tried to be the first.
I agree, sniping can be a great way to scout, but currently, nothing in the game supports long range scouting other than a weapon with a scope, Scout suits have a great deal of bonuses that support stealth at closer ranges, now we know the Cal don't enjoy those kind of ideas, but sadly there is nothing that can change that currently to support long range stealth as it defeats the point of having a lower profile if you're going to be too far way for it to be relevant, which is way heavier frames are more commonly used as snipers, more health, more damage, more equipment, more mods and less hassle. |
Absoliav
Tronhadar Free Guard Minmatar Republic
118
|
Posted - 2014.01.09 05:48:00 -
[4] - Quote
Gavr1lo Pr1nc1p wrote: Thats a very logical argument, but i disagree. With this bonus, I feel that the two different sniper niches used in the game would be more pronounced. With the commando, the large health bonus makes it difficult to be countersniped, even if the enemy does find you. With the caldari scout (if my suggested bonus is implemented) you have an entirely different sniper playstyle, as you have to constantly stay mobile, but in exchange for that you get slightly more firepower than the commando ( 5% comparing the two suits at proto level). I would really like some dev feedback on their opinions here.
The reason Commandos are being given such limited bonuses is cause as CCP puts it, they are an extremely specialized role and should be given more perks to help fill in that niche, the current idea for the Cal scout helps them far more then just a damage bonus for several reasons, but the big one right now is weapons, shotguns, plasma cannons, swarm launchers, sniper rifles, nova knives and scrambler rifles and all associated playstyles benefit from the bonus, while a 5% bonus to sniper rifles only helps the sniper rifle.
Now I understand your point an having different sniping fit with Commandos and Scouts, but the only reason Commandos will be balanced with all the extra damage they can do is cause they have very little to work with in terms of versatility cause of their number of slots and the amount of CPU/PG, which is the sacrifice they make to have two L-slots and equpment on a heavy frame, that's what balance the role out. Your idea just gives more damage to a suit that will already be fitted to do more damage from the start, there also wouldn't be a need for any other type of sniper but a Cal, which would be the same issue we had with Cal-Logi-Slayers, we do not need a repeat of that. |
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