|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
683
|
Posted - 2014.01.08 13:59:00 -
[1] - Quote
If this bonus goes through it'll kill stealth tanking for Medium frames entirely. Scouts will need 2 proto dampeners to escape proto quantum Gal Logi scans. Better off just using high HP medium frames and living with getting perma-scanned, or alternatively squadding up with a tanker, getting out to kill, then jumping back in. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
684
|
Posted - 2014.01.08 14:30:00 -
[2] - Quote
Severance Pay wrote: Correction, the point of a scout is make them need a scanner. Get me? That equipment slot can be used for other things but because your team has a scout or 2 they need to fill that slot with a scanner. Light cannot exist without darkness. Without a scout there is no point to have a scanner, likewise without a scanner there is no point to a scout.
Also, scanner has limited range. The opponents will need scanners on all four quadrants of the map to see everyone all the time. There is a place where you cannot be seen.
The point of having a scanner is to get intel on an enemy's position so I can shoot his face off. A scout being on the enemy team doesn't really make a difference to that; if he dodges my scans, other people won't, and I can still shoot their faces off.
With the new Gal Logi bonus, nearly no one will be able to avoid my constant, spammable scans, so I can shoot faces off with ease, confident that there won't be any dampened mercs who get below my scans (with the exception of a proto scout with two complex dampeners). What we're getting with this bonus is essentially a Duvolle Quantum scanner with the Focused's fidelity (21dB vs. 15dB, but for all intents and purposes, it is low enough to not matter).
Unluckily for other scouts and all dampened mediums (I also play a dampened suit), we can no longer avoid Gal Logi scans without a huge sacrifice, so why should we even try? Why give up my HP going into a game when there's a good chance that no matter what you do, you'll get scanned (as a medium)? Better just to suck it up and go full HP from the get go. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
684
|
Posted - 2014.01.08 14:38:00 -
[3] - Quote
Cody Sietz wrote: There is no need to run PROTO scanner unless there is a scout on the field. Now there is no need since a advanced or even standard could do the job.
Scanners pick up everyone, not just scouts. They are useful for ALL situations, and it is the only way to telegraph enemies on radar to squad mates.
Scouts require far more sp and the suit bonus is meant to counter scanners, both active and passive. I need 1 complex and 1 basic just to be a Proto scanner and that is with max skills. Don't even talk about the focused scanner, it's not even worth trying to beat. If you add the bonus from the new Logi skill, IT WILL BE IMPOSSIBLE TO BEAT.
I run a proto scanner because it has a longer light up time as well as having sharper precision (Duvolle Quantum vs. A-45). This scanner also forces my enemies to use two slots (mediums) or one slot (scouts) to avoid my scans, which makes for a considerable HP disadvantage if they choose to do so. If these changes go through, don't kid yourself about people downgrading their scanners to advanced or basic. Anyone with the proto scanner will still use it because it'll pick up everyone. Why would give an enemy the chance to dodge my scans if I could guarantee that nearly everyone in the match could get scanned by using a better scanner? Just to be sporting?
You shouldn't need to use a complex dampener if you have your scout skill to proto. With proto scout and dampening 3, you need only a basic or militia dampener to beat 28dB proto scans. After the Gal Logi scan buff you'll need two complex dampeners. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
686
|
Posted - 2014.01.08 15:54:00 -
[4] - Quote
Scanning nerf would just mean scanners will be next to useless in the hands of anyone other than the Gal Logi. If it's nerfed to the extent that only the Gal Logi can achieve the precision of the current proto scanners, it'd mean you'd only need a single complex dampener to get under the proto scans of anyone else, and the advanced scans of anyone else, you can avoid just by passive dampening bonus alone.
What they should do is leave precision untouched and buff range or cooldown time instead. Precision is a delicate balance and really, any change which results in a higher precision for scanning using one suit, vs. others, will be OP for that suit.
Before anyone says that that's what suit bonuses are supposed to do, keep in mind that the scanning mechanic is different from anything else in the game. Whereas uplinks, repair tools, and hives benefit your allies without really having an effect on your enemy, scan fidelity does exactly that. In this case, these scanner changes will make an entire class of enemy modules/skills worthless by destroying the stealth play style. The Focused scanner does this, but has severe drawbacks, which the Gal Logi scans will not have. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
688
|
Posted - 2014.01.08 16:07:00 -
[5] - Quote
Soraya Xel wrote:Every suit should have a counter. A particular logi suit sacrifices other bonuses to be able to detect scouts better. That's a good compromise. It's game balance. The likelihood you will see that many people using that suit, statistically, isn't that high. But yes, sometimes someone might be a really awesome scanner, and that's a good thing.
Everyone should always be at risk.
You say that as if Gal Logi and scanning aren't the current FOTM.
I think you're underestimating how OP this bonus is. There's not a huge difference in faster uplinks, longer lasting/healing nanohives, or a better repair tool.
However, there's a huge difference in one person spam-scanning at 28dB and the Gal Logi spam-scanning at 21dB, namely in what it takes to dodge said scans.
Mediums need 2x complex dampeners and (proto) scouts need 1 basic dampener and Lvl 3 dampening to dodge 28dB scans. For 21dB scans, mediums would need FIVE complex (making it pretty much impossible/impractical for everyone) and scouts need 2x complex to dodge them. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
688
|
Posted - 2014.01.08 16:25:00 -
[6] - Quote
Have you played a dampened suit before (scout or medium)? Maybe you just don't see it as a big deal because you don't know the kind of advantage you get when you aren't scanned. As an advanced suit using a dampener, I can take out protos primarily because they don't know I'm there, hence I get the first shot or can lay a trap for them, regardless of their higher DPS and higher HP.
If EVERYONE now knows where EVERYONE else is, it'll just become a game where higher HP and higher DPS gets you the win. A game where if you don't pull out your proto first, you'll almost always lose. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
688
|
Posted - 2014.01.08 16:36:00 -
[7] - Quote
@Son-Of A-Gun - Nope, sorry, was talking to Soraya Xel. Already posted in your thread :) |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
694
|
Posted - 2014.01.08 21:13:00 -
[8] - Quote
What scanner are you using? Because I never get that message with A-45 and Duvolle Quantum scanners. |
|
|
|