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Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
274
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Posted - 2014.01.08 02:50:00 -
[1] - Quote
How the hell does it work? im destroying millions of isk a match and im still getting paid like 220k isk. Last match I killed 13 enemies (most kills in match) dies twice (best k/d) and was 4th on the board for the losing team but i got paid like 122k isk. Wtf bro? CCP, if this is your idea to stop proto stomping then it really boils my buffers. |
Patrick57
Fatal Absolution Covert Intervention
3772
|
Posted - 2014.01.08 03:01:00 -
[2] - Quote
It's some secret formula that CCP keeps locked up like Fort Knox
Sarcasm aside, it's based on how many WP you get. One time I got 1200 WP (compared to 200 WP for the guy right below me) against about 3 squads of protostompers, and ended with a 350k payout.
Another time I went 31-7 with 4300 WP, against a squad of SVER, and got a 500k ISK payout.
So if the enemies are running Proto, lay down a **** ton of Uplinks and kill as many as possible.
Logi ak.0 Best Logi :D
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Altina McAlterson
Pure Innocence. EoN.
766
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Posted - 2014.01.08 03:03:00 -
[3] - Quote
Best explanation I've heard is a base rate of pay per match and then the total value of destroyed enemy equipment divided up by war points. So it doesn't matter what you individually do as much as it is a team effort which is why they vary so radically. All evidence for this is anecdotal but from what others have said and personal experience it seems to be the way it works.
"STFU I'm awesome, all your points are invalid as I kill proto's all the time nubs." - Infinite Diversity IDIC
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Tectonic Fusion
944
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Posted - 2014.01.08 03:04:00 -
[4] - Quote
Best answer: No one knows for sure. There are a lot of realistic theories, but none are actually the real formula.
Solo Player
Squad status: Locked
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Aero Yassavi
Yassavi House
4406
|
Posted - 2014.01.08 03:13:00 -
[5] - Quote
ISK Payout = ((ISK Value of Enemy Gear Destroyed x Secret CCP Coefficient #1) + (Duration of Match x Secret CCP Coefficient #2)) x (Personal Warpoints / Total Team Warpoints) x Secret CCP Win/Loss Coefficient
I am so confident this is the correct answer. It has to be.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Yassavi House
4406
|
Posted - 2014.01.08 03:17:00 -
[6] - Quote
And if that is not the correct formula, I know for sure it has to be based off your portion of the total team warpoints. This I have gathered by looking at my payouts and asking my squad mates what their payouts were and looking at the individual warpoints in relation to the team total warpoints.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Galvan Nized
Deep Space Republic
503
|
Posted - 2014.01.08 03:23:00 -
[7] - Quote
It's pretty much a secret...we know but won't tell you. Really though we have no clue.
Things we know (at least in pubs): -You get higher payout (base?) depending on time in match -You get better payout on place in match (may only be 1st though 3rd) on each team -You get better payout depending on what enemy loses (unclear if you killing better equipped peeps actually increases YOUR payout or it just goes in the pot divided up at end)
We could speculate on the rest but the formula is unknown. |
Rynoceros
Rise Of Old Dudes
2034
|
Posted - 2014.01.08 03:27:00 -
[8] - Quote
Nobody has mentioned those 37/4, 2800 WP matches where you get top of the board, 157,000 ISK, and a STD Injector for you troubles. On the the winning team. Dude in second went 6/5, 410 WP got OW Salvage and 325,000 ISK.
Beer before Liquor, never sicker.
Toothpaste before Orange Juice, you're dead.
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
156
|
Posted - 2014.01.08 03:34:00 -
[9] - Quote
went 45/3 and only awarded 300,000 isk. feels completely unfair since ive done 1/3 of all the work for the team |
Beren Hurin
Onslaught Inc RISE of LEGION
1967
|
Posted - 2014.01.08 03:37:00 -
[10] - Quote
BuTtHuRtPEepZ wrote:went 45/3 and only awarded 300,000 isk. feels completely unfair since ive done 1/3 of all the work for the team
Were you crying "unfair!" When u got 200 wps and 175k isk? |
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
157
|
Posted - 2014.01.08 03:56:00 -
[11] - Quote
Beren Hurin wrote:BuTtHuRtPEepZ wrote:went 45/3 and only awarded 300,000 isk. feels completely unfair since ive done 1/3 of all the work for the team Were you crying "unfair!" When u got 200 wps and 175k isk?
I never ever EVER do less than 1000 WP unless I joined a battle nearing the end. Also, if I DID get 200 WP, I would expect my payout to be 2000 - 5000 isk since my contribution was little to none (4 kills / 2 hacks).
Personally, I think isk payout should be
a) the sum of the price of dropsuits killed by me b) the sum of the price of enemy vehicles destroyed by me c) the sum of the price of dropsuits/vehicles/installations repaired/revived by me
OR
(WP earned)x(1000) |
Criteria Shipment
Blood Unit 13 Zero-Day
693
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Posted - 2014.01.08 04:06:00 -
[12] - Quote
BuTtHuRtPEepZ wrote:Beren Hurin wrote:BuTtHuRtPEepZ wrote:went 45/3 and only awarded 300,000 isk. feels completely unfair since ive done 1/3 of all the work for the team Were you crying "unfair!" When u got 200 wps and 175k isk? I never ever EVER do less than 1000 WP unless I joined a battle nearing the end. Also, if I DID get 200 WP, I would expect my payout to be 2000 - 5000 isk since my contribution was little to none (4 kills / 2 hacks). Personally, I think isk payout should be a) the sum of the price of dropsuits killed by me b) the sum of the price of enemy vehicles destroyed by me c) the sum of the price of dropsuits/vehicles/installations repaired/revived by me OR (WP earned)x(1000) This logic, I like.
Goodbye, world!
(püú-ÿ+í-ÿ-é)
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Jimmy McNaulty
NECROM0NGERS Covert Intervention
1
|
Posted - 2014.01.08 06:24:00 -
[13] - Quote
BuTtHuRtPEepZ wrote:
Personally, I think isk payout should be
a) the sum of the price of dropsuits killed by me b) the sum of the price of enemy vehicles destroyed by me c) the sum of the price of dropsuits/vehicles/installations repaired/revived by me
OR
(WP earned)x(1000)
This is definitely needed! I am a mercenary and NOT a communist. By definition of the word "mercenary" I intend to be paid for MY service, I don't give a damn about sharing the bounty of the victory for those who didn't labour for it.
I toil, like many of you, and carry endless waves of inept blueberries through matches (with the few other decent players I am lucky to be paired with) and if, somehow, the blues don't mess it all up we can get some wins. In space, no one gives a damn about your Jesus parables about sharing and love.
Why is it necessary that they receive the proceeds of my hard work?
CAPITALISM, for the WIN!
And ISK payout should not be linked to time in battle... that's RIDICULOUS. Let's have a fair system that pays out for kills, assists, hacks, etc
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Galvan Nized
Deep Space Republic
503
|
Posted - 2014.01.08 06:36:00 -
[14] - Quote
Jimmy McNaulty wrote:BuTtHuRtPEepZ wrote:
Personally, I think isk payout should be
a) the sum of the price of dropsuits killed by me b) the sum of the price of enemy vehicles destroyed by me c) the sum of the price of dropsuits/vehicles/installations repaired/revived by me
OR
(WP earned)x(1000)
This is definitely needed! I am a mercenary and NOT a communist. By definition of the word "mercenary" I intend to be paid for MY service, I don't give a damn about sharing the bounty of the victory with those who didn't labour for it. I toil, like many of you, and carry endless waves of inept blueberries through matches (with the few other decent players I am lucky to be paired with) and if, somehow, the blues don't mess it all up we can get some wins. In space, no one gives a damn about your Jesus parables about sharing and love. Why is it necessary that they receive the proceeds of my hard work? CAPITALISM, for the WIN! And ISK payout should not be linked to time in battle... that's RIDICULOUS. Let's have a fair system that pays out for kills, assists, hacks, etc
There's nothing wrong with the current system. Don't make any changes that completely murder new players or encourage even more proto stomping. A new game mode like FW would be fine but it has to be separate. Be great if you could decide how you were paid...ISK or LP in FW.
Why do people mention their best games and low payouts but never mention that they were playing new players/unorganized players? You want higher payouts, go play better competition and quit stomping new players.
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el OPERATOR
Mannar Focused Warfare Gallente Federation
20
|
Posted - 2014.01.08 06:43:00 -
[15] - Quote
Rynoceros wrote:Nobody has mentioned those 37/4, 2800 WP matches where you get top of the board, 157,000 ISK, and a STD Injector for you troubles. On the the winning team. Dude in second went 6/5, 410 WP got OW Salvage and 325,000 ISK.
Dude in 2nd, third or fourth as you describe is often me. My payouts in pubs tend to be 175-200k+. The reasoning from what I've been able to discern is it's because I mainly run STARTER and basic suits.
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
158
|
Posted - 2014.01.08 06:53:00 -
[16] - Quote
Galvan Nized wrote:Jimmy McNaulty wrote:BuTtHuRtPEepZ wrote:
Personally, I think isk payout should be
a) the sum of the price of dropsuits killed by me b) the sum of the price of enemy vehicles destroyed by me c) the sum of the price of dropsuits/vehicles/installations repaired/revived by me
OR
(WP earned)x(1000)
This is definitely needed! I am a mercenary and NOT a communist. By definition of the word "mercenary" I intend to be paid for MY service, I don't give a damn about sharing the bounty of the victory with those who didn't labour for it. I toil, like many of you, and carry endless waves of inept blueberries through matches (with the few other decent players I am lucky to be paired with) and if, somehow, the blues don't mess it all up we can get some wins. In space, no one gives a damn about your Jesus parables about sharing and love. Why is it necessary that they receive the proceeds of my hard work? CAPITALISM, for the WIN! And ISK payout should not be linked to time in battle... that's RIDICULOUS. Let's have a fair system that pays out for kills, assists, hacks, etc There's nothing wrong with the current system. Don't make any changes that completely murder new players or encourage even more proto stomping. A new game mode like FW would be fine but it has to be separate. Be great if you could decide how you were paid...ISK or LP in FW. Why do people mention their best games and low payouts but never mention that they were playing new players/unorganized players? You want higher payouts, go play better competition and quit stomping new players.
I started in the beta. Mid beta, I left to play Dark Souls (i think) then returned to the beta. In this time of absence, players had begun using proto gear, specifically the assault vk.0 and vk.1 while I still had a std/adv suit. I realized that in order to compete, I would need to make some isk, so i played with free fits until I accumulated enough isk to purchase good equipment. Even though I had used starter fits, my contributions to the team were still significant, involving multiple hacks, planting uplink spawnpoints, and defending objectives from hacking.
What is my point? I had to work hard to get to where I am and to accumulate the ammout of isk I did (300 million prior to my templar gear). even as a scrub in crap gear, I made an effort to contribute to the team. Dust is supposed to have a huge learning curve, just like eve. Maybe sectioning specific players into games based upon accumulated skill points will help the new players, but at the time we didn't get that and had to deal with it. New players should have to deal with it too imo.
I like my idea of isk distribution. If new players wanted more money, maybe they should put away their sniper rifle, get off their ass and put some effort into the game. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
158
|
Posted - 2014.01.08 07:03:00 -
[17] - Quote
el OPERATOR wrote:Rynoceros wrote:Nobody has mentioned those 37/4, 2800 WP matches where you get top of the board, 157,000 ISK, and a STD Injector for you troubles. On the the winning team. Dude in second went 6/5, 410 WP got OW Salvage and 325,000 ISK. Dude in 2nd, third or fourth as you describe is often me. My payouts in pubs tend to be 175-200k+. The reasoning from what I've been able to discern is it's because I mainly run STARTER and basic suits.
This logic does not make sense to me: "this guy is wearing expensive stuff, lets pay him way more money for winning/losing than that guy over there in the crap gear"
As opposed to this logic: "look at all of this expensive equipment that the enemy lost. It may be a little damaged, but still usable. We could probably sell it on the black market for big bucks. That guy should get the biggest cut since this was his/her doing"
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Galvan Nized
Deep Space Republic
504
|
Posted - 2014.01.08 07:07:00 -
[18] - Quote
BuTtHuRtPEepZ wrote:Galvan Nized wrote:Jimmy McNaulty wrote:BuTtHuRtPEepZ wrote:
Personally, I think isk payout should be
a) the sum of the price of dropsuits killed by me b) the sum of the price of enemy vehicles destroyed by me c) the sum of the price of dropsuits/vehicles/installations repaired/revived by me
OR
(WP earned)x(1000)
This is definitely needed! I am a mercenary and NOT a communist. By definition of the word "mercenary" I intend to be paid for MY service, I don't give a damn about sharing the bounty of the victory with those who didn't labour for it. I toil, like many of you, and carry endless waves of inept blueberries through matches (with the few other decent players I am lucky to be paired with) and if, somehow, the blues don't mess it all up we can get some wins. In space, no one gives a damn about your Jesus parables about sharing and love. Why is it necessary that they receive the proceeds of my hard work? CAPITALISM, for the WIN! And ISK payout should not be linked to time in battle... that's RIDICULOUS. Let's have a fair system that pays out for kills, assists, hacks, etc There's nothing wrong with the current system. Don't make any changes that completely murder new players or encourage even more proto stomping. A new game mode like FW would be fine but it has to be separate. Be great if you could decide how you were paid...ISK or LP in FW. Why do people mention their best games and low payouts but never mention that they were playing new players/unorganized players? You want higher payouts, go play better competition and quit stomping new players. I started in the beta. Mid beta, I left to play Dark Souls (i think) then returned to the beta. In this time of absence, players had begun using proto gear, specifically the assault vk.0 and vk.1 while I still had a std/adv suit. I realized that in order to compete, I would need to make some isk, so i played with free fits until I accumulated enough isk to purchase good equipment. Even though I had used starter fits, my contributions to the team were still significant, involving multiple hacks, planting uplink spawnpoints, and defending objectives from hacking. What is my point? I had to work hard to get to where I am and to accumulate the ammout of isk I did (300 million prior to my templar gear). even as a scrub in crap gear, I made an effort to contribute to the team. Dust is supposed to have a huge learning curve, just like eve. Maybe sectioning specific players into games based upon accumulated skill points will help the new players, but at the time we didn't get that and had to deal with it. New players should have to deal with it too imo. I like my idea of isk distribution. If new players wanted more money, maybe they should put away their sniper rifle, get off their ass and put some effort into the game.
So your idea is I survived so screw everyone else?
I still say make FW a switch, choose ISK or LP as payment. Create a higher base ISK, give a multiple for your WPs (possible higher than now but I don't know what it is currently), possibly get rid of time factor, more ISK for destroyed gear, higher chance for salvage (especially for what you personally kill). And you only get ISK when you win, same as LP.
Does that not serve everyone involved?
You have a chance to play for extra ISK, but against better players.
And if you choose to come play with younger players in pubs, well you either run cheaper gear or you stop complaining about payout. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
158
|
Posted - 2014.01.08 07:16:00 -
[19] - Quote
Galvan Nized wrote:BuTtHuRtPEepZ wrote:Galvan Nized wrote:Jimmy McNaulty wrote:BuTtHuRtPEepZ wrote:
Personally, I think isk payout should be
a) the sum of the price of dropsuits killed by me b) the sum of the price of enemy vehicles destroyed by me c) the sum of the price of dropsuits/vehicles/installations repaired/revived by me
OR
(WP earned)x(1000)
This is definitely needed! I am a mercenary and NOT a communist. By definition of the word "mercenary" I intend to be paid for MY service, I don't give a damn about sharing the bounty of the victory with those who didn't labour for it. I toil, like many of you, and carry endless waves of inept blueberries through matches (with the few other decent players I am lucky to be paired with) and if, somehow, the blues don't mess it all up we can get some wins. In space, no one gives a damn about your Jesus parables about sharing and love. Why is it necessary that they receive the proceeds of my hard work? CAPITALISM, for the WIN! And ISK payout should not be linked to time in battle... that's RIDICULOUS. Let's have a fair system that pays out for kills, assists, hacks, etc There's nothing wrong with the current system. Don't make any changes that completely murder new players or encourage even more proto stomping. A new game mode like FW would be fine but it has to be separate. Be great if you could decide how you were paid...ISK or LP in FW. Why do people mention their best games and low payouts but never mention that they were playing new players/unorganized players? You want higher payouts, go play better competition and quit stomping new players. I started in the beta. Mid beta, I left to play Dark Souls (i think) then returned to the beta. In this time of absence, players had begun using proto gear, specifically the assault vk.0 and vk.1 while I still had a std/adv suit. I realized that in order to compete, I would need to make some isk, so i played with free fits until I accumulated enough isk to purchase good equipment. Even though I had used starter fits, my contributions to the team were still significant, involving multiple hacks, planting uplink spawnpoints, and defending objectives from hacking. What is my point? I had to work hard to get to where I am and to accumulate the ammout of isk I did (300 million prior to my templar gear). even as a scrub in crap gear, I made an effort to contribute to the team. Dust is supposed to have a huge learning curve, just like eve. Maybe sectioning specific players into games based upon accumulated skill points will help the new players, but at the time we didn't get that and had to deal with it. New players should have to deal with it too imo. I like my idea of isk distribution. If new players wanted more money, maybe they should put away their sniper rifle, get off their ass and put some effort into the game. So your idea is I survived so screw everyone else? I still say make FW a switch, choose ISK or LP as payment. Create a higher base ISK, give a multiple for your WPs (possible higher than now but I don't know what it is currently), possibly get rid of time factor, more ISK for destroyed gear, higher chance for salvage (especially for what you personally kill). And you only get ISK when you win, same as LP. Does that not serve everyone involved? You have a chance to play for extra ISK, but against better players. And if you choose to come play with younger players in pubs, well you either run cheaper gear or you stop complaining about payout.
Sounds okay, but I see something that can be extremely exploitable.
"only get isk when you win" Today's FW is one-sided on the gallente and minmatar side being the repetetive winners. Eventually, players will begin moving to one faction except dedicated factional loyalists. This will lead to only one faction gaining a profit each match (similar to as it is now).
Choosing to be paid in LP or isk does sound nice though.
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el OPERATOR
Mannar Focused Warfare Gallente Federation
20
|
Posted - 2014.01.08 07:31:00 -
[20] - Quote
BuTtHuRtPEepZ wrote:el OPERATOR wrote:Rynoceros wrote:Nobody has mentioned those 37/4, 2800 WP matches where you get top of the board, 157,000 ISK, and a STD Injector for you troubles. On the the winning team. Dude in second went 6/5, 410 WP got OW Salvage and 325,000 ISK. Dude in 2nd, third or fourth as you describe is often me. My payouts in pubs tend to be 175-200k+. The reasoning from what I've been able to discern is it's because I mainly run STARTER and basic suits. This logic does not make sense to me: "this guy is wearing expensive stuff, lets pay him way more money for winning/losing than that guy over there in the crap gear" As opposed to this logic: "look at all of this expensive equipment that the enemy lost. It may be a little damaged, but still usable. We could probably sell it on the black market for big bucks. That guy should get the biggest cut since this was his/her doing"
My bad, I guess I wasn't clear. I'm the guy in the STARTER/basic suit. My PROTO suit only sees the light of New Eden on special occasions, like a PC. I don't even wear it in the warbarge.
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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Aero Yassavi
Yassavi House
4426
|
Posted - 2014.01.08 07:36:00 -
[21] - Quote
Galvan Nized wrote:It's pretty much a secret...we know but won't tell you . Really though we have no clue. Things we know (at least in pubs): -You get higher payout (base?) depending on time in match -You get better payout on place in match (may only be 1st though 3rd) on each team-You get better payout depending on what enemy loses (unclear if you killing better equipped peeps actually increases YOUR payout or it just goes in the pot divided up at end) We could speculate on the rest but the formula is unknown. Sort of, but not quite. It is proportional to your fraction of the teams total warpoints. So say you got 3,000 warpoints in a match, but your team as a total got 10,000 warpoints. That means you would get 3/10 of the team payout.
Get some friends in a squad, at the end of the match take your faction of the team warpoints and ISK payout, then take your friends portion of the warpoints and ask what their payouts were, and do the math yourself. It's there.
It's a bird!
It's a plane!
No, it's Super Amarr!
|
Galvan Nized
Deep Space Republic
505
|
Posted - 2014.01.08 07:36:00 -
[22] - Quote
BuTtHuRtPEepZ wrote:
Sounds okay, but I see something that can be extremely exploitable.
"only get isk when you win" Today's FW is one-sided on the gallente and minmatar side being the repetetive winners. Eventually, players will begin moving to one faction except dedicated factional loyalists. This will lead to only one faction gaining a profit each match (similar to as it is now).
Choosing to be paid in LP or isk does sound nice though.
That's a snowball effect. Everyone heard it was easy to gain LP in those factions so everyone went there...leaving nobody left for Cal or Amarr. The descriptions in game don't help matters either...let's stop displaying Gals and Mins as "good guys" and at least go with "it's complicated."
But we need INCENTIVE to win matches, not just play them. Individual contributions should only be seen as "did we win?" Not "I did great give me moneys even though I didn't live up to my end (winning)."
Ideally this would be best with team deploy to bypass the whole "better faction blah blah". Matchmaking would have to match it though...matching teams against each other or canceling, no one sided matches.
If people are afraid of that then they can stay in pubs running cheap fits.
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Galvan Nized
Deep Space Republic
505
|
Posted - 2014.01.08 07:44:00 -
[23] - Quote
Aero Yassavi wrote:Galvan Nized wrote:It's pretty much a secret...we know but won't tell you . Really though we have no clue. Things we know (at least in pubs): -You get higher payout (base?) depending on time in match -You get better payout on place in match (may only be 1st though 3rd) on each team-You get better payout depending on what enemy loses (unclear if you killing better equipped peeps actually increases YOUR payout or it just goes in the pot divided up at end) We could speculate on the rest but the formula is unknown. Sort of, but not quite. It is proportional to your fraction of the teams total warpoints. So say you got 3,000 warpoints in a match, but your team as a total got 10,000 warpoints. That means you would get 3/10 of the team payout. Get some friends in a squad, at the end of the match take your faction of the team warpoints and ISK payout, then take your friends portion of the warpoints and ask what their payouts were, and do the math yourself. It's there.
That assumes that a team is always given X payment for a battle. Too many other factors to say this is true, like time in match, I still get paid even if do nothing ie 0 WP.
I can AFK a match and make 140k easy, so proportional WP can't be the only factor. But it probably comes into play.
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boba's fetta
Dead Man's Game
146
|
Posted - 2014.01.08 07:48:00 -
[24] - Quote
yes lets pay the new players even less than they get now. this will make them want to stay...
dont you all think there are bigger issues right now? |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
158
|
Posted - 2014.01.08 15:34:00 -
[25] - Quote
boba's fetta wrote:yes lets pay the new players even less than they get now. this will make them want to stay...
dont you all think there are bigger issues right now?
these new players sit on their ass and snipe all day going 1/0, 2/0, 3/1 and so on. should they really be paid for doing that little?
Imagine you are a business owner and you hire a team of 4 people to do a job. You later find out that one of those guys completed their job and a major portion of the others while you have noticed the others spending significantly longer "breaks" than first guy. How would you distribute the money then?
If it were me, I would have given it all to the one guy since he did a 4-man job on his own. I would give the others 10% of total, which would reflect the amount of work they did. |
Jimmy McNaulty
NECROM0NGERS Covert Intervention
2
|
Posted - 2014.01.08 21:57:00 -
[26] - Quote
BuTtHuRtPEepZ wrote:boba's fetta wrote:yes lets pay the new players even less than they get now. this will make them want to stay...
dont you all think there are bigger issues right now? these new players sit on their ass and snipe all day going 1/0, 2/0, 3/1 and so on. should they really be paid for doing that little? Imagine you are a business owner and you hire a team of 4 people to do a job. You later find out that one of those guys completed their job and a major portion of the others while you have noticed the others spending significantly longer "breaks" than first guy. How would you distribute the money then? If it were me, I would have given it all to the one guy since he did a 4-man job on his own. I would give the others 10% of total, which would reflect the amount of work they did.
AGREED!
There is no reason to encourage AFK with any sort of ISK/sec pay, maybe all payouts could be based on in game actions that help the team... maybe when you hack the CRU it makes it yours and gives you point (or fractional points if we want to split the ownership.)
Turrets could then also give kills/assists to those who hacked them, so long as someone hasn't jumped on and actively aimed the turret themselves.
Battles could have "minimum salary" like professional sports. Almost none of the rookies and noobs are making the massive bucks their first year, but after a while and proving their worth do they get to a place where teams will pay them outrageous salaries to play for them.
And the other benefit of min payouts would be when scotty lazily throws you into a game that has ended you could get paid out more than 6K for him wasting your time. |
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