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BuTtHuRtPEepZ
Raging Pack of Homosapiens
156
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Posted - 2014.01.08 03:34:00 -
[1] - Quote
went 45/3 and only awarded 300,000 isk. feels completely unfair since ive done 1/3 of all the work for the team |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
157
|
Posted - 2014.01.08 03:56:00 -
[2] - Quote
Beren Hurin wrote:BuTtHuRtPEepZ wrote:went 45/3 and only awarded 300,000 isk. feels completely unfair since ive done 1/3 of all the work for the team Were you crying "unfair!" When u got 200 wps and 175k isk?
I never ever EVER do less than 1000 WP unless I joined a battle nearing the end. Also, if I DID get 200 WP, I would expect my payout to be 2000 - 5000 isk since my contribution was little to none (4 kills / 2 hacks).
Personally, I think isk payout should be
a) the sum of the price of dropsuits killed by me b) the sum of the price of enemy vehicles destroyed by me c) the sum of the price of dropsuits/vehicles/installations repaired/revived by me
OR
(WP earned)x(1000) |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
158
|
Posted - 2014.01.08 06:53:00 -
[3] - Quote
Galvan Nized wrote:Jimmy McNaulty wrote:BuTtHuRtPEepZ wrote:
Personally, I think isk payout should be
a) the sum of the price of dropsuits killed by me b) the sum of the price of enemy vehicles destroyed by me c) the sum of the price of dropsuits/vehicles/installations repaired/revived by me
OR
(WP earned)x(1000)
This is definitely needed! I am a mercenary and NOT a communist. By definition of the word "mercenary" I intend to be paid for MY service, I don't give a damn about sharing the bounty of the victory with those who didn't labour for it. I toil, like many of you, and carry endless waves of inept blueberries through matches (with the few other decent players I am lucky to be paired with) and if, somehow, the blues don't mess it all up we can get some wins. In space, no one gives a damn about your Jesus parables about sharing and love. Why is it necessary that they receive the proceeds of my hard work? CAPITALISM, for the WIN! And ISK payout should not be linked to time in battle... that's RIDICULOUS. Let's have a fair system that pays out for kills, assists, hacks, etc There's nothing wrong with the current system. Don't make any changes that completely murder new players or encourage even more proto stomping. A new game mode like FW would be fine but it has to be separate. Be great if you could decide how you were paid...ISK or LP in FW. Why do people mention their best games and low payouts but never mention that they were playing new players/unorganized players? You want higher payouts, go play better competition and quit stomping new players.
I started in the beta. Mid beta, I left to play Dark Souls (i think) then returned to the beta. In this time of absence, players had begun using proto gear, specifically the assault vk.0 and vk.1 while I still had a std/adv suit. I realized that in order to compete, I would need to make some isk, so i played with free fits until I accumulated enough isk to purchase good equipment. Even though I had used starter fits, my contributions to the team were still significant, involving multiple hacks, planting uplink spawnpoints, and defending objectives from hacking.
What is my point? I had to work hard to get to where I am and to accumulate the ammout of isk I did (300 million prior to my templar gear). even as a scrub in crap gear, I made an effort to contribute to the team. Dust is supposed to have a huge learning curve, just like eve. Maybe sectioning specific players into games based upon accumulated skill points will help the new players, but at the time we didn't get that and had to deal with it. New players should have to deal with it too imo.
I like my idea of isk distribution. If new players wanted more money, maybe they should put away their sniper rifle, get off their ass and put some effort into the game. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
158
|
Posted - 2014.01.08 07:03:00 -
[4] - Quote
el OPERATOR wrote:Rynoceros wrote:Nobody has mentioned those 37/4, 2800 WP matches where you get top of the board, 157,000 ISK, and a STD Injector for you troubles. On the the winning team. Dude in second went 6/5, 410 WP got OW Salvage and 325,000 ISK. Dude in 2nd, third or fourth as you describe is often me. My payouts in pubs tend to be 175-200k+. The reasoning from what I've been able to discern is it's because I mainly run STARTER and basic suits.
This logic does not make sense to me: "this guy is wearing expensive stuff, lets pay him way more money for winning/losing than that guy over there in the crap gear"
As opposed to this logic: "look at all of this expensive equipment that the enemy lost. It may be a little damaged, but still usable. We could probably sell it on the black market for big bucks. That guy should get the biggest cut since this was his/her doing"
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
158
|
Posted - 2014.01.08 07:16:00 -
[5] - Quote
Galvan Nized wrote:BuTtHuRtPEepZ wrote:Galvan Nized wrote:Jimmy McNaulty wrote:BuTtHuRtPEepZ wrote:
Personally, I think isk payout should be
a) the sum of the price of dropsuits killed by me b) the sum of the price of enemy vehicles destroyed by me c) the sum of the price of dropsuits/vehicles/installations repaired/revived by me
OR
(WP earned)x(1000)
This is definitely needed! I am a mercenary and NOT a communist. By definition of the word "mercenary" I intend to be paid for MY service, I don't give a damn about sharing the bounty of the victory with those who didn't labour for it. I toil, like many of you, and carry endless waves of inept blueberries through matches (with the few other decent players I am lucky to be paired with) and if, somehow, the blues don't mess it all up we can get some wins. In space, no one gives a damn about your Jesus parables about sharing and love. Why is it necessary that they receive the proceeds of my hard work? CAPITALISM, for the WIN! And ISK payout should not be linked to time in battle... that's RIDICULOUS. Let's have a fair system that pays out for kills, assists, hacks, etc There's nothing wrong with the current system. Don't make any changes that completely murder new players or encourage even more proto stomping. A new game mode like FW would be fine but it has to be separate. Be great if you could decide how you were paid...ISK or LP in FW. Why do people mention their best games and low payouts but never mention that they were playing new players/unorganized players? You want higher payouts, go play better competition and quit stomping new players. I started in the beta. Mid beta, I left to play Dark Souls (i think) then returned to the beta. In this time of absence, players had begun using proto gear, specifically the assault vk.0 and vk.1 while I still had a std/adv suit. I realized that in order to compete, I would need to make some isk, so i played with free fits until I accumulated enough isk to purchase good equipment. Even though I had used starter fits, my contributions to the team were still significant, involving multiple hacks, planting uplink spawnpoints, and defending objectives from hacking. What is my point? I had to work hard to get to where I am and to accumulate the ammout of isk I did (300 million prior to my templar gear). even as a scrub in crap gear, I made an effort to contribute to the team. Dust is supposed to have a huge learning curve, just like eve. Maybe sectioning specific players into games based upon accumulated skill points will help the new players, but at the time we didn't get that and had to deal with it. New players should have to deal with it too imo. I like my idea of isk distribution. If new players wanted more money, maybe they should put away their sniper rifle, get off their ass and put some effort into the game. So your idea is I survived so screw everyone else? I still say make FW a switch, choose ISK or LP as payment. Create a higher base ISK, give a multiple for your WPs (possible higher than now but I don't know what it is currently), possibly get rid of time factor, more ISK for destroyed gear, higher chance for salvage (especially for what you personally kill). And you only get ISK when you win, same as LP. Does that not serve everyone involved? You have a chance to play for extra ISK, but against better players. And if you choose to come play with younger players in pubs, well you either run cheaper gear or you stop complaining about payout.
Sounds okay, but I see something that can be extremely exploitable.
"only get isk when you win" Today's FW is one-sided on the gallente and minmatar side being the repetetive winners. Eventually, players will begin moving to one faction except dedicated factional loyalists. This will lead to only one faction gaining a profit each match (similar to as it is now).
Choosing to be paid in LP or isk does sound nice though.
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
158
|
Posted - 2014.01.08 15:34:00 -
[6] - Quote
boba's fetta wrote:yes lets pay the new players even less than they get now. this will make them want to stay...
dont you all think there are bigger issues right now?
these new players sit on their ass and snipe all day going 1/0, 2/0, 3/1 and so on. should they really be paid for doing that little?
Imagine you are a business owner and you hire a team of 4 people to do a job. You later find out that one of those guys completed their job and a major portion of the others while you have noticed the others spending significantly longer "breaks" than first guy. How would you distribute the money then?
If it were me, I would have given it all to the one guy since he did a 4-man job on his own. I would give the others 10% of total, which would reflect the amount of work they did. |
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