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Galvan Nized
Deep Space Republic
503
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Posted - 2014.01.08 03:23:00 -
[1] - Quote
It's pretty much a secret...we know but won't tell you. Really though we have no clue.
Things we know (at least in pubs): -You get higher payout (base?) depending on time in match -You get better payout on place in match (may only be 1st though 3rd) on each team -You get better payout depending on what enemy loses (unclear if you killing better equipped peeps actually increases YOUR payout or it just goes in the pot divided up at end)
We could speculate on the rest but the formula is unknown. |
Galvan Nized
Deep Space Republic
503
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Posted - 2014.01.08 06:36:00 -
[2] - Quote
Jimmy McNaulty wrote:BuTtHuRtPEepZ wrote:
Personally, I think isk payout should be
a) the sum of the price of dropsuits killed by me b) the sum of the price of enemy vehicles destroyed by me c) the sum of the price of dropsuits/vehicles/installations repaired/revived by me
OR
(WP earned)x(1000)
This is definitely needed! I am a mercenary and NOT a communist. By definition of the word "mercenary" I intend to be paid for MY service, I don't give a damn about sharing the bounty of the victory with those who didn't labour for it. I toil, like many of you, and carry endless waves of inept blueberries through matches (with the few other decent players I am lucky to be paired with) and if, somehow, the blues don't mess it all up we can get some wins. In space, no one gives a damn about your Jesus parables about sharing and love. Why is it necessary that they receive the proceeds of my hard work? CAPITALISM, for the WIN! And ISK payout should not be linked to time in battle... that's RIDICULOUS. Let's have a fair system that pays out for kills, assists, hacks, etc
There's nothing wrong with the current system. Don't make any changes that completely murder new players or encourage even more proto stomping. A new game mode like FW would be fine but it has to be separate. Be great if you could decide how you were paid...ISK or LP in FW.
Why do people mention their best games and low payouts but never mention that they were playing new players/unorganized players? You want higher payouts, go play better competition and quit stomping new players.
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Galvan Nized
Deep Space Republic
504
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Posted - 2014.01.08 07:07:00 -
[3] - Quote
BuTtHuRtPEepZ wrote:Galvan Nized wrote:Jimmy McNaulty wrote:BuTtHuRtPEepZ wrote:
Personally, I think isk payout should be
a) the sum of the price of dropsuits killed by me b) the sum of the price of enemy vehicles destroyed by me c) the sum of the price of dropsuits/vehicles/installations repaired/revived by me
OR
(WP earned)x(1000)
This is definitely needed! I am a mercenary and NOT a communist. By definition of the word "mercenary" I intend to be paid for MY service, I don't give a damn about sharing the bounty of the victory with those who didn't labour for it. I toil, like many of you, and carry endless waves of inept blueberries through matches (with the few other decent players I am lucky to be paired with) and if, somehow, the blues don't mess it all up we can get some wins. In space, no one gives a damn about your Jesus parables about sharing and love. Why is it necessary that they receive the proceeds of my hard work? CAPITALISM, for the WIN! And ISK payout should not be linked to time in battle... that's RIDICULOUS. Let's have a fair system that pays out for kills, assists, hacks, etc There's nothing wrong with the current system. Don't make any changes that completely murder new players or encourage even more proto stomping. A new game mode like FW would be fine but it has to be separate. Be great if you could decide how you were paid...ISK or LP in FW. Why do people mention their best games and low payouts but never mention that they were playing new players/unorganized players? You want higher payouts, go play better competition and quit stomping new players. I started in the beta. Mid beta, I left to play Dark Souls (i think) then returned to the beta. In this time of absence, players had begun using proto gear, specifically the assault vk.0 and vk.1 while I still had a std/adv suit. I realized that in order to compete, I would need to make some isk, so i played with free fits until I accumulated enough isk to purchase good equipment. Even though I had used starter fits, my contributions to the team were still significant, involving multiple hacks, planting uplink spawnpoints, and defending objectives from hacking. What is my point? I had to work hard to get to where I am and to accumulate the ammout of isk I did (300 million prior to my templar gear). even as a scrub in crap gear, I made an effort to contribute to the team. Dust is supposed to have a huge learning curve, just like eve. Maybe sectioning specific players into games based upon accumulated skill points will help the new players, but at the time we didn't get that and had to deal with it. New players should have to deal with it too imo. I like my idea of isk distribution. If new players wanted more money, maybe they should put away their sniper rifle, get off their ass and put some effort into the game.
So your idea is I survived so screw everyone else?
I still say make FW a switch, choose ISK or LP as payment. Create a higher base ISK, give a multiple for your WPs (possible higher than now but I don't know what it is currently), possibly get rid of time factor, more ISK for destroyed gear, higher chance for salvage (especially for what you personally kill). And you only get ISK when you win, same as LP.
Does that not serve everyone involved?
You have a chance to play for extra ISK, but against better players.
And if you choose to come play with younger players in pubs, well you either run cheaper gear or you stop complaining about payout. |
Galvan Nized
Deep Space Republic
505
|
Posted - 2014.01.08 07:36:00 -
[4] - Quote
BuTtHuRtPEepZ wrote:
Sounds okay, but I see something that can be extremely exploitable.
"only get isk when you win" Today's FW is one-sided on the gallente and minmatar side being the repetetive winners. Eventually, players will begin moving to one faction except dedicated factional loyalists. This will lead to only one faction gaining a profit each match (similar to as it is now).
Choosing to be paid in LP or isk does sound nice though.
That's a snowball effect. Everyone heard it was easy to gain LP in those factions so everyone went there...leaving nobody left for Cal or Amarr. The descriptions in game don't help matters either...let's stop displaying Gals and Mins as "good guys" and at least go with "it's complicated."
But we need INCENTIVE to win matches, not just play them. Individual contributions should only be seen as "did we win?" Not "I did great give me moneys even though I didn't live up to my end (winning)."
Ideally this would be best with team deploy to bypass the whole "better faction blah blah". Matchmaking would have to match it though...matching teams against each other or canceling, no one sided matches.
If people are afraid of that then they can stay in pubs running cheap fits.
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Galvan Nized
Deep Space Republic
505
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Posted - 2014.01.08 07:44:00 -
[5] - Quote
Aero Yassavi wrote:Galvan Nized wrote:It's pretty much a secret...we know but won't tell you . Really though we have no clue. Things we know (at least in pubs): -You get higher payout (base?) depending on time in match -You get better payout on place in match (may only be 1st though 3rd) on each team-You get better payout depending on what enemy loses (unclear if you killing better equipped peeps actually increases YOUR payout or it just goes in the pot divided up at end) We could speculate on the rest but the formula is unknown. Sort of, but not quite. It is proportional to your fraction of the teams total warpoints. So say you got 3,000 warpoints in a match, but your team as a total got 10,000 warpoints. That means you would get 3/10 of the team payout. Get some friends in a squad, at the end of the match take your faction of the team warpoints and ISK payout, then take your friends portion of the warpoints and ask what their payouts were, and do the math yourself. It's there.
That assumes that a team is always given X payment for a battle. Too many other factors to say this is true, like time in match, I still get paid even if do nothing ie 0 WP.
I can AFK a match and make 140k easy, so proportional WP can't be the only factor. But it probably comes into play.
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