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Ghost Kaisar
Titans of Phoenix Legacy Rising
1551
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Posted - 2014.01.07 22:58:00 -
[1] - Quote
Fizzer94 wrote:Cyrius Li-Moody wrote:Last I checked I get murdered in 2 to 3 shots by these no matter what suit they are on. Last I checked they have the highest alpha out of any rifle, they fire as fast as you can pull the trigger, you rarely have to reload them, and when you do they have the fastest reload out of all rifles.
Soooo...
calm down. Why do you only have 250ish health? Unless you are a scout, you should have more by default. If you are a scout, alpha damage will wreck you, regardless, so don't complain about your counter.
Uh, everything is a counter to a scout.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1552
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Posted - 2014.01.07 23:00:00 -
[2] - Quote
Cyrius Li-Moody wrote:Aero Yassavi wrote:I'm moreso upset that the Amarr Assault is getting a racial bonus for something that doesn't really apply to us. Armor repair module efficiency? You kidding me? Amarr assaults suits don't have enough modules to take advantage of that. If you're going to take advantage of that, you need to put at least two of them. That leaves the advanced suit with no room for armor plates and the proto suit only gets one slot for armor plates. This means in order to get some tanking in you have to shield tank.
So Amarr Assault suits will be shield tankers with a soft but semi-fast regenerating armor inner layer. I mean, maybe it could work but it sounds bad. Reasonable gripe.
They need to flip the Amarr and Gallente bonuses.
Amarr should armor tank. Gallente should Rep tank, and rely on their amazing base Armor and multiple low slots to run a solid, regenerative tank.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1553
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Posted - 2014.01.07 23:29:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Monkey MAC wrote:KAGEHOSHI Horned Wolf wrote:Last I checked alpha damage isn't everything, a sniper rifle can one-shot kill someone depending on the suit, but if the sniper rifle got nerfed It would still be unjustified.
Last I checked, the ROF of automatic weapons was much higher than as-fast-as-you-can-pull-the-trigger speed, so I'm not sure why you even mentioned that.
Last I checked, the scrambler rifle overheats after 15 or so shots, or even after just a small handful of shots if it was a charge shot, and you can't kill a medium suit in 2 or 3 shots without charging (charging is a risk, and puts all your eggs in one basket, if you miss you're screwed).
Last I checked, the time it takes to charge the high alpha damage shot, another rifle could have already killed someone. And what is the average damage per shot? 60? 15+ù60 = 900 it's not that bad. 34 x 60 = 2040, this is for the AR. 900 is not impressive by comparison. Other rifles just have to reload, the SCR paralyzes you from sprinting and switching weapons; basically a death sentence.
Not if you are at range.
People keep trying to use the ScR as an all around weapon. It isn't.
If you wanna keep tearing face in short-mid range combat as an Amarr, use the Assault ScR. It will actually benefit from that ROF increase. Also, I can go through a clip and a half without overheating without bonuses. You should be fine.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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