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The Black Jackal
The Southern Legion The Umbra Combine
965
|
Posted - 2014.01.06 03:48:00 -
[1] - Quote
Why does anyone want to be a member of the CPM? For glory? There is no glory in being a CPM member, only headaches, schedules, lack of play time, and dealing with the rage of players whom accuse you of doing nothing.
I have talked intensely with current members of the CPM, and heard their trials, their angst, and experienced their headaches. Yet here I stand, throwing my hat into the ring.
Why? When I know exactly how much of a pain it will be? Because I believe I can make a difference and help bring the people's ideas to CCP, and act on behalf of the people, to make DUST 514 the game it SHOULD, and COULD be.
If anyone knows my prior posting history, it is one of several key ideas, and each, in my opinion and the opinions of many others, a central ideal that DUST 514 is working toward.
Player Vs. Environment: Something dear to many people's hearts. Player Versus Environment Play is an essential component in many First Person Shooters as a teacher, an aide, and something to do co-operatively with your friends as a break from constantly assaulting other players. In Massively Multiplayer Games, Player Versus Environment is used as a storyteller, a way to bring in income, and as above, something to do together as a group besides Player Versus Player.
Open World: Often a pipe dream, but something to possibly look forward to as the game progresses. With so many Open World Games on the market for consoles, this has to be an eventual goal for DUST 514 to strive for. Giving us a deeper, more immersive Science Fiction play area, and the ability to explore, find those places that only a few select others will know about.
Movement Options: One of the most bandied about ideas on the forums. The idea of laying prone, grabbing ledges and pulling ourselves up, vaulting low-lying rails. The current mechanics of DUST 514 are wooden, and movement is false, and not nearly as fluid as would be required to immerse ourselves. Animations for getting into, and out of, vehicles. The ideal is about immersion, and the more immersion we have, the more we can lose ourselves in the game itself.
Monetization: While the side-grade Monetization for DUST is great as it stands, it runs out quickly as the only viable AURUM investment at later stages becomes boosters. Even Early game, Boosters are the #1 priority on most AURUM-holder's minds. Monetization should also come with Custom looks, patterns, and Paint Bucket Style colour designs. Everyone may run an Assault, but you run an Assault with Digital camouflage, of Red on Black... with custom Corp Decals on your chest plates. Even your HAV is decked out in the same pattern and colours.
Drones: Drones are an integral part of New Eden. Both as opponents, and as allies. Introducing Drones for Gameplay is another goal I would aspire to as a CPM Member. But also keeping them balanced so they are used as tactically and strategically as other weapons, armours, and vehicles.
And Finally:
The Planetary Conquest Dichotomy With extensive experience in Planetary Conquest, I know the pitfalls and upsides of the current Planetary Conquest System. I have experienced, and allegedly inflicted, some of the worst inter-regional latency. I have experienced the abused tactics, and even on occasion abused them ourselves to remain somewhat competitive.
Last, but by far not the least, I have expressed my own, and many others opinions that Planetary Conquest is nothing more than a higher-stakes Skirmish Match and needs to be given it's own 'flavour' to distinguish itself from Public Matches, and Faction Warfare, making it something different, and on the whole, more enticing to become a part of.
While the above are goals I strive for and seek to stand for, I cannot, and will not promise that any will come to pass during a term with me on the Council, but I can promise that not only will I stand by these ideas, I will also scour the forums in order to bring the most up to date ideas, comments, and technical issues to CCPs eyes.
So stand by me, for a seat on the council representing you, the above, and let me be a conduit to CCP for you.
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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Killar-12
The Corporate Raiders Top Men.
1957
|
Posted - 2014.01.06 05:49:00 -
[2] - Quote
A few questions In what ways would you wish to see the Connection between capsuleers and infantry expanded?
How high on your list of priorities is having dust able to perform a constant framrate of say 20 FPS?
Would you wish for the return of Corporation Battles or rather the introduction of Team Deploy for Factional warfare?
I'm sure to come up with more questions, but these seem to be ones that many people have so I put them here
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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KenKaniff69
Fatal Absolution
1770
|
Posted - 2014.01.06 06:27:00 -
[3] - Quote
Killar-12 wrote:A few questions In what ways would you wish to see the Connection between capsuleers and infantry expanded?
How high on your list of priorities is having dust able to perform a constant framrate of say 20 FPS?
Would you wish for the return of Corporation Battles or rather the introduction of Team Deploy for Factional warfare?
I'm sure to come up with more questions, but these seem to be ones that many people have so I put them here Good questions.
I like everything he said.
As far as your third question: Would you wish for the return of Corporation Battles or rather the introduction of Team Deploy for Factional warfare?
The answer should be BOTH.
So about those vehicle locks...
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The Black Jackal
The Southern Legion The Umbra Combine
966
|
Posted - 2014.01.06 06:28:00 -
[4] - Quote
Killar-12 wrote:A few questions In what ways would you wish to see the Connection between capsuleers and infantry expanded?
How high on your list of priorities is having dust able to perform a constant framrate of say 20 FPS?
Would you wish for the return of Corporation Battles or rather the introduction of Team Deploy for Factional warfare?
I'm sure to come up with more questions, but these seem to be ones that many people have so I put them here
Fairly simple set of questions, I'll endeavour to answer each.
Expansion of the EVE DUST link is something I've gone into in many ways, but most foremost of these was something akin to what they are doing with DUST-EVE now with Orbitals being available only via EVE Support. I'd like to see that expanded upon with regards to District Control -> Planetary Interaction Link for industrial minded EVE-ites, more ability to socialize with EVE Pilots (not being locked to a single 'Local' dependant on what race and bloodline you chose.)
ISK transfer. Though balancing issues for either side of the ISK transfer discussion are debatable, a conversion rate of EVE ISK and DUST ISK (to maintain relative equilibrium) to allow transfer.
EVE Manufacturing and DUST Manufacturing, with cross overs that allow additional items ONLY available by utilising both EVE and DUST inputs. Such as Advanced Vehicles, or Starship modules only attainable from DUST-gained materials and EVE-gained Materials combined.
My priority for a constant 20 FPS (preferably better), is high. Probably equal No. 1 with getting some new content with each 'major' update (the proverbial carrot). Being that I was heavily in PC since it's launch in Uprising, and FPS is the bane of many PC matches, either induced FPS issues (Equipment Spamming etc) or simply being out of 'sync'.
Team Deploy for Faction Warfare would be great, as would a return of the 'organized' Corporation Battles we had prior to Uprising, and I would like to see both implemented. However, should I be forced to chose 1 over the other, I would say Team Deploy for Factional Warfare would be higher (slightly) on my priority list.
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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KenKaniff69
Fatal Absolution
1770
|
Posted - 2014.01.06 06:30:00 -
[5] - Quote
Was that you who appeared on Gimble's show a few times?
So about those vehicle locks...
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Killar-12
The Corporate Raiders Top Men.
1958
|
Posted - 2014.01.06 06:36:00 -
[6] - Quote
KenKaniff69 wrote:Killar-12 wrote:A few questions In what ways would you wish to see the Connection between capsuleers and infantry expanded?
How high on your list of priorities is having dust able to perform a constant framrate of say 20 FPS?
Would you wish for the return of Corporation Battles or rather the introduction of Team Deploy for Factional warfare?
I'm sure to come up with more questions, but these seem to be ones that many people have so I put them here Good questions. I like everything he said. As far as your third question: Would you wish for the return of Corporation Battles or rather the introduction of Team Deploy for Factional warfare? The answer should be BOTH. true, I'd like both I'm just looking to get a response from everyone though.
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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KenKaniff69
Fatal Absolution
1770
|
Posted - 2014.01.06 06:40:00 -
[7] - Quote
Killar-12 wrote:KenKaniff69 wrote:Killar-12 wrote:A few questions In what ways would you wish to see the Connection between capsuleers and infantry expanded?
How high on your list of priorities is having dust able to perform a constant framrate of say 20 FPS?
Would you wish for the return of Corporation Battles or rather the introduction of Team Deploy for Factional warfare?
I'm sure to come up with more questions, but these seem to be ones that many people have so I put them here Good questions. I like everything he said. As far as your third question: Would you wish for the return of Corporation Battles or rather the introduction of Team Deploy for Factional warfare? The answer should be BOTH. true, I'd like both I'm just looking to get a response from everyone though. I understand, but they are supposedly working on team deploy as I type. As far as corporation battles go, I see no reason why we lost them in the first place. They allow small corps to throw up amounts of money without risking a lot of capital which they don't have. Grudge matches are easy, there are no logistical nightmares of organizing PC battle times and re-attacks, and you can only make as much ISK as you wager. It's a no brainer and I hope we get them back soon.
So about those vehicle locks...
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The Black Jackal
The Southern Legion The Umbra Combine
966
|
Posted - 2014.01.06 06:44:00 -
[8] - Quote
KenKaniff69 wrote:Was that you who appeared on Gimble's show a few times?
I appeared Once on Gimble's show, and unfortunately I was sick when I did.
I have also appeared on Podside alongside ZionShad, and other EVE-side personalities discussing the DUST 'phenomenon' and how it links, or will link, to EVE.
I've been an advocate for DUST since the early days of Closed Beta (Replication Build I started Playing) when we had the lovely designed, but really buggy) 2 stage battle.
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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Egypt Musk
Tickle My Null-Sac
124
|
Posted - 2014.01.06 15:33:00 -
[9] - Quote
Hey Jackal Run for CPM so I can post thoes eve mails you sent me all over the place ;) |
Matobar
Onslaught Inc RISE of LEGION
215
|
Posted - 2014.01.06 17:15:00 -
[10] - Quote
The Black Jackal wrote:
Player Vs. Environment: Something dear to many people's hearts. Player Versus Environment Play is an essential component in many First Person Shooters as a teacher, an aide, and something to do co-operatively with your friends as a break from constantly assaulting other players. In Massively Multiplayer Games, Player Versus Environment is used as a storyteller, a way to bring in income, and as above, something to do together as a group besides Player Versus Player.
Drones: Drones are an integral part of New Eden. Both as opponents, and as allies. Introducing Drones for Gameplay is another goal I would aspire to as a CPM Member. But also keeping them balanced so they are used as tactically and strategically as other weapons, armours, and vehicles.
These points, more than your others, are what grabbed my attention in your platform. In particular, drones and drone-play have been a big dream of mine for DUST, especially considering that there are games out there that do drones very well, especially in the FPS market. What comes to mind now is Killzone 3 and its sequel, Killzone Shadowfall, as two examples of games with drones that mattered, were varied, and effective when used and felt good.
I'm curious to know more about your ideas for these points, and was wondering if you'd care to expand on them for me. Don't worry about walls of text, those are my specialty ;) |
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The Black Jackal
The Southern Legion The Umbra Combine
971
|
Posted - 2014.01.08 21:37:00 -
[11] - Quote
Matobar wrote:The Black Jackal wrote:
Player Vs. Environment: Something dear to many people's hearts. Player Versus Environment Play is an essential component in many First Person Shooters as a teacher, an aide, and something to do co-operatively with your friends as a break from constantly assaulting other players. In Massively Multiplayer Games, Player Versus Environment is used as a storyteller, a way to bring in income, and as above, something to do together as a group besides Player Versus Player.
Drones: Drones are an integral part of New Eden. Both as opponents, and as allies. Introducing Drones for Gameplay is another goal I would aspire to as a CPM Member. But also keeping them balanced so they are used as tactically and strategically as other weapons, armours, and vehicles.
These points, more than your others, are what grabbed my attention in your platform. In particular, drones and drone-play have been a big dream of mine for DUST, especially considering that there are games out there that do drones very well, especially in the FPS market. What comes to mind now is Killzone 3 and its sequel, Killzone Shadowfall, as two examples of games with drones that mattered, were varied, and effective when used and felt good. I'm curious to know more about your ideas for these points, and was wondering if you'd care to expand on them for me. Don't worry about walls of text, those are my specialty ;) i I will do so once I have access to a keyboard. At the moment having a family holiday in a place not good for any mobile service and I have to walk an hour to get enough reception to keep in touch using my Vita. A walk I am currently doing three times a day to read the forums.
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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The Black Jackal
The Southern Legion The Umbra Combine
971
|
Posted - 2014.01.10 10:20:00 -
[12] - Quote
Back on the job, and inside my basement (figuratively speaking of course). With a keyboard at my finger tips, a slightly less pale complexion, and burnt to crisp across more parts of my body than I care to know of.
But here now, with answers to Matobar's very good questions that I want to expand upon, and show the community what I stand for.
Keep in mind, that I can only promise to bring the ideas, and/or thoughts of these, and other community ideas to CCP, and cannot promise ANY of them will be fulfilled, or if fulfilled, will function as stated here.
Tackling Drones as my first point, as they cross the threshold from PvE to PvP, we'll start with the PvP Variants that we can use ourselves.
First off, limiting them to an Equipment Slot. Each 'type' of drone takes up an equipment slot, and has a Cooldown to Use, and an 'Active Timer' for time it's up. SO they are temporary, and not everlasting.
'Battle Drone' - Has what would be the equivalent of an Assault Rifle (based varying on Race) that will fire on any hostile that comes close. It has shields, armor, but both are relatively weak and it has little to no evasive capabilities, it's programming limiting it to a tethered 'location' beacon that is set down by the player, and it will seek to engage the 'highest' threat in the area (pretty much the closest target within it's range until it is either dead, or leaves it's field of fire.
'Triage Drone' - Again, tethered to an area, this drone will choose the 'most damaged' ally in the area and attempt to repair their armor or shields (dependant on drone race and type). It does only 1 ally at a time, low hp, easily detected, is less effective than a repair tool, will not heal vehicles, and lasts for only a short time - roughly 15 seconds.
'Revival Drone' - Intended as a replacement, or aid for the Nanite Injector, this Drone can revive a player that is in line of sight of the user, up to 30m away. It has an internal CD, can be destroyed, and revives with 50% at most.
These are only ideas of the method in which I see drones being instated, not the specific drones themselves. Single Use, or Timed Use, with Cool Downs that moderate their use to the correct situations. Note: That Drones destroyed become unavailable to that player until they re-suit by either death, or at a Supply Depot.
And Each player is limited to 1 Drone equipped at a time. You cannot run both a triage AND a revive drone on the same suit.
Onto the next topic. PvE.
Now PvE runs a whole gamut of possibilities, from epic campaigns to baseline tutorials teaching people how to play. ANd being realististic, we cannot expect to go from no PvE to epic-scale PvE in a few short patch periods. What we can ask for is a roadmap outlining PvE progression, from the baseline tutorial series, to Swarm Mode PvE (with varying hostiles inclusive of Drones, Sansha's Cyber Zombies, even simple pirates, or hostile Empire Forces from Gallente, Caldari, Amarr, and Minmatar.
What I, and others that I have spoken extensively too, would like to see as a 'base' PvE are the above mentioned Tutorials and Swarm / Survival Mode PvE.
The benefits of these on the community are huge, but in terms of development, they can be even more helpful. People who know how to play the game from the outset will know HOW to play the game and be more mindful of what is not working to help the devs with, and swarm mode AI behaviours can be altered in a 'test-like' environment to be more suited. Say if the Sansha's Cyber Zombine Survival Mode is beaten practically every time it's run, even by Militia-geared newbies, while the Amarr Paladin Invasion scenario never gets above wave 5 with a full proto group, balancing can be determined there.
After Swarm and Tutorials, more involved PvE would be nice, but as a stepping stone, these would be a nice place to start.
Thank you for asking these questions, and I am more than happy to field more as they come.
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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Naedeus
OSG Planetary Operations Covert Intervention
282
|
Posted - 2014.01.11 09:22:00 -
[13] - Quote
Are you for or against respec's after new suits/vehicles/weapons come out? |
Bear D'Grassi
Forsaken Immortals Top Men.
23
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Posted - 2014.01.11 12:24:00 -
[14] - Quote
This what grabbed my eye in your thread Black,
"Keep in mind, that I can only promise to bring the ideas, and/or thoughts of these, and other community ideas to CCP, and cannot promise ANY of them will be fulfilled, or if fulfilled, will function as stated here."
You appear to have a good idea of the limitations the CPM will have. I love the ideas you introduce in your O.P but as you state there for instance under Open World;
" this has to be an eventual goal for DUST 514 to strive for"
Much of what you mention are indeed things I would like to see in game however they are things more likely to be dealt with CPM 2 or CPM 3 and that's being optimistic. PVE for instance will not be with us anytime soon, there is no point until it is able to offer decent rewards which would require some sort of link between the markets of EVE and Dust.
For me at least, selecting a candidate for the first elected CPM will primarily involve finding out where they stand on issues that can truly be worked on during their term and secondly on things they can initiate for CCP to continue working on during future iterations of the council. You are therefore strong in the secondary aspect but not so much in the first to me.
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Matobar
Onslaught Inc RISE of LEGION
217
|
Posted - 2014.01.11 22:28:00 -
[15] - Quote
I'm so glad you took the time to respond to my questions Jackal. If you wouldn't mind, I have another.
You mentioned in your OP that you have a degree related to games and game production. Can you elaborate on this, and on how you feel it would make you an asset for the CPM? |
The Black Jackal
The Southern Legion The Umbra Combine
971
|
Posted - 2014.01.12 04:44:00 -
[16] - Quote
More extremely good questions, and obviously ones that do need answering.
Naedeus wrote:Are you for or against respec's after new suits/vehicles/weapons come out? With regards to respecs, I am for at least 1 more when all the racial variants of suits / weapons are released at a baseline. (Not when they are 'complete) as I hope evcen after the fact, more weapons and variants will be released on top of the baseline.
A game should be ever evolving if it's to have the life that it's counterpart EVE Online has. Namely they add ships in like Destroyers and Battlecruisers, but prior to this the game was built on a solid foundation across each race. This is the same I'd like to see in DUST. a base-level of established weaponry and suits across the board, with a big full respec after this baseline is set, but no more after that, as from that point on, it is adding onto a solid foundation.
Bear D'Grassi wrote:This what grabbed my eye in your thread Black,
"Keep in mind, that I can only promise to bring the ideas, and/or thoughts of these, and other community ideas to CCP, and cannot promise ANY of them will be fulfilled, or if fulfilled, will function as stated here."
You appear to have a good idea of the limitations the CPM will have. I love the ideas you introduce in your O.P but as you state there for instance under Open World;
" this has to be an eventual goal for DUST 514 to strive for"
Much of what you mention are indeed things I would like to see in game however they are things more likely to be dealt with CPM 2 or CPM 3 and that's being optimistic. PVE for instance will not be with us anytime soon, there is no point until it is able to offer decent rewards which would require some sort of link between the markets of EVE and Dust.
For me at least, selecting a candidate for the first elected CPM will primarily involve finding out where they stand on issues that can truly be worked on during their term and secondly on things they can initiate for CCP to continue working on during future iterations of the council. You are therefore strong in the secondary aspect but not so much in the first to me.
What you quoted above is exactly what you've asked for as a primary attribute. Understanding the limitations is something I've gotten from long talks with EVE CSM members, as well as DUST CPM members. But as to what you can work on in 'their term' as a CPM, that is actually decided mostly by CCP with CPM input.
You can not push for enhancements to PvP Game Modes, if they decide that it is time to work on PvE. In a perfect world, they could do both, and likely one or two secondary things that get some attention each update.
I go into this election / selection with the thought that laying the foundation for the large milestones will be the most I can comfortably accomplish unless CCP decides to dedicate themselves to one or the other goals for the entire term.
I believe in a future for DUST. I have since even before it's release. As an EVE Player, I was enamoured of what DUST could be, and I still have those ideals intact. They will not prevent me working on what is required, but will enhance my ability to help CCP with their own ideas of moving forward.
Matobar wrote:I'm so glad you took the time to respond to my questions Jackal. If you wouldn't mind, I have another.
You mentioned in your OP that you have a degree related to games and game production. Can you elaborate on this, and on how you feel it would make you an asset for the CPM?
Not sure where I mentioned having a degree in Games Development. In other threads I have mentioned I am undertaking Games Development Courses, hoping to gain a degree in the near future, and that is what is going on in my background atm. If I have stated that I have a degree in some statement, I offer my apologies, but I only recall saying that I was studying one.
However, onto the meat of the text. You want to know how this would help with my position in the CPM.
Knowing the platform to some extent on which CCP is working (this being the Unreal 3 Game Engine) can allow me to moderate my ideas based on my knowledge on the engine itself. I would know it's limitations, and what it could do. Even with modifications that CCP has made to it, the core engine is still Unreal Engine.
It also allows me to act as an initial filter for ideas, that while great in their concept, may not be possible with the current technological limitations. I wouldn't abandon those ideas, but simply shunt them onto a secondary list as either future projects, or a wish list that CCP (renown for sometimes doing the 'impossible' in games design) may be able to bring to life much sooner than I would think.
As always, I'm glad that these questions have been asked, and should any more come forward, I will be happy to answer them!
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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SponkSponkSponk
The Southern Legion The Umbra Combine
613
|
Posted - 2014.01.12 10:36:00 -
[17] - Quote
My preference is to refund the specialised skills (i.e. Caldari Assault) but leave the basic frame skills.
Full refunds encourage FOTM bandwagoning to an unacceptable extent, IMO.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
682
|
Posted - 2014.01.12 17:50:00 -
[18] - Quote
Black,
Excellent campaign thread. I find your ideas reference the addtion of drones to be very interesting and frankly might open up numerous revolutionary changes in how we currently play. The fact that if drone tech is introduced that clearly supplies some assistance in developing PVE structure is a nice bonus.
I've got my standard candidate questions below but would mind offering a bit of background data on yourself such as age, nationality, region you live, student or professional?
I've seen you on the field several times we've had a couple good matches, good luck.
............................................... A few questions for you (same as I pose to all candidates):
1) Other than the forums how do you intend to collect and communicate requests, needs, POV of the community? In particular, those outside your corp / alliance.
2) What level of interaction would you like to establish between the CPM and CSM?
3) What are the top 3 short term (next 2mo's) changes you would encourage CCP to make? I'm looking for concrete examples that are realistic to achieve.
4) What are the top 3 mid term (next 6mo's) changes you would encourage CCP to make?
5) In Spring of 2015, when CPM1's term is up, what would you want people to have said about your tenure as a CPM member?
6) Will you be creating a channel for folks to meet and sqd with you during the period before the election?
Thank you for your time. |
noob cavman
Tickle My Null-Sac
401
|
Posted - 2014.01.12 19:00:00 -
[19] - Quote
Data says hi by the way
Hey mlt tank guess what my lav is ready and I GOT TWO TICKETS TO PARADISE!!!
British ninja cowboy
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True Adamance
Kameira Lodge Amarr Empire
5611
|
Posted - 2014.01.13 01:45:00 -
[20] - Quote
SUPPORT THIS MAN NOW! DO IT!
Not but seriously some of the stuff you put out Jackal is absolutely visionary and if you made this game I would buy and play it.
"Face the enemy as a solid wall.
For faith is your armour and through it, the enemy will find no breach"
-Askura 10:3
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The Black Jackal
The Southern Legion The Umbra Combine
972
|
Posted - 2014.01.13 04:22:00 -
[21] - Quote
Jaysyn Larrisen wrote:Black,
Excellent campaign thread. I find your ideas reference the addtion of drones to be very interesting and frankly might open up numerous revolutionary changes in how we currently play. The fact that if drone tech is introduced that clearly supplies some assistance in developing PVE structure is a nice bonus.
I've got my standard candidate questions below but would mind offering a bit of background data on yourself such as age, nationality, region you live, student or professional?
I've seen you on the field several times we've had a couple good matches, good luck.
............................................... A few questions for you (same as I pose to all candidates):
1) Other than the forums how do you intend to collect and communicate requests, needs, POV of the community? In particular, those outside your corp / alliance.
2) What level of interaction would you like to establish between the CPM and CSM?
3) What are the top 3 short term (next 2mo's) changes you would encourage CCP to make? I'm looking for concrete examples that are realistic to achieve.
4) What are the top 3 mid term (next 6mo's) changes you would encourage CCP to make?
5) In Spring of 2015, when CPM1's term is up, what would you want people to have said about your tenure as a CPM member?
6) Will you be creating a channel for folks to meet and sqd with you during the period before the election?
Thank you for your time.
Another excellent set of questions.
First off, you asked for a general background on me. I'm 31 years old, I live is Australia, I've done many jobs in my lifetime to date, from Construction, Retail, Food Prep etc. to doing Private Techwork on computers. Currently, however, I am between jobs and enjoying being a Stay at Home Dad with my 2 young boys 5 and 3 respectively) the 5 year old already plays DUST after seeing me playing it so much... even has his own PS3 now so he doesn't destroy what little KDR I have.
Currently undertaking courses leading up to Games Development in my free time (when I'm not playing DUST / EVE, and looking after my boys. Once they both hit the age where they can go to school for the entire day (1 starts this year) I will be going back to study full time to mop up any modules that I haven't got completed to get my course finished.
1.) As to addressing the communicative needs outside of the forums, I bow to the experience of current CPM member and former CSM member Hans here. He has created Skype Channels to discuss the various topics at hand, and I would do a similar thing, on top of keeping an open channel in game for people, and joining random squads listed in the squad finder (I do this even now). Some of the best ideas for the game, especially pertaining to 'the moment-to-moment gameplay' come from random people in battle. Because they are experiencing the issues as they speak, and little bits of information come out frequently from this.
2.) Interaction between the CPM and CSM should be as if they are the same entity, just looking at the universe they represent from two different viewpoints. In my opinion, they are two sides of the same coin, and prior to CPM0 being established, I lobbied to have a DUST representative on the CSM, rather than a council for DUST alone.
That having been said, the CPM turned out great, and now we have twice as many people working toward making New Eden a 'nice' place to live.
3.) Top Short term goals. That's a tough question. One that is tough only because about 101 things come to mind that could be done, and would benefit the game.
- Get the FPS / Latency within tolerable levels. Probably #1 on almost everyone's list, especially those who play in Faction Warfare, and Planetary Conquest. Comparatively speaking there have been some good improvements in this area over the course of 'Closed Beta' and Open Beta, and Release Timetables, a little more tweaking could potentially see this being a 'Former Issue'.
- Make all roles relevant again. This is again, another tweaking thread. Something akin to making Logistics more inlclined to logistics, rather than equivalent to Assaults, as well as making people who haven't got alot of things to do once a match is underway (like Transport Dropship Pilots) due to other equipment, (case in point ins the Drop Uplink making a transport doing sucessive runs for troops, pointless, and time wasted when a few uplinks would do the job 'better'.
- My third is getting some kind of Player Trading underway. This may fall into both short and mid term goals, but it's something I'd like to see get going before the 2 month mark is met. I'm not talking 'Open Market' here.. as that would be a much longer-term goal (possibly taking an entire term or more to fulfill) but player to player trade would be a bitg step toward that.
You'll note Most of this is tweaks and adjustments. Over the course of a two month period (unless they have been working on it for several months before hand) I would not expect any major changes made to the current system that DUST 514 has established.
4.) Mid term goals are much easier to go over, as now I could probably list several hundred.
- Separating Planetary Conquest, Faction Warfare, and Public Matches to give each a distinct flavor. Currently Each of these (aside from Ambush Mode and Domination in Public Matches) are the same thing. It's a Skirmish. The only difference being what and/or who you face. Whether you face a team full of randoms that haven't got cohesion, or you face a full team, organised, and ready to roll with pre-determined plans of attack/defence. I'd like to see a return of the two-stage maps we have during early closed beta.
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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The Black Jackal
The Southern Legion The Umbra Combine
972
|
Posted - 2014.01.13 04:23:00 -
[22] - Quote
- Corporation Battles. Why these were removed in the first place eludes me, but I'm sure they had their reasons. But a return of these battles would be great for those corporations starting out to set up matches to train themselves for eventual entry into Planetary Conquest, or even Team Deploy Faction Warfare.
- The removal of passive ISK from Planetary Conquest. Or at least a drawback for holding too much territory if you don't utilize it. While 'farming' takes a different meaning in DUST than it does in EVE, the fact is in EVE, the only forms of 'passive' income are either very small (Planetary Interaction), or have large requirements to maintain (Moon Mining) Even they border on active Income due to the maintenance and transport needed to make them strong.
As stated above, there are many more I could list, from the addition of Drones, PvE, and the ability to move oneself from where you start in local, to somewhere else.
5.) When the term of the CPM1 is up, I'd like people to say simply, he did his job well, and did his best to do everything he said he would for the community. I can't 'promise' that anything will happen, and alot of what does would happen under NDA (something I'd like to address myself as I believe the NDA is possibly a little too strict on 'some' aspects) and thuis I wont get recognition from those activities unless they become public.
In a perfect world, I'd hope they'd say 'The Black Jackal did his job so well, I'd like to see him run again!' But there are many members of the community doing many different things for the community and I'm sure as the time rolls around for the next CPM election, they will be raising their hands to help improve the game from CCP's left hand.
6.) This channel already exists, but it's under lock and key being managed by my EVE Character (so I have the ability to moderate the channel). When the elction is announced, that channel will be open to all. And this channel will also be the one maintained after the CPM Election (even if I dont get elected) as a brainstorming room, a place to throw around ideas, and a place to hang out with alot of other guys who want to do their part in helping the community, and CCP build a better game.
True Adamance wrote:SUPPORT THIS MAN NOW! DO IT!
Not but seriously some of the stuff you put out Jackal is absolutely visionary and if you made this game I would buy and play it.
As always Adamance, I love your enthusiasm and support my me, and my ideas. I look forward to hopefully representing the playerbase in the near future and helping make this game a game we can all love beyond measure.
As always, thankyou for your questions! I look forward to many more in the coming days / weeks / months, and will always be happy to answer them.
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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The Black Jackal
The Southern Legion The Umbra Combine
972
|
Posted - 2014.01.13 04:26:00 -
[23] - Quote
noob cavman wrote:Data says hi by the way
And I say Hi back!
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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Matobar
Onslaught Inc RISE of LEGION
217
|
Posted - 2014.01.14 14:00:00 -
[24] - Quote
Thanks for taking the time to answer my questions again Jackal.
I'm embarrassed about the degree thing, I guess all you CPM candidates have bled together
But I got it straight now, and I have another real question.
You spoke on Open World in your OP (I went and checked this time to make sure) and it bothered me. A lot of people have talked about wanting DUST to be open world, and frankly I'm not entirely sure that's even feasible. They'll compare it to GTAV (which is like comparing apples to oranges in my opinion) or to PS2 (a bit more fair, but still an offense I'd throw a pie at their face for) and say "Why can't DUST be like this?"
I mean, it's like wishing CoD could be open world. DUST seems pretty set in the way it is now. Why throw away all the progress we've made, little as it may be, just so people can go from one empty street corner to the next and say "DUST is open world!" |
SponkSponkSponk
The Southern Legion The Umbra Combine
618
|
Posted - 2014.01.15 00:19:00 -
[25] - Quote
Matobar wrote:You spoke on Open World in your OP (I went and checked this time to make sure) and it bothered me. A lot of people have talked about wanting DUST to be open world, and frankly I'm not entirely sure that's even feasible. They'll compare it to GTAV (which is like comparing apples to oranges in my opinion) or to PS2 (a bit more fair, but still an offense I'd throw a pie at their face for) and say "Why can't DUST be like this?"
I mean, it's like wishing CoD could be open world. DUST seems pretty set in the way it is now. Why throw away all the progress we've made, little as it may be, just so people can go from one empty street corner to the next and say "DUST is open world!"
You know, COD could be open world, just as easily as Dust could be. If players could drop into any district whether there was a battle there or not, you have the beginnings of open world. Start adding a reason to drop into empty districts, then start adding intel tools to scramble a defense, and the OW ball starts rolling.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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The Black Jackal
The Southern Legion The Umbra Combine
973
|
Posted - 2014.01.15 11:45:00 -
[26] - Quote
Matobar wrote:Thanks for taking the time to answer my questions again Jackal. I'm embarrassed about the degree thing, I guess all you CPM candidates have bled together But I got it straight now, and I have another real question. You spoke on Open World in your OP (I went and checked this time to make sure) and it bothered me. A lot of people have talked about wanting DUST to be open world, and frankly I'm not entirely sure that's even feasible. They'll compare it to GTAV (which is like comparing apples to oranges in my opinion) or to PS2 (a bit more fair, but still an offense I'd throw a pie at their face for) and say "Why can't DUST be like this?" I mean, it's like wishing CoD could be open world. DUST seems pretty set in the way it is now. Why throw away all the progress we've made, little as it may be, just so people can go from one empty street corner to the next and say "DUST is open world!"
Sponk pretty much answered the post for me, but I'll chip in myself.
Open World is only a goal to be set, and you mentioned several games that could be counted Open World. Planetside 2, is the most comparable to what I would like to see (though with a lot more permanency) and something along those lines. As Sponk says, simply the ability to go to districts (and move between them) is the start of open world... with the next step giving players a reason beyond PvP to do so.
This is where PvE would come into play, and possibly some form of industry (though as FPS go, I doubt active Industry would be a great boon to the community at large). Random events, like rogue drone invasions, Sansha 'Cyberslave' Raids, so on and so forth. There would obviously be areas that are deserted, or areas that are more populated, but with notification of events in areas, and the ability of players to communicate such, there will be moving 'hotspots' of people gathering. Large-scale Events, and Ground Bases would be natural convergence points.
In one of my threads, I outlined a 'possible' way to do Open World using the maps we already have. With EVE-style Gate System that allows District - District Movement and Planet - Planet Movement. Putting in Ground Bases, and possible 'Player Owned Outposts' (Yes POOs) , which would be similar to EVE Player Owned Starbases and would open up great avenues of people to immerse themselves into gameplay.
But this is something I would not expect in my term, or even the next few terms of CPM... it is something I would like to see as a goal, from the outset.
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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The Black Jackal
The Southern Legion The Umbra Combine
973
|
Posted - 2014.01.17 00:41:00 -
[27] - Quote
I had a few questions asked of various random people in Squads that pertain to my Candidacy Thread. I'd like to pose the questions and answers here for people to see where I stand on these possibilities.
Quote: Would you like to see DUST invading EVE Ships and Stations?
My answer to this is Ships, no. And stations, Yes!
The ability to capture ships is something not currently in the game, meaning that not only would to be introducing a new element to DUST, but to EVE as well, and to be honest, the intense grief options for DUST to EVE is huge, while the EVE pilots gain nothing to use t o grief us. They'd be pouring ISK into DUST just to 'try' and safeguard their personal assets.
Stations in Null Sec, however, are already conquerable, and the potential for DUST to be used as an Accelerator here is phenomenal. As a point in case, you may want to use a DUST battle to 'pop' a timer, or end it earlier.
Quick devised ruleset could be.
- Can only Use DUST Once per station (unless it is fully repaired and reset) so you must chose which timer to pop (reducing Station Conquesr from a 3 day reinforcement operation to a 2 day one).
- Friendly Fire is on (it's Nullsec, of course it would be on).
- Each side must purchase their clone reserves as the battle progresses. This is a mechanic that allows the battle to be prolonged, as well as put emphasis on objectives over Kill Ratios. You would buy a 'Pack of Clones' numbering 100 - 150, and start the fight with that. The battle is progressing, and 20 minutes into the fight both sides are running short on clones. They purchase another pack (at inflated price for in-combat delivery) and continue the fight. They can continue to do this until the fight is over.
And alternative to the above clone pack buying idea is to have EVE-controlled Warbarges 'loaded' with clones bought EVE and DUST side and funnel them into the battles. Warbarge has several thousand clones, but you may run multiple battles and share the clone amount.
Quote:Would you like to see DUST on the PS4?
Quite simply, yes. But I don't want the game to suffer by doing so. If they can get is streamed to PS4 and retain a single client and server, then that would be the best option for them. But only if it takes minimal effort, keeping them focused on getting the game feeling, and looking right.
Quote:Do you ever feel that the EVE-DUST link is overrated?
Underutilised, but never overrated. The EVE - DUST link, in addition to owning your own assets and conquering your own space is the biggest selling point DUST has over titles like Battlefield and Call of Duty. It makes it difficult to balance the game right in many cases, but never impossible. The EVE-DUST link will grow stronger, as it should, and you will see that is is the thing that separates this game from so many others in the genre.
As always, I'm happy to field questions both in-game and out.
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
|
The Black Jackal
The Southern Legion The Umbra Combine
977
|
Posted - 2014.01.18 04:37:00 -
[28] - Quote
Updated OP with contact details in game and Skype.
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
|
Matobar
Onslaught Inc RISE of LEGION
220
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Posted - 2014.01.18 06:24:00 -
[29] - Quote
Hey Jackal, thanks for being so responsive. One more question:
Assuming you have a successful career on the CPM (assuming also there's some sort of objective measurement for success) do you see yourself running a second time? |
The Black Jackal
The Southern Legion The Umbra Combine
977
|
Posted - 2014.01.18 06:43:00 -
[30] - Quote
Matobar wrote:Hey Jackal, thanks for being so responsive. One more question:
Assuming you have a successful career on the CPM (assuming also there's some sort of objective measurement for success) do you see yourself running a second time?
If I had more to contribute, yes. If I had run out of meaningful contributions by the end of my term, I wouldn't attempt to hold onto the position for the sake of holding onto the position, and would let it be filled with someone whom at that point, would have more contributions to offer (we all hope).
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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