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Nirwanda Vaughns
263
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Posted - 2014.01.07 19:02:00 -
[61] - Quote
The Robot Devil wrote:Suanar Daranaus wrote:If CCP would just give Swarm launchers back their Lock Range and keep the damage nerf they have implemented. It would fix a lot of the problems with 'Red line ' tanks, Un-droppable Drop ships. Not Enough damage for one person to kill them but enough range to be peskey to them and make them have to use their Skills to out maneuver them to a safer, ( note I said "SAFER" ) not SAFE zone to regroup. It would also give them a chance to use those new skills/mods that most find OP. j/k. It might also settle down some of the complaints about Militia type tanks and dropships being to cheap and ever body being a 'pro' with them and them having no skills to back it up. The 'Cheaper' models of those vehicles would be at the Most disadvantage of increased range of the old lock range on the swarms. Just a thought. You may now release the hounds with flame throwers on this idea. Just introduce modules and skills that augment how the SL works and make being a dedicated AV a real profession.
ah bugger that reminds me about having hislot module to increase lock range. that way you either have damage mods or locking range. bit like the sensor booster ammo in eve
Real Gallente structure tank :)
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Scheneighnay McBob
Bojo's School of the Trades
3436
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Posted - 2014.01.07 19:38:00 -
[62] - Quote
Zunist Tae wrote:Scheneighnay McBob wrote:Well, here's something to think about: Redline rails are cheap, but so are swarm users sitting on towers that can lock onto just about anything on the map. So are drop ships that float overhead dropping missiles on me while safely out of reach. Small missiles have about the same range as swarm launchers. I agree that the range should be buffed, but not too much.
We used to have a time machine
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Suanar Daranaus
Seykal Expeditionary Group Minmatar Republic
113
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Posted - 2014.01.07 21:08:00 -
[63] - Quote
Nirwanda Vaughns wrote:personally i think swarm damage is fine. i have mine to prof 3 and run 3 complex damage mods to it. yes its a lot to get them killing effectivly but i think it helps keep more balance. i had a few ideas about swarms to try keep balance together vs ground and air vehicles applying one or two could help bring them more back in line
1. lock range of swarms increases with tier. STD - 200m. ADV - 250m. PRO - 300m 2. Instead of Assault Swarms have a specialized Ariel Swarm. starting at 400m lock range as before at ADV/Lv4 and upto 500m PRO that can only lock air vehicles 3. More specialized skills. Instead of just applying changes to the swarms introduce specialization skills so AV'ers can truly specialize. these 3, 4x skill training skills (ammo is 3x prof is 5x) could be Swarm Lock range, Swarm missile flight time and swarm missile velocity. each one adds 10% per level to their attribute.
using a mix of the above suggestions will help keep swarms and vehicles baalnced but gives those who want to be true AV'ers the ways to improve their weapons and give tanks and dropships a true run for their money
Some good ideas there. |
Big Swool
1
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Posted - 2014.01.07 21:40:00 -
[64] - Quote
All these ideas have real good points, it does sux that one thing that changes with each upgrade of the SL is a extra rocket, Nirwanda has a good idea speacilized swarms for air and ground and the very best that would probably cost a arm and a leg locks on both. But you know they probably won't listen lol
Bullsh*t
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Marluk Visconti
The Southern Legion The Umbra Combine
8
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Posted - 2014.01.28 06:13:00 -
[65] - Quote
I do miss the effectiveness of my swarm launcher and would also appreciate a range that doesn't so severely hamper the weapon. Damage is one thing, and I agree with the nerf there, but the range limitation has crippled what was once a favourite.
I miss my swarm. The only way it's even remotely effective is if I'm right on top of something, and even then every vehicle can now easily move out of the disappointing range.
Like most one-time swarm users, I'll have to switch to the forge gun to have any hope of overcoming the mass of people now jumping into tanks to get kills now that the launcher is no longer as significant a threat. |
Michael Arck
Onuoto Uakan Huogaatsu
2841
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Posted - 2014.01.28 07:10:00 -
[66] - Quote
Range and damage should be buffed. It's amazing that you will see a DS clear as day in front of you but because of the range nerf, you can't lock on. Now you have to get closer and with onboard DS scanner, you have to play a real good mouse game to get a lock, maintain it while being shot at and fire.
I can handle it okay but the thing is, my swarms acts a deterrent now, not as a destroyer. Switching to my swarm fit is like pulling out a fly swatter to shoo away a fly I know I can't catch or kill. I never look at my swarms as the end for tanks/DS. If I see tanks fall in HP quickly, I'm happy for I know they aren't skilled up or without modules.
But if it is, I hope that someone else is beside me swarming a tank so that we can "scare" off the comp when it sees a volley of 12 missiles heading in its direction.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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