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R F Gyro
Clones 4u
891
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Posted - 2013.12.31 19:27:00 -
[1] - Quote
Ludvig Enraga wrote:EVE seems like a very competitive PVP MMO that got it right and have pretty good balance and accomodates a variety of playstyles.
Dust has disasterous lopsided balance issues and broken metagame (e.g. locked districts).
Like all ppl who invested time and/or money in this game I am vexed and disappointed by Dust. However, this is not a trolling thread. I am genuinely curious how the same company can make two games that are that dissimilar in quality especially a company with an apparently good track record of listening to the community. CCP built a company in Iceland with a great culture and built Eve online. Their culture kept them going, building steadily, taking bold decisions, listening to their players and learning from their mistakes.
Dust was built by CCP Shanghai, which was almost a separate company with a separate culture. I believe this was done to make development cheaper, but I suspect the result was a total shambles. Around the middle of 2013 CCP Iceland realised the trouble they were in and started working to fix it, but it is a hard slog and it is taking time for us to see the results.
They'll get there.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
893
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Posted - 2013.12.31 19:50:00 -
[2] - Quote
Tallen Ellecon wrote:If you guys don't think this game is making money, think again. Care to come up with a justification for that?
Here's my best guess...
peak concurrent users (4K ?) peak to total active users multiplier (10x ?) proportion of players spending real money on Dust (5% ?) average spend in $ per month for a player who spends real money on Dust ($15 ?)
= 4000 * 10 * 0.05 & 15 = $30,000 income per month
CCP employees working on Dust (20 ?) Average salary in $ per month ($5K ?)
= 20 * 5000 = $100,000 salary expenses per month
That's a $70K loss per month, or over $800K per year. Sounds a lot, but it only takes 5,000 Eve subscribers to cover it.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
893
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Posted - 2013.12.31 21:15:00 -
[3] - Quote
Bethhy wrote:Id imagine server costs are probably one of the most expensive factors... salaries being meh. Really? 4K PCU, of which maybe 1/2 are in battle at any one time, that's 2K. Maybe 100 simultaneous battles?
One server core per battle, 8 cores per server is 12 servers. Make that 20 to cover peak load shifting around the world.
5K per server, so 100K for the servers. Give them a 2 year life (call it 20 months), so that's 5K per month for the servers.
OK, maybe I'm being wildly overoptimistic, but even if we treble it, it is still a small fraction of their salary bill.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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