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Void Echo
Total Extinction
2306
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Posted - 2013.12.30 23:51:00 -
[1] - Quote
are you guys just shooting at tanks when their hardeners are up?
if you are thats your problem, your too stupid to learn how to do new things.
but seriously, this is what I have in mind for making the balance more perfect.
sica & soma- 1 type of hardener on, stacking penalties apply, if you try to put more than one hardener on the fitting will become invalid. reasonable for militia grade equipment.
Gunnlogi & Madrugar- 2 hardeners max, since these are the ones you have to sink SP into, but they are still STD tanks, they should be allowed only 2 hardeners on max. 1 hardener for combat, the other hardener for retreating but it would be weaker because of stacking penalties. you cant activate them until both are colldowned. or when you activate one hardener you automatically get all of them activated and they are on colldown mode when retreating.
the price of tanks right now SHOULD HAVE been the price BEFORE 1.7 because lest face it, they weren't worth **** back then, every brain dead ****** with av grenades could solo the toughest ones with little to no effort.
increase the price of militia tanks to 150k, STD to 500k. that way it does cost isk to send them in, but its not to where everybody goes broke for a single fitting.
for AV to become a role again, you guys need to adapt or die for once in your lives, this is no longer call of duty 514, its your turn to experience **** for once. now you see what youv put tankers through for the last year or so.
reap what youv sewn.
Youtube
Closed Beta Player
I trust nobody but myself.
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Atiim
Living Like Larry Schwag
2847
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Posted - 2013.12.30 23:59:00 -
[2] - Quote
I'm tired.
Must I say the same things over and over and over again?
How many times do I have to leave a tankers thread and arguments in shambles before they get the point.
...
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Rusty Shallows
624
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Posted - 2013.12.31 00:06:00 -
[3] - Quote
Void Echo wrote:reap what youv sewn. Odd at the start of Uprising 1.0 all vehicles got nerfed for the sins of a few high skill-pointed Bricked-Blaster-HAVs. So the majority of vehicle users didn't get what they deserved.
The Nerfs of Infantry AV seems largely based on campaigns of misinformation like using the kill summery screen shots to claim OHKs even though it shows the total damage dealt from all shots over the game. My favorite was taking the problem of iFGs on new-player militia HAVs and claiming it was happening to all HAVs. Political deception at its best.
If the changes truly resulted in a "reaped what they sow" situation then my iFG would no longer damage new-players in HAVs and most Large Blasters wouldn't be able to hurt infantry.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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ratamaq doc
Edge Regiment
329
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Posted - 2013.12.31 00:09:00 -
[4] - Quote
Atiim wrote:I'm tired.
Must I say the same things over and over and over again?
How many times do I have to leave a tankers thread and arguments in shambles before they get the point.
1.7 will be talked about for many patches to come. "You guys remember 1.7 tanks LOL" This build makes me miss Chromosome tanks. At least back then you knew the pilot was both good and had invested time and money into his build. You know how you can tell you have a real beta tanker in these threads? He doesn't like this build either.
The sad part? what a patch won't take away from the time spent in 1.7 is more creative and coordinated ways of killing tanks. The way I fear the day of the scout which is surely to come, tanks need to be shaking in their boots when the hammer swings back for the hatred 1.7 is bringing down on them.
YouTube
30D Recruiting
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Mithridates VI
Imperfects Negative-Feedback
2377
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Posted - 2013.12.31 00:10:00 -
[5] - Quote
I've been rolling around with hardeners up non-stop.
Sorry, AV.
Please refrain from utilizing such inflammatory sarcasm in the future. GÇö CCP Eterne
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FAKIR REDETTa
0uter.Heaven
61
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Posted - 2013.12.31 00:12:00 -
[6] - Quote
Void Echo wrote:are you guys just shooting at tanks when their hardeners are up?
if you are thats your problem, your too stupid to learn how to do new things.
but seriously, this is what I have in mind for making the balance more perfect.
sica & soma- 1 type of hardener on, stacking penalties apply, if you try to put more than one hardener on the fitting will become invalid. reasonable for militia grade equipment.
Gunnlogi & Madrugar- 2 hardeners max, since these are the ones you have to sink SP into, but they are still STD tanks, they should be allowed only 2 hardeners on max. 1 hardener for combat, the other hardener for retreating but it would be weaker because of stacking penalties. you cant activate them until both are colldowned. or when you activate one hardener you automatically get all of them activated and they are on colldown mode when retreating.
the price of tanks right now SHOULD HAVE been the price BEFORE 1.7 because lest face it, they weren't worth **** back then, every brain dead ****** with av grenades could solo the toughest ones with little to no effort.
increase the price of militia tanks to 150k, STD to 500k. that way it does cost isk to send them in, but its not to where everybody goes broke for a single fitting.
for AV to become a role again, you guys need to adapt or die for once in your lives, this is no longer call of duty 514, its your turn to experience **** for once. now you see what youv put tankers through for the last year or so.
reap what youv sewn.
-¦GûàcGùÅGûäGûêGûêGûêGûêGûêGûêGûê||GûàGûàGûàGûàGûàGûàGûàGûàGûàGûàGûàGûàGûàGûàGûàGûà||Gûê~ ~:~:~ :~:GûêGû¦ GûäGûêGûê this tank approve GûêGûêGûàGûäGûâGûé GûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGû¦ GùÑGÿ+Gû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGÿ+Gùñ |
Monkey MAC
Lost Millennium
1354
|
Posted - 2013.12.31 00:16:00 -
[7] - Quote
Void Echo wrote:are you guys just shooting at tanks when their hardeners are up?
if you are thats your problem, your too stupid to learn how to do new things.
but seriously, this is what I have in mind for making the balance more perfect.
sica & soma- 1 type of hardener on, stacking penalties apply, if you try to put more than one hardener on the fitting will become invalid. reasonable for militia grade equipment.
Gunnlogi & Madrugar- 2 hardeners max, since these are the ones you have to sink SP into, but they are still STD tanks, they should be allowed only 2 hardeners on max. 1 hardener for combat, the other hardener for retreating but it would be weaker because of stacking penalties. you cant activate them until both are colldowned. or when you activate one hardener you automatically get all of them activated and they are on colldown mode when retreating.
the price of tanks right now SHOULD HAVE been the price BEFORE 1.7 because lest face it, they weren't worth **** back then, every brain dead ****** with av grenades could solo the toughest ones with little to no effort.
increase the price of militia tanks to 150k, STD to 500k. that way it does cost isk to send them in, but its not to where everybody goes broke for a single fitting.
for AV to become a role again, you guys need to adapt or die for once in your lives, this is no longer call of duty 514, its your turn to experience **** for once. now you see what youv put tankers through for the last year or so.
reap what youv sewn.
I both agree and disagree, I like the idea of multiple hardners being activated as one, keeps the waves of oppurtunity philosophy.
I don't agree with making tanks more expensive again they are expected to be a constant threat on the battlefield, this game is supposed to feel like all out war. In addition to that if in 16v16 match you only ever have about 6 people deploy a tank, what happens when they don't to deploy tanks anymore? Having more vehicles constantly on the battlefield creates a more dynamic environment. Not to mention that really tanks and gunships and whatever other vehicles we get should be dying rather often, about 60% as often as a competent infantry player.
Finally you say don't attack a hardened tank, fair enough it's good advice. But humour me this, me and my squad are holding an entrenched position, we can't afford to loose it. Then all of a sudden a 2 hardner fit madrugar comes over the hill, now I can't call in a tank personally, the madrugar will get it, I can't request vehicular assistance because they are pinned down elsewhere. Am I just supposed to give up? I mean why bother fighting the tank he is hardened? But he is still forcing his way into my position, I might as well just grab an starter fit and walk into his barrell.
'Waves of opportunity' is meant to be just that, it is a time where they have the opportunity to be useful, do you not see that its not like that at the moment?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
122
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Posted - 2013.12.31 00:16:00 -
[8] - Quote
Void Echo wrote:are you guys just shooting at tanks when their hardeners are up?
if you are thats your problem, your too stupid to learn how to do new things.
but seriously, this is what I have in mind for making the balance more perfect.
sica & soma- 1 type of hardener on, stacking penalties apply, if you try to put more than one hardener on the fitting will become invalid. reasonable for militia grade equipment.
Gunnlogi & Madrugar- 2 hardeners max, since these are the ones you have to sink SP into, but they are still STD tanks, they should be allowed only 2 hardeners on max. 1 hardener for combat, the other hardener for retreating but it would be weaker because of stacking penalties. you cant activate them until both are colldowned. or when you activate one hardener you automatically get all of them activated and they are on colldown mode when retreating.
the price of tanks right now SHOULD HAVE been the price BEFORE 1.7 because lest face it, they weren't worth **** back then, every brain dead ****** with av grenades could solo the toughest ones with little to no effort.
increase the price of militia tanks to 150k, STD to 500k. that way it does cost isk to send them in, but its not to where everybody goes broke for a single fitting.
for AV to become a role again, you guys need to adapt or die for once in your lives, this is no longer call of duty 514, its your turn to experience **** for once. now you see what youv put tankers through for the last year or so.
reap what youv sewn.
Today I chased a maddy. I planted 3 RE on it. I threw 3 packed AV grenades on it, and then detonated the REs. I THEN proceeded to fire a swarm at TWICE it for good measure....it did NOT blow up. I used every measure possible to destroy it and it didnt work. AV is changing, but tanks are still too powerful. they are too fast and too cheap. It takes a rail tank to take out another tank....as stupid as it is
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ADAM-OF-EVE
Dead Man's Game
695
|
Posted - 2013.12.31 00:42:00 -
[9] - Quote
do you really need to start a new thread everyday on the subject with your completely biased views.
there are only 2 tankers views have no weight to them and its yours void and speaker4thedead. the inability for anyone to reason with you makes all your suggestions pointless.
i will on the other hand happily listen to any other tanker on the matter of balance.
this is all i have to say on the subject today. im sure you will just start a fresh on tomorrow and i will say the same thing there too
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Atiim
Living Like Larry Schwag
2850
|
Posted - 2013.12.31 00:53:00 -
[10] - Quote
I just took a second look at the OP?
Are you implying that Tankers actually adapted?
...
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ADAM-OF-EVE
Dead Man's Game
696
|
Posted - 2013.12.31 00:57:00 -
[11] - Quote
Atiim wrote:I just took a second look at the OP?
Are you implying that Tankers actually adapted?
he is
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Stinker Butt
Ostrakon Agency Gallente Federation
279
|
Posted - 2013.12.31 01:06:00 -
[12] - Quote
ADAM-OF-EVE wrote:Atiim wrote:I just took a second look at the OP?
Are you implying that Tankers actually adapted? he is
tankers didn't adapt to anything. especially not void echo. they cried until they got an "easy win" button.
most real tankers in game will admit that they're OP and completely imbalanced.
Void echo is a joke. not worth replying to.
Please give tanks some balance
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Void Echo
Total Extinction
2308
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Posted - 2013.12.31 02:23:00 -
[13] - Quote
Stinker Butt wrote:ADAM-OF-EVE wrote:Atiim wrote:I just took a second look at the OP?
Are you implying that Tankers actually adapted? he is tankers didn't adapt to anything. especially not void echo. they cried until they got an "easy win" button. most real tankers in game will admit that they're OP and completely imbalanced. Void echo is a joke. not worth replying to.
1. you still replied so who's getting trolled?
2. im no longer a tanker.
3. the door is that way
Youtube
Closed Beta Player
I trust nobody but myself.
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Void Echo
Total Extinction
2308
|
Posted - 2013.12.31 02:25:00 -
[14] - Quote
ADAM-OF-EVE wrote:do you really need to start a new thread everyday on the subject with your completely biased views.
there are only 2 tankers views have no weight to them and its yours void and speaker4thedead. the inability for anyone to reason with you makes all your suggestions pointless.
i will on the other hand happily listen to any other tanker on the matter of balance.
this is all i have to say on the subject today. im sure you will just start a fresh on tomorrow and i will say the same thing there too
actually im no longer a tanker, my actions speak louder than the forums, this was both a suggestion and me laughing at all of complainers now.
say what you will, I am done with the balance issue, im no longer a tanker, im just trying to make this game better for everyone, and having one class completely killed because others feel entitled a good game does not make.
Youtube
Closed Beta Player
I trust nobody but myself.
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
153
|
Posted - 2013.12.31 02:25:00 -
[15] - Quote
Void Echo wrote:are you guys just shooting at tanks when their hardeners are up?
if you are thats your problem, your too stupid to learn how to do new things.
but seriously, this is what I have in mind for making the balance more perfect.
sica & soma- 1 type of hardener on, stacking penalties apply, if you try to put more than one hardener on the fitting will become invalid. reasonable for militia grade equipment.
Gunnlogi & Madrugar- 2 hardeners max, since these are the ones you have to sink SP into, but they are still STD tanks, they should be allowed only 2 hardeners on max. 1 hardener for combat, the other hardener for retreating but it would be weaker because of stacking penalties. you cant activate them until both are colldowned. or when you activate one hardener you automatically get all of them activated and they are on colldown mode when retreating.
the price of tanks right now SHOULD HAVE been the price BEFORE 1.7 because lest face it, they weren't worth **** back then, every brain dead ****** with av grenades could solo the toughest ones with little to no effort.
increase the price of militia tanks to 150k, STD to 500k. that way it does cost isk to send them in, but its not to where everybody goes broke for a single fitting.
for AV to become a role again, you guys need to adapt or die for once in your lives, this is no longer call of duty 514, its your turn to experience **** for once. now you see what youv put tankers through for the last year or so.
reap what youv sewn. no |
Stinker Butt
Ostrakon Agency Gallente Federation
280
|
Posted - 2013.12.31 02:40:00 -
[16] - Quote
Void Echo wrote: say what you will, I am done with the balance issue, im no longer a tanker, im just trying to make this game better for everyone, and having one class completely killed because others feel entitled a good game does not make
we (they) have adapted to over a year's worth of nerf after nerf after nerf, always getting the screwed end of the deal every time, tanks were a complete joke back then before 1.7, not worth the isk or SP you needed to put into them, now they are a thriving class that needs to have the weak weeded out. this is not call of duty, stop thinking your entitled to kill something 5x your size by yourself, your not, this is dust 514. HTFU
How dare those people feel entitled to a good game! Go on everyone, play crappy games and adapt!
You think tankers are the only ones that got nerfed? lol, you're a tanker through and through. it's tankers like you that feel entitled. When you couldn't do it on your own, you cried until CCP did it for you.
Congrats. It's people like you that broke this game. after youre done trashing it so nobody else can enjoy it, you'll probably leave to try and ruin another one. Just tell us where you're going so we can avoid it.
Please give tanks some balance
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Void Echo
Total Extinction
2308
|
Posted - 2013.12.31 02:44:00 -
[17] - Quote
Stinker Butt wrote:Void Echo wrote: say what you will, I am done with the balance issue, im no longer a tanker, im just trying to make this game better for everyone, and having one class completely killed because others feel entitled a good game does not make
we (they) have adapted to over a year's worth of nerf after nerf after nerf, always getting the screwed end of the deal every time, tanks were a complete joke back then before 1.7, not worth the isk or SP you needed to put into them, now they are a thriving class that needs to have the weak weeded out. this is not call of duty, stop thinking your entitled to kill something 5x your size by yourself, your not, this is dust 514. HTFU
How dare those people feel entitled to a good game! Go on everyone, play crappy games and adapt! You think tankers are the only ones that got nerfed? lol, you're a tanker through and through. it's tankers like you that feel entitled. When you couldn't do it on your own, you cried until CCP did it for you. Congrats. It's people like you that broke this game. after youre done trashing it so nobody else can enjoy it, you'll probably leave to try and ruin another one. Just tell us where you're going so we can avoid it.
im going to your house, good luck with the insurance. lol...
you misunderstand when I say entitled, how is 1 single person entitled to kill something over 5x his size with no effort or skill involved? why are infantry entitled to one shot everything like in call of duty and vehicle pilots forced to eat ****?
that is your logic.
Youtube
Closed Beta Player
I trust nobody but myself.
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
155
|
Posted - 2013.12.31 02:48:00 -
[18] - Quote
Void Echo wrote:Stinker Butt wrote:Void Echo wrote: say what you will, I am done with the balance issue, im no longer a tanker, im just trying to make this game better for everyone, and having one class completely killed because others feel entitled a good game does not make
we (they) have adapted to over a year's worth of nerf after nerf after nerf, always getting the screwed end of the deal every time, tanks were a complete joke back then before 1.7, not worth the isk or SP you needed to put into them, now they are a thriving class that needs to have the weak weeded out. this is not call of duty, stop thinking your entitled to kill something 5x your size by yourself, your not, this is dust 514. HTFU
How dare those people feel entitled to a good game! Go on everyone, play crappy games and adapt! You think tankers are the only ones that got nerfed? lol, you're a tanker through and through. it's tankers like you that feel entitled. When you couldn't do it on your own, you cried until CCP did it for you. Congrats. It's people like you that broke this game. after youre done trashing it so nobody else can enjoy it, you'll probably leave to try and ruin another one. Just tell us where you're going so we can avoid it. im going to your house, good luck with the insurance. lol... you misunderstand when I say entitled, how is 1 single person entitled to kill something over 5x his size with no effort or skill involved? why are infantry entitled to one shot everything like in call of duty and vehicle pilots forced to eat ****? that is your logic.
Who said one-shot?
I think the biggest complaint is there is no anti-vehicle/anti-infantry balance here.
If you are in a tank, feel free to dive into a squad of infantry.
If you are AV... well bring friends, lots of friends. |
Void Echo
Total Extinction
2308
|
Posted - 2013.12.31 02:54:00 -
[19] - Quote
Crimson Cerberes wrote:Void Echo wrote:Stinker Butt wrote:Void Echo wrote: say what you will, I am done with the balance issue, im no longer a tanker, im just trying to make this game better for everyone, and having one class completely killed because others feel entitled a good game does not make
we (they) have adapted to over a year's worth of nerf after nerf after nerf, always getting the screwed end of the deal every time, tanks were a complete joke back then before 1.7, not worth the isk or SP you needed to put into them, now they are a thriving class that needs to have the weak weeded out. this is not call of duty, stop thinking your entitled to kill something 5x your size by yourself, your not, this is dust 514. HTFU
How dare those people feel entitled to a good game! Go on everyone, play crappy games and adapt! You think tankers are the only ones that got nerfed? lol, you're a tanker through and through. it's tankers like you that feel entitled. When you couldn't do it on your own, you cried until CCP did it for you. Congrats. It's people like you that broke this game. after youre done trashing it so nobody else can enjoy it, you'll probably leave to try and ruin another one. Just tell us where you're going so we can avoid it. im going to your house, good luck with the insurance. lol... you misunderstand when I say entitled, how is 1 single person entitled to kill something over 5x his size with no effort or skill involved? why are infantry entitled to one shot everything like in call of duty and vehicle pilots forced to eat ****? that is your logic. Who said one-shot? I think the biggest complaint is there is no anti-vehicle/anti-infantry balance here. If you are in a tank, feel free to dive into a squad of infantry. If you are AV... well bring friends, lots of friends.
before 1.7- "hey everyone, a tanks here, free points" nobody feared tanks, they were jokes.
after 1.7- "why do I have to work for this now? this isn't call of duty anymore!!!!"
Youtube
Closed Beta Player
I trust nobody but myself.
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Sgt Kirk
Namtar Elite Gallente Federation
3892
|
Posted - 2013.12.31 02:55:00 -
[20] - Quote
"Hurr dur kill d tank wnen da harders are down"
*waits*
*Forge guns*
*Sees tank has a second hardener*
*Tank bolts back into redline even though it only lost 20% of it's HP*
This is exactly what most tankers wanted.
Back in the old days when I tanked it took skill and investment. Then they nerfed tanks for a while and now they are OP. Some even say that tanks are still a little UP!
Ugh, most of these new tankers make me glad that I don't tank anymore. I don't associate with profligates (also same reason I hate the Caldari)
All in all I miss the amount of skill that this game used to take. Now it's easy mode lane and people seem a lot dumber since closed beta ended. |
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
156
|
Posted - 2013.12.31 02:59:00 -
[21] - Quote
Void Echo wrote:Crimson Cerberes wrote:Void Echo wrote:Stinker Butt wrote:Void Echo wrote: say what you will, I am done with the balance issue, im no longer a tanker, im just trying to make this game better for everyone, and having one class completely killed because others feel entitled a good game does not make
we (they) have adapted to over a year's worth of nerf after nerf after nerf, always getting the screwed end of the deal every time, tanks were a complete joke back then before 1.7, not worth the isk or SP you needed to put into them, now they are a thriving class that needs to have the weak weeded out. this is not call of duty, stop thinking your entitled to kill something 5x your size by yourself, your not, this is dust 514. HTFU
How dare those people feel entitled to a good game! Go on everyone, play crappy games and adapt! You think tankers are the only ones that got nerfed? lol, you're a tanker through and through. it's tankers like you that feel entitled. When you couldn't do it on your own, you cried until CCP did it for you. Congrats. It's people like you that broke this game. after youre done trashing it so nobody else can enjoy it, you'll probably leave to try and ruin another one. Just tell us where you're going so we can avoid it. im going to your house, good luck with the insurance. lol... you misunderstand when I say entitled, how is 1 single person entitled to kill something over 5x his size with no effort or skill involved? why are infantry entitled to one shot everything like in call of duty and vehicle pilots forced to eat ****? that is your logic. Who said one-shot? I think the biggest complaint is there is no anti-vehicle/anti-infantry balance here. If you are in a tank, feel free to dive into a squad of infantry. If you are AV... well bring friends, lots of friends. before 1.7- "hey everyone, a tanks here, free points" nobody feared tanks, they were jokes. after 1.7- "why do I have to work for this now? this isn't call of duty anymore!!!!"
More like
before 1.7 - "Oh hey a tank, I better kill it before it kills 90 people"
After 1.7 - " Oh hey a tank, better go get a tank"
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Stinker Butt
Ostrakon Agency Gallente Federation
280
|
Posted - 2013.12.31 03:00:00 -
[22] - Quote
Void Echo wrote: im going to your house, good luck with the insurance. lol...
There's a million things I want to say here, but I won't go there.
Void Echo wrote: you misunderstand when I say entitled, how is 1 single person entitled to kill something over 5x his size with no effort or skill involved? why are infantry entitled to one shot everything like in call of duty and vehicle pilots forced to eat ****?
that is your logic.
I'll tell you again, I've never played call of duty. I don't know why you think that's such an awesome insult to tell everyone. The way you talk it up, I would think you were a fan boy. Also, I drive an LAV. Just because I don't drive the "one-hit-kill" mobile, aka tank, doesn't mean I'm not a pilot.
when you speak of someone with no effort or skill, what you are trying to say is someone with level 5 prototype AV weapons, level 5 proficiency and level 5 complex damage mods who got the drop on you and managed to get at least 3 shots off while you were away from your teammates before you could react. So why don't you say what you mean. Because if a skill-less brainless player actually killed your tank, then you really are a joke.
Please give tanks some balance
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Void Echo
Total Extinction
2308
|
Posted - 2013.12.31 03:04:00 -
[23] - Quote
Stinker Butt wrote:Void Echo wrote: im going to your house, good luck with the insurance. lol...
There's a million things I want to say here, but I won't go there. Void Echo wrote: you misunderstand when I say entitled, how is 1 single person entitled to kill something over 5x his size with no effort or skill involved? why are infantry entitled to one shot everything like in call of duty and vehicle pilots forced to eat ****?
that is your logic.
I'll tell you again, I've never played call of duty. I don't know why you think that's such an awesome insult to tell everyone. The way you talk it up, I would think you were a fan boy. Also, I drive an LAV. Just because I don't drive the "one-hit-kill" mobile, aka tank, doesn't mean I'm not a pilot. when you speak of someone with no effort or skill, what you are trying to say is someone with level 5 prototype AV weapons, level 5 proficiency and level 5 complex damage mods who got the drop on you and managed to get at least 3 shots off while you were away from your teammates before you could react. So why don't you say what you mean. Because if a skill-less brainless player actually killed your tank, then you really are a joke.
im saying that those who complain about not being able to kill tanks by themselves with militia grade equipment are the reason for this and the imbalance, if your going to blame anyone, blame those that complain they cant solo tanks.
Youtube
Closed Beta Player
I trust nobody but myself.
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Void Echo
Total Extinction
2308
|
Posted - 2013.12.31 03:07:00 -
[24] - Quote
Crimson Cerberes wrote: before 1.7 - "Oh hey a tank, I better kill it before it kills 90 people"
interesting, because I have never heard anyone say anything remotely similar to that or in that tone in over a year.
Youtube
Closed Beta Player
I trust nobody but myself.
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Stinker Butt
Ostrakon Agency Gallente Federation
280
|
Posted - 2013.12.31 03:17:00 -
[25] - Quote
Void Echo wrote: im saying that those who complain about not being able to kill tanks by themselves with militia grade equipment are the reason for this and the imbalance, if your going to blame anyone, blame those that complain they cant solo tanks.
you seem to forget that this is supposed to be a competitive first person shooter, where things like stats actually matter. any fool can call in a tank and completely skew the balance and change their stats just because they called a tank. The proof is all over the map. unfortunately people like you have no real experience with competitive games so you think this is how it's supposed to be.
Someone who is equipped and skilled into a class that is made to take you out should be able to take you out. It's not a guarantee, but he should have fair chance. That's balance in a competitive game. CCP practically eliminated an entire class of anti-vehicle infantry just so that you could have "god" mode. You seem to think that's perfectly ok because you cant see anything past yourself.
Please give tanks some balance
|
Void Echo
Total Extinction
2310
|
Posted - 2013.12.31 03:20:00 -
[26] - Quote
Stinker Butt wrote:Void Echo wrote: im saying that those who complain about not being able to kill tanks by themselves with militia grade equipment are the reason for this and the imbalance, if your going to blame anyone, blame those that complain they cant solo tanks.
you seem to forget that this is supposed to be a competitive first person shooter, where things like stats actually matter. any fool can call in a tank and completely skew the balance and change their stats just because they called a tank. The proof is all over the map. unfortunately people like you have no real experience with competitive games so you think this is how it's supposed to be. Someone who is equipped and skilled into a class that is made to take you out should be able to take you out. It's not a guarantee, but he should have fair chance. That's balance in a competitive game. CCP practically eliminated an entire class of anti-vehicle infantry just so that you could have "god" mode. You seem to think that's perfectly ok because you cant see anything past yourself.
coming from a guy that wants his av grenade crutch back so he can be god infantry again, that's a laugh.
Youtube
Closed Beta Player
I trust nobody but myself.
|
Toby Flenderson
research lab
172
|
Posted - 2013.12.31 03:35:00 -
[27] - Quote
Void Echo wrote:are you guys just shooting at tanks when their hardeners are up?
if you are thats your problem, your too stupid to learn how to do new things.
So you suggest I just sit there with my SL/PLC/FG and wait until the hardeners go down? I understand that hardeners are meant to protect a tank while it attacks but it can kill 10 people and run away before there is a window of opportunity to engage it between hardener activations. I've literally tried to wait with AV for probably 3 minutes before just switching back to regular assault because I never saw the tank without hardeners on.
"Because the tanker was smart"
Well then what can be done about a smart tanker? What can be done to someone who is only even visible while hardeners are activated? I can't stand when tankers just post "get gud, deep, hardeners" type comments when it's virtually a state of invulnerability only broken by a full squad of proto AV. Only being able to destroy tanks when they make a mistake or miscalculation is not balanced. Success and failure of an engagement should depend on both parties, not just the tank ******* up their hardener cycling. |
Void Echo
Total Extinction
2311
|
Posted - 2013.12.31 03:38:00 -
[28] - Quote
Toby Flenderson wrote:Void Echo wrote:are you guys just shooting at tanks when their hardeners are up?
if you are thats your problem, your too stupid to learn how to do new things. So you suggest I just sit there with my SL/PLC/FG and wait until the hardeners go down? I understand that hardeners are meant to protect a tank while it attacks but it can kill 10 people and run away before there is a window of opportunity to engage it between hardener activations. I've literally tried to wait with AV for probably 3 minutes before just switching back to regular assault because I never saw the tank without hardeners on. "Because the tanker was smart" Well then what can be done about a smart tanker? What can be done to someone who is only even visible while hardeners are activated? I can't stand when tankers just post "get gud, deep, hardeners" type comments when it's virtually a state of invulnerability only broken by a full squad of proto AV. Only being able to destroy tanks when they make a mistake or miscalculation is not balanced. Success and failure of an engagement should depend on both parties, not just the tank ******* up their hardener cycling.
im not arguing that things are perfect, they are just going in the right direction now. if you cant outsmart an intelligent player then what right do you have to kill him or defeat him or what have you?
Youtube
Closed Beta Player
I trust nobody but myself.
|
Toby Flenderson
research lab
173
|
Posted - 2013.12.31 03:42:00 -
[29] - Quote
Void Echo wrote:Stinker Butt wrote:Void Echo wrote: im saying that those who complain about not being able to kill tanks by themselves with militia grade equipment are the reason for this and the imbalance, if your going to blame anyone, blame those that complain they cant solo tanks.
you seem to forget that this is supposed to be a competitive first person shooter, where things like stats actually matter. any fool can call in a tank and completely skew the balance and change their stats just because they called a tank. The proof is all over the map. unfortunately people like you have no real experience with competitive games so you think this is how it's supposed to be. Someone who is equipped and skilled into a class that is made to take you out should be able to take you out. It's not a guarantee, but he should have fair chance. That's balance in a competitive game. CCP practically eliminated an entire class of anti-vehicle infantry just so that you could have "god" mode. You seem to think that's perfectly ok because you cant see anything past yourself. coming from a guy that wants his av grenade crutch back so he can be god infantry again, that's a laugh.
If tanks got within throwing distance of infantry and exploded that's them being stupid. AV grenades are as much of a crutch as SLs are. To get proto av nades it took about 1.5m sp while to get proto SL/PLC/FG it takes like less than 650k sp. The disadvantage to AV nades is that you basically commit suicide to use them unless the tanker gets cocky and lets you kill them.
I agree with the class being eliminated. It seems most people just try an ignore tanks. It's like having 2 separate battles on the same field: infantry warfare and tank battles. |
Void Echo
Total Extinction
2311
|
Posted - 2013.12.31 03:44:00 -
[30] - Quote
Toby Flenderson wrote:Void Echo wrote:Stinker Butt wrote:Void Echo wrote: im saying that those who complain about not being able to kill tanks by themselves with militia grade equipment are the reason for this and the imbalance, if your going to blame anyone, blame those that complain they cant solo tanks.
you seem to forget that this is supposed to be a competitive first person shooter, where things like stats actually matter. any fool can call in a tank and completely skew the balance and change their stats just because they called a tank. The proof is all over the map. unfortunately people like you have no real experience with competitive games so you think this is how it's supposed to be. Someone who is equipped and skilled into a class that is made to take you out should be able to take you out. It's not a guarantee, but he should have fair chance. That's balance in a competitive game. CCP practically eliminated an entire class of anti-vehicle infantry just so that you could have "god" mode. You seem to think that's perfectly ok because you cant see anything past yourself. coming from a guy that wants his av grenade crutch back so he can be god infantry again, that's a laugh. If tanks got within throwing distance of infantry and exploded that's them being stupid. AV grenades are as much of a crutch as SLs are. To get proto av nades it took about 1.5m sp while to get proto SL/PLC/FG it takes like less than 650k sp. The disadvantage to AV nades is that you basically commit suicide to use them unless the tanker gets cocky and lets you kill them. I agree with the class being eliminated. It seems most people just try an ignore tanks. It's like having 2 separate battles on the same field: infantry warfare and tank battles.
the thing about av grenades, they were an abomination, they were used as a primary weapon, grenades are not primary weapons.
Youtube
Closed Beta Player
I trust nobody but myself.
|
|
Stinker Butt
Ostrakon Agency Gallente Federation
280
|
Posted - 2013.12.31 03:46:00 -
[31] - Quote
Void Echo wrote: coming from a guy that wants his av grenade crutch back so he can be god infantry again, that's a laugh.
I use a forge gun. but you already knew that because you've felt it in your ass a few times. did you like it?
Please give tanks some balance
|
Void Echo
Total Extinction
2311
|
Posted - 2013.12.31 03:47:00 -
[32] - Quote
Stinker Butt wrote:Void Echo wrote: coming from a guy that wants his av grenade crutch back so he can be god infantry again, that's a laugh.
I use a forge gun. but you already knew that because you've felt it in your ass a few times. did you like it?
knowing you it mustv been an ishukone assault forge gun because those things were op, they did far too much damage for that rof.
Youtube
Closed Beta Player
I trust nobody but myself.
|
Toby Flenderson
research lab
173
|
Posted - 2013.12.31 03:50:00 -
[33] - Quote
Void Echo wrote:Toby Flenderson wrote:Void Echo wrote:are you guys just shooting at tanks when their hardeners are up?
if you are thats your problem, your too stupid to learn how to do new things. So you suggest I just sit there with my SL/PLC/FG and wait until the hardeners go down? I understand that hardeners are meant to protect a tank while it attacks but it can kill 10 people and run away before there is a window of opportunity to engage it between hardener activations. I've literally tried to wait with AV for probably 3 minutes before just switching back to regular assault because I never saw the tank without hardeners on. "Because the tanker was smart" Well then what can be done about a smart tanker? What can be done to someone who is only even visible while hardeners are activated? I can't stand when tankers just post "get gud, deep, hardeners" type comments when it's virtually a state of invulnerability only broken by a full squad of proto AV. Only being able to destroy tanks when they make a mistake or miscalculation is not balanced. Success and failure of an engagement should depend on both parties, not just the tank ******* up their hardener cycling. im not arguing that things are perfect, they are just going in the right direction now. if you cant outsmart an intelligent player then what right do you have to kill him or defeat him or what have you?
I would agree if there was a way to outsmart them. It's not a battle of wits/skill, it's a test of patience in how long one can wait for another to make a mistake. It's like trying to outsmart an opponent in chess with the added rule that they may claim invincibility on any attack you make as long as they're lucid enough to see the move. |
Void Echo
Total Extinction
2312
|
Posted - 2013.12.31 03:54:00 -
[34] - Quote
Toby Flenderson wrote:Void Echo wrote:Toby Flenderson wrote:Void Echo wrote:are you guys just shooting at tanks when their hardeners are up?
if you are thats your problem, your too stupid to learn how to do new things. So you suggest I just sit there with my SL/PLC/FG and wait until the hardeners go down? I understand that hardeners are meant to protect a tank while it attacks but it can kill 10 people and run away before there is a window of opportunity to engage it between hardener activations. I've literally tried to wait with AV for probably 3 minutes before just switching back to regular assault because I never saw the tank without hardeners on. "Because the tanker was smart" Well then what can be done about a smart tanker? What can be done to someone who is only even visible while hardeners are activated? I can't stand when tankers just post "get gud, deep, hardeners" type comments when it's virtually a state of invulnerability only broken by a full squad of proto AV. Only being able to destroy tanks when they make a mistake or miscalculation is not balanced. Success and failure of an engagement should depend on both parties, not just the tank ******* up their hardener cycling. im not arguing that things are perfect, they are just going in the right direction now. if you cant outsmart an intelligent player then what right do you have to kill him or defeat him or what have you? I would agree if there was a way to outsmart them. It's not a battle of wits/skill, it's a test of patience in how long one can wait for another to make a mistake. It's like trying to outsmart an opponent in chess with the added rule that they may claim invincibility on any attack you make as long as they're lucid enough to see the move.
then find a way, stop expecting everything to be handed to you.
Youtube
Closed Beta Player
I trust nobody but myself.
|
Toby Flenderson
research lab
173
|
Posted - 2013.12.31 03:56:00 -
[35] - Quote
Void Echo wrote:Toby Flenderson wrote:Void Echo wrote:Stinker Butt wrote:Void Echo wrote: im saying that those who complain about not being able to kill tanks by themselves with militia grade equipment are the reason for this and the imbalance, if your going to blame anyone, blame those that complain they cant solo tanks.
you seem to forget that this is supposed to be a competitive first person shooter, where things like stats actually matter. any fool can call in a tank and completely skew the balance and change their stats just because they called a tank. The proof is all over the map. unfortunately people like you have no real experience with competitive games so you think this is how it's supposed to be. Someone who is equipped and skilled into a class that is made to take you out should be able to take you out. It's not a guarantee, but he should have fair chance. That's balance in a competitive game. CCP practically eliminated an entire class of anti-vehicle infantry just so that you could have "god" mode. You seem to think that's perfectly ok because you cant see anything past yourself. coming from a guy that wants his av grenade crutch back so he can be god infantry again, that's a laugh. If tanks got within throwing distance of infantry and exploded that's them being stupid. AV grenades are as much of a crutch as SLs are. To get proto av nades it took about 1.5m sp while to get proto SL/PLC/FG it takes like less than 650k sp. The disadvantage to AV nades is that you basically commit suicide to use them unless the tanker gets cocky and lets you kill them. I agree with the class being eliminated. It seems most people just try an ignore tanks. It's like having 2 separate battles on the same field: infantry warfare and tank battles. the thing about av grenades, they were an abomination, they were used as a primary weapon, grenades are not primary weapons.
At least in this scenario there is an actual battle of skill. Both parties have a say in how the engagement goes. I still stay a tank controls the engagement, as they could simply just back up, but the AV grenade user could at least "outsmart" the tank. I used to laugh at how cocky tanks get as they chased me around corners. Of course I'll spam AV grenades if a tank is going to chase me down. I don't think any tankers could honestly complain about OP grenade fittings that chased them down and destroyed them without any sort of defensive strategies available (such as shooting them or running away). |
Charlotte O'Dell
Fatal Absolution
1330
|
Posted - 2013.12.31 03:57:00 -
[36] - Quote
Atiim wrote:I'm tired.
Must I say the same things over and over and over again?
How many times do I have to leave a tankers thread and arguments in shambles before they get the point.
Funny story about this guy^
He QQs about tanks being OP when he refuses to try to kill them. I saw him go 2/9 in a pub. He didn't pull out AV once which means one of 2 things: 1) He has nothing better than MLT AV and has no place saying whether or not AV is UP. 2) He has ADV or PRO AV and refuses to use it, meaning he makes no effort to use AV, and therefore, has no place saying tanks are OP when they ROFLSTOMP all over his AR-toting corpse.
Funny thing is Atiim also claims to have SP in tanks, so he SHOULD have used his own to counter our tanks, but he didn't.
Atiim, your arguments and your performance in game do not do eachother any favors. In short, you are mad because you are bad.
Click here to see how bad. |
Lonewolf Heavy
ROGUE SPADES
8
|
Posted - 2013.12.31 03:58:00 -
[37] - Quote
Ok so...
Yes I feel tanks should be at least their old prices. No they are not OP, with a 2 man AV crew [ 1 standard forge and 1 standard commando (swarm/AR)] I've managed to fight off tanks. The rest of it, i honestly don't care. Tanks can go fall back to their Red line to recover for all i care, means for that time they are not in combat giving us time to move to the next position. If there are multiple tanks you just play smart and time shots and be patient.
Thats all i got to say. All the QQing on the forum is annoying as hell because why QQ when you can just go into the game and do something about the FotM.
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
|
Toby Flenderson
research lab
173
|
Posted - 2013.12.31 04:03:00 -
[38] - Quote
Void Echo wrote:Toby Flenderson wrote:Void Echo wrote:Toby Flenderson wrote:Void Echo wrote:are you guys just shooting at tanks when their hardeners are up?
if you are thats your problem, your too stupid to learn how to do new things. So you suggest I just sit there with my SL/PLC/FG and wait until the hardeners go down? I understand that hardeners are meant to protect a tank while it attacks but it can kill 10 people and run away before there is a window of opportunity to engage it between hardener activations. I've literally tried to wait with AV for probably 3 minutes before just switching back to regular assault because I never saw the tank without hardeners on. "Because the tanker was smart" Well then what can be done about a smart tanker? What can be done to someone who is only even visible while hardeners are activated? I can't stand when tankers just post "get gud, deep, hardeners" type comments when it's virtually a state of invulnerability only broken by a full squad of proto AV. Only being able to destroy tanks when they make a mistake or miscalculation is not balanced. Success and failure of an engagement should depend on both parties, not just the tank ******* up their hardener cycling. im not arguing that things are perfect, they are just going in the right direction now. if you cant outsmart an intelligent player then what right do you have to kill him or defeat him or what have you? I would agree if there was a way to outsmart them. It's not a battle of wits/skill, it's a test of patience in how long one can wait for another to make a mistake. It's like trying to outsmart an opponent in chess with the added rule that they may claim invincibility on any attack you make as long as they're lucid enough to see the move. then find a way, stop expecting everything to be handed to you.
You're the one claiming that AV users are stupid in attempting to kill tanks using hardeners while you have yet to think of an alternative means yourself. If you cannot think of a way to adapt yourself then you cannot claim that the recent changes were fair/just/balanced. What you seem to be doing is just enjoying being on the benefitting end of the imbalance and talking down do people like me as if you weren't handed invincibility modules to cycle through all game long.
I don't expect to be handed a solution to this issue, but if you're going to criticize me and the others who are attempting to find it ourselves you better have given it some thought of your own. Otherwise you just come off as an idiot talking **** from inside an invincible hull with a death cannon attached to it. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9455
|
Posted - 2013.12.31 04:04:00 -
[39] - Quote
The only AV that matters
Videos
"The supreme art of war is to subdue the enemy without fighting"
~ Sun Tzu
|
Stinker Butt
Ostrakon Agency Gallente Federation
281
|
Posted - 2013.12.31 04:24:00 -
[40] - Quote
Void Echo wrote:Stinker Butt wrote:Void Echo wrote: coming from a guy that wants his av grenade crutch back so he can be god infantry again, that's a laugh.
I use a forge gun. but you already knew that because you've felt it in your ass a few times. did you like it? knowing you it mustv been an ishukone assault forge gun because those things were op, they did far too much damage for that rof.
err, yeah, good one. so anything that can kill a tank must be OP. btw rail tank rof, damage, and range all greater than the ishukone assault forge. So by your logic... what does that make a rail tank?
Charlotte O'Dell wrote: He QQs about tanks being OP when he refuses to try to kill them. I saw him go 2/9 in a pub. He didn't pull out AV once which means one of 2 things: 1) He has nothing better than MLT AV and has no place saying whether or not AV is UP. 2) He has ADV or PRO AV and refuses to use it, meaning he makes no effort to use AV, and therefore, has no place saying tanks are OP when they ROFLSTOMP all over his AR-toting corpse.
Funny thing is Atiim also claims to have SP in tanks, so he SHOULD have used his own to counter our tanks, but he didn't.
or 3. He didn't want to waste his time fighting over powered broken aspects of the game.
Please give tanks some balance
|
|
Toby Flenderson
research lab
174
|
Posted - 2013.12.31 04:26:00 -
[41] - Quote
Stinker Butt wrote:Void Echo wrote:Stinker Butt wrote:Void Echo wrote: coming from a guy that wants his av grenade crutch back so he can be god infantry again, that's a laugh.
I use a forge gun. but you already knew that because you've felt it in your ass a few times. did you like it? knowing you it mustv been an ishukone assault forge gun because those things were op, they did far too much damage for that rof. err, yeah, good one. so anything that can kill a tank must be OP. btw rail tank rof, damage, and range all greater than the ishukone assault forge. So by your logic... what does that make a rail tank? Charlotte O'Dell wrote: He QQs about tanks being OP when he refuses to try to kill them. I saw him go 2/9 in a pub. He didn't pull out AV once which means one of 2 things: 1) He has nothing better than MLT AV and has no place saying whether or not AV is UP. 2) He has ADV or PRO AV and refuses to use it, meaning he makes no effort to use AV, and therefore, has no place saying tanks are OP when they ROFLSTOMP all over his AR-toting corpse.
Funny thing is Atiim also claims to have SP in tanks, so he SHOULD have used his own to counter our tanks, but he didn't.
or 3. He didn't want to waste his time fighting over powered broken aspects of the game.
I'm right there with him on 3. |
Atiim
Living Like Larry Schwag
2858
|
Posted - 2013.12.31 04:39:00 -
[42] - Quote
Void Echo wrote: im going to your house, good luck with the insurance. lol...
you misunderstand when I say entitled, how is 1 single person entitled to kill something over 5x his size with no effort or skill involved? why are infantry entitled to one shot everything like in call of duty and vehicle pilots forced to eat ****?
that is your logic.
I have a better question.
Why should one person be able to hop into a tank and require 3-6 people to destroy?
Why do tankers feel so entitled to do so, yet scoff at the idea of AV doing the same?
-Insert Revised Spkr4TheDead sig here.
...
|
Timtron Victory
Tech Guard RISE of LEGION
5
|
Posted - 2013.12.31 04:44:00 -
[43] - Quote
Replying to this thread is a waste of time. The original poster just wants to hear himself talk or sound smart
I dont want to bring myself down to the level most people are here But last time I checked Dust 514 is a FPS but if you get in a tank it becomes third person.
Seriously, grow up, I am guessing a lot of kids are on here .
This feels like the time when I played FIFA before I stopped in 11 with all the ping pong passing rubbish and players relying on bugs and doing the same old thing to win. If you want to debate something be ready to admit that there is a chance that you could be wrong or else go talk to a mirror.
Quick question for everyone but the OP Why do tanks need hardners?
I might start a thread on that lol |
Void Echo
Total Extinction
2316
|
Posted - 2013.12.31 05:29:00 -
[44] - Quote
Atiim wrote:Void Echo wrote: im going to your house, good luck with the insurance. lol...
you misunderstand when I say entitled, how is 1 single person entitled to kill something over 5x his size with no effort or skill involved? why are infantry entitled to one shot everything like in call of duty and vehicle pilots forced to eat ****?
that is your logic.
I have a better question. Why should one person be able to hop into a tank and require 3-6 people to destroy? Why do tankers feel so entitled to do so, yet scoff at the idea of AV doing the same? -Insert Revised Spkr4TheDead sig here.
answer my question and il answer yours, you have never given any kind of valid reason why a single person should be able to destroy something 5x his size on his own.
Youtube
Closed Beta Player
I trust nobody but myself.
|
Stinker Butt
Ostrakon Agency Gallente Federation
285
|
Posted - 2013.12.31 06:01:00 -
[45] - Quote
Void Echo wrote: answer my question and il answer yours, you have never given any kind of valid reason why a single person should be able to destroy something 5x his size on his own.
Because it's balance in a competitive video game. 1v1 is balance, despite what you think.
It only takes one person to take out a tank in real life, so why do you think your virtual tank should be so almighty?
Timtron Victory wrote:Replying to this thread is a waste of time. The original poster just wants to hear himself talk or sound smart
You know... you're right. I'm disappointed that I let myself get sucked in by this troll.
Please give tanks some balance
|
ADAM-OF-EVE
Dead Man's Game
701
|
Posted - 2013.12.31 07:51:00 -
[46] - Quote
so let me get this right..... you push and push for changes and then immediately spec out of tanks once they come in. yet you still remain on here posting tank threads
your views pull less and less weight as these threads go on.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
NAV HIV
The Generals General Tso's Alliance
672
|
Posted - 2013.12.31 14:10:00 -
[47] - Quote
Void Echo wrote:are you guys just shooting at tanks when their hardeners are up?
if you are thats your problem, your too stupid to learn how to do new things.
but seriously, this is what I have in mind for making the balance more perfect.
sica & soma- 1 type of hardener on, stacking penalties apply, if you try to put more than one hardener on the fitting will become invalid. reasonable for militia grade equipment.
Gunnlogi & Madrugar- 2 hardeners max, since these are the ones you have to sink SP into, but they are still STD tanks, they should be allowed only 2 hardeners on max. 1 hardener for combat, the other hardener for retreating but it would be weaker because of stacking penalties. you cant activate them until both are colldowned. or when you activate one hardener you automatically get all of them activated and they are on colldown mode when retreating.
the price of tanks right now SHOULD HAVE been the price BEFORE 1.7 because lest face it, they weren't worth **** back then, every brain dead ****** with av grenades could solo the toughest ones with little to no effort.
increase the price of militia tanks to 150k, STD to 500k. that way it does cost isk to send them in, but its not to where everybody goes broke for a single fitting.
for AV to become a role again, you guys need to adapt or die for once in your lives, this is no longer call of duty 514, its your turn to experience **** for once. now you see what youv put tankers through for the last year or so.
reap what youv sewn.
The Cost seems about right. atleast it would be close to an AV Suit.
Tanks were not aligned with AVs prior to 1.7 But still there were some great tankers who would survive through anything. Tanks however needed a rework. But nerfing AV and buffing tanks isn't exactly a good balance. Right at this moment if i hit those tankers with a full AV squad, the chances of success is very slim.
So when you say HTFU it isn't exactly a situation where one can avoid a certain area with Duv Tacs, Imp SCR and such. When tanks, Yes 2-3 tanks push an objective right now, they have infantry with them. So when 2-3 proto AVers can't take a Soma out, how are they supposed to do anything else at that point?! HTFU or bend over ?!
If it was up to these lolTankers that are talking so loud these days, they would ask for an option where they would be able to hack the objectives and installations with tank turrerts and be done with it. |
ladwar
Death by Disassociation Legacy Rising
1944
|
Posted - 2013.12.31 14:27:00 -
[48] - Quote
Atiim wrote:Void Echo wrote: im going to your house, good luck with the insurance. lol...
you misunderstand when I say entitled, how is 1 single person entitled to kill something over 5x his size with no effort or skill involved? why are infantry entitled to one shot everything like in call of duty and vehicle pilots forced to eat ****?
that is your logic.
I have a better question. Why should one person be able to hop into a tank and require 3-6 people to destroy? Why do tankers feel so entitled to do so, yet scoff at the idea of AV doing the same? -Insert Revised Spkr4TheDead sig here. you act as if you don't remember the forge sniping days where it would take 4+ snipers and really good luck rendering and those had gone over 40+ kills w/ zero deaths. and 1 aver can solo a tank, its not as easy as it was before but its still possible. get good.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
|
ER-Bullitt
Molon Labe. Public Disorder.
704
|
Posted - 2013.12.31 14:35:00 -
[49] - Quote
Void Echo wrote:
, and having one class completely killed because others feel entitled
Uh huh....
Void Echo wrote:
we (they) have adapted to over a year's worth of nerf after nerf after nerf, always getting the screwed end of the deal every time, tanks were a complete joke back then before 1.7, not worth the isk or SP you needed to put into them, now they are a thriving class that needs to have the weak weeded out.
So basically what you are saying is that because, in your opinion, tankers were UP before.. now they are entitled to their current OPness?
Gotcha..
|
Atiim
Living Like Larry Schwag
2872
|
Posted - 2013.12.31 18:29:00 -
[50] - Quote
Void Echo wrote: answer my question and il answer yours, you have never given any kind of valid reason why a single person should be able to destroy something 5x his size on his own.
Why? Because it only requires one person to operate a tank.
You as a SINGLE unit should not require 3-6 people to destroy.
Why would I bother with running infantry or AV if I can hop inside a tank and do it 3-6x better? Answer: I wouldn't.
Tanks are a NICHE. They aren't a "Be All, End All Things" class. That's what World Of Tanks are for.
1=1 Not 1>3-6. That's called balance.
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Valmorgan Aubaris
Stellar and Orbital Strategic Services ACME Holding Conglomerate
100
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Posted - 2013.12.31 18:34:00 -
[51] - Quote
Void Echo wrote:
before 1.7- "hey everyone, a tanks here, free points" nobody feared tanks, they were jokes.
after 1.7- "why do I have to work for this now? this isn't call of duty anymore!!!!"
Because:
risk > reward.
EVE alliance seeks mercs, join Stellar and Orbital Strategic Services today!
Let's gank Scotty.
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Atiim
Living Like Larry Schwag
2872
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Posted - 2013.12.31 18:36:00 -
[52] - Quote
ladwar wrote: you act as if you don't remember the forge sniping days where it would take 4+ snipers and really good luck rendering and those had gone over 40+ kills w/ zero deaths. and 1 aver can solo a tank, its not as easy as it was before but its still possible. get good.
Short of Sabotage and Suicide, it is not possible against a COMPETENT pilot. Unless you want to show me a video of YOU doing so.
4+ Snipers? You must be using an NT-511. If I need to kill a heavy, I'm going to 2-3 shot them with a Thale. Get Better.
Allow me to direct you to this thread.
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Timtron Victory
Tech Guard RISE of LEGION
10
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Posted - 2013.12.31 20:09:00 -
[53] - Quote
ladwar wrote:Atiim wrote:Void Echo wrote: im going to your house, good luck with the insurance. lol...
you misunderstand when I say entitled, how is 1 single person entitled to kill something over 5x his size with no effort or skill involved? why are infantry entitled to one shot everything like in call of duty and vehicle pilots forced to eat ****?
that is your logic.
I have a better question. Why should one person be able to hop into a tank and require 3-6 people to destroy? Why do tankers feel so entitled to do so, yet scoff at the idea of AV doing the same? -Insert Revised Spkr4TheDead sig here. you act as if you don't remember the forge sniping days where it would take 4+ snipers and really good luck rendering and those had gone over 40+ kills w/ zero deaths. and 1 aver can solo a tank, its not as easy as it was before but its still possible. get good.
So 1 aver can destroy a tank? So I am guessing you mean one with proto everything? How many players start the game with proto everything? Its thinking like this that kills games. You can go take out the tanks yourself and play this game yourself.
CCP are doing a terrible job, there is no balance just players spouting nonsense.
It should not be easy to kill a tank, it should not be too difficult so much that noobs wont play this game No noobs no new users and no dust
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Timtron Victory
Tech Guard RISE of LEGION
10
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Posted - 2013.12.31 20:11:00 -
[54] - Quote
Instead of saying AV can do this or that Why dont you say I can AV a tank myself and show us a video of you doing |
THUNDERGROOVE
ZionTCD Public Disorder.
438
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Posted - 2013.12.31 20:46:00 -
[55] - Quote
Stinker Butt wrote: tankers didn't adapt to anything. especially not void echo. they cried until they got an "easy win" button.
most real tankers in game will admit that they're OP and completely imbalanced.
Void echo is a joke. not worth replying to.
Most tankers will actually tell you that there are a few things that need to change.
- Militia CPU/PG reduction
- Militia turret damage reduction 40-50%
Until these are fixed AV should stay where it is.
AV is too weak but so are most of it's users. Militia tanks are too strong but they need to be so you guys can keep your noob crutch. You know they need something that can do 3000 damage to a tank in one shot from 400 meters away like their old swarms
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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TunRa
Knights of Eternal Darkness League of Infamy
303
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Posted - 2013.12.31 21:01:00 -
[56] - Quote
If you are no longer a tanker how come I only see you in militia tanks? Taking advantage of an unbalanced soma? Okay I will keep blowing you up with my AT Tank.
Thanks CCP Foxfour
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
411
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Posted - 2013.12.31 21:13:00 -
[57] - Quote
Void Echo wrote:Stinker Butt wrote:Void Echo wrote: say what you will, I am done with the balance issue, im no longer a tanker, im just trying to make this game better for everyone, and having one class completely killed because others feel entitled a good game does not make
we (they) have adapted to over a year's worth of nerf after nerf after nerf, always getting the screwed end of the deal every time, tanks were a complete joke back then before 1.7, not worth the isk or SP you needed to put into them, now they are a thriving class that needs to have the weak weeded out. this is not call of duty, stop thinking your entitled to kill something 5x your size by yourself, your not, this is dust 514. HTFU
How dare those people feel entitled to a good game! Go on everyone, play crappy games and adapt! You think tankers are the only ones that got nerfed? lol, you're a tanker through and through. it's tankers like you that feel entitled. When you couldn't do it on your own, you cried until CCP did it for you. Congrats. It's people like you that broke this game. after youre done trashing it so nobody else can enjoy it, you'll probably leave to try and ruin another one. Just tell us where you're going so we can avoid it. im going to your house, good luck with the insurance. lol... you misunderstand when I say entitled, how is 1 single person entitled to kill something over 5x his size with no effort or skill involved? why are infantry entitled to one shot everything like in call of duty and vehicle pilots forced to eat ****? that is your logic. Obscure real life reference for you. I know it's a game but, If you were ever in the military you would have heard of the "LAW". Light anti tank weapon. Shoulder fired, completely disposable, could one shot an Abrahms M1 main battle tank and any other main battle tank in the world. EVERY member of a fire team was trained in proper use and targeting. Avg soldier fully outfitted with full combat gear weighed about 230lbs. M1 main battle tank, 69.4 tons. This was twenty years ago, now they have a new toy called Javeline, shoulder fired and laser guided, will take out a 70 ton tank at extreme ranges. Power to weight ratio does not apply to anti tank weaponry.
CEO
Invictus Maneo~ "I remain unvanquished"
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Korvin Lomont
United Pwnage Service RISE of LEGION
416
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Posted - 2013.12.31 22:24:00 -
[58] - Quote
Void Echo wrote:Crimson Cerberes wrote: before 1.7 - "Oh hey a tank, I better kill it before it kills 90 people"
interesting, because I have never heard anyone say anything remotely similar to that or in that tone in over a year.
Hmm prior to 1.7 tanks were priority targets for me and my squad mates, maybe we know want tanks could do (from chromosome) and may be we still saw tanker wrecking havoc if uncontestet...
Prio to 1.7 the balance was slightly in favour for AV know its massivly in favour for Vehicles... |
ADAM-OF-EVE
Dead Man's Game
705
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Posted - 2014.01.01 15:44:00 -
[59] - Quote
CYRAX SERVIUS wrote:Void Echo wrote:Stinker Butt wrote:Void Echo wrote: say what you will, I am done with the balance issue, im no longer a tanker, im just trying to make this game better for everyone, and having one class completely killed because others feel entitled a good game does not make
we (they) have adapted to over a year's worth of nerf after nerf after nerf, always getting the screwed end of the deal every time, tanks were a complete joke back then before 1.7, not worth the isk or SP you needed to put into them, now they are a thriving class that needs to have the weak weeded out. this is not call of duty, stop thinking your entitled to kill something 5x your size by yourself, your not, this is dust 514. HTFU
How dare those people feel entitled to a good game! Go on everyone, play crappy games and adapt! You think tankers are the only ones that got nerfed? lol, you're a tanker through and through. it's tankers like you that feel entitled. When you couldn't do it on your own, you cried until CCP did it for you. Congrats. It's people like you that broke this game. after youre done trashing it so nobody else can enjoy it, you'll probably leave to try and ruin another one. Just tell us where you're going so we can avoid it. im going to your house, good luck with the insurance. lol... you misunderstand when I say entitled, how is 1 single person entitled to kill something over 5x his size with no effort or skill involved? why are infantry entitled to one shot everything like in call of duty and vehicle pilots forced to eat ****? that is your logic. Obscure real life reference for you. I know it's a game but, If you were ever in the military you would have heard of the "LAW". Light anti tank weapon. Shoulder fired, completely disposable, could one shot an Abrahms M1 main battle tank and any other main battle tank in the world. EVERY member of a fire team was trained in proper use and targeting. Avg soldier fully outfitted with full combat gear weighed about 230lbs. M1 main battle tank, 69.4 tons. This was twenty years ago, now they have a new toy called Javeline, shoulder fired and laser guided, will take out a 70 ton tank at extreme ranges. Power to weight ratio does not apply to anti tank weaponry.
its been a while since i was anti tank but wasnt law about 2k each,
and milan about 12k and what's javelin...20k a missile
and each one of these missiles can take out a few million -ú tank between 100m and a couple of km with 1 shot.
and a little bit of c4 will take out anything for less than all of them
not saying in dust it should be the same but the balance is way off if it take 6 people to do the job. at the moment the cost,range and damage don't justify the use of most av.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
416
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Posted - 2014.01.01 16:12:00 -
[60] - Quote
That was the pure genius of the LAW, it was cheap and disposable, lightweight and if necessary could be used as a breaching weapon, but it was developed as a counter to armoured vehicles for forward troops because of its light weight and compactness.
The javelin is extremely expensive but, the bang for your buck with this weapon is incredible. Many different rounds can be fired out of it depending on situation. Being a true specialty weapon ateam of two to three are responsible for it's operation and stowage.
CEO
Invictus Maneo~ "I remain unvanquished"
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
416
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Posted - 2014.01.01 16:14:00 -
[61] - Quote
They should make a weapon that takes 2-3mil to spec into like a J DAM shoulder fired that can one shot a tank.
CEO
Invictus Maneo~ "I remain unvanquished"
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Timtron Victory
Tech Guard RISE of LEGION
18
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Posted - 2014.01.01 18:17:00 -
[62] - Quote
CYRAX SERVIUS wrote:They should make a weapon that takes 2-3mil to spec into like a J DAM shoulder fired that can one shot a tank.
The tank loyalists seem to have shut up. The whole point of PS3 games are them being as real as possible
Proud Christian
Jesus Loves You
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