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Toby Flenderson
research lab
172
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Posted - 2013.12.31 03:35:00 -
[1] - Quote
Void Echo wrote:are you guys just shooting at tanks when their hardeners are up?
if you are thats your problem, your too stupid to learn how to do new things.
So you suggest I just sit there with my SL/PLC/FG and wait until the hardeners go down? I understand that hardeners are meant to protect a tank while it attacks but it can kill 10 people and run away before there is a window of opportunity to engage it between hardener activations. I've literally tried to wait with AV for probably 3 minutes before just switching back to regular assault because I never saw the tank without hardeners on.
"Because the tanker was smart"
Well then what can be done about a smart tanker? What can be done to someone who is only even visible while hardeners are activated? I can't stand when tankers just post "get gud, deep, hardeners" type comments when it's virtually a state of invulnerability only broken by a full squad of proto AV. Only being able to destroy tanks when they make a mistake or miscalculation is not balanced. Success and failure of an engagement should depend on both parties, not just the tank ******* up their hardener cycling. |
Toby Flenderson
research lab
173
|
Posted - 2013.12.31 03:42:00 -
[2] - Quote
Void Echo wrote:Stinker Butt wrote:Void Echo wrote: im saying that those who complain about not being able to kill tanks by themselves with militia grade equipment are the reason for this and the imbalance, if your going to blame anyone, blame those that complain they cant solo tanks.
you seem to forget that this is supposed to be a competitive first person shooter, where things like stats actually matter. any fool can call in a tank and completely skew the balance and change their stats just because they called a tank. The proof is all over the map. unfortunately people like you have no real experience with competitive games so you think this is how it's supposed to be. Someone who is equipped and skilled into a class that is made to take you out should be able to take you out. It's not a guarantee, but he should have fair chance. That's balance in a competitive game. CCP practically eliminated an entire class of anti-vehicle infantry just so that you could have "god" mode. You seem to think that's perfectly ok because you cant see anything past yourself. coming from a guy that wants his av grenade crutch back so he can be god infantry again, that's a laugh.
If tanks got within throwing distance of infantry and exploded that's them being stupid. AV grenades are as much of a crutch as SLs are. To get proto av nades it took about 1.5m sp while to get proto SL/PLC/FG it takes like less than 650k sp. The disadvantage to AV nades is that you basically commit suicide to use them unless the tanker gets cocky and lets you kill them.
I agree with the class being eliminated. It seems most people just try an ignore tanks. It's like having 2 separate battles on the same field: infantry warfare and tank battles. |
Toby Flenderson
research lab
173
|
Posted - 2013.12.31 03:50:00 -
[3] - Quote
Void Echo wrote:Toby Flenderson wrote:Void Echo wrote:are you guys just shooting at tanks when their hardeners are up?
if you are thats your problem, your too stupid to learn how to do new things. So you suggest I just sit there with my SL/PLC/FG and wait until the hardeners go down? I understand that hardeners are meant to protect a tank while it attacks but it can kill 10 people and run away before there is a window of opportunity to engage it between hardener activations. I've literally tried to wait with AV for probably 3 minutes before just switching back to regular assault because I never saw the tank without hardeners on. "Because the tanker was smart" Well then what can be done about a smart tanker? What can be done to someone who is only even visible while hardeners are activated? I can't stand when tankers just post "get gud, deep, hardeners" type comments when it's virtually a state of invulnerability only broken by a full squad of proto AV. Only being able to destroy tanks when they make a mistake or miscalculation is not balanced. Success and failure of an engagement should depend on both parties, not just the tank ******* up their hardener cycling. im not arguing that things are perfect, they are just going in the right direction now. if you cant outsmart an intelligent player then what right do you have to kill him or defeat him or what have you?
I would agree if there was a way to outsmart them. It's not a battle of wits/skill, it's a test of patience in how long one can wait for another to make a mistake. It's like trying to outsmart an opponent in chess with the added rule that they may claim invincibility on any attack you make as long as they're lucid enough to see the move. |
Toby Flenderson
research lab
173
|
Posted - 2013.12.31 03:56:00 -
[4] - Quote
Void Echo wrote:Toby Flenderson wrote:Void Echo wrote:Stinker Butt wrote:Void Echo wrote: im saying that those who complain about not being able to kill tanks by themselves with militia grade equipment are the reason for this and the imbalance, if your going to blame anyone, blame those that complain they cant solo tanks.
you seem to forget that this is supposed to be a competitive first person shooter, where things like stats actually matter. any fool can call in a tank and completely skew the balance and change their stats just because they called a tank. The proof is all over the map. unfortunately people like you have no real experience with competitive games so you think this is how it's supposed to be. Someone who is equipped and skilled into a class that is made to take you out should be able to take you out. It's not a guarantee, but he should have fair chance. That's balance in a competitive game. CCP practically eliminated an entire class of anti-vehicle infantry just so that you could have "god" mode. You seem to think that's perfectly ok because you cant see anything past yourself. coming from a guy that wants his av grenade crutch back so he can be god infantry again, that's a laugh. If tanks got within throwing distance of infantry and exploded that's them being stupid. AV grenades are as much of a crutch as SLs are. To get proto av nades it took about 1.5m sp while to get proto SL/PLC/FG it takes like less than 650k sp. The disadvantage to AV nades is that you basically commit suicide to use them unless the tanker gets cocky and lets you kill them. I agree with the class being eliminated. It seems most people just try an ignore tanks. It's like having 2 separate battles on the same field: infantry warfare and tank battles. the thing about av grenades, they were an abomination, they were used as a primary weapon, grenades are not primary weapons.
At least in this scenario there is an actual battle of skill. Both parties have a say in how the engagement goes. I still stay a tank controls the engagement, as they could simply just back up, but the AV grenade user could at least "outsmart" the tank. I used to laugh at how cocky tanks get as they chased me around corners. Of course I'll spam AV grenades if a tank is going to chase me down. I don't think any tankers could honestly complain about OP grenade fittings that chased them down and destroyed them without any sort of defensive strategies available (such as shooting them or running away). |
Toby Flenderson
research lab
173
|
Posted - 2013.12.31 04:03:00 -
[5] - Quote
Void Echo wrote:Toby Flenderson wrote:Void Echo wrote:Toby Flenderson wrote:Void Echo wrote:are you guys just shooting at tanks when their hardeners are up?
if you are thats your problem, your too stupid to learn how to do new things. So you suggest I just sit there with my SL/PLC/FG and wait until the hardeners go down? I understand that hardeners are meant to protect a tank while it attacks but it can kill 10 people and run away before there is a window of opportunity to engage it between hardener activations. I've literally tried to wait with AV for probably 3 minutes before just switching back to regular assault because I never saw the tank without hardeners on. "Because the tanker was smart" Well then what can be done about a smart tanker? What can be done to someone who is only even visible while hardeners are activated? I can't stand when tankers just post "get gud, deep, hardeners" type comments when it's virtually a state of invulnerability only broken by a full squad of proto AV. Only being able to destroy tanks when they make a mistake or miscalculation is not balanced. Success and failure of an engagement should depend on both parties, not just the tank ******* up their hardener cycling. im not arguing that things are perfect, they are just going in the right direction now. if you cant outsmart an intelligent player then what right do you have to kill him or defeat him or what have you? I would agree if there was a way to outsmart them. It's not a battle of wits/skill, it's a test of patience in how long one can wait for another to make a mistake. It's like trying to outsmart an opponent in chess with the added rule that they may claim invincibility on any attack you make as long as they're lucid enough to see the move. then find a way, stop expecting everything to be handed to you.
You're the one claiming that AV users are stupid in attempting to kill tanks using hardeners while you have yet to think of an alternative means yourself. If you cannot think of a way to adapt yourself then you cannot claim that the recent changes were fair/just/balanced. What you seem to be doing is just enjoying being on the benefitting end of the imbalance and talking down do people like me as if you weren't handed invincibility modules to cycle through all game long.
I don't expect to be handed a solution to this issue, but if you're going to criticize me and the others who are attempting to find it ourselves you better have given it some thought of your own. Otherwise you just come off as an idiot talking **** from inside an invincible hull with a death cannon attached to it. |
Toby Flenderson
research lab
174
|
Posted - 2013.12.31 04:26:00 -
[6] - Quote
Stinker Butt wrote:Void Echo wrote:Stinker Butt wrote:Void Echo wrote: coming from a guy that wants his av grenade crutch back so he can be god infantry again, that's a laugh.
I use a forge gun. but you already knew that because you've felt it in your ass a few times. did you like it? knowing you it mustv been an ishukone assault forge gun because those things were op, they did far too much damage for that rof. err, yeah, good one. so anything that can kill a tank must be OP. btw rail tank rof, damage, and range all greater than the ishukone assault forge. So by your logic... what does that make a rail tank? Charlotte O'Dell wrote: He QQs about tanks being OP when he refuses to try to kill them. I saw him go 2/9 in a pub. He didn't pull out AV once which means one of 2 things: 1) He has nothing better than MLT AV and has no place saying whether or not AV is UP. 2) He has ADV or PRO AV and refuses to use it, meaning he makes no effort to use AV, and therefore, has no place saying tanks are OP when they ROFLSTOMP all over his AR-toting corpse.
Funny thing is Atiim also claims to have SP in tanks, so he SHOULD have used his own to counter our tanks, but he didn't.
or 3. He didn't want to waste his time fighting over powered broken aspects of the game.
I'm right there with him on 3. |
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