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Sinboto Simmons
SVER True Blood Public Disorder.
3553
|
Posted - 2013.12.30 03:26:00 -
[1] - Quote
Everyone knows the power of the rail/scrambler rifles at long range combat they shred everything in front of them long range, as they should, but this power isn't restricted to just long range combat.
Simply put: the rail and scrambler rifles are both too powerfull in CQC.
So how to balence these rifles so it limits their CQC use, while not effecting their preformance at longer ranges?
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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MR-NASTY
Amarr Templars Amarr Empire
146
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Posted - 2013.12.30 03:29:00 -
[2] - Quote
Do you really have to post these dumb let's talk dust posts about every stupid thing you can think of? |
echo47
Minmatar Republic
145
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Posted - 2013.12.30 03:31:00 -
[3] - Quote
I cant really sayfor the rail I don't use it.
But for the scarambler you should not be able to hold a charge forever and you should only beable to charge your weapon in ADS mode.
I would rather look bad and win, than look good and lose.
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jordy mack
Ultramarine Corp
66
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Posted - 2013.12.30 03:32:00 -
[4] - Quote
I would think a zoomier scope might stop some of the CQCQQ.
... or u could just stop the QQ.. |
Sinboto Simmons
SVER True Blood Public Disorder.
3553
|
Posted - 2013.12.30 03:32:00 -
[5] - Quote
MR-NASTY wrote:Do you really have to post these dumb let's talk dust posts about every stupid thing you can think of? Yes, I prefer them over 'this **** sucks' threads.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Aizen Intiki
Hell's Gate Inc
615
|
Posted - 2013.12.30 03:34:00 -
[6] - Quote
For the rail, longer charge up would do it. For the Scrambler, I don't know.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1012
|
Posted - 2013.12.30 03:36:00 -
[7] - Quote
Sinboto Simmons wrote:Everyone knows the power of the rail/scrambler rifles at long range combat they shred everything in front of them long range, as they should, but this power isn't restricted to just long range combat.
Simply put: the rail and scrambler rifles are both too powerfull in CQC.
So how to balence these rifles so it limits their CQC use, while not effecting their preformance at longer ranges?
IMO, the rail rifle isn't good enough at long range to have a CQC nerf.
If you want it to be less useful at CQC Increase hip shot dispersion Decrease RoF Increase Damage per shot Make it so there is no kick or sway when fired ADS
Less useful in CQC, better at range.
!
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Aisha Ctarl
0uter.Heaven
2555
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Posted - 2013.12.30 03:36:00 -
[8] - Quote
RR and SCR are both fine.
This is pure T_T
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Sinboto Simmons
SVER True Blood Public Disorder.
3553
|
Posted - 2013.12.30 03:37:00 -
[9] - Quote
Aisha Ctarl wrote:RR and SCR are both fine.
This is pure T_T Out with you Amarrian!
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
3556
|
Posted - 2013.12.30 03:42:00 -
[10] - Quote
jordy mack wrote:I would think a zoomier scope might stop some of the CQCQQ.
... or u could just stop the QQ.. Sorry I'm not the kind of guy to just watch something continue to be wrong.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Aisha Ctarl
0uter.Heaven
2555
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Posted - 2013.12.30 03:43:00 -
[11] - Quote
Sinboto Simmons wrote:Aisha Ctarl wrote:RR and SCR are both fine.
This is pure T_T Out with you Amarrian!
Seriously though I actually agree with you that the RR is a little TOO good in CQC. I've gone in Rambo style RR blazing from the hip in CQC, and have wrecked people.
The SCR on the other hand in CQC is OK, but nowhere near as powerful as the RR. The SCR in CQC is more panic spamming whereas the RR is *spool up* CHANGCHANGCHANG *kill*
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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MR-NASTY
Amarr Templars Amarr Empire
146
|
Posted - 2013.12.30 03:44:00 -
[12] - Quote
Sinboto Simmons wrote:MR-NASTY wrote:Do you really have to post these dumb let's talk dust posts about every stupid thing you can think of? Yes, I prefer them over 'this **** sucks' threads.
You are just trying to farm likes. I guess its better than searching for your name.
Yes I've seen your name come up as the most searched term several times. I can't I a nine that many people weather for your name so I assume it you searching your own name .... lol kinda sad. |
One Eyed King
Eyniletti Rangers Minmatar Republic
103
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Posted - 2013.12.30 03:47:00 -
[13] - Quote
Silly Amarr. Always hating...
Nova knifing scout masochist. I would be a sadist, but CCP won't let me.
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MR-NASTY
Amarr Templars Amarr Empire
146
|
Posted - 2013.12.30 03:51:00 -
[14] - Quote
One Eyed King wrote:Silly Amarr. Always hating...
Is this one of your alts sinbato that you like your own threads with? I see your both scouts with knives. Kinda obvious. |
Himiko Kuronaga
Fatal Absolution
2639
|
Posted - 2013.12.30 03:52:00 -
[15] - Quote
Sinboto Simmons wrote:Everyone knows the power of the rail/scrambler rifles at long range combat they shred everything in front of them long range, as they should, but this power isn't restricted to just long range combat.
Simply put: the rail and scrambler rifles are both too powerfull in CQC.
So how to balence these rifles so it limits their CQC use, while not effecting their preformance at longer ranges?
Rail Rifle is perfectly balanced for CQC. Yes you can win fights with it that way, but every shot missed from the rail rifle is more relevant than a shot missed from a combat rifle or an assault rifle.
The scrambler rifle even more so, due to heat buildup. However the scrambler rifle killing up close is also justified.
The scrambler rifle is not a range superiority weapon, it is a dueling superiority weapon. It can and will destroy any target in 1v1 in the majority of situations, except for super extremes such as point blank versus HMG or shotgun.
The scrambler rifles downside is that it is what it is, dueling superiority. You cannot fight multiple opponents with it at all because the heat buildup prevents you from doing so. There is also loss of damage per heat count when the charge shot is used, crippling its effectiveness further.
tldr; They are already balanced as well as they need to be. Any further "balancing" would create an undesirable situation for all weapons involved. |
Cody Sietz
Bullet Cluster Legacy Rising
1848
|
Posted - 2013.12.30 03:54:00 -
[16] - Quote
Worse at hipfire. Maybe add a little more recoil while allowing the first shot to be 100 percent accurate.
Add a .10-25 sec to spool up time on rail.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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N1ck Comeau
Ahrendee Mercenaries EoN.
1695
|
Posted - 2013.12.30 03:58:00 -
[17] - Quote
huge hipfire dispersion.
higher scope zoom to make cqc harder.
Minmatar Assault.
Confused on what weapons i should use :/
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Llast 326
An Arkhos
1041
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Posted - 2013.12.30 03:58:00 -
[18] - Quote
MR-NASTY wrote:One Eyed King wrote:Silly Amarr. Always hating... Is this one of your alts sinbato that you like your own threads with? I see your both scouts with knives. Kinda obvious. Every scout you see is an alt of Sinboto'sGǪ every last one of us
KRRROOOOOOM
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Cody Sietz
Bullet Cluster Legacy Rising
1848
|
Posted - 2013.12.30 04:03:00 -
[19] - Quote
Llast 326 wrote:MR-NASTY wrote:One Eyed King wrote:Silly Amarr. Always hating... Is this one of your alts sinbato that you like your own threads with? I see your both scouts with knives. Kinda obvious. Every Matari scout you see is an alt of Sinboto'sGǪ every last one of us Fixed.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5188
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Posted - 2013.12.30 04:04:00 -
[20] - Quote
Add minimum range. Below x range the weapon drops off in damage.
Never forget
How to fix the Logi
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Niuvo
NECROM0NGERS Covert Intervention
954
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Posted - 2013.12.30 04:07:00 -
[21] - Quote
Remove crosshairs... |
Llast 326
An Arkhos
1041
|
Posted - 2013.12.30 04:08:00 -
[22] - Quote
Sinboto Simmons wrote:Everyone knows the power of the rail/scrambler rifles at long range combat they shred everything in front of them long range, as they should, but this power isn't restricted to just long range combat.
Simply put: the rail and scrambler rifles are both too powerfull in CQC.
So how to balence these rifles so it limits their CQC use, while not effecting their preformance at longer ranges?
With the scrambler a damage reduction in cqc would make sense, in a similar sense to the way the LR works. Have the damage remain the same as is now in optimal, but lower the CQC damage with the idea that the energy build has not reached optimal. Opinions?
NOTE: I am not saying destroy it the way the LR was crunched...
RR, not sure really. I like the idea of increased spread on hip fire, coupled with an increase to zoom on ADS.
KRRROOOOOOM
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Llast 326
An Arkhos
1041
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Posted - 2013.12.30 04:09:00 -
[23] - Quote
Cody Sietz wrote:Llast 326 wrote:MR-NASTY wrote:One Eyed King wrote:Silly Amarr. Always hating... Is this one of your alts sinbato that you like your own threads with? I see your both scouts with knives. Kinda obvious. Every Matari scout you see is an alt of Sinboto'sGǪ every last one of us Fixed. Thank you
KRRROOOOOOM
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Nocturnal Soul
Immortal Retribution
1448
|
Posted - 2013.12.30 04:14:00 -
[24] - Quote
I lol everytime I see "increase zoom when ADS" can't help but think to myself who the hell ads in cqc?
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Llast 326
An Arkhos
1042
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Posted - 2013.12.30 04:20:00 -
[25] - Quote
Nocturnal Soul wrote:I lol everytime I see "increase zoom when ADS" can't help but think to myself who the hell ads in cqc? You have a point, but if the hip fire spread is increased and you can mitigate that through ADS, increased zoom minimizes that benefit.
KRRROOOOOOM
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Nocturnal Soul
Immortal Retribution
1451
|
Posted - 2013.12.30 04:24:00 -
[26] - Quote
Llast 326 wrote:Nocturnal Soul wrote:I lol everytime I see "increase zoom when ADS" can't help but think to myself who the hell ads in cqc? You have a point, but if the hip fire spread is increased and you can mitigate that through ADS, increased zoom minimizes that benefit. And all that's pointless because all someone has to do is increase sensitivity.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Llast 326
An Arkhos
1042
|
Posted - 2013.12.30 04:28:00 -
[27] - Quote
Nocturnal Soul wrote:Llast 326 wrote:Nocturnal Soul wrote:I lol everytime I see "increase zoom when ADS" can't help but think to myself who the hell ads in cqc? You have a point, but if the hip fire spread is increased and you can mitigate that through ADS, increased zoom minimizes that benefit. And all that's pointless because all someone has to do is increase sensitivity. I see Then Niuvo has it GǪ No crosshairs
KRRROOOOOOM
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medomai grey
WarRavens League of Infamy
392
|
Posted - 2013.12.30 04:30:00 -
[28] - Quote
Sinboto Simmons wrote:Everyone knows the power of the rail/scrambler rifles at long range combat they shred everything in front of them long range, as they should, but this power isn't restricted to just long range combat.
Simply put: the rail and scrambler rifles are both too powerfull in CQC.
So how to balence these rifles so it limits their CQC use, while not effecting their preformance at longer ranges?
So let me get this straight, you want to nerf 2 of the 3 only rifles that have actual drawbacks. And you want to leave the two rifles with no drawbacks, the combat and assault rifle, alone?
By the way, scrambler and rail rifle are mechanically unideal for CQC.
Blatant Dust_514 recruiting in the silliest of places. :P
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Sinboto Simmons
SVER True Blood Public Disorder.
3561
|
Posted - 2013.12.30 04:31:00 -
[29] - Quote
MR-NASTY wrote:Sinboto Simmons wrote:MR-NASTY wrote:Do you really have to post these dumb let's talk dust posts about every stupid thing you can think of? Yes, I prefer them over 'this **** sucks' threads. You are just trying to farm likes. I guess its better than searching for your name. Yes I've seen your name come up as the most searched term several times. I can't imagine that many people would search for your name so I assume it you searching your own name .... lol kinda sad. I can honestly say with 100% certainty that I don't make these threads to farm likes sir I'm sure many, like yourself, have gained an irrational hatred for me through them so 'popularity' isn't the goal.
I have these likes because I make these threads, I don't make the threads to get likes.
Hell take the likes away and I'll still make them, just as I did when I started.
I suppose people like yourself feel the need to post in threads like this because I'm one of the more 'well known' players, I'm sure you wouldn't have posted that comment if I'd been on an alt, or if another newer player had made it.
As for the name serch thing, yes I do, I find it the best way to find replys to my post.
I'm thinking the one who is trying to farm likes here is you good sir.
Good day.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Chunky Munkey
Amarr Templars Amarr Empire
2756
|
Posted - 2013.12.30 04:32:00 -
[30] - Quote
Krom Ganesh wrote:Sinboto Simmons wrote:Everyone knows the power of the rail/scrambler rifles at long range combat they shred everything in front of them long range, as they should, but this power isn't restricted to just long range combat.
Simply put: the rail and scrambler rifles are both too powerfull in CQC.
So how to balence these rifles so it limits their CQC use, while not effecting their preformance at longer ranges?
IMO, the rail rifle isn't good enough at long range to have a CQC nerf. If you want it to be less useful at CQC Increase hip shot dispersion Decrease RoF Increase Damage per shot Make it so there is no kick or sway when fired ADS Less useful in CQC, better at range. Edit: BTW, I am of the opinion that the RR is fairly balanced with the other rifles (perhaps not the GAR, but that can go die in a fire for all I care ). However, as a Caldari equipment enthusiast, the RR is not as enjoyable as I wish it was. I believe the above changes would make me more happy with it.
Isn't good enough at long range!?
It's fantastic at long range! It's better than the LR ffs.
No.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1012
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Posted - 2013.12.30 04:35:00 -
[31] - Quote
Chunky Munkey wrote:Isn't good enough at long range!?
It's fantastic at long range! It's better than the LR ffs.
I have a much easier time using the SCR and even the CR at range than the RR. The LR is very UP and is in need of a decent buff. Comparing the RR to the LR is a bit unfair because of that.
Edit: Besides, the changes I suggest wouldn't be for changing the RR's DPS but to make it easier to keep the gun on top of a target.
!
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MR-NASTY
Amarr Templars Amarr Empire
147
|
Posted - 2013.12.30 04:37:00 -
[32] - Quote
Sinboto Simmons wrote:MR-NASTY wrote:Sinboto Simmons wrote:MR-NASTY wrote:Do you really have to post these dumb let's talk dust posts about every stupid thing you can think of? Yes, I prefer them over 'this **** sucks' threads. You are just trying to farm likes. I guess its better than searching for your name. Yes I've seen your name come up as the most searched term several times. I can't imagine that many people would search for your name so I assume it you searching your own name .... lol kinda sad. I can honestly say with 100% certainty that I don't make these threads to farm likes sir I'm sure many, like yourself, have gained an irrational hatred for me through them so 'popularity' isn't the goal. I have these likes because I make these threads, I don't make the threads to get likes. Hell take the likes away and I'll still make them, just as I did when I started. I suppose people like yourself feel the need to post in threads like this because I'm one of the more 'well known' players, I'm sure you wouldn't have posted that comment if I'd been on an alt, or if another newer player had made it. As for the name serch thing, yes I do, I find it the best way to find replys to my post. I'm thinking the one who is trying to farm likes here is you good sir. Good day.
"Well known" for stupid posts maybe, certainly not your skills. And searching your name to find replies to your posts is really dumb since it does it for you now.
I must have hit a nerve? Please stop posting dumb ideas every few hours to try to make yourself a "known player"
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Nocturnal Soul
Immortal Retribution
1451
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Posted - 2013.12.30 04:40:00 -
[33] - Quote
Llast 326 wrote:Nocturnal Soul wrote:Llast 326 wrote:Nocturnal Soul wrote:I lol everytime I see "increase zoom when ADS" can't help but think to myself who the hell ads in cqc? You have a point, but if the hip fire spread is increased and you can mitigate that through ADS, increased zoom minimizes that benefit. And all that's pointless because all someone has to do is increase sensitivity. I see Then Niuvo has it GǪ No crosshairs A simple 5 closely watched shots while ADS make that completely useless.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Sinboto Simmons
SVER True Blood Public Disorder.
3563
|
Posted - 2013.12.30 04:47:00 -
[34] - Quote
MR-NASTY wrote:Sinboto Simmons wrote:MR-NASTY wrote:Sinboto Simmons wrote:MR-NASTY wrote:Do you really have to post these dumb let's talk dust posts about every stupid thing you can think of? Yes, I prefer them over 'this **** sucks' threads. You are just trying to farm likes. I guess its better than searching for your name. Yes I've seen your name come up as the most searched term several times. I can't imagine that many people would search for your name so I assume it you searching your own name .... lol kinda sad. I can honestly say with 100% certainty that I don't make these threads to farm likes sir I'm sure many, like yourself, have gained an irrational hatred for me through them so 'popularity' isn't the goal. I have these likes because I make these threads, I don't make the threads to get likes. Hell take the likes away and I'll still make them, just as I did when I started. I suppose people like yourself feel the need to post in threads like this because I'm one of the more 'well known' players, I'm sure you wouldn't have posted that comment if I'd been on an alt, or if another newer player had made it. As for the name serch thing, yes I do, I find it the best way to find replys to my post. I'm thinking the one who is trying to farm likes here is you good sir. Good day. "Well known" for stupid posts maybe, certainly not your skills. And searching your name to find replies to your posts is really dumb since it does it for you now. I must have hit a nerve? Please stop posting dumb ideas every few hours to try to make yourself a "known player" I hardly think that trying to balence a weapon is a dumb idea sir.
As for being well known for stupid post, perhaps, but hey they're all made with the perpous of improvement for the game we playyes, not every I'idea is a good one after all.
And no, no nerves hit here sir, it's simply a post made by someone who dislikes my threads you're not the first, and surly not the last.
As for trying to make myself a known player, not at all, the point of these threads is to improve the game, and make a thread that's not another 'screw this game' based, not for popularity.
I f I am I am, if I'm not I'm not.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Atiim
Living Like Larry Schwag
2774
|
Posted - 2013.12.30 04:47:00 -
[35] - Quote
Aisha Ctarl wrote:Sinboto Simmons wrote:Aisha Ctarl wrote:RR and SCR are both fine.
This is pure T_T Out with you Amarrian! Seriously though I actually agree with you that the RR is a little TOO good in CQC. I've gone in Rambo style RR blazing from the hip in CQC, and have wrecked people. The SCR on the other hand in CQC is OK, but nowhere near as powerful as the RR. The SCR in CQC is more panic spamming whereas the RR is *spool up* CHANGCHANGCHANG *kill* Is this a troll?
...
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1435
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Posted - 2013.12.30 04:49:00 -
[36] - Quote
I think making hipfire kick like crazy is the way to go.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Sinboto Simmons
SVER True Blood Public Disorder.
3563
|
Posted - 2013.12.30 04:50:00 -
[37] - Quote
medomai grey wrote:Sinboto Simmons wrote:Everyone knows the power of the rail/scrambler rifles at long range combat they shred everything in front of them long range, as they should, but this power isn't restricted to just long range combat.
Simply put: the rail and scrambler rifles are both too powerfull in CQC.
So how to balence these rifles so it limits their CQC use, while not effecting their preformance at longer ranges?
So let me get this straight, you want to nerf 2 of the 3 only rifles that have actual drawbacks. And you want to leave the two rifles with no drawbacks, the combat and assault rifle, alone? By the way, scrambler and rail rifle are mechanically unideal for CQC. Not nerf, balence, weapons should be good at what they're good at and bad at what they'er bad at.
The MD for example: great on level ground or up high, but catch one at long range or from above and the masshole is done for.
The other rifles have the drawback of shorter ranges, though I think the CR could do with a clip size nerf, but they're not the focus of this thread, if you wish for me to make a thread on um just ask and I'll be happy to do so.
P.S: sorry for the late reply, was dealing with the other guy.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Scout Registry
177
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Posted - 2013.12.30 04:56:00 -
[38] - Quote
I'd say that 1.7 made quite a bit of progress in improving CQC. Consider the following:
* The perceived slow down in ADS and character rotation (flanking matters more) * The long-awaited dialing back of Aim Assist (aiming matters more) * The massive improvements to HMG (thank goodness ... but d*mn that thing hurts :p) * The Rifles seem to be fairly balanced against one another (from what I've observed to date)
^ Smells like progress, yes? On the "soon" list, I'd still like to see the following CQC problems addressed:
* Fixes for "slowed sprint" and "stun lock" bugs * Fix for character models getting stuck on environment (i.e. railings and ledges) * Fix for Framerate drop (especially in Gal Research Facility) * Reasons for a CQC specialist to use a SG, MD, or PLC
When it comes to Rifles in close quarters, I can't say that I've found any one Rifle to be hand's down superior to the next. I've run the RR and AR extensively this build (and have tinkered with the CR and ScR). I find my odds of success depend less on the chosen rifle and more on whether or not I get the drop on my target.
I've had little opportunity to run the Shotgun this build due to "slowed sprint" ... I look forward to getting back to it once the issue is remedied (will keep you posted, Brother).
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Niuvo
NECROM0NGERS Covert Intervention
955
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Posted - 2013.12.30 05:17:00 -
[39] - Quote
medomai grey wrote:Sinboto Simmons wrote:Everyone knows the power of the rail/scrambler rifles at long range combat they shred everything in front of them long range, as they should, but this power isn't restricted to just long range combat.
Simply put: the rail and scrambler rifles are both too powerfull in CQC.
So how to balence these rifles so it limits their CQC use, while not effecting their preformance at longer ranges?
So let me get this straight, you want to nerf 2 of the 3 only rifles that have actual drawbacks. And you want to leave the two rifles with no drawbacks, the combat and assault rifle, alone? By the way, scrambler and rail rifle are mechanically unideal for CQC. but they kill in a spray and pray "tactic". |
One Eyed King
Eyniletti Rangers Minmatar Republic
103
|
Posted - 2013.12.30 06:53:00 -
[40] - Quote
MR-NASTY wrote:One Eyed King wrote:Silly Amarr. Always hating... Is this one of your alts sinbato that you like your own threads with? I see your both scouts with knives. Kinda obvious.
This cracks me up. One look at my stats, and you could tell sinboto is a higher level minja than I am.
I am like Chris Farley for the first 60 minutes in Beverly Hills Ninja.
If you are really dedicated, you are more than welcome to check out my other posts and will easily be able to tell I am no one's alt.
Nova knifing scout masochist. I would be a sadist, but CCP won't let me.
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m twiggz
Pradox One Proficiency V.
210
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Posted - 2013.12.30 07:23:00 -
[41] - Quote
Aisha Ctarl wrote:Sinboto Simmons wrote:Aisha Ctarl wrote:RR and SCR are both fine.
This is pure T_T Out with you Amarrian! Seriously though I actually agree with you that the RR is a little TOO good in CQC. I've gone in Rambo style RR blazing from the hip in CQC, and have wrecked people. The SCR on the other hand in CQC is OK, but nowhere near as powerful as the RR. The SCR in CQC is more panic spamming whereas the RR is *spool up* CHANGCHANGCHANG *kill* The real question here is were you using the RR to hip fire newberries or actual competent opponents? That makes a large difference in your statement. Nearly any weapon put in a good players hands will ruin a newberry.
I believe all the rifles play their role exceptionally well.
If we're "talking dust" let's make a little comparison.
CQC weapons; Nova Knife (shouldn't even mention this) Shotgun HMG Combat Rifle Sub-Machine Gun
Range Weapons; Sniper Rifle (shouldn't mention this) Laser Rifle Scrambler Rifle Rail Rifle Forge Gun
Now let's look. If you put any of those CQC weapons in a competent players hand they will surely out play and out gun any of those long range weapons. (Perhaps not the Nova Knives, but that's a totally different discussion)
Let's go a little more in depth. The Laser Rifle is by far the most useless CQC weapon listed, let's cross that out now. The Forge Gun can be really deadly at CQC but requires time and very accurate aim, just isn't a logical choice. The Scrambler Rifle (both regular and assault variant) are deadly at CQC, but you need to be able to connect shots. This also takes time while a competent shot gunner will casual walk by you popping you with two or so blasts and you're dead. The Rail Rifle is very competent in CQC, probably the most formidable of the 'long range' weapons. The short charge up time may not seem like a big deal but against an HMG or shotgun, even a combat rifle in CQC that small charge up time can already mean your death.
Granted all of these statements are based on my own personal experiences. I only mentioned weapons that I have experience with using because I cannot judge a weapon without actually using it myself. You're welcome to disagree, but you truly should attempt to use the weapons before you go ahead and say they're OP one way or another. |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2493
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Posted - 2013.12.30 07:55:00 -
[42] - Quote
I don't get the hipfire spreads on most of these guns in the game. It seems the longer the range the weapon has, the more accurate the hip fire is.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Sinboto Simmons
SVER True Blood Public Disorder.
3619
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Posted - 2014.01.03 08:40:00 -
[43] - Quote
Cyrius Li-Moody wrote:I don't get the hipfire spreads on most of these guns in the game. It seems the longer the range the weapon has, the more accurate the hip fire is. Besides the sniper! (Thank the Amarrian's fake god)
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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HYENAKILLER X
AGGRESSIVE TYPE
459
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Posted - 2014.01.03 09:00:00 -
[44] - Quote
Sinboto Simmons wrote:Everyone knows the power of the rail/scrambler rifles at long range combat they shred everything in front of them long range, as they should, but this power isn't restricted to just long range combat.
Simply put: the rail and scrambler rifles are both too powerfull in CQC.
So how to balence these rifles so it limits their CQC use, while not effecting their preformance at longer ranges?
ars still beat both in cqc imo. Combat rifles are harder to use but if you have the skill they can prolly match rails at ranged and definitely in cqc.
Scramblers are hype imo. The one thing I think people need to understand is that its absolutely guaranteed there will be a best rifle. Its like that in every game. This game right now has 4 very well balanced rifles.
You are welcome for my leadership
*Proven Aggressive Type
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Sinboto Simmons
SVER True Blood Public Disorder.
3620
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Posted - 2014.01.03 09:07:00 -
[45] - Quote
HYENAKILLER X wrote:Sinboto Simmons wrote:Everyone knows the power of the rail/scrambler rifles at long range combat they shred everything in front of them long range, as they should, but this power isn't restricted to just long range combat.
Simply put: the rail and scrambler rifles are both too powerfull in CQC.
So how to balence these rifles so it limits their CQC use, while not effecting their preformance at longer ranges?
ars still beat both in cqc imo. Combat rifles are harder to use but if you have the skill they can prolly match rails at ranged and definitely in cqc. Scramblers are hype imo. The one thing I think people need to understand is that its absolutely guaranteed there will be a best rifle. Its like that in every game. This game right now has 4 very well balanced rifles. Sir I would not describe any of the rifles to be well balenced when looking at all weapons in our arsenal.
Just me though.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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HYENAKILLER X
AGGRESSIVE TYPE
459
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Posted - 2014.01.03 09:42:00 -
[46] - Quote
Laser rifle got outed. Combat rifle is hardest to use besides single shot scrambler but both are deadly with skill and rail rifle seems op because it can hit you from far out.
The ar still beats all in cqc (maybe not full auto cr) but the teuth is you have 4 very good options to fight with.
Vehicles are the problem.
You are welcome for my leadership
*Proven Aggressive Type
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Piraten Hovnoret
Molon Labe. Public Disorder.
214
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Posted - 2014.01.03 09:55:00 -
[47] - Quote
MR-NASTY wrote:Sinboto Simmons wrote:MR-NASTY wrote:Do you really have to post these dumb let's talk dust posts about every stupid thing you can think of? Yes, I prefer them over 'this **** sucks' threads. You are just trying to farm likes. I guess its better than searching for your name. Yes I've seen your name come up as the most searched term several times. I can't imagine that many people would search for your name so I assume it you searching your own name .... lol kinda sad.
At least he had something to say. In this case he was asking about a diskution and you turn it into... Idk something else
Farm likes LOL Good one
War never changes
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Sinboto Simmons
SVER True Blood Public Disorder.
3625
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Posted - 2014.01.03 19:58:00 -
[48] - Quote
bump
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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BATTOUSAI THE MANSLAYER
Robbing The Hood Public Disorder.
20
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Posted - 2014.01.03 20:13:00 -
[49] - Quote
Sinboto Simmons wrote:Everyone knows the power of the rail/scrambler rifles at long range combat they shred everything in front of them long range, as they should, but this power isn't restricted to just long range combat.
Simply put: the rail and scrambler rifles are both too powerfull in CQC.
So how to balence these rifles so it limits their CQC use, while not effecting their preformance at longer ranges?
This thread is kind of funny since I killed you with my Viziam the other day after you dropped an RE on my head from a up on a pipe |
Sinboto Simmons
SVER True Blood Public Disorder.
3628
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Posted - 2014.01.04 02:08:00 -
[50] - Quote
BATTOUSAI THE MANSLAYER wrote:Sinboto Simmons wrote:Everyone knows the power of the rail/scrambler rifles at long range combat they shred everything in front of them long range, as they should, but this power isn't restricted to just long range combat.
Simply put: the rail and scrambler rifles are both too powerfull in CQC.
So how to balence these rifles so it limits their CQC use, while not effecting their preformance at longer ranges?
This thread is kind of funny since I killed you with my Viziam the other day after you dropped an RE on my head from a up on a pipe Sounds like me...
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Scheneighnay McBob
Bojo's School of the Trades
3387
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Posted - 2014.01.04 03:03:00 -
[51] - Quote
Holy **** it's not complicated.
As max range increases, DPS should decrease. Doesn't eve have this system?
We used to have a time machine
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Nitrobeacon
Freek Coalition Freek Alliance
184
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Posted - 2014.01.04 03:14:00 -
[52] - Quote
Sinboto Simmons wrote:Everyone knows the power of the rail/scrambler rifles at long range combat they shred everything in front of them long range, as they should, but this power isn't restricted to just long range combat.
Simply put: the rail and scrambler rifles are both too powerfull in CQC.
So how to balence these rifles so it limits their CQC use, while not effecting their preformance at longer ranges?
MR-NASTY received more likes, I guess I'll agree with him. |
Sinboto Simmons
SVER True Blood Public Disorder.
3635
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Posted - 2014.01.04 03:29:00 -
[53] - Quote
Scheneighnay McBob wrote:Holy **** it's not complicated.
As max range increases, DPS should decrease. Doesn't eve have this system? Certainly.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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jordy mack
Ultramarine Corp
80
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Posted - 2014.01.04 03:31:00 -
[54] - Quote
Cyrius Li-Moody wrote:I don't get the hipfire spreads on most of these guns in the game. It seems the longer the range the weapon has, the more accurate the hip fire is. Which part of that common sense statement are you having trouble with? |
Sinboto Simmons
SVER True Blood Public Disorder.
3635
|
Posted - 2014.01.04 03:31:00 -
[55] - Quote
Nitrobeacon wrote:Sinboto Simmons wrote:Everyone knows the power of the rail/scrambler rifles at long range combat they shred everything in front of them long range, as they should, but this power isn't restricted to just long range combat.
Simply put: the rail and scrambler rifles are both too powerfull in CQC.
So how to balence these rifles so it limits their CQC use, while not effecting their preformance at longer ranges?
MR-NASTY received more likes, I guess I'll agree with him. *butthurt*
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
138
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Posted - 2014.01.04 03:41:00 -
[56] - Quote
I havent used the RR or CR at all, so I cant say much about them. As a SCR user, I can say that RR destroys me in every way, shape, and form.
SCR - this is meant to be a shield wrecker. Once past the shields, this weapon really struggles to kill opponents, especially armor hardened mercs. I say leave it as is, if anything, increase hipfire spread; but even then, I feel this weapon is balanced as is considering the above. ASCR - Fine as is
AR - Fine as is. TAR - I would say increase RoF. 3 nerfs all together was probably too much. BTAR - cant say BuTAR - also cant say
RR - increase charge up time to 1 second....maybe...?
CR - being a close-up weapon, i personally feel the amout of dmg per bullet it does is too high. I think reducing the dmg slightly would decrease the long-range efficiency while maintaining its' close ranged role. ACR - cant say.
but hey, maybe Im just on drugs |
medomai grey
WarRavens League of Infamy
400
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Posted - 2014.01.04 06:02:00 -
[57] - Quote
Sinboto Simmons wrote:Not nerf, balence, weapons should be good at what they're good at and bad at what they'er bad at.
The MD for example: great on level ground or up high, but catch one at long range or from above and the masshole is done for.
The other rifles have the drawback of shorter ranges, though I think the CR could do with a clip size nerf, but they're not the focus of this thread, if you wish for me to make a thread on um just ask and I'll be happy to do so.
P.S: sorry for the late reply, was dealing with the other guy. I didn't considered the shorter range of the gallente rifle.
No extra threads are needed, but thank you for offering. The nature of our gear is a nerf buff roller coaster. Why is balance so hard to achieve?
You have nothing to apologize for.
Blatant Dust_514 recruiting in the silliest of places. :P
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Sinboto Simmons
SVER True Blood Public Disorder.
3718
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Posted - 2014.01.07 07:26:00 -
[58] - Quote
bump
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Denn Maell
PIanet Express
34
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Posted - 2014.01.07 07:59:00 -
[59] - Quote
Sinboto Simmons wrote:Scheneighnay McBob wrote:Holy **** it's not complicated.
As max range increases, DPS should decrease. Doesn't eve have this system? Certainly.
Damage Per Second does decrease, however any Arty user will tell you that Damage Per Shot dramatically increases. So for the longer ranged Artillerist Damage Per Second is meaningless.
I could certainly still see myself using the Rail if it had a longer precharge, or even a burst-variant Rail Rifle would still be quite the fun little damage dealer.
I can't really comment on the SCR as I've never tried energy weaponsGǪbut I actually think most of the rifles are all acceptably balanced and role specific. |
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
308
|
Posted - 2014.01.07 08:12:00 -
[60] - Quote
Sinboto Simmons wrote:jordy mack wrote:I would think a zoomier scope might stop some of the CQCQQ.
... or u could just stop the QQ.. Sorry I'm not the kind of guy to just watch something continue to be wrong.
Well you didn't talk about the CR , it has range , DPS and is great in CQC so that's a triple threat and is the ONLY gun out of all the AR 's , even the SR cant say that , that is capable of doing so .
That's wrong but I guess being Mimi you just can't see that huh ???
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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Sinboto Simmons
SVER True Blood Public Disorder.
3722
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Posted - 2014.01.07 08:17:00 -
[61] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Sinboto Simmons wrote:jordy mack wrote:I would think a zoomier scope might stop some of the CQCQQ.
... or u could just stop the QQ.. Sorry I'm not the kind of guy to just watch something continue to be wrong. Well you didn't talk about the CR , it has range , DPS and is great in CQC so that's a triple threat and is the ONLY gun out of all the AR 's , even the SR cant say that , that is capable of doing so . That's wrong but I guess being Mimi you just can't see that huh ??? I've already addressed this in another post, in this thread, the CR is nowhere near as powerful as the RR or SCR at long range, as it should be, that being it's downside I'd also like to see a clip size reduction to the CR as well to balance it's massive ROF.
As I said to the other player: If you want me to make a thread about the CR please say so, but this thread is not about said weapon.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Rei Shepard
The Rainbow Effect
1358
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Posted - 2014.01.07 08:53:00 -
[62] - Quote
Aisha Ctarl wrote:RR and SCR are both fine.
This is pure T_T
I would even like to add the CR, RR and SCR are all fine, my CR outperforms any other gun on the field in CQC, my Rail Rifle does the same and my Scrambler has been doing it since Uprising.
And at medium to long Ranges, the CR, RR and SCR all outperform the other guns shooting back at me aswell.
Seening they all perform the same in my hands, maybe its not the guns ?
Quote: that being it's downside I'd also like to see a clip size reduction to the CR as well to balance it's massive ROF.
And by doing so you basically want this gun not to be able to kill anything at range ?
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
143
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Posted - 2014.01.07 09:51:00 -
[63] - Quote
Already working as intended. |
Sinboto Simmons
SVER True Blood Public Disorder.
3726
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Posted - 2014.01.07 09:55:00 -
[64] - Quote
Rei Shepard wrote:Aisha Ctarl wrote:RR and SCR are both fine.
This is pure T_T I would even like to add the CR, RR and SCR are all fine, my CR outperforms any other gun on the field in CQC, my Rail Rifle does the same and my Scrambler has been doing it since Uprising. And at medium to long Ranges, the CR, RR and SCR all outperform the other guns shooting back at me aswell. Seening they all perform the same in my hands, maybe its not the guns ? Quote: that being it's downside I'd also like to see a clip size reduction to the CR as well to balance it's massive ROF. And by doing so you basically want this gun not to be able to kill anything at range ? I don't see how a slight reduction in clip size=can't kill anything at range.
Unless someone can't aim a clip reduction shouldn't effect the weapon so much to make it unviable, while giving it a visable downside.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Protocake JR
Royal Uhlans Amarr Empire
1221
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Posted - 2014.01.07 10:12:00 -
[65] - Quote
Sinboto Simmons wrote:Rei Shepard wrote:Aisha Ctarl wrote:RR and SCR are both fine.
This is pure T_T I would even like to add the CR, RR and SCR are all fine, my CR outperforms any other gun on the field in CQC, my Rail Rifle does the same and my Scrambler has been doing it since Uprising. And at medium to long Ranges, the CR, RR and SCR all outperform the other guns shooting back at me aswell. Seening they all perform the same in my hands, maybe its not the guns ? Quote: that being it's downside I'd also like to see a clip size reduction to the CR as well to balance it's massive ROF. And by doing so you basically want this gun not to be able to kill anything at range ? I don't see how a slight reduction in clip size=can't kill anything at range. Unless someone can't aim a clip reduction shouldn't effect the weapon so much to make it unviable, while giving it a visable downside.
The CR already does poorly at range. What would reducing clip size accomplish?
I don't think you understand the nature of this gun. It's very effective in CQC. The reason it is effective in CQC is because of clip size, reload speed, and good ammo control (because it's burst fire).
"Balance to massive ROF". Again for what reason? To me, it sounds like you want an overall DPS nerf. That is unneccessary because the CR's TTK falls in line with the other rifles.
You really need to stop and think about what you are saying.
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
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Mortedeamor
1186
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Posted - 2014.01.07 10:30:00 -
[66] - Quote
Sinboto Simmons wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Sinboto Simmons wrote:jordy mack wrote:I would think a zoomier scope might stop some of the CQCQQ.
... or u could just stop the QQ.. Sorry I'm not the kind of guy to just watch something continue to be wrong. Well you didn't talk about the CR , it has range , DPS and is great in CQC so that's a triple threat and is the ONLY gun out of all the AR 's , even the SR cant say that , that is capable of doing so . That's wrong but I guess being Mimi you just can't see that huh ??? I've already addressed this in another post, in this thread, the CR is nowhere near as powerful as the RR or SCR at long range, as it should be, that being it's downside I'd also like to see a clip size reduction to the CR as well to balance it's massive ROF. As I said to the other player: If you want me to make a thread about the CR please say so, but this thread is not about said weapon. if ccp is buffing anything to bring it on par with rr it should be lr as that is the weakest rifle in dust the combat rifle is awesome people slaughter with it the lr isnt even used anymore..so why would they focus on the cr?
why use suits when ccp gave us nice shiny op as hell tanks that cost next to nothing
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Piraten Hovnoret
Molon Labe. Public Disorder.
220
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Posted - 2014.01.07 10:32:00 -
[67] - Quote
CR is AWSOME at range as is.
However when runing sqout that's the only gun I fear in close combat. Many feel the same, idk what 2 do about it sence I am afraid it will become useless as any gun CCP nerfs.
I have a sugestion about the hole thing that's are more alongside buf insted of nerf.
Give the shotgun,nova knifes and other dedicated close range weapons a slight increase on damage insted of nerfing other guns.
Again I am scared of the CCP nerf hammer
War never changes
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Oswald Rehnquist
996
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Posted - 2014.01.07 10:58:00 -
[68] - Quote
I think this conversation should take into account the other rifles, my main beef with the rifles is that they are too similar overall.
Things I'd like to see would be
RR- Increase spool up by .25 s, and increase optimal/effective range by 30 m
ScR- A slightly more bell curved damage output (meaning raise its optimal damage even more, lower its out of optimal, essentially a less extreme laser)
(this is all this thread cares about)
CR- A more tricky fire button (if you press too fast or use a simple modded controller, it jams up)
AR- More dispersion would help in cqc and hinder range and maybe lower the damage of the other 3 (a slight indirect damage boost by lowering the others)
Below 28 dB
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