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Smooth Assassin
Stardust incorporation
594
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Posted - 2013.12.29 12:13:00 -
[31] - Quote
Iron Wolf Saber wrote:A squad of flaylockers could cause some serious vehicle harm. -.- really?
Assassination is my thing.
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Darken-Sol
BIG BAD W0LVES
1088
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Posted - 2013.12.29 12:41:00 -
[32] - Quote
Mobius Wyvern wrote:'Raven' Assault Suit ADV Swarm Launcher Toxin SMG 2x Complex Damage Mods Enhanced CPU Upgrade Compact Nanohive
Using these, I created an AV fit that could easily drive away even the best fit HAV, and even did the same for the Dropships that are supposedly "immune" to Swarms.
What all the people saying AV is useless need to keep in mind is that a vehicle user cannot automatically assume the incompetence of the AV players if they want to keep their vehicle. The amount of damage I dished out - and it was pretty impressive - would force them to back off, or at the very least re-evaluate their engagement unless other AV might show up.
What everyone needs to keep in mind is that if you kill the vehicle, you win.
However if you relocate the vehicle, you still win.
DJINN Maverick and Goose were in an Incubus fitted with XT-1 Small Missile Turrets, and I single-handedly forced them back into their redline repeatedly with my Swarm Launcher, and thus denied them what would otherwise have been a lot of easy kills. If you force a vehicle to withdraw, even only for a little while, it gives nearby infantry the breathing room to get their jobs done.
I killed ONE tank by myself today, and I am a successful AV player.
/drops the mic
yeah. I jumped in my tank. I killed at least 35 tanks last night. I killed 6or 7 dropships and countless infantry. You are good with swarms, a fire and forget weapon. Nice post.
There was a time we fought good tankers. Now we just fight good tanks.
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Gelan Corbaine
Gladiators Vanguard
277
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Posted - 2013.12.29 15:04:00 -
[33] - Quote
Mobius Wyvern wrote: Hell, I'd love to be rewarded for that, but my primary interest is in trying to win, especially if I'm with a squad. That means my whole squad gets more out of the match.
A win means nothing if you don't win the isk war . "Yeah my team won ..... but I didn't get a decent WP amount so my payout sucks ... considering the cost of the suit and my losses .... I'm deep in the red and headed for bankruptcy at this rate . But hey I got a stat in the win column....yeah."
Currently the best way to run Dedicated AV profitably is to play completely selfishly ......and let your teammates die.
"lets see I can drive that tank away from those guys or wait till he slaughters them and blast him when his hardeners go down so I can get paid !"
This....is ....wrong .... there is a reason why a Rail Sica is more cost efficient and effective.
No job is worth doing if you don't get paid in the end .
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3015
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Posted - 2013.12.29 15:08:00 -
[34] - Quote
Man, I can drive off vehicles with a Flux and Rail Rifle. AV should be better than that.
My alts: GeneralJohnRipper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior.
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Kaze Eyrou
Turalyon 514 Turalyon Alliance
412
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Posted - 2013.12.29 15:10:00 -
[35] - Quote
Mobius Wyvern wrote:However if you relocate the vehicle, you still win.
/drops the mic PICK THAT MIC BACK UP AND SING IT BROTHA! |
DeadlyAztec11
Ostrakon Agency Gallente Federation
3015
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Posted - 2013.12.29 15:10:00 -
[36] - Quote
Darken-Sol wrote:Mobius Wyvern wrote:'Raven' Assault Suit ADV Swarm Launcher Toxin SMG 2x Complex Damage Mods Enhanced CPU Upgrade Compact Nanohive
Using these, I created an AV fit that could easily drive away even the best fit HAV, and even did the same for the Dropships that are supposedly "immune" to Swarms.
What all the people saying AV is useless need to keep in mind is that a vehicle user cannot automatically assume the incompetence of the AV players if they want to keep their vehicle. The amount of damage I dished out - and it was pretty impressive - would force them to back off, or at the very least re-evaluate their engagement unless other AV might show up.
What everyone needs to keep in mind is that if you kill the vehicle, you win.
However if you relocate the vehicle, you still win.
DJINN Maverick and Goose were in an Incubus fitted with XT-1 Small Missile Turrets, and I single-handedly forced them back into their redline repeatedly with my Swarm Launcher, and thus denied them what would otherwise have been a lot of easy kills. If you force a vehicle to withdraw, even only for a little while, it gives nearby infantry the breathing room to get their jobs done.
I killed ONE tank by myself today, and I am a successful AV player.
/drops the mic yeah. I jumped in my tank. I killed at least 35 tanks last night. I killed 6or 7 dropships and countless infantry. You are good with swarms, a fire and forget weapon. Nice post. Killing one tank by yourself with a Swarm Launcher ain't good, not when it took all day. That's chump change. That's like a Sniper saying he got one head shot in ten matches. Come on son.
My alts: GeneralJohnRipper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7654
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Posted - 2013.12.29 15:13:00 -
[37] - Quote
AV scaring away vehicles needs to be rewarded, there should be WP for damaging vehicles. Remnant says he wants to bring it back, but I have a feeling it will take way longer to re-implement than it should.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3015
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Posted - 2013.12.29 15:15:00 -
[38] - Quote
Ghosts Chance wrote:Monkey MAC wrote:
When you say even thd best fitted tank, how do you know? (Thats Entirely Subjective) Exactly how many WP did you earn from AV (200 - 1Tank + 1Kill) How many ot these vehicle units were aware of your prescence? How many used hardeners?
How many times did you die attempting to do your AV role.
When you say even the best suit, how do you know? (Thats Entirely Subjective) Exactly how many WP did you earn from AI (50+ kill) How many ot these infantry units were aware of your prescence? How many used cover? How many times did you die attempting to do your slayer role? killing scrub tankers is easy, killing good tankers is hard killing scrub infantry is easy, killing good infantry is hard. none of your questions have any real meaning to them becuase the same questions when applyed to everything else in the game reveal the same damn answers.... the end result is skill>gear and the same holds true for skill>tank yes tanks are unbalanced right now, no that doesnt mean you should just give up and stop killing them... i cant for the life of me figure out why so many AV infantry are against the very idea that its not only possable but quite easy to kill off most tankers. if people would just man up the whole spam problem would go away and all that would be left are the ones who are actually dedicated to being or becoming tankers rather then this FOTM spam crap. just because things are imbalanced doesnt give you a licence do throw down your weapons and give the hell up... its a licence to get creative and give em hell. I ain't stupid enough to throw away a ton of ISK just to satisfy tankers who want a challenge. You guys brought that upon yourselves.
My alts: GeneralJohnRipper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior.
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Operative 1171 Aajli
Bragian Order Amarr Empire
952
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Posted - 2013.12.29 15:20:00 -
[39] - Quote
Finally someone who gets it!
Most of these ppl complaining would probably say that the allies lost WWII because not all the tanks were destroyed. Forget the amount of combat prevented or controlled due to asset, area denial.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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Knight Soiaire
BurgezzE.T.F Public Disorder.
4060
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Posted - 2013.12.29 15:23:00 -
[40] - Quote
Mine is;
STD Heavy Suit Complex Light Damage Modifier DAU/2A Assault Forge Gun Basic Armour Plate Basic Armour Repper M209-A Assault SMG
Get a height advantage, and kill all the HAVs!
DUST is so broken, even my PS3 refuses to let me play it.
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Iron Wolf Saber
Den of Swords
11475
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Posted - 2013.12.29 15:25:00 -
[41] - Quote
Assault Foge Guns are squad AV weapons if going solo use the standard or the breach. Breach is very much anti air.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7654
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Posted - 2013.12.29 15:29:00 -
[42] - Quote
Cat Merc wrote:There's another problem. You might think it's a win if you rellocate a vehicle, but thing is, they regenerate uber quick and just come back and beat you to death.
AV needs to do more lasting damage.
For example, have an effect that significantly slows down shield recharge and armor repair, and suddenly vehicles are forced out of the battle for much longer. Make the thread about this, and I will support. The speed of which they can recover really is a problem; it is as if all your hard work damaging them was pointless.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Darken-Sol
BIG BAD W0LVES
1096
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Posted - 2013.12.29 15:33:00 -
[43] - Quote
Ghosts Chance wrote:Monkey MAC wrote:
When you say even thd best fitted tank, how do you know? (Thats Entirely Subjective) Exactly how many WP did you earn from AV (200 - 1Tank + 1Kill) How many ot these vehicle units were aware of your prescence? How many used hardeners?
How many times did you die attempting to do your AV role.
When you say even the best suit, how do you know? (Thats Entirely Subjective) Exactly how many WP did you earn from AI (50+ kill) How many ot these infantry units were aware of your prescence? How many used cover? How many times did you die attempting to do your slayer role? killing scrub tankers is easy, killing good tankers is hard killing scrub infantry is easy, killing good infantry is hard. none of your questions have any real meaning to them becuase the same questions when applyed to everything else in the game reveal the same damn answers.... the end result is skill>gear and the same holds true for skill>tank yes tanks are unbalanced right now, no that doesnt mean you should just give up and stop killing them... i cant for the life of me figure out why so many AV infantry are against the very idea that its not only possable but quite easy to kill off most tankers. if people would just man up the whole spam problem would go away and all that would be left are the ones who are actually dedicated to being or becoming tankers rather then this FOTM spam crap. just because things are imbalanced doesnt give you a licence do throw down your weapons and give the hell up... its a licence to get creative and give em hell.
its expensive. Tanking is cheap. I can fit a sica that destroys tanks and infantry. And disregard AV.
There was a time we fought good tankers. Now we just fight good tanks.
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Master Jaraiya
Ultramarine Corp
1433
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Posted - 2013.12.29 15:38:00 -
[44] - Quote
Iron Wolf Saber wrote:Assault Foge Guns are squad AV weapons if going solo use the standard or the breach. Breach is very much anti air. Except it takes 3 solid hits from a Proto Breach Forge Gun to down a Dropship. Combine that with the fact that after the 1st hit lands, the dropship is 600m away before you can get charged up a second time, meanwhile, you have 4 guys with spray and pray rifles and locus grenades closing in...
...I guess that makes perfect sense.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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Darken-Sol
BIG BAD W0LVES
1097
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Posted - 2013.12.29 15:51:00 -
[45] - Quote
Master Jaraiya wrote:Iron Wolf Saber wrote:Assault Foge Guns are squad AV weapons if going solo use the standard or the breach. Breach is very much anti air. Except it takes 3 solid hits from a Proto Breach Forge Gun to down a Dropship. Combine that with the fact that after the 1st hit lands, the dropship is 600m away before you can get charged up a second time, meanwhile, you have 4 guys with spray and pray rifles and locus grenades closing in... ...I guess that makes perfect sense.
I just skip over anything IWS says.
There was a time we fought good tankers. Now we just fight good tanks.
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Lynn Beck
Granite Mercenary Division Top Men.
430
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Posted - 2013.12.29 16:49:00 -
[46] - Quote
Kasote Denzara wrote:Lynn Beck wrote:Wish the commando had better recharge delays or recharge amounts, then we'd see them running swarm launcher +RR or such, and that reload speed is pretty nice, even at lv1, i notice it. It's actually the Plasma Cannon that is favored by the Commandos. The SL is useless against infantry and that breaks down the effectiveness of the Commando itself. Personally, I run this because, well, see the first line of my signature. The reloading is beautiful, especially when you put more into the Commando's skill. As for shield related things, I believe that will actually be the Caldari's Commando that will be a shield tanked Commando, with Minmatar at a second place for that. What people don't seem to understand about the Amarrian Commando is... it's Amarrian. It's perfection because it is Amarrian. It's built exactly how I envisioned their Commando to be. It lives up to the Amarr standard of suits. Caldari will have a high, Gallente with have a low, Minmatar will have speed. It's going to be lovely. That's a pretty nice fit, though i prefer plasma cannon, scrambler, and scanner.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Gelan Corbaine
Gladiators Vanguard
277
|
Posted - 2013.12.29 17:20:00 -
[47] - Quote
Knight Soiaire wrote:Mine is;
STD Heavy Suit Complex Light Damage Modifier DAU/2A Assault Forge Gun Basic Armour Plate Basic Armour Repper M209-A Assault SMG
Get a height advantage, and kill all the HAVs!
There is a problem with that fit Brah.....
No job is worth doing if you don't get paid in the end .
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Thor Odinson42
Molon Labe. Public Disorder.
2468
|
Posted - 2013.12.29 17:34:00 -
[48] - Quote
Mobius Wyvern wrote:'Raven' Assault Suit ADV Swarm Launcher Toxin SMG 2x Complex Damage Mods Enhanced CPU Upgrade Compact Nanohive
Using these, I created an AV fit that could easily drive away even the best fit HAV, and even did the same for the Dropships that are supposedly "immune" to Swarms.
What all the people saying AV is useless need to keep in mind is that a vehicle user cannot automatically assume the incompetence of the AV players if they want to keep their vehicle. The amount of damage I dished out - and it was pretty impressive - would force them to back off, or at the very least re-evaluate their engagement unless other AV might show up.
What everyone needs to keep in mind is that if you kill the vehicle, you win.
However if you relocate the vehicle, you still win.
DJINN Maverick and Goose were in an Incubus fitted with XT-1 Small Missile Turrets, and I single-handedly forced them back into their redline repeatedly with my Swarm Launcher, and thus denied them what would otherwise have been a lot of easy kills. If you force a vehicle to withdraw, even only for a little while, it gives nearby infantry the breathing room to get their jobs done.
I killed ONE tank by myself today, and I am a successful AV player.
/drops the mic
So you are basically calling them dumbasses. Swarms on a well fit dropship are worthless.
It doesn't take skill to operate a swarm launcher. I have a suit with the proto swarm and two complex damage mods. I hoped in a squad with some Outer Heaven dudes and a dropship hung around killing people on the ground with missiles throughout the entire match. I lost 4 AV dropsuits trying to deny the area (I knew I wouldn't kill it).
Called in a rail tank once that got him to move, but I'm not a tanker (I'm terrible). We didn't have a Forge Gunner on the entire team. But there were (3) guys with proto swarms and we never got halfway through shields.
I do agree that denying the area for a moment to get a hack or whatever is good, but it's also about economics. If it takes 200-300K to spend on denying an area for a moment that's BS.
I like the fact that dropships are viable at the moment, but it's not balanced. I'm not sure what the answer should be to balance it. But swarms are bad at the moment.
I'll be switching my AV suit to a logi suit to incorporate REs and PMs. I'll also set up a militia and BPO forge gun suit (zero SP required) to deal with dropships instead of the million or so SP I've dropped in swarms.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4304
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Posted - 2013.12.30 02:24:00 -
[49] - Quote
Thor Odinson42 wrote:Mobius Wyvern wrote:'Raven' Assault Suit ADV Swarm Launcher Toxin SMG 2x Complex Damage Mods Enhanced CPU Upgrade Compact Nanohive
Using these, I created an AV fit that could easily drive away even the best fit HAV, and even did the same for the Dropships that are supposedly "immune" to Swarms.
What all the people saying AV is useless need to keep in mind is that a vehicle user cannot automatically assume the incompetence of the AV players if they want to keep their vehicle. The amount of damage I dished out - and it was pretty impressive - would force them to back off, or at the very least re-evaluate their engagement unless other AV might show up.
What everyone needs to keep in mind is that if you kill the vehicle, you win.
However if you relocate the vehicle, you still win.
DJINN Maverick and Goose were in an Incubus fitted with XT-1 Small Missile Turrets, and I single-handedly forced them back into their redline repeatedly with my Swarm Launcher, and thus denied them what would otherwise have been a lot of easy kills. If you force a vehicle to withdraw, even only for a little while, it gives nearby infantry the breathing room to get their jobs done.
I killed ONE tank by myself today, and I am a successful AV player.
/drops the mic So you are basically calling them dumbasses. Swarms on a well fit dropship are worthless. It doesn't take skill to operate a swarm launcher. I have a suit with the proto swarm and two complex damage mods. I hoped in a squad with some Outer Heaven dudes and a dropship hung around killing people on the ground with missiles throughout the entire match. I lost 4 AV dropsuits trying to deny the area (I knew I wouldn't kill it). Called in a rail tank once that got him to move, but I'm not a tanker (I'm terrible). We didn't have a Forge Gunner on the entire team. But there were (3) guys with proto swarms and we never got halfway through shields. I do agree that denying the area for a moment to get a hack or whatever is good, but it's also about economics. If it takes 200-300K to spend on denying an area for a moment that's BS. I like the fact that dropships are viable at the moment, but it's not balanced. I'm not sure what the answer should be to balance it. But swarms are bad at the moment. I'll be switching my AV suit to a logi suit to incorporate REs and PMs. I'll also set up a militia and BPO forge gun suit (zero SP required) to deal with dropships instead of the million or so SP I've dropped in swarms. My AV fit is around 30k, and that's what I was using to do what I described in my OP.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Borne Velvalor
Endless Hatred
1823
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Posted - 2013.12.30 03:24:00 -
[50] - Quote
220 * 5 * 1.15 * 1.19 * 0.4 * 0.8 = 481 damage. 168 HP/S regen. I can literally stay still 24/7 with your rockets hitting me, even if you had infinite ammo and I wouldn't die. Also, no HP means I can kill you in less than a second of fire from up to 200m away.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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