Thor Odinson42
Molon Labe. Public Disorder.
2468
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Posted - 2013.12.29 17:34:00 -
[1] - Quote
Mobius Wyvern wrote:'Raven' Assault Suit ADV Swarm Launcher Toxin SMG 2x Complex Damage Mods Enhanced CPU Upgrade Compact Nanohive
Using these, I created an AV fit that could easily drive away even the best fit HAV, and even did the same for the Dropships that are supposedly "immune" to Swarms.
What all the people saying AV is useless need to keep in mind is that a vehicle user cannot automatically assume the incompetence of the AV players if they want to keep their vehicle. The amount of damage I dished out - and it was pretty impressive - would force them to back off, or at the very least re-evaluate their engagement unless other AV might show up.
What everyone needs to keep in mind is that if you kill the vehicle, you win.
However if you relocate the vehicle, you still win.
DJINN Maverick and Goose were in an Incubus fitted with XT-1 Small Missile Turrets, and I single-handedly forced them back into their redline repeatedly with my Swarm Launcher, and thus denied them what would otherwise have been a lot of easy kills. If you force a vehicle to withdraw, even only for a little while, it gives nearby infantry the breathing room to get their jobs done.
I killed ONE tank by myself today, and I am a successful AV player.
/drops the mic
So you are basically calling them dumbasses. Swarms on a well fit dropship are worthless.
It doesn't take skill to operate a swarm launcher. I have a suit with the proto swarm and two complex damage mods. I hoped in a squad with some Outer Heaven dudes and a dropship hung around killing people on the ground with missiles throughout the entire match. I lost 4 AV dropsuits trying to deny the area (I knew I wouldn't kill it).
Called in a rail tank once that got him to move, but I'm not a tanker (I'm terrible). We didn't have a Forge Gunner on the entire team. But there were (3) guys with proto swarms and we never got halfway through shields.
I do agree that denying the area for a moment to get a hack or whatever is good, but it's also about economics. If it takes 200-300K to spend on denying an area for a moment that's BS.
I like the fact that dropships are viable at the moment, but it's not balanced. I'm not sure what the answer should be to balance it. But swarms are bad at the moment.
I'll be switching my AV suit to a logi suit to incorporate REs and PMs. I'll also set up a militia and BPO forge gun suit (zero SP required) to deal with dropships instead of the million or so SP I've dropped in swarms.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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