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Mobius Wyvern
Ahrendee Mercenaries EoN.
4291
|
Posted - 2013.12.29 08:19:00 -
[1] - Quote
'Raven' Assault Suit ADV Swarm Launcher Toxin SMG 2x Complex Damage Mods Enhanced CPU Upgrade Compact Nanohive
Using these, I created an AV fit that could easily drive away even the best fit HAV, and even did the same for the Dropships that are supposedly "immune" to Swarms.
What all the people saying AV is useless need to keep in mind is that a vehicle user cannot automatically assume the incompetence of the AV players if they want to keep their vehicle. The amount of damage I dished out - and it was pretty impressive - would force them to back off, or at the very least re-evaluate their engagement unless other AV might show up.
What everyone needs to keep in mind is that if you kill the vehicle, you win.
However if you relocate the vehicle, you still win.
DJINN Maverick and Goose were in an Incubus fitted with XT-1 Small Missile Turrets, and I single-handedly forced them back into their redline repeatedly with my Swarm Launcher, and thus denied them what would otherwise have been a lot of easy kills. If you force a vehicle to withdraw, even only for a little while, it gives nearby infantry the breathing room to get their jobs done.
I killed ONE tank by myself today, and I am a successful AV player.
/drops the mic
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4291
|
Posted - 2013.12.29 08:28:00 -
[2] - Quote
Kasote Denzara wrote:Telling people to put effort into preventing vehicle spam?
Don't be silly.
They want their cake and eat it too, not get off their ass, walk to the store, pick up the cake, bring it back home, get a fork, and stuff their face.
Telling people to put effort in is pretty meaningless. I personally have no problems with killing off vehicles in this build and hope they stay exactly as they are. Give AV a bit of a buff and maybe people will get off their asses. And personally, I think Stasis Webifier Grenades/Mines would be the perfect buff.
All the stats stay as they are, and now we have a means of temporarily arresting vehicles to allow AV to better attack them. This would mean that even while under hardeners, a vehicle would need to be aware of their surroundings, and ideally the driver would squad up with some Corpmates to man his Small Turrets rather than just stripping them off.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries EoN.
4293
|
Posted - 2013.12.29 08:35:00 -
[3] - Quote
Cat Merc wrote:Kasote Denzara wrote:Telling people to put effort into preventing vehicle spam?
Don't be silly.
They want their cake and eat it too, not get off their ass, walk to the store, pick up the cake, bring it back home, get a fork, and stuff their face.
Telling people to put effort in is pretty meaningless. I personally have no problems with killing off vehicles in this build and hope they stay exactly as they are. Give AV a bit of a buff and maybe people will get off their asses. Vehicles get to eat the cake and keep it too. Infantry is jelly of that. Make AV a sidearm and you will suddenly see a lot less tank spam Which would make no sense based on how the fitting metagame is set up, and I'll let you in on a little something from the Tech Test of Planetside 2.
Back when they first launched the game, the only AV was seeker AV, and the Heavy Assault class had it by default.
Everyone walked. Getting in a vehicle would result in 5 seconds of screaming Lock On warnings and then a flaming wreck.
Even up until my outfit stopped playing the game, there were people who'd spend all day trashing us on the forums because we all used the Striker seeker AV weapon, and could volley dozens of missiles at any vehicle that came within range.
With the way Dust is set up, AV is an investment in SP, ISK, AND a player of the team switching out to use it, and I see no issue with that. If anything, we just need to provide more tools, like the Stasis Webifier tech they mentioned in that old DevBlog.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries EoN.
4293
|
Posted - 2013.12.29 08:37:00 -
[4] - Quote
8213 wrote:Cat Merc wrote:Kasote Denzara wrote:Telling people to put effort into preventing vehicle spam?
Don't be silly.
They want their cake and eat it too, not get off their ass, walk to the store, pick up the cake, bring it back home, get a fork, and stuff their face.
Telling people to put effort in is pretty meaningless. I personally have no problems with killing off vehicles in this build and hope they stay exactly as they are. Give AV a bit of a buff and maybe people will get off their asses. Vehicles get to eat the cake and keep it too. Infantry is jelly of that. Make AV a sidearm and you will suddenly see a lot less tank spam Not when it costs 65k ISK to field a tank that can mow infantry to the ground. That's a bit of an exaggeration. The Sica I put together is around 100k and I still need to watch my step around a proper tank fitted with a Railgun.
A Gunnlogi or Madrugar is up in the several 100k range just based on buying the vehicle itself. That's part of why you see THOSE up in redlines all the time because they can use the Railgun to just blap enemy vehicles without any chance of retaliation.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries EoN.
4295
|
Posted - 2013.12.29 09:18:00 -
[5] - Quote
Master Jaraiya wrote:Congratulations, now grab an Ishukone Assault Forge Gun and try to take out any tank while there are 3 tanks rolling around, a dropship or two circling overhead, and 4 or 5 infantry firing Prototype spray and pray rifle variants at you and spamming locus grenades.
Fact, without hardeners on, it takes 4 shots from a Prototype Forge Gun to take out a MLT HAV that didn't have hardeners running. I know, because 1 got stuck trying to escape after the 3rd shot hit. If he hadn't gotten stuck, I wouldn't have destroyed it. A MLT HAV should not survive 2 Prototype Forge Gun hits without hardeners.
Is pushing it back enough?
NO! I do not get jack **** for forcing vehicles to retreat! Except a possible match victory. I was on the winning team twice today because I forced vehicles away from objectives to allow my team to hack and control them.
Stop being selfish.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries EoN.
4295
|
Posted - 2013.12.29 09:21:00 -
[6] - Quote
Cat Merc wrote:Mobius Wyvern wrote:Master Jaraiya wrote:Congratulations, now grab an Ishukone Assault Forge Gun and try to take out any tank while there are 3 tanks rolling around, a dropship or two circling overhead, and 4 or 5 infantry firing Prototype spray and pray rifle variants at you and spamming locus grenades.
Fact, without hardeners on, it takes 4 shots from a Prototype Forge Gun to take out a MLT HAV that didn't have hardeners running. I know, because 1 got stuck trying to escape after the 3rd shot hit. If he hadn't gotten stuck, I wouldn't have destroyed it. A MLT HAV should not survive 2 Prototype Forge Gun hits without hardeners.
Is pushing it back enough?
NO! I do not get jack **** for forcing vehicles to retreat! Except a possible match victory. I was on the winning team twice today because I forced vehicles away from objectives to allow my team to hack and control them. Stop being selfish. You should be rewarded 2000 WP for that. Hell, I'd love to be rewarded for that, but my primary interest is in trying to win, especially if I'm with a squad. That means my whole squad gets more out of the match.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries EoN.
4295
|
Posted - 2013.12.29 09:43:00 -
[7] - Quote
This idea of the Flaylock Pistol as an AV weapon is getting more than a bit out of hand.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries EoN.
4304
|
Posted - 2013.12.30 02:24:00 -
[8] - Quote
Thor Odinson42 wrote:Mobius Wyvern wrote:'Raven' Assault Suit ADV Swarm Launcher Toxin SMG 2x Complex Damage Mods Enhanced CPU Upgrade Compact Nanohive
Using these, I created an AV fit that could easily drive away even the best fit HAV, and even did the same for the Dropships that are supposedly "immune" to Swarms.
What all the people saying AV is useless need to keep in mind is that a vehicle user cannot automatically assume the incompetence of the AV players if they want to keep their vehicle. The amount of damage I dished out - and it was pretty impressive - would force them to back off, or at the very least re-evaluate their engagement unless other AV might show up.
What everyone needs to keep in mind is that if you kill the vehicle, you win.
However if you relocate the vehicle, you still win.
DJINN Maverick and Goose were in an Incubus fitted with XT-1 Small Missile Turrets, and I single-handedly forced them back into their redline repeatedly with my Swarm Launcher, and thus denied them what would otherwise have been a lot of easy kills. If you force a vehicle to withdraw, even only for a little while, it gives nearby infantry the breathing room to get their jobs done.
I killed ONE tank by myself today, and I am a successful AV player.
/drops the mic So you are basically calling them dumbasses. Swarms on a well fit dropship are worthless. It doesn't take skill to operate a swarm launcher. I have a suit with the proto swarm and two complex damage mods. I hoped in a squad with some Outer Heaven dudes and a dropship hung around killing people on the ground with missiles throughout the entire match. I lost 4 AV dropsuits trying to deny the area (I knew I wouldn't kill it). Called in a rail tank once that got him to move, but I'm not a tanker (I'm terrible). We didn't have a Forge Gunner on the entire team. But there were (3) guys with proto swarms and we never got halfway through shields. I do agree that denying the area for a moment to get a hack or whatever is good, but it's also about economics. If it takes 200-300K to spend on denying an area for a moment that's BS. I like the fact that dropships are viable at the moment, but it's not balanced. I'm not sure what the answer should be to balance it. But swarms are bad at the moment. I'll be switching my AV suit to a logi suit to incorporate REs and PMs. I'll also set up a militia and BPO forge gun suit (zero SP required) to deal with dropships instead of the million or so SP I've dropped in swarms. My AV fit is around 30k, and that's what I was using to do what I described in my OP.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
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