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CrotchGrab 360
1169
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Posted - 2013.12.27 18:50:00 -
[1] - Quote
Players should NOT be rewarded for plonking a tank on a hill behind a redline and shooting at everything which moves.
Players should NOT be rewarded for parking theirselves so far behind the redline with a sniper rifle that they cannot render.
Players should NOT be rewarded for camping behind the redline on a railgun installation.
If you're behind the redline you should get ZERO War Points. Because as far as I'm concerned, you're not doing anything to help the war, you're practically trolling. |
Foundation Seldon
Gespenster Kompanie
323
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Posted - 2013.12.27 18:52:00 -
[2] - Quote
YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match.
1.7 LAVs - Thoughts and Discussion
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CrotchGrab 360
1169
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Posted - 2013.12.27 18:54:00 -
[3] - Quote
Foundation Seldon wrote:YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match.
I'm not on about people being redlined. I'm on about people redlining themselves because they're camping scrubs with no gun-game at all who are too scared to come down and FIGHT. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
548
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Posted - 2013.12.27 18:54:00 -
[4] - Quote
* Looks down at the redline* * Looks at the 0 in the deaths slot* *Shrugs shoulders*
Says, " Meh working as intended."
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Foundation Seldon
Gespenster Kompanie
323
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Posted - 2013.12.27 19:07:00 -
[5] - Quote
CrotchGrab 360 wrote:Foundation Seldon wrote:YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match. I'm not on about people being redlined. I'm on about people redlining themselves because they're camping scrubs with no gun-game at all who are too scared to come down and FIGHT.
The problem is that your suggestions (assuming their serious) would in no way differentiate between the two scenarios. There's no doubt that Redline mechanics need to be addressed, but they need to be done in a way that doesn't just encourage people to leave rather than stick around and fight.
1.7 LAVs - Thoughts and Discussion
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Bethhy
Ancient Exiles. Renegade Alliance
567
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Posted - 2013.12.27 19:17:00 -
[6] - Quote
Foundation Seldon wrote:CrotchGrab 360 wrote:Foundation Seldon wrote:YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match. I'm not on about people being redlined. I'm on about people redlining themselves because they're camping scrubs with no gun-game at all who are too scared to come down and FIGHT. The problem is that your suggestions (assuming their serious) would in no way differentiate between the two scenarios. There's no doubt that Redline mechanics need to be addressed, but they need to be done in a way that doesn't just encourage people to leave rather than stick around and fight.
You assuming the redline is used in majority for a refuge from a proto stomp.
That simply is not true in any way.
It is used to farm kills, farm isk and LP and standings... more then it has ever been used as a hiding spot for players who got out matched.
For those players that need to hide or not spawn in in those matches... having an option where to dominating side could speed up killing a MCC after having all points capped for an extended period of time.
But it all comes back to matchmaking no new or month old player should be put up against a 1 year old vet right out of battle academy.. When we didn't have aim assist the new player could get the better of the aim... now there is no difference everyone has super aim and the person with the most health and skillpoints will win. |
Elmo Love U
514 Mile High Club
538
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Posted - 2013.12.27 19:22:00 -
[7] - Quote
CrotchGrab 360 wrote:Players should NOT be rewarded for plonking a tank on a hill behind a redline and shooting at everything which moves.
Players should NOT be rewarded for parking theirselves so far behind the redline with a sniper rifle that they cannot render.
Players should NOT be rewarded for camping behind the redline on a railgun installation.
If you're behind the redline you should get ZERO War Points. Because as far as I'm concerned, you're not doing anything to help the war, you're practically trolling. I LOVE redline snipers. They feel so safe with that thale in redzone. Until I fly in with my heavy and shoot em in the back of the head like the dogs they are.
ChantsPVE PVE PVE PVE
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Saxbrin Shain
Ivory Vanguard
131
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Posted - 2013.12.27 19:46:00 -
[8] - Quote
Make it work both ways: No WP earned for kills behind a redline. Period.
That would discourage players from sitting behind a redline all game, but it would also discourage teams from pushing their opponents into the redline and farming them for kills. It's only fair that, if you can't earn an orbital by trying to break out of a redline, you shouldn't be able to earn one while denying your opponent that opportunity.
Both situations can still be tactically advantageous, but you would then need to weigh whether playing unsportingly is worth the loss of warpoints.
IMMORTALS; From the Sands to the Stars
We fight until we die.
Then we fight some more.
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Paran Tadec
Imperfect Bastards
1811
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Posted - 2013.12.27 19:50:00 -
[9] - Quote
Foundation Seldon wrote:YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match.
Stop blaming proto and get gud
Bittervet Proficiency V
thanks logibro!
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Operative 1171 Aajli
Bragian Order Amarr Empire
946
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Posted - 2013.12.27 19:51:00 -
[10] - Quote
So long as there is protostomping there will be some place for ppl to contend with it.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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CrotchGrab 360
1171
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Posted - 2013.12.27 19:52:00 -
[11] - Quote
Saxbrin Shain wrote:Make it work both ways: No WP earned for kills behind a redline. Period.
That would discourage players from sitting behind a redline all game, but it would also discourage teams from pushing their opponents into the redline and farming them for kills. It's only fair that, if you can't earn an orbital by trying to break out of a redline, you shouldn't be able to earn one while denying your opponent that opportunity.
Both situations can still be tactically advantageous, but you would then need to weigh whether playing unsportingly is worth the loss of warpoints.
the thread is now yours! +1 |
Paran Tadec
Imperfect Bastards
1811
|
Posted - 2013.12.27 19:52:00 -
[12] - Quote
Saxbrin Shain wrote:Make it work both ways: No WP earned for kills behind a redline. Period.
That would discourage players from sitting behind a redline all game, but it would also discourage teams from pushing their opponents into the redline and farming them for kills. It's only fair that, if you can't earn an orbital by trying to break out of a redline, you shouldn't be able to earn one while denying your opponent that opportunity.
Both situations can still be tactically advantageous, but you would then need to weigh whether playing unsportingly is worth the loss of warpoints.
No. Simply because of your team is that bad they deserve to get farmed like organic free range scrubberries.
Bittervet Proficiency V
thanks logibro!
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Saxbrin Shain
Ivory Vanguard
132
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Posted - 2013.12.27 19:58:00 -
[13] - Quote
Paran Tadec wrote:No. Simply because of your team is that bad they deserve to get farmed like organic free range scrubberries. Yeah, you're right; let's leave things the way they are. Simply because I disagree with your opinion and you deserve to be spawn-trapped by a squad of redline camping rail tanks.
IMMORTALS; From the Sands to the Stars
We fight until we die.
Then we fight some more.
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Leadfoot10
Molon Labe. Public Disorder.
156
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Posted - 2013.12.27 20:13:00 -
[14] - Quote
I agree wholeheartedly with the OP. Liked. |
Kinkku-Ananas Kepappi
Tal-Romon Legion Amarr Empire
74
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Posted - 2013.12.27 20:30:00 -
[15] - Quote
But the redline isnt the same for both teams. |
Everything Dies
Chatelain Rapid Response Gallente Federation
381
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Posted - 2013.12.27 20:45:00 -
[16] - Quote
Seems like this thread pops up on a daily basis. Get over yourselves already--if you can be shot by someone in the redline, then guess what? You can shoot them, too! The general advantage of the redline is that, in the (seemingly) majority of maps, they offer elevated terrain from which a sniper/rail tank can overlook and control a large portion of the battle. But if you notice in the most recent maps, CCP has greatly reduced these advantages by blocking off more nodes and utilizing more buildings to house the firefights.
CCP has heard your complaints, and is slowly addressing them.
Life is killing me.
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stlcarlos989
SVER True Blood Public Disorder.
718
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Posted - 2013.12.27 21:04:00 -
[17] - Quote
+1
I've made a couple of threads with the same topic, its so simple too and it would almost eliminate redline tanks and redline snipers for at least the beginning of matches. |
Draden Brohiem
Nightingale Logistics Pty Ltd
1
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Posted - 2013.12.27 21:30:00 -
[18] - Quote
camping in any form should be highly discouraged. I have friends that snipe and are constantly moving around the map to support their team with sniper coverage. not just camping in the redline and being satisfied with the fact that their 21/0 while their team got slaughtered?! In the battle means IN THE BATTLE! |
Kahn Zo
Furyan Alpha
167
|
Posted - 2013.12.27 21:36:00 -
[19] - Quote
go play ambush. done. next QQ.
Pure Gallente
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Stinker Butt
Ostrakon Agency Gallente Federation
244
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Posted - 2013.12.27 21:58:00 -
[20] - Quote
There have been threads made about it in the Request section. I think it's a great idea and it should definitely work both ways. No points or kills awarded to either side for a redline kill.
It would definitely make people try harder to get an objective and it would likely stop the dominating team from camping the opposing redline. And if you do need the safety of your redline for a brief period (maybe an important phone call) then you're less likely to get sniped while afk.
+1
It seems like a pretty basic feature. I'm not sure why CCP wouldn't have implemented it long ago. You would need to be able to see your own redline so that you would know when you're outside of it.
Please give tanks some balance
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Heals Vaginas
lcritMYpantS
76
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Posted - 2013.12.27 22:06:00 -
[21] - Quote
Yup Rail tanks should be out in the feild for CQC, where their long range weapon works best.
Snipers should be in the mix of things, hiding from the non stop scanner spam, and the kill you before you can even scope in assualt weapons.
I just find it absolutley absurd that players using long range weapons choose to stay at range!!!! Obviosly my rail rifle cant hit them, how selfish are these little bastards. Now while we are griping about players using weapons from within the given boundries of the game, and as their weapon was designed, whats with these shotgunners? They should get no WP if the come within 30m of me, my optimal range is about 70m, thats where all other players should be, with in my optimal range, if not remove their WP, tanks NO WP, my RR doesn't work on you...thats cheating. How bout them grenades eh? ******* exploding!!!! no WP for grenades that exploded!!
NO WP FOR ANYONE OUTSIDE OF BORING BORING BORING ASSAULT RANGE. |
Mortedeamor
1139
|
Posted - 2013.12.27 22:23:00 -
[22] - Quote
Bethhy wrote:Foundation Seldon wrote:CrotchGrab 360 wrote:Foundation Seldon wrote:YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match. I'm not on about people being redlined. I'm on about people redlining themselves because they're camping scrubs with no gun-game at all who are too scared to come down and FIGHT. The problem is that your suggestions (assuming their serious) would in no way differentiate between the two scenarios. There's no doubt that Redline mechanics need to be addressed, but they need to be done in a way that doesn't just encourage people to leave rather than stick around and fight. You assuming the redline is used in majority for a refuge from a proto stomp. That simply is not true in any way. It is used to farm kills, farm isk and LP and standings... more then it has ever been used as a hiding spot for players who got out matched.(Which hurts the side getting hit hard just as much) For those players that need to hide or not spawn in in those matches... having an option where the dominating side could speed up killing a MCC after having all points capped for an extended period of time. But it all comes back to matchmaking no new or month old player should be put up against a 1 year old vet right out of battle academy.. When we didn't have aim assist the new player could get the better of the aim... now there is no difference everyone has super aim and the person with the most health and skillpoints will win.
my favorite is how i keep getting qued vs 16 people in npc corps..i almost feel bad for slaughtering em all with my tank..almost...but if i get out of my tank and fight them on foot i have to worry about being sniped from the redline
why use suits when ccp gave us nice shiny op as hell tanks that cost next to nothing
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Stinker Butt
Ostrakon Agency Gallente Federation
244
|
Posted - 2013.12.27 23:04:00 -
[23] - Quote
Heals Vaginas wrote:Yup Rail tanks should be out in the feild for CQC, where their long range weapon works best.
Snipers should be in the mix of things, hiding from the non stop scanner spam, and the kill you before you can even scope in assualt weapons.
I just find it absolutley absurd that players using long range weapons choose to stay at range!!!! Obviosly my rail rifle cant hit them, how selfish are these little bastards. Now while we are griping about players using weapons from within the given boundries of the game, and as their weapon was designed, whats with these shotgunners? They should get no WP if the come within 30m of me, my optimal range is about 70m, thats where all other players should be, with in my optimal range, if not remove their WP, tanks NO WP, my RR doesn't work on you...thats cheating. How bout them grenades eh? ******* exploding!!!! no WP for grenades that exploded!!
NO WP FOR ANYONE OUTSIDE OF BORING BORING BORING ASSAULT RANGE.
lol, yeah, your tank was made to be in the mountains up in the safe zone where nobody can attack you. That sounds completely stupid.
it's simple. No risk = No reward.
Please give tanks some balance
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Izlare Lenix
FREE AGENTS LP
69
|
Posted - 2013.12.27 23:59:00 -
[24] - Quote
The best fix for this would be to extend the edges of the maps several hundred meters. That way if you are in the red line the closest objective would be out of range to both rail turrets, rail tanks and thales. This would force them to leave the red zone and be in harms way to be effective. But it won't negate the purpose of the red line or the roles of these long range weapons. |
THUNDERGROOVE
ZionTCD Public Disorder.
425
|
Posted - 2013.12.28 00:07:00 -
[25] - Quote
Foundation Seldon wrote:YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match. HTFU and deal with it or the redline needs to be removed. You should never have a situation where what you doing is zero risk.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Toby Flenderson
research lab
171
|
Posted - 2013.12.28 00:23:00 -
[26] - Quote
Foundation Seldon wrote:YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match.
I'd rather have that then people get points from the redline. If they quit then it'll be boring for the proto stompers and they might not try so hard to ruin the game so fast. They might actually start with advanced gear and work up to proto if they need it.
Meanwhile the people leaving the matches get another chance to enter another match and might have better luck. If not then just leave again. The end result is you have games filled with proto stompers on a team against nobody waiting for the time to run out.
But seriously no one should get wp for redline sniping. |
Poonmunch
Sanguis Defense Syndicate
711
|
Posted - 2013.12.28 01:00:00 -
[27] - Quote
Toby Flenderson wrote:Foundation Seldon wrote:YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match. I'd rather have that then people get points from the redline. If they quit then it'll be boring for the proto stompers and they might not try so hard to ruin the game so fast. They might actually start with advanced gear and work up to proto if they need it. Meanwhile the people leaving the matches get another chance to enter another match and might have better luck. If not then just leave again. The end result is you have games filled with proto stompers on a team against nobody waiting for the time to run out. But seriously no one should get wp for redline sniping.
I'm ok with getting rid of the redline.
As long as the playable surface on the maps can be larger and the central areas of the map aren't so badly cluttered that a decent sniper can't follow a target. If I can use my sniper rifle at 800m (modern sniper rifles can kill effectively at ranges way farther than this), I'm ok. To make this fair, they will have to move the objectives out from the center of the map.
I don't care if people can walk over and kill me as long as I can use my long range weapon effectively at long range.
But honestly folks, are you really going to go hunting some poor slob with a sniper rifle behind the redline when real objectives in front of the redline are turning red one after the other? It might feel good to nail him but you might lose an objective. Then the guy will just spawn in again and keep doing what he was doing before you ran off to find him.
If people want to make the redline a "neutral zone" where you can't kill in front of (when you are behind it) or behind it (when you are in front of it), be careful what you ask for. A big neutral zone would become a super highway for troop movement and a blind that snipers can slide in and out of to keep safe. And don't get me started on AFKing behind it. At least now, bullets and artillery can kill across the redline. It's what makes counter-sniping (with infantry or tanks) important.
Munch
Dedicated Sniper.
Minmatar Patriot (5).
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rretri bution
24
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Posted - 2013.12.28 01:07:00 -
[28] - Quote
Bethhy wrote:Foundation Seldon wrote:CrotchGrab 360 wrote:Foundation Seldon wrote:YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match. I'm not on about people being redlined. I'm on about people redlining themselves because they're camping scrubs with no gun-game at all who are too scared to come down and FIGHT. The problem is that your suggestions (assuming their serious) would in no way differentiate between the two scenarios. There's no doubt that Redline mechanics need to be addressed, but they need to be done in a way that doesn't just encourage people to leave rather than stick around and fight. You assuming the redline is used in majority for a refuge from a proto stomp. That simply is not true in any way. It is used to farm kills, farm isk and LP and standings... more then it has ever been used as a hiding spot for players who got out matched.(Which hurts the side getting hit hard just as much) For those players that need to hide or not spawn in in those matches... having an option where the dominating side could speed up killing a MCC after having all points capped for an extended period of time. But it all comes back to matchmaking no new or month old player should be put up against a 1 year old vet right out of battle academy.. When we didn't have aim assist the new player could get the better of the aim... now there is no difference everyone has super aim and the person with the most health and skillpoints will win. I agree, every time redline sniping and tanking is criticized, people defend it by creating a strawman argument, they try to justify it by saying they had no choice because the team is redlined, which is not the case, they do it because they are cowards |
rretri bution
24
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Posted - 2013.12.28 01:10:00 -
[29] - Quote
Everything Dies wrote:Seems like this thread pops up on a daily basis. Get over yourselves already--if you can be shot by someone in the redline, then guess what? You can shoot them, too!
CCP has heard your complaints, and is slowly addressing them.
not if they are 400 meters deep and beyond rendering or head glitching |
rretri bution
24
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Posted - 2013.12.28 01:15:00 -
[30] - Quote
Heals Vaginas wrote:Yup Rail tanks should be out in the feild for CQC, where their long range weapon works best.
Snipers should be in the mix of things, hiding from the non stop scanner spam, and the kill you before you can even scope in assualt weapons.
I just find it absolutley absurd that players using long range weapons choose to stay at range!!!! Obviosly my rail rifle cant hit them, how selfish are these little bastards. Now while we are griping about players using weapons from within the given boundries of the game, and as their weapon was designed, whats with these shotgunners? They should get no WP if the come within 30m of me, my optimal range is about 70m, thats where all other players should be, with in my optimal range, if not remove their WP, tanks NO WP, my RR doesn't work on you...thats cheating. How bout them grenades eh? ******* exploding!!!! no WP for grenades that exploded!!
NO WP FOR ANYONE OUTSIDE OF BORING BORING BORING ASSAULT RANGE.
another strawman argument, in response to criticism of redline sniping, this has nothing to do with the original post, the game mechanics you list do not justify the cowardly behavior of snipers who sit in the same spot 400 meters deep in the redline the whole match, and it doesn't justify the redline rail tankers who watch the enemies base and blow up dropships and lavs, that are being delivered by RDV's, nor does iit justify sniping people out of their own ground spawn |
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ECHO PACK
GamersForChrist Orion Empire
80
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Posted - 2013.12.28 01:44:00 -
[31] - Quote
You shouldn't get mad because other players don't play like you and you shouldn't try to come up with ridiculous reasons just to restrict other players to play like you. If a red line sniper is so bad counter snipe. But this is Dust 514 the game where people play the way they want to play. And there are ways to get rid of red liners instead of crying on the forums
Tip Of The Day: everyone plays differently and you shouldn't force them to play like you |
Mogar Bobac
Algintal Core Gallente Federation
72
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Posted - 2013.12.28 02:50:00 -
[32] - Quote
I'm sorry but i whole heartedly agree that this "no WP either side" thing should be implemented. Im not against camping in the least but it should be within the actual map. If your complaining about not having enough distance between you and the enemy make the maps bigger. none of this player is inaccessible bullcrap |
nexus davion
Circle of Huskarl Minmatar Republic
1
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Posted - 2013.12.28 02:57:00 -
[33] - Quote
Paran Tadec wrote:Saxbrin Shain wrote:Make it work both ways: No WP earned for kills behind a redline. Period.
That would discourage players from sitting behind a redline all game, but it would also discourage teams from pushing their opponents into the redline and farming them for kills. It's only fair that, if you can't earn an orbital by trying to break out of a redline, you shouldn't be able to earn one while denying your opponent that opportunity.
Both situations can still be tactically advantageous, but you would then need to weigh whether playing unsportingly is worth the loss of warpoints. No. Simply because of your team is that bad they deserve to get farmed like organic free range scrubberries. A bunch of randoms hardly qualifies as a "team".
Sounds like someone doesn't like a challenge IMO. |
Heals Vaginas
lcritMYpantS
79
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Posted - 2013.12.28 03:26:00 -
[34] - Quote
Stinker Butt wrote:Heals Vaginas wrote:Yup Rail tanks should be out in the feild for CQC, where their long range weapon works best.
Snipers should be in the mix of things, hiding from the non stop scanner spam, and the kill you before you can even scope in assualt weapons.
I just find it absolutley absurd that players using long range weapons choose to stay at range!!!! Obviosly my rail rifle cant hit them, how selfish are these little bastards. Now while we are griping about players using weapons from within the given boundries of the game, and as their weapon was designed, whats with these shotgunners? They should get no WP if the come within 30m of me, my optimal range is about 70m, thats where all other players should be, with in my optimal range, if not remove their WP, tanks NO WP, my RR doesn't work on you...thats cheating. How bout them grenades eh? ******* exploding!!!! no WP for grenades that exploded!!
NO WP FOR ANYONE OUTSIDE OF BORING BORING BORING ASSAULT RANGE. lol, yeah, your tank was made to be in the mountains up in the safe zone where nobody can attack you. That sounds completely stupid. it's simple. No risk = No reward.
Why do you have to risk your isk to gain ISK, and yes there are tanks designed to come no where near the enemy inreal life also, tanks designed to fire off 4 or 5 shots at a great range and be on the move again before the shells even hit their target. I know it's very hard to understand these players who use long range weapons, but maybe you understand get gud and HTFU
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Heals Vaginas
lcritMYpantS
79
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Posted - 2013.12.28 03:31:00 -
[35] - Quote
rretri bution wrote:Heals Vaginas wrote:Yup Rail tanks should be out in the feild for CQC, where their long range weapon works best.
Snipers should be in the mix of things, hiding from the non stop scanner spam, and the kill you before you can even scope in assualt weapons.
I just find it absolutley absurd that players using long range weapons choose to stay at range!!!! Obviosly my rail rifle cant hit them, how selfish are these little bastards. Now while we are griping about players using weapons from within the given boundries of the game, and as their weapon was designed, whats with these shotgunners? They should get no WP if the come within 30m of me, my optimal range is about 70m, thats where all other players should be, with in my optimal range, if not remove their WP, tanks NO WP, my RR doesn't work on you...thats cheating. How bout them grenades eh? ******* exploding!!!! no WP for grenades that exploded!!
NO WP FOR ANYONE OUTSIDE OF BORING BORING BORING ASSAULT RANGE. another strawman argument, in response to criticism of redline sniping, this has nothing to do with the original post, the game mechanics you list do not justify the cowardly behavior of snipers who sit in the same spot 400 meters deep in the redline the whole match, and it doesn't justify the redline rail tankers who watch the enemies base and blow up dropships and lavs, that are being delivered by RDV's, nor does iit justify sniping people out of their own ground spawn
They are shooting from within the map that was given to them, on their map its not the redline, your spawn side and the outers are redline. They are playing the game as intended, you can fight back. your forum bullets don't travel 400m back. Snipers are not cowards, they are LONG RANGE SPECIALIST, using their weapons at LONG RANGE. The sad state that CCP keep developing this game into means being a sly in field sniper is almost impossible now, with how far AR's shoot and how easily you can be scanned every 5 seconds. At the end of the day its the end of the day and theres no more day left.
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rretri bution
24
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Posted - 2013.12.28 06:29:00 -
[36] - Quote
Heals Vaginas wrote:rretri bution wrote:Heals Vaginas wrote:Yup Rail tanks should be out in the feild for CQC, where their long range weapon works best.
Snipers should be in the mix of things, hiding from the non stop scanner spam, and the kill you before you can even scope in assualt weapons.
I just find it absolutley absurd that players using long range weapons choose to stay at range!!!! Obviosly my rail rifle cant hit them, how selfish are these little bastards. Now while we are griping about players using weapons from within the given boundries of the game, and as their weapon was designed, whats with these shotgunners? They should get no WP if the come within 30m of me, my optimal range is about 70m, thats where all other players should be, with in my optimal range, if not remove their WP, tanks NO WP, my RR doesn't work on you...thats cheating. How bout them grenades eh? ******* exploding!!!! no WP for grenades that exploded!!
NO WP FOR ANYONE OUTSIDE OF BORING BORING BORING ASSAULT RANGE. another strawman argument, in response to criticism of redline sniping, this has nothing to do with the original post, the game mechanics you list do not justify the cowardly behavior of snipers who sit in the same spot 400 meters deep in the redline the whole match, and it doesn't justify the redline rail tankers who watch the enemies base and blow up dropships and lavs, that are being delivered by RDV's, nor does iit justify sniping people out of their own ground spawn They are shooting from within the map that was given to them, on their map its not the redline, your spawn side and the outers are redline. They are playing the game as intended, you can fight back. your forum bullets don't travel 400m back. Snipers are not cowards, they are LONG RANGE SPECIALIST, using their weapons at LONG RANGE. The sad state that CCP keep developing this game into means being a sly in field sniper is almost impossible now, with how far AR's shoot and how easily you can be scanned every 5 seconds. At the end of the day its the end of the day and theres no more day left.
being a field sniper is possible i do it all the time, use a scout suit to beat scanners, and use a sidearm, be sneaky, it takes skill and more importantly balls, which redline snipers lack, and stop saying its easy to counter redline snipers, its not when they are 400 meters deep and you cant flank them, and you can't even see them because they are not rendered in, they are exploiting a game mechanic |
Kasote Denzara
A Vulture
1677
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Posted - 2013.12.28 06:38:00 -
[37] - Quote
No, let them have their WP.
Give them no SP for the time spent in the redline. SP's basis is formulated on time spent in match, so by effectively stopping the counter while in the redline, you are stabbing their SP directly.
I'm also okay with no ISK gain while in redline, though that may be harder to track.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
The Traitor, in the name of "freedom".
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Lurchasaurus
SVER True Blood Public Disorder.
2171
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Posted - 2013.12.28 06:38:00 -
[38] - Quote
CrotchGrab 360 wrote:Players should NOT be rewarded for plonking a tank on a hill behind a redline and shooting at everything which moves.
Players should NOT be rewarded for parking theirselves so far behind the redline with a sniper rifle that they cannot render.
Players should NOT be rewarded for camping behind the redline on a railgun installation.
If you're behind the redline you should get ZERO War Points. Because as far as I'm concerned, you're not doing anything to help the war, you're practically trolling.
he's not in the redline tho.....its a playable part of the map for the enemy...
"He shouldve realized at that point I was lying as I'd already had my morning poo and I don't read newspapers."
CB Vet
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Mitch Laurence
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
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Posted - 2013.12.28 06:56:00 -
[39] - Quote
Let me guess, someone broke your almost flawless game by popping your tank that you tried to drive into their MCC, or sniped you after you stomped them into a corner the whole match. Don't blame the redline for the over aggressive actions that led to your mishap. If you don't like dying, get better. Work smarter not harder.
"People will say we're in love." -Hannibal Lecter
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Draden Brohiem
Nightingale Logistics Pty Ltd
3
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Posted - 2014.01.14 18:51:00 -
[40] - Quote
Paran Tadec wrote:Saxbrin Shain wrote:Make it work both ways: No WP earned for kills behind a redline. Period.
That would discourage players from sitting behind a redline all game, but it would also discourage teams from pushing their opponents into the redline and farming them for kills. It's only fair that, if you can't earn an orbital by trying to break out of a redline, you shouldn't be able to earn one while denying your opponent that opportunity.
Both situations can still be tactically advantageous, but you would then need to weigh whether playing unsportingly is worth the loss of warpoints. No. Simply because of your team is that bad they deserve to get farmed like organic free range scrubberries. No. We want more ppl to play this game so the redline must go. His suggestion about no wp for redline activity was legit. Yours was just selfish, childish, and idiotic with no foresight. Get in the battle and earn those bragging rights. |
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kneegrow face
SAM-MIK
11
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Posted - 2014.01.14 22:19:00 -
[41] - Quote
ok first we could never just get rid of the MMC red line , because there is always going to one team that is better then the other and when **** hits the fan people need a safe place to spawn and regroup.I'm for the idea of no WP's for staying in the red line or getting red line kills, ONLY IF WE GET PvE.Most of the people that spend their whole time in the red line do it because they're not good at the gamed an they have too in order to gain sp. What should we with the people that have a hard time with this game? Punish them by not allowing them to make WP/ISK or force them into the battle just to be slaughtered?Nope can't do that, they'll just quit this game and CCP doesn't want that. Or should start lowering TTK and keep raising AA untill we make this game so easy people who aren't very good can keep up with people that are? Nope this game will become a joke and everyone will quit.All we need to make this game better and help it grow is PvE because there has to be an easier way for people to make SP/ISK while learning how to become a better player and it should not be PvP.Some people say tiericide is the way, but most people that try this game aren't very good at FPS's( and most people that are good at FPS's play BF, CoD or any other more popular shooter) so they will be still be out classed at any tier.Basically we need PvE, to make easier and more accessible to noobs and to give mid range players other opitions for SP so we can stop the nerf hammer from making this game boring and unplayable.
Mama always had a way of explaining things so I could understand them.
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Lorhak Gannarsein
1213
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Posted - 2014.01.14 22:45:00 -
[42] - Quote
Kasote Denzara wrote:No, let them have their WP.
Give them no SP for the time spent in the redline. SP's basis is formulated on time spent in match, so by effectively stopping the counter while in the redline, you are stabbing their SP directly.
I'm also okay with no ISK gain while in redline, though that may be harder to track.
I like this.
PRO tanker and proud.
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CrotchGrab 360
The Men In The Mirror
1437
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Posted - 2014.02.12 23:04:00 -
[43] - Quote
i never came back to this thread, time for a BUMP to let CCP know how much of an issue the redline is!
DUST VIDEOS
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Lt Royal
Subdreddit Test Alliance Please Ignore
2716
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Posted - 2014.02.12 23:05:00 -
[44] - Quote
No damage should be done in or out of the redline period!
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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Ivy Zalinto
Bobbit's Hangmen
295
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Posted - 2014.02.12 23:09:00 -
[45] - Quote
People in the redline dont bother me that often...though i will occasionally run back there to stab em...love stabben me some redberries...
But yeah, ignore the redline sniper and tank cause honestly he probably saw you like...once or twice. Its not hard to keep a building between you and a thales user...
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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