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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
ZiwZih
Seraphim Initiative..
304
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Posted - 2013.12.23 18:55:00 -
[1] - Quote
Backing out of the game before certain loss leaves your standings with both factions intact. So you are sure you get 15 pts penalty only if it means 75 pts gain.
My Gal is at L4 48% to next level and after a few matches with Caldary I am at 97% to L1. I left a CFW game as I saw red-lined team upon entering in the middle of a match. Standings stayed as they were.
How long until this becomes spread out behaviour? How many people play the system of standings gain/loss? What is possible fix for this?
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CCP Nullarbor
C C P C C P Alliance
3487
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Posted - 2013.12.23 19:03:00 -
[2] - Quote
You don't lose standings for losing.
You only lose standings for winning against a faction, but then you gain a lot more with the faction you actually fought for. We did this for the reasons you described.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Arkena Wyrnspire
Fatal Absolution
6630
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Posted - 2013.12.23 19:03:00 -
[3] - Quote
I thought you didn't get standings loss for losing?
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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ZiwZih
Seraphim Initiative..
304
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Posted - 2013.12.23 19:06:00 -
[4] - Quote
CCP Nullarbor wrote:You don't lose standings for losing.
You only lose standings for winning against a faction, but then you gain a lot more with the faction you actually fought for. We did this for the reasons you described.
My bad on being poorly informed then, though I remember reading -15 pts (no matter win or loss) with opposing faction somewhere. Nevermind, thanks for clearing this to me! |
Sgt Kirk
SyNergy Gaming EoN.
3800
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Posted - 2013.12.23 19:06:00 -
[5] - Quote
I thought it was worthless to play FW for standings since LP payout is garbage.
Sadly it's the only place for decent battles because Pub matches are crap and PC is broken. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4205
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Posted - 2013.12.23 19:16:00 -
[6] - Quote
Sgt Kirk wrote:I thought it was worthless to play FW for standings since LP payout is garbage.
Sadly it's the only place for decent battles because Pub matches are crap and PC is broken.
/me dons the tinfoil hat
CCP made FW that way to get all the gud players out of pub matches because they're restricted to playing pub matches as developers. Thereby, less competition and easier to winrawrs.
/me removes tinfoil hat
Whoa. Feels like I just woke up from a coma.
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CCP Nullarbor
C C P C C P Alliance
3488
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Posted - 2013.12.23 19:20:00 -
[7] - Quote
Aeon Amadi wrote:Sgt Kirk wrote:I thought it was worthless to play FW for standings since LP payout is garbage.
Sadly it's the only place for decent battles because Pub matches are crap and PC is broken. /me dons the tinfoil hat CCP made FW that way to get all the gud players out of pub matches because they're restricted to playing pub matches as developers. Thereby, less competition and easier to winrawrs. /me removes tinfoil hat Whoa. Feels like I just woke up from a coma.
There is a tiny bit of truth to this, FW is supposed to be tougher and for more organized groups. We prioritize squads and reward winning, compared with public contracts which pay out a lot regardless of the outcome.
Whether we did it on purpose to make the game easier for ourselves to play, well you'll just have to keep unrolling that foil to figure that out.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Bethhy
Ancient Exiles. Renegade Alliance
551
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Posted - 2013.12.23 19:22:00 -
[8] - Quote
CCP Nullarbor wrote:Aeon Amadi wrote:Sgt Kirk wrote:I thought it was worthless to play FW for standings since LP payout is garbage.
Sadly it's the only place for decent battles because Pub matches are crap and PC is broken. /me dons the tinfoil hat CCP made FW that way to get all the gud players out of pub matches because they're restricted to playing pub matches as developers. Thereby, less competition and easier to winrawrs. /me removes tinfoil hat Whoa. Feels like I just woke up from a coma. There is a tiny bit of truth to this, FW is supposed to be tougher and for more organized groups. We prioritize squads and reward winning, compared with public contracts which pay out a lot regardless of the outcome. Whether we did it on purpose to make the game easier for ourselves to play, well you'll just have to keep unrolling that foil to figure that out.
Hat's for everyone!!! |
crazy space 2100046106
GunFall Mobilization Covert Intervention
2120
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Posted - 2013.12.23 22:21:00 -
[9] - Quote
CCP Nullarbor wrote:Aeon Amadi wrote:Sgt Kirk wrote:I thought it was worthless to play FW for standings since LP payout is garbage.
Sadly it's the only place for decent battles because Pub matches are crap and PC is broken. /me dons the tinfoil hat CCP made FW that way to get all the gud players out of pub matches because they're restricted to playing pub matches as developers. Thereby, less competition and easier to winrawrs. /me removes tinfoil hat Whoa. Feels like I just woke up from a coma. There is a tiny bit of truth to this, FW is supposed to be tougher and for more organized groups. We prioritize squads and reward winning, compared with public contracts which pay out a lot regardless of the outcome. Whether we did it on purpose to make the game easier for ourselves to play, well you'll just have to keep unrolling that foil to figure that out.
reward winning is great, but why did you advertise a LP system that rewards leveling up but then release a system that doesn't? The top payout at level 10 doesn't have to change, but you need to deliever the system you promised.
1-260 LP 2-280 LP 3-300LP 4-340LP 5-380LP 6-440LP 7-500LP 8-560LP 9-620LP 10-700LP
See how level 5 is only 120lp more than level 1? But level 10 is 260lp higher than level 5? This is called game design. I've got some books you could read. Also they have these things called "college" I hear they do wonders for one education!
btw I got this idea from YOUR DEV BLOG. I'm pretty sure you were just guessing ... but you still proposed a great LP payout system.. you know... |
crazy space 1
GunFall Mobilization Covert Intervention
2122
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Posted - 2013.12.23 22:21:00 -
[10] - Quote
CCP Nullarbor wrote:Aeon Amadi wrote:Sgt Kirk wrote:I thought it was worthless to play FW for standings since LP payout is garbage.
Sadly it's the only place for decent battles because Pub matches are crap and PC is broken. /me dons the tinfoil hat CCP made FW that way to get all the gud players out of pub matches because they're restricted to playing pub matches as developers. Thereby, less competition and easier to winrawrs. /me removes tinfoil hat Whoa. Feels like I just woke up from a coma. There is a tiny bit of truth to this, FW is supposed to be tougher and for more organized groups. We prioritize squads and reward winning, compared with public contracts which pay out a lot regardless of the outcome. Whether we did it on purpose to make the game easier for ourselves to play, well you'll just have to keep unrolling that foil to figure that out.
reward winning is great, but why did you advertise a LP system that rewards leveling up but then release a system that doesn't? The top payout at level 10 doesn't have to change, but you need to deliever the system you promised.
1-260 LP 2-280 LP 3-300LP 4-340LP 5-380LP 6-440LP 7-500LP 8-560LP 9-620LP 10-700LP
See how level 5 is only 120lp more than level 1? But level 10 is 260lp higher than level 5? This is called game design. I've got some books you could read. Also they have these things called "college" I hear they do wonders for one education!
btw I got this idea from YOUR DEV BLOG. I'm pretty sure you were just guessing ... but you still proposed a great LP payout system.. you know... |
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4211
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Posted - 2013.12.24 04:28:00 -
[11] - Quote
CCP Nullarbor wrote:Aeon Amadi wrote:Sgt Kirk wrote:I thought it was worthless to play FW for standings since LP payout is garbage.
Sadly it's the only place for decent battles because Pub matches are crap and PC is broken. /me dons the tinfoil hat CCP made FW that way to get all the gud players out of pub matches because they're restricted to playing pub matches as developers. Thereby, less competition and easier to winrawrs. /me removes tinfoil hat Whoa. Feels like I just woke up from a coma. There is a tiny bit of truth to this, FW is supposed to be tougher and for more organized groups. We prioritize squads and reward winning, compared with public contracts which pay out a lot regardless of the outcome. Whether we did it on purpose to make the game easier for ourselves to play, well you'll just have to keep unrolling that foil to figure that out.
God I love using sarcasm as an information probe
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7625
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Posted - 2013.12.24 04:36:00 -
[12] - Quote
CCP Nullarbor wrote:
There is a tiny bit of truth to this, FW is supposed to be tougher and for more organized groups. We prioritize squads and reward winning, compared with public contracts which pay out a lot regardless of the outcome.
Whether we did it on purpose to make the game easier for ourselves to play, well you'll just have to keep unrolling that foil to figure that out.
It is indeed tougher, higher risk, and it matters if you win or lose (which is all good), but the rewards are not worth the effort. Sent this to you on twitter, guess I'll just post it here
[Feedback] FW contract payout compared to public: high risk, low reward
KAGEHOSHI Horned Wolf wrote:I did some analysis of faction warfare rewards, LP costs of faction store gear, the results are pretty poopy. [Comparison]A purely ISK-bought standard fitting: STD Minmatar logistics 2X basic shield extended Basic armor plate Basic armor repair module STD mass driver STD RE STD active scanner STD repair tool Cost: 11,850 ISK Now the same fitting in pure LP-bought faction store items (republic and federal): STD Minmatar logistics 2X basic shield extended Basic armor plate Basic armor repair module STD mass driver STD RE STD active scanner STD repair tool Cost: 200 LP (140 Republic / 60 Federal) ISK rewards of public contracts on average range from 70-400K ISK depending on your performance; this is not exact, but based on experience. 70k represents absolute laziness (like AFK farming), and 400k represents performing extremely well. With the ISK rewards you can buy between 6-33 full fits of the STD ISK fitting.
LP rewards of FW contracts on average range from 326-659 LP depending on your standing. This is based on these numbers released by CCP. With the LP rewards you can buy between 1-3 full fits (depending on standing) of the STD LP fitting.
[Findings]The crappy ISK rewards you get from sitting in the MCC and doing nothing will still buy you more than the LP you get after grinding through and winning 200 matches and getting level 10 standing. [But what about the player market?]The argument could be made that once the player market is out that the LP items will make FW worth it since they could be sold to others for a high price, but most LP items are just lowered-SP-requirement variants, and lower-fitting-cost variants; I don't know how much others would be willing to pay for those, but I'd personally never pay more than twice as much for them. So we established that at lv 10 standing you get 659 LP per win, and you can by 3 standard LP fits whose ISK-equivalent cost 35,550 ISK (11,850 x 3 fits). If you spend your 659 LP on the faction store on 3 fits worth of standard gear, and then sell it for ISK to me (I'm only willing to pay 2x the price of regular items), then when you turn that LP into ISK you get 71,100 ISK (35,550 ISK x 2 since I'm willing to pay 2x the price of the regular equivalent). So IF you have level 10 standing, IF you won the FW battle, and you sell the faction store gear you spent all your winning LP on to me, then you can make about 70k ISK from selling the full product of your victory to me... or you could just AFK-farm in public battles and make perhaps even more ISK, and you wouldn't even need to win. Players will need to value faction store items several times more than their ISK counterparts just to make FW worth it. If valued 3x as much as regular items then you can make about 100k on player market, if valued 4x value is about 140k, for 5x value 177k, for 6x value 213k. When your standing is level 10, players have to value faction store gear to be worth at least 6x the value of regular gear just to make a ISK comparable to a public contract skirmish's ISK rewards. [Conclusion]There is no reason to spend all that time in FW trying to get your standings up; a regular skirmish battle will likely be more profitable (win or lose) then a level 10 standing victory. LP rewards need to be substantially increased, like multiply both wining and losing LP by 8.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Maximus Stryker
Villore Sec Ops Gallente Federation
748
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Posted - 2013.12.24 04:46:00 -
[13] - Quote
@ Kagehoshi
Good points. Perhaps the LP store needs more items that have less pg/cpu or other better stats to promote their usefulness.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
824
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Posted - 2013.12.24 04:50:00 -
[14] - Quote
Maximus Stryker wrote:@ Kagehoshi
Good points. Perhaps the LP store needs more items that have less pg/cpu or other better stats to promote their usefulness.
Absolutely. Only by making better and more unique items than the regular market will the LP store really take off. (And the rewards systems needs work too)
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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ANNIYAN-007
BHAVANIBROTHERS
1
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Posted - 2013.12.24 11:22:00 -
[15] - Quote
Fighting in FW without a squad is waste of time and ISK. MORE players are leaving the battle in half way. THE PAYOUT for winning team and losing team should be revised otherwise players will lose interest in FW. |
crazy space 1
GunFall Mobilization Covert Intervention
2125
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Posted - 2014.01.03 03:50:00 -
[16] - Quote
bumping this |
CELTIC TARON
Molon Labe. Public Disorder.
13
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Posted - 2014.01.03 05:34:00 -
[17] - Quote
ANNIYAN-007 wrote:Fighting in FW without a squad is waste of time and ISK. MORE players are leaving the battle in half way. THE PAYOUT for winning team and losing team should be revised otherwise players will lose interest in FW.
too late not even worth my time to step foot in one lol. I'd much rather prefer my 300k or more in a pub match :p And since I can already buy everything I need no real point in it. Hell one of my turrets is 1100 LP so yeah two "WINS" as CALDARI of all things just to buy one TURRET, not even a full tank :p this is at level 10 of course.
Compare that to pubs where I can run a full proto tank and in two matches fully pay for it you do the math lol.
QQ MORE about tanks being OP. I will fuel my tank on your tears! (Yes Militia needs adjusted though lol)
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4297
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Posted - 2014.01.03 13:52:00 -
[18] - Quote
crazy space 1 wrote:CCP Nullarbor wrote:Aeon Amadi wrote:Sgt Kirk wrote:I thought it was worthless to play FW for standings since LP payout is garbage.
Sadly it's the only place for decent battles because Pub matches are crap and PC is broken. /me dons the tinfoil hat CCP made FW that way to get all the gud players out of pub matches because they're restricted to playing pub matches as developers. Thereby, less competition and easier to winrawrs. /me removes tinfoil hat Whoa. Feels like I just woke up from a coma. There is a tiny bit of truth to this, FW is supposed to be tougher and for more organized groups. We prioritize squads and reward winning, compared with public contracts which pay out a lot regardless of the outcome. Whether we did it on purpose to make the game easier for ourselves to play, well you'll just have to keep unrolling that foil to figure that out. reward winning is great, but why did you advertise a LP system that rewards leveling up but then release a system that doesn't? The top payout at level 10 doesn't have to change, but you need to deliever the system you promised. 1-260 LP 2-280 LP 3-300LP 4-340LP 5-380LP 6-440LP 7-500LP 8-560LP 9-620LP 10-700LP See how level 5 is only 120lp more than level 1? But level 10 is 260lp higher than level 5? This is called game design. I've got some books you could read. Also they have these things called "college" I hear they do wonders for ones education! btw I got this idea from YOUR DEV BLOG. I'm pretty sure you were just guessing ... but you still proposed a great LP payout system.. you know...
Actually... Good game design, as far as free-to-play games usually go, gives more rewards early on and slow the process with more time implemented... That's a basic concept of all free-to-play games and the hallmark of many MMO's. Actually, it's like that for games in general. Ever notice how, when playing an MMORPG, you can hit level ten in the first day but getting from, eighty to eighty-five takes significantly longer?
Incidentally, getting a higher rank in a game like Battlefield takes significantly longer than early on. A private rank can become a corporal very quickly but getting to say, general, is far more investment.
Sooooo, what examples did your book give you? Did they mention any games that actually succeeded?
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Galvan Nized
Deep Space Republic
495
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Posted - 2014.01.03 14:09:00 -
[19] - Quote
Aeon Amadi wrote:crazy space 1 wrote:CCP Nullarbor wrote:Aeon Amadi wrote:Sgt Kirk wrote:I thought it was worthless to play FW for standings since LP payout is garbage.
Sadly it's the only place for decent battles because Pub matches are crap and PC is broken. /me dons the tinfoil hat CCP made FW that way to get all the gud players out of pub matches because they're restricted to playing pub matches as developers. Thereby, less competition and easier to winrawrs. /me removes tinfoil hat Whoa. Feels like I just woke up from a coma. There is a tiny bit of truth to this, FW is supposed to be tougher and for more organized groups. We prioritize squads and reward winning, compared with public contracts which pay out a lot regardless of the outcome. Whether we did it on purpose to make the game easier for ourselves to play, well you'll just have to keep unrolling that foil to figure that out. reward winning is great, but why did you advertise a LP system that rewards leveling up but then release a system that doesn't? The top payout at level 10 doesn't have to change, but you need to deliever the system you promised. 1-260 LP 2-280 LP 3-300LP 4-340LP 5-380LP 6-440LP 7-500LP 8-560LP 9-620LP 10-700LP See how level 5 is only 120lp more than level 1? But level 10 is 260lp higher than level 5? This is called game design. I've got some books you could read. Also they have these things called "college" I hear they do wonders for ones education! btw I got this idea from YOUR DEV BLOG. I'm pretty sure you were just guessing ... but you still proposed a great LP payout system.. you know... Actually... Good game design, as far as free-to-play games usually go, gives more rewards early on and slow the process with more time implemented... That's a basic concept of all free-to-play games and the hallmark of many MMO's. Actually, it's like that for games in general. Ever notice how, when playing an MMORPG, you can hit level ten in the first day but getting from, eighty to eighty-five takes significantly longer? Incidentally, getting a higher rank in a game like Battlefield takes significantly longer than early on. A private rank can become a corporal very quickly but getting to say, general, is far more investment. Sooooo, what examples did your book give you? Did they mention any games that actually succeeded?
I believe his point, sarcasm aside, was that the system does not reward you early on. Lvl 5 only gives 120 more lp than lvl 1, but lvl 10 gives 320 more than than lvl 5.
You could see this as rewarding lvl 1, or you can see this as not rewarding people lvl 2-5. Notice how lvl 1-5 you only gain 20-40 lp per level but lvl 5-10 you gain 60 lp per level.
As you can see the system rewards you more later not earlier. Which could by design to promote loyalty but means just starting out it's very difficult.
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Auris Lionesse
SVER True Blood Public Disorder.
33
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Posted - 2014.01.03 14:21:00 -
[20] - Quote
I quit fw altogether because I'm pro gallente and pro Caldari second. I'm not losing gallente planets so I can help Caldari and vice versa. Not when the dirty minmatar have planets to lose. |
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Kigurosaka Laaksonen
Isuuaya Tactical Caldari State
46
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Posted - 2014.01.03 14:47:00 -
[21] - Quote
CCP Nullarbor wrote:You don't lose standings for losing.
You only lose standings for winning against a faction, but then you gain a lot more with the faction you actually fought for. We did this for the reasons you described.
I've won only 2 Caldari FW matches so far. In fairness, I don't play much and I'm terrible. Still, if I understand correctly I should get 75 points per win, yet my standings after a loss showed as 75 points rather than 150. Is that just a display bug, then? |
Arx Ardashir
Imperium Aeternum
328
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Posted - 2014.01.03 15:02:00 -
[22] - Quote
Kigurosaka Laaksonen wrote: I've won only 2 Caldari FW matches so far. In fairness, I don't play much and I'm terrible. Still, if I understand correctly I should get 75 points per win, yet my standings after a loss showed as 75 points rather than 150. Is that just a display bug, then?
You didn't do anything to lose standing with them, right? Like win a Gallente match or have some friendly fire mishaps while fighting for the Caldari?
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
351
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Posted - 2014.01.03 15:16:00 -
[23] - Quote
What is the norm though is once the match looks unwinnable people leave in droves. Most caldari games are like this... as the game has no isk reward (and salvage is a paltry affair), most people don't stick around for 65LP.
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