Aeon Amadi
Ancient Exiles. Renegade Alliance
4205
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Posted - 2013.12.23 19:16:00 -
[1] - Quote
Sgt Kirk wrote:I thought it was worthless to play FW for standings since LP payout is garbage.
Sadly it's the only place for decent battles because Pub matches are crap and PC is broken.
/me dons the tinfoil hat
CCP made FW that way to get all the gud players out of pub matches because they're restricted to playing pub matches as developers. Thereby, less competition and easier to winrawrs.
/me removes tinfoil hat
Whoa. Feels like I just woke up from a coma.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4211
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Posted - 2013.12.24 04:28:00 -
[2] - Quote
CCP Nullarbor wrote:Aeon Amadi wrote:Sgt Kirk wrote:I thought it was worthless to play FW for standings since LP payout is garbage.
Sadly it's the only place for decent battles because Pub matches are crap and PC is broken. /me dons the tinfoil hat CCP made FW that way to get all the gud players out of pub matches because they're restricted to playing pub matches as developers. Thereby, less competition and easier to winrawrs. /me removes tinfoil hat Whoa. Feels like I just woke up from a coma. There is a tiny bit of truth to this, FW is supposed to be tougher and for more organized groups. We prioritize squads and reward winning, compared with public contracts which pay out a lot regardless of the outcome. Whether we did it on purpose to make the game easier for ourselves to play, well you'll just have to keep unrolling that foil to figure that out.
God I love using sarcasm as an information probe
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4297
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Posted - 2014.01.03 13:52:00 -
[3] - Quote
crazy space 1 wrote:CCP Nullarbor wrote:Aeon Amadi wrote:Sgt Kirk wrote:I thought it was worthless to play FW for standings since LP payout is garbage.
Sadly it's the only place for decent battles because Pub matches are crap and PC is broken. /me dons the tinfoil hat CCP made FW that way to get all the gud players out of pub matches because they're restricted to playing pub matches as developers. Thereby, less competition and easier to winrawrs. /me removes tinfoil hat Whoa. Feels like I just woke up from a coma. There is a tiny bit of truth to this, FW is supposed to be tougher and for more organized groups. We prioritize squads and reward winning, compared with public contracts which pay out a lot regardless of the outcome. Whether we did it on purpose to make the game easier for ourselves to play, well you'll just have to keep unrolling that foil to figure that out. reward winning is great, but why did you advertise a LP system that rewards leveling up but then release a system that doesn't? The top payout at level 10 doesn't have to change, but you need to deliever the system you promised. 1-260 LP 2-280 LP 3-300LP 4-340LP 5-380LP 6-440LP 7-500LP 8-560LP 9-620LP 10-700LP See how level 5 is only 120lp more than level 1? But level 10 is 260lp higher than level 5? This is called game design. I've got some books you could read. Also they have these things called "college" I hear they do wonders for ones education! btw I got this idea from YOUR DEV BLOG. I'm pretty sure you were just guessing ... but you still proposed a great LP payout system.. you know...
Actually... Good game design, as far as free-to-play games usually go, gives more rewards early on and slow the process with more time implemented... That's a basic concept of all free-to-play games and the hallmark of many MMO's. Actually, it's like that for games in general. Ever notice how, when playing an MMORPG, you can hit level ten in the first day but getting from, eighty to eighty-five takes significantly longer?
Incidentally, getting a higher rank in a game like Battlefield takes significantly longer than early on. A private rank can become a corporal very quickly but getting to say, general, is far more investment.
Sooooo, what examples did your book give you? Did they mention any games that actually succeeded?
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